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Junior Game Programmer Jobs in Quebec (NOW HIRING)

Use Blueprint scripting to create gameplay content. * Design and block out world geometry ... Apply your years of experience and knowledge to mentor junior designers and encourage them to grow ...

Use Blueprint scripting to create gameplay content. * Design and block out world geometry ... Apply your years of experience and knowledge to mentor junior designers and encourage them to grow ...

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Junior Game Programmer information

What are the typical responsibilities of a junior game programmer?

As a Junior Game Programmer, you'll usually work under the guidance of senior developers to implement gameplay features, debug code, and write or maintain scripts. Your day-to-day tasks may involve collaborating with artists, designers, and other programmers to ensure game mechanics work as intended and integrating assets or supporting tools into the project. You might also assist in optimizing code for performance and testing new features or fixes. This role provides an excellent opportunity to learn industry best practices and gradually take on more complex responsibilities as you gain experience.

What skills and qualifications are needed to thrive as a junior game programmer?

To thrive as a Junior Game Programmer, a solid understanding of programming languages such as C++ or C#, along with a relevant degree or proven coding experience, is essential. Familiarity with game engines like Unity or Unreal Engine and experience with version control systems (e.g., Git) are commonly required. Strong problem-solving abilities, attention to detail, and effective teamwork and communication skills will help you stand out. These capabilities ensure you can contribute to complex projects, adapt to a collaborative development environment, and support the overall game creation process.

What is a junior game programmer?

A Junior Game Programmer is an entry-level role in game development, responsible for coding and implementing gameplay features, fixing bugs, and assisting senior developers. They work with game engines, scripting languages, and development tools to bring game mechanics to life. Common tasks include writing code for player interactions, AI behavior, or UI elements. Junior programmers collaborate with designers, artists, and other team members to ensure smooth game functionality. This role is a great starting point for those looking to grow their skills and advance in the game development industry.

What are the most commonly searched types of Game Programmer jobs in Quebec? The most popular types of Game Programmer jobs in Quebec are:
What job categories do people searching Junior Game Programmer jobs in Quebec look for? The top searched job categories for Junior Game Programmer jobs in Quebec are:
Infographic showing various Junior Game Programmer job openings in Quebec as of August 2026, with employment types broken down into 66% Full Time, 22% Part Time, 2% Temporary, and 10% Contract. Highlights an 86% Physical, 1% Hybrid, and 13% Remote job distribution.

Senior Level Designer

Cloud Chamber

Montreal, QC • Hybrid

Full-time

Posted 24 days ago


Job description

As a Senior Level Designer at Cloud Chamber, you will be responsible for blocking out the world and crafting the player experience  within the stunning narrative experience and systems-driven world of BioShock. At your core you are collaborative, compassionate, and authentic; a dedicated designer with a passion for creating memorable, immersive player experiences. You will be an integral part of a design team that is breathing life into a new and fantastical world.

What You'll Do:

  • Use Blueprint scripting to create gameplay content.
  • Design and block out world geometry.
  • Collaborate closely with world architects on layout, and other teams as needed, to implement the creative vision of the project.
  • Take the initiative on solving difficult or novel cross-disciplinary sequences or sections of content, and see them through from initial conception to completion.
  • Work with multi-disciplinary strike teams to improve the game in various focus areas (combat, AI, progression, exploration, narrative, etc).
  • Apply your years of experience and knowledge to mentor junior designers and encourage them to grow their skills.
  • Design and implement other scripted and systemic content throughout the game world.

What We'll Do Together:

At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a world-class AAA experience.

Skills & Experiences: 

  • Shipped at least one AAA title as a designer.
  • 5+ years professional experience in video game design.
  • Self-motivated with an eye for solution-based problem solving.
  • Previous experience with Unreal is a plus.
  • Able to collaborate well across time zones in a global, multi-site organization.
  • Able to work well independently, in small pods, and in larger collaborative teams.
  • Able to succinctly and effectively document your work.
  • Excellent communications skills.
  • Ability to prioritize tasks and handle opposing priorities.

Who You Are:

As a collaboratively minded designer you are eager to work with a global design team to pitch and develop playable game content. You are a dreamer and a creator who isn't shy about sharing your ideas. At Cloud Chamber we encourage design theory discourse and the free exchange of ideas. You're able to give constructive feedback, and receive it as well. You're a gamer; always playing the next, new thing, often revisiting the oldies as well, learning from what you've played, good and bad, and sharing your findings with the team.

  • A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
  • A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
  • Experienced in working in cross-disciplinary teams with strong communication skills.
  • Persistent and self-motivated with a proactive mindset.
  • Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
  • An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
  • Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
  • A strong ownership of tasks, striving to drive work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
  • Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.

Who We Are:

At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.

For candidates located in Quebec:
This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).

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