Playtest and iterate on the game's visual presentation with an eye toward creating the best player experience possible * Provide quality control over game art assets and their implementation
Playtest and iterate on the game's visual presentation with an eye toward creating the best player experience possible * Provide quality control over game art assets and their implementation
... playtest to live operations. We've onboarded millions of players and power community growth for 250+ studios. You'll be joining a deeply experienced team who have scaled some of the largest games in ...
... playtest to live operations. We've onboarded millions of players and power community growth for 250+ studios. You'll be joining a deeply experienced team who have scaled some of the largest games in ...
Senior Gameplay Engineer
San Mateo, CA · On-site +1
$108K - $161K/yr
Build bot evaluation tooling: debug visualization and playtest metrics * Partner with design to tune behavior through playtests Who you are: * 5+ years of gameplay or game AI engineering on shipped ...
Senior Gameplay Engineer
San Mateo, CA · On-site +1
$108K - $161K/yr
Build bot evaluation tooling: debug visualization and playtest metrics * Partner with design to tune behavior through playtests Who you are: * 5+ years of gameplay or game AI engineering on shipped ...
Roblox Level Designer
Los Angeles, CA · On-site
$30 - $45/hr
Playtest levels, gather feedback from the team, and iterate quickly on layouts, difficulty, and player readability. * Brand Integration: Bring brand narratives, IP, and campaign moments into level ...
Quick apply
Roblox Level Designer
Los Angeles, CA · On-site
$30 - $45/hr
Playtest levels, gather feedback from the team, and iterate quickly on layouts, difficulty, and player readability. * Brand Integration: Bring brand narratives, IP, and campaign moments into level ...
Lead Designer, Activity
$16.50 - $19.25/hr
Conduct regular playtests of game activities, translate playtest feedback into appropriate actions for the current phase of development * Maintain game activities in the live service, fixing bugs ...
Lead Designer, Activity
$16.50 - $19.25/hr
Conduct regular playtests of game activities, translate playtest feedback into appropriate actions for the current phase of development * Maintain game activities in the live service, fixing bugs ...
Senior Technical Product Manager - Tech Strategy, Central Technology
Santa Monica, CA · On-site
$187K - $216K/yr
Example areas may include trunk stability, build and compile performance, editor/tool crash rates, presubmit validation, playtest stability, automated reporting, and cross-project regression tracking.
Senior Technical Product Manager - Tech Strategy, Central Technology
Santa Monica, CA · On-site
$187K - $216K/yr
Example areas may include trunk stability, build and compile performance, editor/tool crash rates, presubmit validation, playtest stability, automated reporting, and cross-project regression tracking.
$145K - $168K/yr
Example areas may include trunk stability, build and compile performance, editor/tool crash rates,presubmitvalidation, playtest stability, automated reporting, and cross-project regression tracking.
$145K - $168K/yr
Example areas may include trunk stability, build and compile performance, editor/tool crash rates,presubmitvalidation, playtest stability, automated reporting, and cross-project regression tracking.
Technical Gameplay Designer (Player Abilities and Combat)
Los Angeles, CA · Remote
$172K - $206K/yr
Playtest, tune, and refine abilities that influence combat, traversal, exploration, social interactions, and player expression to support engaging and readable multiplayer experiences. You Will:
Quick apply
Technical Gameplay Designer (Player Abilities and Combat)
Los Angeles, CA · Remote
$172K - $206K/yr
Playtest, tune, and refine abilities that influence combat, traversal, exploration, social interactions, and player expression to support engaging and readable multiplayer experiences. You Will:
Senior Technical Product Manager - Tech Strategy, Central Technology
Santa Monica, CA · On-site
$187K - $216K/yr
Example areas may include trunk stability, build and compile performance, editor/tool crash rates,presubmitvalidation, playtest stability, automated reporting, and cross-project regression tracking.
Senior Technical Product Manager - Tech Strategy, Central Technology
Santa Monica, CA · On-site
$187K - $216K/yr
Example areas may include trunk stability, build and compile performance, editor/tool crash rates,presubmitvalidation, playtest stability, automated reporting, and cross-project regression tracking.
Cinematic Technical Designer
$115K - $140K/yr
Pitch, playtest and profile cinematic needs to resolve creative problems and improve overall narrative and gameplay quality. * Work with Animators to integrate character performances, facial ...
Cinematic Technical Designer
$115K - $140K/yr
Pitch, playtest and profile cinematic needs to resolve creative problems and improve overall narrative and gameplay quality. * Work with Animators to integrate character performances, facial ...
