Senior Level Designer
Montreal, QC · Hybrid
Use Blueprint scripting to create gameplay content. * Design and block out world geometry ... Apply your years of experience and knowledge to mentor junior designers and encourage them to grow ...
Montreal, QC · Hybrid
Use Blueprint scripting to create gameplay content. * Design and block out world geometry ... Apply your years of experience and knowledge to mentor junior designers and encourage them to grow ...
Montreal, QC · Hybrid
Use Blueprint scripting to create gameplay content. * Design and block out world geometry ... Apply your years of experience and knowledge to mentor junior designers and encourage them to grow ...
Montreal, QC · On-site
Use Blueprint scripting to create gameplay content. * Design and block out world geometry ... Apply your years of experience and knowledge to mentor junior designers and encourage them to grow ...
Montreal, QC · On-site
Use Blueprint scripting to create gameplay content. * Design and block out world geometry ... Apply your years of experience and knowledge to mentor junior designers and encourage them to grow ...
As a Junior Game Programmer, you'll usually work under the guidance of senior developers to implement gameplay features, debug code, and write or maintain scripts. Your day-to-day tasks may involve collaborating with artists, designers, and other programmers to ensure game mechanics work as intended and integrating assets or supporting tools into the project. You might also assist in optimizing code for performance and testing new features or fixes. This role provides an excellent opportunity to learn industry best practices and gradually take on more complex responsibilities as you gain experience.
To thrive as a Junior Game Programmer, a solid understanding of programming languages such as C++ or C#, along with a relevant degree or proven coding experience, is essential. Familiarity with game engines like Unity or Unreal Engine and experience with version control systems (e.g., Git) are commonly required. Strong problem-solving abilities, attention to detail, and effective teamwork and communication skills will help you stand out. These capabilities ensure you can contribute to complex projects, adapt to a collaborative development environment, and support the overall game creation process.
A Junior Game Programmer is an entry-level role in game development, responsible for coding and implementing gameplay features, fixing bugs, and assisting senior developers. They work with game engines, scripting languages, and development tools to bring game mechanics to life. Common tasks include writing code for player interactions, AI behavior, or UI elements. Junior programmers collaborate with designers, artists, and other team members to ensure smooth game functionality. This role is a great starting point for those looking to grow their skills and advance in the game development industry.

Full-time
Posted 24 days ago
As a Senior Level Designer at Cloud Chamber, you will be responsible for blocking out the world and crafting the player experience within the stunning narrative experience and systems-driven world of BioShock. At your core you are collaborative, compassionate, and authentic; a dedicated designer with a passion for creating memorable, immersive player experiences. You will be an integral part of a design team that is breathing life into a new and fantastical world.
What You'll Do:
What We'll Do Together:
At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a world-class AAA experience.
Skills & Experiences:
Who You Are:
As a collaboratively minded designer you are eager to work with a global design team to pitch and develop playable game content. You are a dreamer and a creator who isn't shy about sharing your ideas. At Cloud Chamber we encourage design theory discourse and the free exchange of ideas. You're able to give constructive feedback, and receive it as well. You're a gamer; always playing the next, new thing, often revisiting the oldies as well, learning from what you've played, good and bad, and sharing your findings with the team.
Who We Are:
At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.
For candidates located in Quebec:
This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).
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