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Remote Roblox Game Developer Jobs in Quebec (NOW HIRING)

Side is a global video game development and services provider, offering technical and creative ... largest developers and studios around the world. Founded in 2009 and drawing on 30+ years ...

The founders and staff come from the gaming and esports scene and are now working their way into ... To do that we are eager to add a highly skilled DevOps / SRE Engineer Engineer to our incredible ...

DevOps Engineer

Montreal, QC ยท On-site +1

Established in 2004, we are a tech pioneer offering world-class adult entertainment and games on ... while remote team members play an integral role in shaping our dynamic culture from afar. We have ...

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Remote Roblox Game Developer information

What are the key skills and qualifications needed to thrive as a Remote Roblox Game Developer, and why are they important?

To thrive as a Remote Roblox Game Developer, you need strong proficiency in Lua programming, game design principles, and a solid understanding of the Roblox platform, often supported by a portfolio of developed games. Familiarity with Roblox Studio, collaborative version control systems like Git, and sometimes certifications from Roblox Creator programs are typically required. Creativity, problem-solving, and strong communication skills help you stand out, especially when working remotely with distributed teams. These skills are crucial for efficiently creating engaging, well-functioning games and collaborating effectively in a remote environment.

How do Remote Roblox Game Developers typically collaborate with other team members when working from different locations?

Remote Roblox Game Developers often use a combination of cloud-based development platforms, version control systems like Git, and communication tools such as Slack or Discord to stay connected with designers, artists, and other programmers. Regular virtual meetings and sprint planning sessions help align the team on project goals and progress. Collaboration requires proactive communication and clear documentation to ensure everyone is on the same page, especially when working across different time zones. This remote setup encourages independence but also emphasizes the importance of teamwork and transparency.

What does a Remote Roblox Game Developer do?

A Remote Roblox Game Developer designs, creates, and maintains games on the Roblox platform while working from a location outside of a traditional office. They use the Roblox Studio and Lua scripting language to build interactive experiences, develop game mechanics, and implement features. These developers often collaborate with team members online, handle bug fixes, and update games based on user feedback. Their role can also include optimizing games for performance and engaging with the player community to ensure a positive gaming experience.

What is the difference between Remote Roblox Game Developer vs Remote Unity Game Developer?

AspectRemote Roblox Game DeveloperRemote Unity Game Developer
Required SkillsRoblox Lua scripting, 3D modeling, game designC#, Unity engine, 3D modeling, scripting
Work EnvironmentRoblox platform, online collaboration toolsUnity engine, various development environments
Industry UsageRoblox game creation, entertainment, educationMobile, PC, console game development
Common Search IntentRoblox-specific game development rolesUnity-based game development roles

Remote Roblox Game Developers focus on creating games within the Roblox platform using Lua scripting, while Remote Unity Game Developers work on games across multiple platforms using C# in Unity. Both roles require game design skills and 3D modeling, but they differ in tools and target audiences. Understanding these differences helps employers and job seekers find the right fit for their skills and project needs.

What are the most commonly searched types of Roblox Game Developer jobs in Quebec? The most popular types of Roblox Game Developer jobs in Quebec are:
What are popular job titles related to Remote Roblox Game Developer jobs in Quebec? For Remote Roblox Game Developer jobs in Quebec, the most frequently searched job titles are:
What job categories do people searching Remote Roblox Game Developer jobs in Quebec look for? The top searched job categories for Remote Roblox Game Developer jobs in Quebec are:
What cities in Quebec are hiring for Remote Roblox Game Developer jobs? Cities in Quebec with the most Remote Roblox Game Developer job openings:
Infographic showing various Remote Roblox Game Developer job openings in Quebec as of May 2026, with employment types broken down into 78% Full Time, and 22% Contract. Highlights an 100% Remote job distribution.

Unreal 5 Technical Animator / Animation Engineer - UFC-style fighting game

Ironbelly Studios

Montreal, QC โ€ข On-site, Remote

Full-time

Posted 10 days ago


Job description

Location: Hybrid / Remote โ€“ Montreal, QC Preferred

Employment Type: Full-Time
Reports To: CTO

Role Overview

Weโ€™re seeking a seasoned Unreal Animation Engineer to develop and optimize the runtime animation systems for a next-generation UFC-style fighting game built in Unreal Engine 5. Youโ€™ll own the integration of motion-capture data, procedural blending, and next-gen animation technology (Motion Matching, Control Rig, and AI-driven blending).

Youโ€™ll work closely with combat design, animation, and physics teams to deliver lifelike, responsive, and high-impact character motion that defines the moment-to-moment feel of the fight.

Core Responsibilities

Animation Systems Development
  • Design, implement, and maintain character animation frameworks for combat, movement, and transitions.
  • Build and optimize Animation Blueprints, Control Rigs, and custom AnimGraph nodes.
  • Implement AI-driven animation blending (Motion Matching, PFNN, Neural State Machine).
  • Collaborate with animators to integrate mocap data into procedural runtime systems.
  • Develop contact-aware IK (hands, feet, knees, grapples) with Chaos Physics integration.
  • Extend Unrealโ€™s Pose Search and Motion Warping systems for hit reactions and combo continuity.
  • Prototype and refine animation-driven combat feel, ensuring responsiveness and weight.
  • Work with the physics and gameplay engineers to synchronize animation with hitboxes, collisions, and camera events.
Pipeline & Optimization
  • Establish efficient mocap โ†’ runtime pipelines (retargeting, compression, tagging).
  • Integrate tools for animation debugging (pose visualization, contact tracing, profiling).
  • Profile and optimize animation graphs to meet 60 FPS / 4K console targets.
  • Maintain deterministic playback across networked (rollback) fights.
Collaboration & Support
  • Partner with Gameplay Engineering to expose animation parameters to combat logic.
  • Support Design in defining move lists, transitions, and animation data structures.
  • Liaise with Art & Animation leads to ensure creative fidelity and technical feasibility.
  • Contribute to code reviews, documentation, and mentoring of junior engineers.
Required Qualifications
  • 8 + years professional experience as an Animation, Gameplay, or Technical Engineer in Unreal Engine (UE4 / UE5).
    Deep knowledge of Unreal Animation Framework, C++, Blueprint, and Control Rig.
  • Strong understanding of state machines, blend spaces, IK solvers, and procedural animation.
  • Experience with motion-capture data cleanup, retargeting, and runtime blending.
  • Proven track record in real-time character animation for action, sports, or fighting titles.
  • Comfort profiling animation performance using Unreal Insights, PIX, or RenderDoc.
  • Strong math foundation (linear algebra, quaternions, kinematics).
Preferred / Bonus Skills
  • Experience with animation development on combat fighting games.
  • Familiarity with AI-driven animation (Motion Matching, PFNN, Neural State Machines).
  • Experience using ONNX Runtime or UE Neural Network Inference Plugin.
  • Exposure to physics-driven or ragdoll blending systems (Chaos Physics).
  • Experience with MetaHuman rigs or custom deformation systems.
  • Proficiency in Python / C# tool scripting for animation pipelines.
  • Shipped title experience on PS5 / Xbox Series X / PC.

Success Indicators (First 6-12 Months)

  • Combat animation system supports fluid transitions between all major move types.
  • AI-driven blending integrated with the gameplay combat loop.
  • Foot/hand IK and contact fidelity validated across multiple fighters.
  • Performance within 1 ms per-character animation budget on consoles.
  • Internal animation toolset and debug visualizers adopted by the team.