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Junior Game Programmer Jobs in Quebec (NOW HIRING)

You'll collaborate with a passionate group of game developers including our Lead Rendering ... Mentor junior programmers. What We'll Do Together: At Cloud Chamber, we are champions of high ...

Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring ... Mentor and guide junior AI/ML engineers on data modeling and algorithm performance tuning * Partner ...

... game, using both keyframe and augmented mocap techniques. * Work closely with programmers and ... Mentor, coach, and train more junior animators. What We'll Do Together: At Cloud Chamber, we are ...

... game, using both keyframe and augmented mocap techniques. * Work closely with programmers and ... Mentor, coach, and train more junior animators. What We'll Do Together: At Cloud Chamber, we are ...

Mentor junior Data Scientists and contribute to the technical growth of the founding team Required ... programming * Experience with personalization, gaming, retail, marketplace, or digital consumer ...

... engineers to create industry-leading AI characters and combat gameplay. You will be responsible for ... A strong empathetic team member, able to take ownership over your tasks and mentor more junior ...

We are equally interested in candidates with a deep graphics engineering background (game engines ... as a junior pair you direct and verify, not a passenger. Requirements This is a technically ...

Use Blueprint scripting to create gameplay content. * Design and block out world geometry ... Apply your years of experience and knowledge to mentor junior designers and encourage them to grow ...

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Junior Game Programmer information

What are some typical responsibilities for a Junior Game Programmer on a development team?

As a Junior Game Programmer, you'll usually work under the guidance of senior developers to implement gameplay features, debug code, and write or maintain scripts. Your day-to-day tasks may involve collaborating with artists, designers, and other programmers to ensure game mechanics work as intended and integrating assets or supporting tools into the project. You might also assist in optimizing code for performance and testing new features or fixes. This role provides an excellent opportunity to learn industry best practices and gradually take on more complex responsibilities as you gain experience.

What are the key skills and qualifications needed to thrive in the Junior Game Programmer position, and why are they important?

To thrive as a Junior Game Programmer, a solid understanding of programming languages such as C++ or C#, along with a relevant degree or proven coding experience, is essential. Familiarity with game engines like Unity or Unreal Engine and experience with version control systems (e.g., Git) are commonly required. Strong problem-solving abilities, attention to detail, and effective teamwork and communication skills will help you stand out. These capabilities ensure you can contribute to complex projects, adapt to a collaborative development environment, and support the overall game creation process.

What is a Junior Game Programmer job?

A Junior Game Programmer is an entry-level role in game development, responsible for coding and implementing gameplay features, fixing bugs, and assisting senior developers. They work with game engines, scripting languages, and development tools to bring game mechanics to life. Common tasks include writing code for player interactions, AI behavior, or UI elements. Junior programmers collaborate with designers, artists, and other team members to ensure smooth game functionality. This role is a great starting point for those looking to grow their skills and advance in the game development industry.

What are the most commonly searched types of Game Programmer jobs in Quebec? The most popular types of Game Programmer jobs in Quebec are:
What are popular job titles related to Junior Game Programmer jobs in Quebec? For Junior Game Programmer jobs in Quebec, the most frequently searched job titles are:
What job categories do people searching Junior Game Programmer jobs in Quebec look for? The top searched job categories for Junior Game Programmer jobs in Quebec are:
Infographic showing various Junior Game Programmer job openings in Quebec as of July 2026, with employment types broken down into 70% Full Time, 22% Part Time, 4% Temporary, and 4% Contract. Highlights an 81% In-person, 6% Hybrid, and 13% Remote job distribution.

Senior Rendering Programmer

Cloud Chamber

Montreal, QC • Hybrid

Other

Posted 16 days ago


Job description

As a Senior Rendering Programmer at Cloud Chamber you will join our talented development team to help push Unreal Engine 5 towards our combined vision. You'll collaborate with a passionate group of game developers including our Lead Rendering Programmer, Technical Artists, and Art Direction. You will be responsible for modifying core shaders, developing new rendering technologies, working to integrate third party solutions, and making performance optimizations for rendering based challenges, all of which will ultimately help in bringing the richly imagined world of BioShock to life.

What You'll Do:

  • Execute creative technical solutions based on concept art and art direction. 
  • Translate Art direction into rendering code, shaders and systems. 
  • Create new tools and efficient pipelines for content production. 
  • Debug visual and performance issues related to rendering.
  • Effectively communicate with artists towards performant solutions. 
  • Actively improve skill sets and abilities by keeping aware of industry trends, and learn new techniques.
  • Mentor junior programmers.

What We'll Do Together:

At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, programming, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles.

Skills & Experiences:

  • Bachelor's degree in Computer Science or related discipline.
  • 5+ years industry or related experience.
  • Experience shipping at least one AAA console and/or PC game.
  • Previous experience working in a senior role as a Graphics or Rendering Programmer.
  • Strong 3D Math skills.
  • Strong C/C++ experience.
  • Experience with modern GPUs and low level graphics APIs on the latest generation of gaming platforms.
  • Experience using graphics debugging tools and performance profiling.
  • Strong understanding and familiarity with current Unreal Engine technology desired.
  • Exposure to third-party tools like Houdini, Substance Painter, and Z-Brush in terms of how they can function in a graphics pipeline is a bonus.

Who You Are:

  • A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
  • A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
  • A persistent and self-motivated person with a proactive mindset.
  • Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
  • An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
  • Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
  • A strong owner of your tasks, who strives to drive their work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
  • Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.

Who We Are:

At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.

For candidates located in Quebec:
This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).

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