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Game Engineer Jobs in Quebec (NOW HIRING)

As a Gameplay Engineer at Cloud Chamber you will bridge the gap between technical execution and ... Keep current on technological developments and advancements in the game industry. * Identify ...

As a Gameplay Engineer at Cloud Chamber you will bridge the gap between technical execution and ... Keep current on technological developments and advancements in the game industry. * Identify ...

We're on the lookout for Mid and Senior level Game Programmers who are passionate about building polished and performant systems. You'll play a central role in designing the game's architecture ...

ABOUT YOU We're seeking a Lead AI/ML Engineer to architect and scale our data infrastructure ... Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring ...

Exciting projects with opportunities for creating positive change to our game engineering ecosystem. And if that is not enough; you will get to enjoy a stunning work location and flexible working ...

We are attempting new and ambitious things with AI in this game. You are a bold and curious engineer who believes in an iterative, experimental approach to game development; moving comfortably ...

We are attempting new and ambitious things with AI in this game. You are a bold and curious engineer who believes in an iterative, experimental approach to game development; moving comfortably ...

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Game Engineer information

See Quebec salary details

$45K

$124.6K

$171.5K

How much do game engineer jobs pay per year?

As of Jun 20, 2026, the average yearly pay for game engineer in Quebec is $124,628.00, according to ZipRecruiter salary data. Most workers in this role earn between $94,500.00 and $155,500.00 per year, depending on experience, location, and employer.

What does a gaming engineer do?

A gaming engineer designs, develops, and maintains video game software, working on aspects such as gameplay mechanics, graphics, and performance optimization. They often use programming languages like C++ or C# and tools such as game engines like Unity or Unreal Engine to create engaging gaming experiences.

What are the key skills and qualifications needed to thrive as a Game Engineer, and why are they important?

To thrive as a Game Engineer, a deep understanding of computer science principles, programming languages like C++ or C#, and a relevant degree in computer science or a related field are essential. Familiarity with game engines such as Unity or Unreal Engine, version control systems, and sometimes certifications in game development are highly valued. Creativity, strong problem-solving abilities, and effective teamwork set standout professionals apart in this role. These skills and qualities are crucial for building innovative, high-performance games and collaborating efficiently with multidisciplinary teams.

How do Game Engineers typically collaborate with designers and artists throughout the game development process?

Game Engineers work closely with designers and artists to ensure that technical implementation aligns with creative vision. Collaboration often involves regular meetings to discuss features, rapid prototyping, and integrating assets such as animations or level designs. Engineers provide technical feedback on what is feasible, suggest optimizations, and help troubleshoot issues that arise during development. This cross-functional teamwork is essential for delivering a polished, engaging final product.

What Does a Game Engineer Do?

A game engineer is a software developer that produces video games. As a game engineer, your duties may be in any phase of the game design process. You typically work as part of a large team of engineers, designers, and programmers, carrying out the visual and functional aspects of the video game. Your responsibilities include ensuring that the visual elements of the game are properly designed and can work on various pieces of hardware. Some game engineers work independently, creating smaller games meant to function on a mobile phone or computer. However, to produce games for consoles or performance gaming computers, you must generally work for a larger game design company.

What does a Game Engineer do?

A Game Engineer is responsible for designing, developing, and maintaining the software that powers video games. They work closely with game designers, artists, and other developers to implement gameplay mechanics, physics, artificial intelligence, and graphics. Game Engineers use programming languages such as C++, C#, or Python to write efficient code and ensure the game runs smoothly on various platforms. Their work is crucial in turning creative ideas into playable and enjoyable experiences for users.

Will game dev be replaced by AI?

Game engineers design and develop video games, and while AI tools can assist with tasks like coding, testing, and asset generation, they are unlikely to fully replace the creative and problem-solving aspects of game development. Human expertise remains essential for designing engaging gameplay, storytelling, and ensuring quality in the final product.

What jobs pay 400 an hour?

Game engineers with specialized skills in areas like real-time graphics, physics simulation, or virtual reality can command rates of $400 or more per hour, especially as independent consultants or contractors. High-level freelance or consulting roles in software development, AI, or cybersecurity also reach this pay range, often requiring advanced expertise and a strong portfolio.

What is the difference between Game Engineer vs Game Developer?

AspectGame EngineerGame Developer
Required CredentialsBachelor's in Computer Science or related field; programming skillsBachelor's in Computer Science, Game Design, or related; programming and design skills
Work EnvironmentDevelops game engines, tools, and core systems; often works closely with programmers and technical teamsDesigns and implements game features, levels, and content; collaborates with artists and designers
Industry UsageCommonly employed in technical roles within game studios, focusing on underlying systemsMore prevalent in creative roles, focusing on gameplay and content creation

While both roles require programming skills and a background in computer science, Game Engineers primarily focus on building the technical infrastructure, such as game engines and tools. Game Developers concentrate on creating gameplay features, levels, and content. The roles often overlap, but Game Engineers tend to work more on the technical backbone, whereas Game Developers focus on the user experience and game design.

Is 30 too old to start game development?

Game engineers can start their careers at any age, including 30 or older. Success depends on acquiring relevant skills such as programming, understanding game engines like Unity or Unreal, and building a portfolio, regardless of age. Many professionals transition into game development later in life and find opportunities in the industry.
What job categories do people searching Game Engineer jobs in Quebec look for? The top searched job categories for Game Engineer jobs in Quebec are:
What are popular job titles related to Game Engineer jobs in QC? For Game Engineer jobs in QC, the most frequently searched job titles are:
Infographic showing various Game Engineer job openings in Quebec as of June 2026, with employment types broken down into 71% Full Time, 19% Part Time, 1% Temporary, and 9% Contract. Highlights an 85% Physical, 5% Hybrid, and 10% Remote job distribution, with an average salary of $124,628 per year, or $59.9 per hour.

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Posted 14 days ago


Job description

As a Gameplay Engineer at Cloud Chamber you will bridge the gap between technical execution and creative vision, ensuring that our player-centric gameplay feels as impactful as it looks. You will work in close collaboration with a talented development team, report to our Associate Technical Director, and be responsible for helping the team craft compelling and immersive gameplay systems that support our creative ambitions, ultimately bringing the world of BioShock to life.

What You'll Do:

  • Work closely and constructively with design and art teams to realize creative ambitions.
  • Architect and coordinate the implementation of new Gameplay systems and features for player verbs, camera, weapon, etc.
  • Work within Unreal 5 engine, both adapting existing systems and building new technology, in order to fulfill the project's technical needs and achieve its creative goals.
  • Keep current on technological developments and advancements in the game industry.
  • Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks.
  • Partner closely with design, engineering, animation, and audio to further the goals of the project.

What We'll Do Together:

At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles.

Skills & Experiences:

  • 3+ years industry or related experience.
  • Previous experience being a contributor to a gameplay engineering team.
  • Strong 3D Math skills with C/C++ experience.
  • Experience with the C/C++ programming language along with a strong familiarity of Object-Oriented (OO) design principles.
  • Commitment to code quality, documentation and sound testing procedures.
  • Debugging/Problem-Solving Skills.
  • Understanding of current data structures, algorithms and methodologies.
  • Experience working with player-centric systems, such as character, camera, and control (3Cs). 
  • Current console experience.
  • Strong understanding and familiarity with current Unreal Engine technology is desired.

Who You Are:

  • A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
  • A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
  • A persistent and self-motivated person with a proactive mindset.
  • Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
  • An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
  • Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
  • A strong owner of your tasks, who strives to drive their work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
  • Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.

Who We Are:

At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.

For candidates located in Quebec:
This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).

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