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Remote 3D Artist Jobs in Quebec (NOW HIRING)

Remote 3D Artist information

See Quebec salary details

$9

$41

$85

How much do remote 3d artist jobs pay per hour?

As of Jul 31, 2026, the average hourly pay for remote 3d artist in Quebec is $41.77, according to ZipRecruiter salary data. Most workers in this role earn between $24.04 and $58.41 per hour, depending on experience, location, and employer.

What Does a 3D Artist Who Works Remotely Do?

3D artists remote positions include a variety of jobs in which you work from home to design and execute 3D animations for animation production studios, websites, video game companies, and filmmakers. You have a number of responsibilities, such as communicating closely with producers, writers, directors, or other creative workers to understand the scope of the project and the specific aesthetic attached to it. Your technical duties are then to draw initial illustrations by hand, get approval from other parties, begin to model more detailed renderings in 3D, and finally animate them. 2D art combines creative illustration with computer programming and manipulation of powerful animation and design software.

What are the key skills and qualifications needed to thrive in the Remote 3D Artist position, and why are they important?

To thrive as a Remote 3D Artist, you need strong artistic abilities, proficiency in 3D modeling and texturing, and a solid understanding of visual design principles, often complemented by a relevant degree or portfolio. Expertise in industry-standard software such as Blender, Autodesk Maya, 3ds Max, or ZBrush is essential, and familiarity with version control systems or real-time engines like Unity or Unreal Engine is often required. Excellent communication, time management, and self-discipline are vital soft skills for collaborating remotely and meeting deadlines. These abilities enable high-quality creative output, smooth remote teamwork, and efficient workflow management in a distributed work setting.

What is a Remote 3D Artist job?

A Remote 3D Artist creates 3D models, textures, and animations for various industries, such as gaming, film, architecture, and product design, while working from a remote location. They use software like Blender, Maya, or 3ds Max to develop high-quality assets based on client or project requirements. Communication is typically done through online collaboration tools, and deadlines must be met independently. This role requires artistic creativity, technical proficiency, and strong time management skills.

What are some common challenges of working remotely as a 3D Artist and how are they addressed?

Working remotely as a 3D Artist can present challenges such as staying aligned with team objectives, receiving timely feedback, and managing project milestones independently. Many companies address these challenges by establishing regular check-ins, utilizing collaborative platforms for file sharing and communication, and setting clear guidelines for progress updates. It’s important to be proactive in communicating with art directors and team members to ensure your work matches the project's vision. Most remote teams use project management tools and instant messaging apps to maintain workflow transparency and foster a sense of collaboration. By engaging with these systems, remote 3D Artists can remain integrated with their teams and maintain productivity.

What are the most commonly searched types of 3D Artist jobs in Quebec? The most popular types of 3D Artist jobs in Quebec are:
What are popular job titles related to Remote 3D Artist jobs in Quebec? For Remote 3D Artist jobs in Quebec, the most frequently searched job titles are:
What job categories do people searching Remote 3D Artist jobs in Quebec look for? The top searched job categories for Remote 3D Artist jobs in Quebec are:
What cities in Quebec are hiring for Remote 3D Artist jobs? Cities in Quebec with the most Remote 3D Artist job openings:
Infographic showing various Remote 3D Artist job openings in Quebec as of July 2026, with employment types broken down into 100% Full Time. Highlights an 100% Remote job distribution, with an average salary of $86,888 per year, or $41.8 per hour.

Senior UI Tech Artist

Gearbox

Quebec, QC • Remote

Other

Posted 20 days ago


Job description

Who We Are

The Gearbox Entertainment Company is home to a world-class team that entertains the world with award-winning and genre-defining video games. Our games are entrenched with rich universes that are expanded upon via transmedia storytelling, live experiences, and consumer products. Gearbox Entertainment has become widely known for developing successful game franchises such as Borderlands, Tiny Tina's Wonderlands, and Brothers in Arms, as well for continued development of acquired properties including Duke Nukem, Risk of Rain, and Homeworld.

The company was founded as Gearbox Software in 1999 by a team of industry veterans and is headquartered in Frisco, Texas. The Gearbox Entertainment Company is proud to be part of 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).  

For more information, visit www.GearboxSoftware.com. 

What We Are Looking For

We're looking for a Senior Technical UI Artist to join our team. You'll set the standard for building the fundamental UI systems that will take us into that future. You'll own and drive the implementation of key UI materials, working closely with designers, artists, producers, programmers and more.

Responsibilities

  • Work with UI artists and team to create best practices and optimal workflows.
  • Communicate and work closely with UI programmers to develop new engine features.

  • Analyze memory and performance throughout a project's development.

  • Create efficient and user friendly shaders for use in game.

  • Analyze and communicate the technical challenges for UI art and UX design concepts.

  • Research and develop prototypes for art pipelines and help bring your coworkers' ideas to life.

Qualifications

  • 6+ Years of industry experience.
  • Expert knowledge of Unreal Engine 5, specifically the material editor and UMG.

  • Able to collaborate and work well with teams from various disciplines.

  • Take ownership of shippable quality content/systems that are memory efficient and performant.

  • Ability to think out-of-the-box to overcome technical challenges.

  • Ability to self-direct, and be autonomous when it is required.

Nice-to-Haves

  • Working knowledge of HLSL or GLSL.
  • Working knowledge of Python scripting or another programming language.

  • Good knowledge of a 3D modeling application and an image editor.

  • Experience with current generation platforms (Xbox Series X/S, PlayStation 5).

  • Experience with other popular or proprietary engines (Unity, etc).

  • Strong balance of creative/visual aesthetics and technical skills

Our Commitment to Equal Opportunity 

Gearbox Entertainment is committed to ensuring that all team members work in an environment free from discrimination and harassment, and one that reflects the diversity of the world it strives to entertain.  As an equal opportunity employer, Gearbox Entertainment does not  discriminate against applicants or employees on the basis of race, color, religion, sex, pregnancy, sexual orientation, gender identity or expression, national origin, age, disability, or genetic information, or any other status protected by applicable law. 

Gearbox Entertainment is also committed to providing reasonable accommodations to qualified individuals to participate in the job application process, to perform the essential functions of a job, and to enjoy the benefits and privileges of employment equal to those enjoyed by individuals without disabilities.  If you need a reasonable accommodation at any point during the job application process, please contact us for more information. 

Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.

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