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Game Engineer Jobs in Quebec (NOW HIRING)

Description Devoted Studios is a globally remote game development company specializing in Co ... Gearbox Software We are seeking a Gameplay Engineer who is a specialist e a specialist - deeply ...

Description Devoted Studios is a globally remote game development company specializing in Co ... Riot * Gearbox Software We are seeking a Gameplay Engineer who is a specialist e a specialist ...

As a Gameplay Engineer at Cloud Chamber you will bridge the gap between technical execution and ... Keep current on technological developments and advancements in the game industry. * Identify ...

As a Gameplay Engineer at Cloud Chamber you will bridge the gap between technical execution and ... Keep current on technological developments and advancements in the game industry. * Identify ...

Clipwire Games is one of Canada's top grossing mobile game developers, and the creator of Monopoly: Bingo!, TPIR: Bingo! and Bingo Story. Founded in Toronto over 10 years ago, we've had tremendous ...

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ABOUT YOU We're seeking a Lead AI/ML Engineer to architect and scale our data infrastructure ... Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring ...

Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring ... Collaborate with engineers, product managers, designers, and QA to deliver end-to-end solutions.

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Game Engineer information

See Quebec salary details

$45K

$124.6K

$171.5K

How much do game engineer jobs pay per year?

As of Jul 11, 2026, the average yearly pay for game engineer in Quebec is $124,628.00, according to ZipRecruiter salary data. Most workers in this role earn between $94,500.00 and $155,500.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Game Engineer, and why are they important?

To thrive as a Game Engineer, a deep understanding of computer science principles, programming languages like C++ or C#, and a relevant degree in computer science or a related field are essential. Familiarity with game engines such as Unity or Unreal Engine, version control systems, and sometimes certifications in game development are highly valued. Creativity, strong problem-solving abilities, and effective teamwork set standout professionals apart in this role. These skills and qualities are crucial for building innovative, high-performance games and collaborating efficiently with multidisciplinary teams.

What is the 80 20 rule in game development?

In game development, the 80 20 rule suggests that approximately 80% of the game's value comes from 20% of the features or effort. Game engineers often focus on optimizing core mechanics and fixing critical bugs to maximize quality efficiently, using tools like version control and project management software to prioritize tasks.

How do Game Engineers typically collaborate with designers and artists throughout the game development process?

Game Engineers work closely with designers and artists to ensure that technical implementation aligns with creative vision. Collaboration often involves regular meetings to discuss features, rapid prototyping, and integrating assets such as animations or level designs. Engineers provide technical feedback on what is feasible, suggest optimizations, and help troubleshoot issues that arise during development. This cross-functional teamwork is essential for delivering a polished, engaging final product.

What Does a Game Engineer Do?

A game engineer is a software developer that produces video games. As a game engineer, your duties may be in any phase of the game design process. You typically work as part of a large team of engineers, designers, and programmers, carrying out the visual and functional aspects of the video game. Your responsibilities include ensuring that the visual elements of the game are properly designed and can work on various pieces of hardware. Some game engineers work independently, creating smaller games meant to function on a mobile phone or computer. However, to produce games for consoles or performance gaming computers, you must generally work for a larger game design company.

What does a game engineer do?

A game engineer designs, develops, and maintains the software for video games, including gameplay mechanics, graphics, and user interfaces. They often work with programming languages like C++ or C# and use game development tools such as Unity or Unreal Engine to create functional and engaging gaming experiences.

Will game dev be replaced by AI?

Game engineers design and develop video games, and while AI tools can assist with tasks like coding, testing, and asset generation, they are unlikely to fully replace the creative and problem-solving aspects of game development. Human expertise remains essential for designing engaging gameplay, storytelling, and ensuring quality in the final product.

What is the difference between Game Engineer vs Game Developer?

AspectGame EngineerGame Developer
Required CredentialsBachelor's in Computer Science or related field; programming skillsBachelor's in Computer Science, Game Design, or related; programming and design skills
Work EnvironmentDevelops game engines, tools, and core systems; often works closely with programmers and technical teamsDesigns and implements game features, levels, and content; collaborates with artists and designers
Industry UsageCommonly employed in technical roles within game studios, focusing on underlying systemsMore prevalent in creative roles, focusing on gameplay and content creation

While both roles require programming skills and a background in computer science, Game Engineers primarily focus on building the technical infrastructure, such as game engines and tools. Game Developers concentrate on creating gameplay features, levels, and content. The roles often overlap, but Game Engineers tend to work more on the technical backbone, whereas Game Developers focus on the user experience and game design.

Is 30 too old to start game development?