Cinematic Technical Designer
Santa Monica, CA · On-site
$115K - $140K/yr
Pitch, playtest and profile cinematic needs to resolve creative problems and improve overall narrative and gameplay quality. * Work with Animators to integrate character performances, facial ...
Cinematic Technical Designer
Santa Monica, CA · On-site
$115K - $140K/yr
Pitch, playtest and profile cinematic needs to resolve creative problems and improve overall narrative and gameplay quality. * Work with Animators to integrate character performances, facial ...
Roblox Level Designer
$30 - $45/hr
Playtest levels, gather feedback from the team, and iterate quickly on layouts, difficulty, and player readability. * Brand Integration: Bring brand narratives, IP, and campaign moments into level ...
Roblox Level Designer
$30 - $45/hr
Playtest levels, gather feedback from the team, and iterate quickly on layouts, difficulty, and player readability. * Brand Integration: Bring brand narratives, IP, and campaign moments into level ...
Senior Technical Product Manager - Tech Strategy, Central Technology
Santa Monica, CA · On-site
$187K - $216K/yr
Example areas may include trunk stability, build and compile performance, editor/tool crash rates,presubmitvalidation, playtest stability, automated reporting, and cross-project regression tracking.
Senior Technical Product Manager - Tech Strategy, Central Technology
Santa Monica, CA · On-site
$187K - $216K/yr
Example areas may include trunk stability, build and compile performance, editor/tool crash rates,presubmitvalidation, playtest stability, automated reporting, and cross-project regression tracking.
Lead VFX Artist
Irvine, CA · On-site
$135K - $165K/yr
Playtest with both the studio and the VFX team to review and iterate VFX Requirements * 7+ years game experience in creating effects in game development with one or more shipped titles on multiple ...
Lead VFX Artist
Irvine, CA · On-site
$135K - $165K/yr
Playtest with both the studio and the VFX team to review and iterate VFX Requirements * 7+ years game experience in creating effects in game development with one or more shipped titles on multiple ...
Lead Designer, Activity
$16.50 - $19.25/hr
Conduct regular playtests of game activities, translate playtest feedback into appropriate actions for the current phase of development * Maintain game activities in the live service, fixing bugs ...
Lead Designer, Activity
$16.50 - $19.25/hr
Conduct regular playtests of game activities, translate playtest feedback into appropriate actions for the current phase of development * Maintain game activities in the live service, fixing bugs ...
$145K - $168K/yr
Example areas may include trunk stability, build and compile performance, editor/tool crash rates,presubmitvalidation, playtest stability, automated reporting, and cross-project regression tracking.
$145K - $168K/yr
Example areas may include trunk stability, build and compile performance, editor/tool crash rates,presubmitvalidation, playtest stability, automated reporting, and cross-project regression tracking.
Cinematic Technical Designer
Santa Monica, CA · On-site
$115K - $140K/yr
Pitch, playtest and profile cinematic needs to resolve creative problems and improve overall narrative and gameplay quality.Work with Animators to integrate character performances, facial animation ...
Cinematic Technical Designer
Santa Monica, CA · On-site
$115K - $140K/yr
Pitch, playtest and profile cinematic needs to resolve creative problems and improve overall narrative and gameplay quality.Work with Animators to integrate character performances, facial animation ...
Senior Designer, Gameplay
Salt Lake City, UT · On-site
Partner with the broader team to tune and refine systems based on leadership & peer feedback, playtest results, and data analysis. * Contribute to progression, reward, and other connected gameplay ...
Senior Designer, Gameplay
Salt Lake City, UT · On-site
Partner with the broader team to tune and refine systems based on leadership & peer feedback, playtest results, and data analysis. * Contribute to progression, reward, and other connected gameplay ...
Cinematic Technical Designer
Santa Monica, CA · On-site
$115K - $140K/yr
Pitch, playtest and profile cinematic needs to resolve creative problems and improve overall narrative and gameplay quality.Work with Animators to integrate character performances, facial animation ...
Cinematic Technical Designer
Santa Monica, CA · On-site
$115K - $140K/yr
Pitch, playtest and profile cinematic needs to resolve creative problems and improve overall narrative and gameplay quality.Work with Animators to integrate character performances, facial animation ...
Art Lead - External Development
Culver City, CA · On-site
$144K - $215K/yr
Review art submissions and playtest builds to provide concise, actionable feedback that is clear, respectful, and actionable * Translate high-level creative direction into concrete, production-ready ...
Art Lead - External Development
Culver City, CA · On-site
$144K - $215K/yr
Review art submissions and playtest builds to provide concise, actionable feedback that is clear, respectful, and actionable * Translate high-level creative direction into concrete, production-ready ...
