Production Director
$126K - $293K/yr
Convert playtest and user feedback into prioritized, trackable work. * Drive postmortems and continuous process improvement to increase velocity and predictability. * Help build and reinforce strong ...
$126K - $293K/yr
Convert playtest and user feedback into prioritized, trackable work. * Drive postmortems and continuous process improvement to increase velocity and predictability. * Help build and reinforce strong ...
$126K - $293K/yr
Convert playtest and user feedback into prioritized, trackable work. * Drive postmortems and continuous process improvement to increase velocity and predictability. * Help build and reinforce strong ...
Example areas may include trunk stability, build and compile performance, editor/tool crash rates,presubmitvalidation, playtest stability, automated reporting, and cross-project regression tracking.
Example areas may include trunk stability, build and compile performance, editor/tool crash rates,presubmitvalidation, playtest stability, automated reporting, and cross-project regression tracking.
Playtest the game regularly, constructively providing and processing feedback to identify and drive ongoing improvements. * Collaborate with engineering to define the technical strategy and execution ...
Playtest the game regularly, constructively providing and processing feedback to identify and drive ongoing improvements. * Collaborate with engineering to define the technical strategy and execution ...
Playtest the game regularly, constructively providing and processing feedback to identify and drive ongoing improvements. * Collaborate with engineering to define the technical strategy and execution ...
Playtest the game regularly, constructively providing and processing feedback to identify and drive ongoing improvements. * Collaborate with engineering to define the technical strategy and execution ...
Los Angeles, CA · On-site
$147K - $343K/yr
Use playtest data, telemetry, and player-facing metrics (performance, stability, latency) to inform technical priorities. Who We Look For * Shipped at least one AAA PC or console title as Technical ...
Los Angeles, CA · On-site
$147K - $343K/yr
Use playtest data, telemetry, and player-facing metrics (performance, stability, latency) to inform technical priorities. Who We Look For * Shipped at least one AAA PC or console title as Technical ...
$102K - $117K/yr
Partner with the broader team to tune and refine systems based on leadership & peer feedback, playtest results, and data analysis. * Contribute to progression, reward, and other connected gameplay ...
New
$102K - $117K/yr
Partner with the broader team to tune and refine systems based on leadership & peer feedback, playtest results, and data analysis. * Contribute to progression, reward, and other connected gameplay ...
New
Continuously refine designs based on testing, balancing, and live or playtest feedback. Requirements * At least 2 years of experience as a Character Designer or similar role on shipped game titles.
Continuously refine designs based on testing, balancing, and live or playtest feedback. Requirements * At least 2 years of experience as a Character Designer or similar role on shipped game titles.
Playtest the game regularly, constructively providing and processing feedback to identify and drive ongoing improvements. * Collaborate with engineering to define the technical strategy and execution ...
Playtest the game regularly, constructively providing and processing feedback to identify and drive ongoing improvements. * Collaborate with engineering to define the technical strategy and execution ...
Playtest VALORANT regularly and help push improvements for existing systems and new concepts. Required Qualifications: * 7+ years of experience in professional Game Design. * Deep experience ...
Playtest VALORANT regularly and help push improvements for existing systems and new concepts. Required Qualifications: * 7+ years of experience in professional Game Design. * Deep experience ...
Playtest the game and help push for continued improvements for existing designs and fresh prototypes. * Seek opportunities for new design spaces in collaboration with Product Managers and Design ...
Playtest the game and help push for continued improvements for existing designs and fresh prototypes. * Seek opportunities for new design spaces in collaboration with Product Managers and Design ...
Raleigh, NC · On-site
Playtest rigorously and advocate for the player, synthesizing feedback from internal sessions and external playtests into actionable design revisions with a clear rationale * Collaborate with ...
New
Raleigh, NC · On-site
Playtest rigorously and advocate for the player, synthesizing feedback from internal sessions and external playtests into actionable design revisions with a clear rationale * Collaborate with ...
New
Raleigh, NC · On-site
Playtest rigorously and advocate for the player, synthesizing feedback from internal sessions and external playtests into actionable design revisions with a clear rationale * Collaborate with ...
New
Quick apply
Raleigh, NC · On-site
Playtest rigorously and advocate for the player, synthesizing feedback from internal sessions and external playtests into actionable design revisions with a clear rationale * Collaborate with ...
New
Los Angeles, CA · On-site
$150K - $209K/yr
Playtest the game and help push for continued improvements for existing designs and fresh prototypes. * Seek opportunities for new design spaces in collaboration with Product Managers and Design ...
Los Angeles, CA · On-site
$150K - $209K/yr
Playtest the game and help push for continued improvements for existing designs and fresh prototypes. * Seek opportunities for new design spaces in collaboration with Product Managers and Design ...
Los Angeles, CA · On-site
$167K/yr
Playtest VALORANT regularly and help push improvements for existing systems and new concepts. Required Qualifications: * 7+ years of experience in professional Game Design. * Deep experience ...
Los Angeles, CA · On-site
$167K/yr
Playtest VALORANT regularly and help push improvements for existing systems and new concepts. Required Qualifications: * 7+ years of experience in professional Game Design. * Deep experience ...