Game engineers can start their careers at any age, including 30 or older. Success in game development depends on skills, portfolio, and experience with tools like Unity or Unreal Engine, rather than age. Many professionals transition into game development later in life and find rewarding careers in the industry.
What are popular job titles related to Game Engineer jobs in Quebec? For Game Engineer jobs in Quebec, the most frequently searched job titles are:
What job categories do people searching Game Engineer jobs in Quebec look for? The top searched job categories for Game Engineer jobs in Quebec are:
What are popular job titles related to Game Engineer jobs in QC? For Game Engineer jobs in QC, the most frequently searched job titles are:
Infographic showing various Game Engineer job openings in Quebec as of July 2026, with employment types broken down into 93% Full Time, 4% Part Time, and 3% Contract. Highlights an 85% Physical, 4% Hybrid, and 11% Remote job distribution, with an average salary of $124,628 per year, or $59.9 per hour.

Gameplay Engineer

Devoted Studios

Montreal, QC • Remote

Other

Posted 19 days ago


Job description

Description

Devoted Studios is a globally remote game development company specializing in Co-development, Porting, and End-to-End Art Production for the global gaming industry. We collaborate across time zones to support projects on all major platforms, engines and styles - from AAA titles to emerging technologies.

Our team includes world-class talents who bring deep expertise in external development, pipeline optimization, and creative problem-solving. Whether it's porting games to new systems, enhancing gameplay features, or crafting stunning visuals, Devoted Studios operates as a trusted, flexible extension of our partners' internal teams.

We are proud to be the development partner of choice for industry leaders such as:

    • Epic
    • Xbox
    • Meta
    • Obsidian Entertainment
    • Riot
    • Gearbox Software

We are seeking a Gameplay Engineer who is a specialist e a specialist - deeply fluent in C++ and Unreal Engine, experienced shipping AAA systems, and capable of taking a brief from a gameplay designer and turning it into production-quality code that holds up on every platform and survives every patch.

Key ResponsibilitiesCore Gameplay Systems (~50%)
  • Implement gameplay systems from designer briefs: combat, abilities, movement, AI behaviours, progression, inventory, interaction, camera - scope varies by engagement
  • Build reusable, maintainable, testable gameplay code in C++ (and Blueprint where appropriate) within Unreal Engine 5
  • Own Gameplay Ability System (GAS) implementation - AttributeSets, Abilities, GameplayEffects, GameplayCues - on engagements where GAS is in use
  • Implement animation-gameplay integration: Anim Notifies, state-driven Anim BPs, root motion handling, blendspaces
  • Implement multiplayer-safe gameplay code on engagements with networking requirements - replication, client-server authority, lag compensation
Quality & Performance (~25%)
  • Profile and optimise gameplay code to target platform budgets - CPU frame time, tick overhead, replication cost
  • Write code that is reviewable: clean, commented where logic is non-obvious, consistent with project standards
  • Catch and fix gameplay bugs - including edge cases, exploit patterns, and regression from live updates
  • Participate actively in code review: review peers' PRs with specificity, receive and act on feedback without defensiveness
Design Collaboration (~15%)
  • Work directly with gameplay designers to translate design intent into engine behaviour - close the gap between what is specced and what ships
  • Identify implementation risks in design briefs early - before they become rework - and propose alternatives when the spec is not buildable as written
  • Expose gameplay parameters to designers in a way that is tunable without engineering involvement (Blueprint exposed properties, Datatable-driven tuning, etc.)
Documentation & Handoff (~10%)
  • Document systems clearly - architecture decisions, integration points, known limitations
  • Support technical handoffs between phases or teams: leave the codebase in a state that the next engineer can understand without a phone call

Requirements

  • 5+ years of professional game development experience with at least 3 years in AAA or mid-tier shipped titles
  • At least 2 shipped commercial titles on PC or console as a gameplay engineer - prototypes and internal tools do not count
  • Deep Unreal Engine 5 experience in C++: Gameplay Framework (Actor, Component, GameMode, GameState, PlayerController), GAS, CharacterMovement, Anim BP integration
  • Strong C++ fundamentals: memory management, data-oriented thinking, performance-aware coding
  • Blueprint proficiency - not just reading it, but building designer-facing tooling in it
  • Experience with multiplayer gameplay replication (nice to have, not required for all engagements)
  • Strong game design sensibility - can tell good gameplay from broken gameplay and can articulate why
  • Remote-first habits: clear async communication, writes things down, doesn't create silent dependencies
Preferred
  • Online multiplayer systems - Actor replication, GameplayEffects replication, ability prediction and correction
  • Console platform experience: certification pipelines, platform-specific constraints
  • Gameplay AI systems in UE5: Behavior Trees, EQS, AI Perception - not required but valuable for certain engagements
  • Prior co-development or external development experience

Benefits

This would he a full-time employment role with standard industry benefits in Canada