Playtest information
See salary details
$5.29 - $7.21
0% of jobs
$7.21 - $9.13
0% of jobs
$9.13 - $11.06
0% of jobs
$11.06 - $12.98
0% of jobs
$12.98 - $14.90
0% of jobs
$14.90 - $16.83
0% of jobs
$16.83 - $18.75
12% of jobs
$19.23 is the 25th percentile. Wages below this are outliers.
$18.75 - $20.67
51% of jobs
$20.67 - $22.60
4% of jobs
$23.11 is the 75th percentile. Wages above this are outliers.
$22.60 - $24.52
29% of jobs
$24.52 - $26.44
4% of jobs
$5
$21
$26
How much do playtest jobs pay per hour?
What are some common challenges faced by playtesters, and how can they be addressed?
What are the key skills and qualifications needed to thrive as a playtester?
What is a playtest?
What is the difference between Playtest vs Game Tester?
| Aspect | Playtest | Game Tester |
|---|---|---|
| Primary Role | Provide feedback on game mechanics, usability, and overall experience during development | Identify bugs, glitches, and technical issues in the game |
| Work Environment | Often part of the development team, working closely with designers and developers | Typically contracted or employed by testing companies or publishers |
| Required Skills | Good understanding of gameplay, communication skills, and attention to detail | Technical troubleshooting, bug reporting, and familiarity with testing tools |
In summary, Playtest involves providing feedback on gameplay and user experience during development, while Game Tester focuses on identifying technical issues and bugs. Both roles are essential in game development but serve different purposes in ensuring a polished final product.
What cities are hiring for Playtest jobs?
Cities with the most Playtest job openings:
What states have the most Playtest jobs?
States with the most job openings for Playtest jobs include:
What job categories do people searching Playtest jobs look for?
The top searched job categories for Playtest jobs are:

Other
Re-posted 28 days ago
Job description
Position at ARRISE
ABOUT US
ARRISE is a global leader in software development and services for the iGaming industry, powered by 11,000+ professionals spanning multiple disciplines and 14 locations worldwide.
At ARRISE, we know a thing or two about making great games. From concept to execution, we combine creativity with technical excellence to shape the future of player engagement, driving our business and industry forward.
Our teams plan, prepare, and produce every title in a packed multi-product roadmap, having created over 1,800 slots to date. Game artists, developers, mathematicians, sound technicians, product marketers, regulatory experts, and other stakeholders from across the business all work together on delivering new player favorites at scale and pace.
ARRISE USA represents our growing footprint in one of the world's most dynamic tech and entertainment markets. With a remote team of product experts, we're tapping into American talent to drive the next generation of iGaming innovation.
ABOUT THE ROLE
We're building a brand-new, US-based, fully remote game studio developing new slot games and we're looking for an experienced Game Art Lead to breathe life into standout game themes and help turn them into hits.
In this hands-on role, you'll collaborate with a small multidisciplinary team to lead the visual creative of new games from the ground up with a strong focus on delivering standout themes that become blockbuster games.
WHAT YOU'LL BE DOING
- Own the game's visual creative development from start to finish
- Take a hands-on approach to conceptual development, providing concept art, mockups, and visual prototypes
- Execute concepts with a dedicated offshore art team, both creating assets yourself (especially when communicating what you expect from the team) and coordinating with the team to deliver assets for development
- Work closely with the Game Designer and mathematicians to ensure that the game's visuals meet the established vision for the game and reinforce play style and game mechanics
- Playtest and iterate on the game's visual presentation with an eye toward creating the best player experience possible
- Provide quality control over game art assets and their implementation
- Collaborate with other Game Art Leads to provide feedback and recommendations for improvement on each other's games
- Regularly play competitors' games in the iGaming and land-based spaces to stay abreast of industry trends and new mechanics
WHAT WE ASK OF YOU
- 5+ years of experience working in an art ownership capacity defining the visual approach for real-money slot games for iGaming or land-based markets
- Degree in Art, Graphic Design, or a related field, or equivalent experience
- Strong expertise with Adobe software, particularly Photoshop and Illustrator
- Strong command of typography, color, composition, layout, and visual storytelling
- Ability to work with a wide variety of art styles, even if they are not your personal design style or preference
- Excellent visual and written communication skills, especially the ability to clearly communicate complex and creative concepts to stakeholders across the globe
- Up-to-date knowledge of industry trends, emerging game mechanics, and player expectations
- You should:
- Be able to move comfortably between strategic and detailed levels
- Bring strong organization and structure to a fast-moving environment
- Be extremely creative, designing experiences that are intuitive and fun
- Obsess over detail and refinement
- Provide, accept, and act on feedback constructively
#LI-Remote