Playtest the game and help push for continued improvements for existing designs and fresh prototypes. * Seek opportunities for new design spaces in collaboration with Product Managers and Design ...
Playtest the game and help push for continued improvements for existing designs and fresh prototypes. * Seek opportunities for new design spaces in collaboration with Product Managers and Design ...
Raleigh, NC · On-site
Playtest rigorously and advocate for the player, synthesizing feedback from internal sessions and external playtests into actionable design revisions with a clear rationale * Collaborate with ...
New
Raleigh, NC · On-site
Playtest rigorously and advocate for the player, synthesizing feedback from internal sessions and external playtests into actionable design revisions with a clear rationale * Collaborate with ...
New
$5.29 - $7.21
0% of jobs
$7.21 - $9.13
0% of jobs
$9.13 - $11.06
0% of jobs
$11.06 - $12.98
0% of jobs
$12.98 - $14.90
0% of jobs
$14.90 - $16.83
0% of jobs
$16.83 - $18.75
12% of jobs
$19.23 is the 25th percentile. Wages below this are outliers.
$18.75 - $20.67
51% of jobs
$20.67 - $22.60
4% of jobs
$23.11 is the 75th percentile. Wages above this are outliers.
$22.60 - $24.52
29% of jobs
$24.52 - $26.44
4% of jobs
$5
$21
$26
| Aspect | Playtest | Game Tester |
|---|---|---|
| Primary Role | Provide feedback on game mechanics, usability, and overall experience during development | Identify bugs, glitches, and technical issues in the game |
| Work Environment | Often part of the development team, working closely with designers and developers | Typically contracted or employed by testing companies or publishers |
| Required Skills | Good understanding of gameplay, communication skills, and attention to detail | Technical troubleshooting, bug reporting, and familiarity with testing tools |
In summary, Playtest involves providing feedback on gameplay and user experience during development, while Game Tester focuses on identifying technical issues and bugs. Both roles are essential in game development but serve different purposes in ensuring a polished final product.
$126K - $293K/yr
Full-time
Medical, Dental, Vision, Life, Retirement, PTO
Posted 19 days ago
Own milestone execution from Vertical Slice through launch.
Translate creative vision into structured production plans with defined scope, dependencies, and delivery targets.
Drive sprint planning, milestone planning, backlog management, and release readiness.
Identify risks early and enforce trade-offs to protect schedule and quality.
Maintain accurate forecasting for schedule, capacity, and delivery confidence.
Lead dependency tracking across art, design, engineering, and external partners.
Manage and evaluate output from global co-development teams.
Ensure reporting to studio leadership is clear, data-informed, and decision-ready.
Convert playtest and user feedback into prioritized, trackable work.
Drive postmortems and continuous process improvement to increase velocity and predictability.
Help build and reinforce strong team culture through effective rituals, clear operating principles, and disciplined production cadences.
Shipped at least one AAA PC or console title as a Producer or Senior Producer (FPS preferred).
10+ years producing cross-discipline teams across art, design, and engineering.
Experience delivering large-scale projects (50+ developers) with milestone-based funding or gated approvals.
Experience managing multi-million-dollar development budgets and forecasting resource needs.
Proven track record of shipping on fixed external deadlines (platform, publishing, or investment-driven).
Experience managing global co-development teams with clear quality oversight.
Strong operational rigor: schedule modeling, burn tracking, risk logs, and dependency mapping.
Demonstrated ability to drive accountability with senior discipline leads.
Experience shaping team culture, production rituals, and high-performance working norms.
Player-focused mindset grounded in measurable quality outcomes.
Experience taking a game from prototype through launch and into live operations.
Experience shipping on both PC and console platforms.
Experience managing multiplayer or live-service titles.
Ability to bridge North America and China teams across time zones, languages, and working styles.
Mandarin language proficiency.
Experience in early-stage or startup environments.
Opportunity to shape a new AAA game team from the ground up.
High ownership and cross-disciplinary influence.
Collaborative, high-talent global team.
Competitive compensation and benefits.
Location State(s)
US-California-Los AngelesThe expected base pay range for this position in the location(s) listed above is $126,700.00 to $293,900.00 per year. Actual pay may vary depending on job-related knowledge, skills, and experience. Employees hired for this position may be eligible for a sign on payment, relocation package, and restricted stock units, which will be evaluated on a case-by-case basis. Subject to the terms and conditions of the plans in effect, hired applicants are also eligible for medical, dental, vision, life and disability benefits, and participation in the Company's 401(k) plan. The Employee is also eligible for up to 15 to 25 days of vacation per year (depending on the employee's tenure), up to 13 days of holidays throughout the calendar year, and up to 10 days of paid sick leave per year. Your benefits may be adjusted to reflect your location, employment status, duration of employment with the company, and position level. Benefits may also be pro-rated for those who start working during the calendar year.Equal Employment Opportunity at TencentAs an equal opportunity employer, we firmly believe that diverse voices fuel our innovation and allow us to better serve our users and the community. We foster an environment where every employee of Tencent feels supported and inspired to achieve individual and common goals.
Sourced by ZipRecruiter
Technology, communication and media
51 - 200 Employees
Palo Alto, CA, US
2013