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Game Engineer Jobs in Quebec (NOW HIRING)

Shop Builder is Xsolla's storefront platform - used by publishers and game developers to launch and operate game shops, from straightforward catalog and webshops to fully custom storefronts built ...

Working closely and collaboratively with artists and developers, the Game 2D Animator is responsible for creating animationsand developingof high-quality motion graphics, animated content and game ...

Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring ... We're offering AI Engineer Internships in regions across the globe to help drive that shift ...

Frima is looking for an Unreal (C++) Programmer to help take our game programming team to the next ... We are Frima, a video game development studio based in Quebec City and Montreal with over 20 years ...

Technical Lead

Montreal, QC · On-site

CA$140K - CA$190K/yr

If you're passionate about building high-performing engineering teams and love creating robust, scalable solutions that empower the gaming industry, we would love to hear from you! ABOUT US Xsolla is ...

Oversee game development pipelines, from pre-production to launch. * Work closely with design, art, and engineering teams to maintain project timelines and deliverables. * Identify and mitigate risks ...

You'll collaborate with a passionate group of game developers including our Lead Rendering Programmer, Technical Artists, and Art Direction. You will be responsible for modifying core shaders ...

Showing results 41-60

Game Engineer information

See Quebec salary details

$45K

$124.6K

$171.5K

How much do game engineer jobs pay per year?

As of Sep 13, 2026, the average yearly pay for game engineer in Quebec is $124,628.00, according to ZipRecruiter salary data. Most workers in this role earn between $94,500.00 and $155,500.00 per year, depending on experience, location, and employer.

What does a game engineer do?

A game engineer is a software developer that produces video games. As a game engineer, your duties may be in any phase of the game design process. You typically work as part of a large team of engineers, designers, and programmers, carrying out the visual and functional aspects of the video game. Your responsibilities include ensuring that the visual elements of the game are properly designed and can work on various pieces of hardware. Some game engineers work independently, creating smaller games meant to function on a mobile phone or computer. However, to produce games for consoles or performance gaming computers, you must generally work for a larger game design company.

What are the key skills and qualifications needed to thrive as a game engineer, and why are they important?

To thrive as a Game Engineer, a deep understanding of computer science principles, programming languages like C++ or C#, and a relevant degree in computer science or a related field are essential. Familiarity with game engines such as Unity or Unreal Engine, version control systems, and sometimes certifications in game development are highly valued. Creativity, strong problem-solving abilities, and effective teamwork set standout professionals apart in this role. These skills and qualities are crucial for building innovative, high-performance games and collaborating efficiently with multidisciplinary teams.

How do game engineers typically collaborate with designers and artists throughout the game development process?

Game Engineers work closely with designers and artists to ensure that technical implementation aligns with creative vision. Collaboration often involves regular meetings to discuss features, rapid prototyping, and integrating assets such as animations or level designs. Engineers provide technical feedback on what is feasible, suggest optimizations, and help troubleshoot issues that arise during development. This cross-functional teamwork is essential for delivering a polished, engaging final product.

What is the difference between Game Engineer vs Game Developer?

AspectGame EngineerGame Developer
Required CredentialsBachelor's in Computer Science or related field; programming skillsBachelor's in Computer Science, Game Design, or related; programming and design skills
Work EnvironmentDevelops game engines, tools, and core systems; often works closely with programmers and technical teamsDesigns and implements game features, levels, and content; collaborates with artists and designers
Industry UsageCommonly employed in technical roles within game studios, focusing on underlying systemsMore prevalent in creative roles, focusing on gameplay and content creation

While both roles require programming skills and a background in computer science, Game Engineers primarily focus on building the technical infrastructure, such as game engines and tools. Game Developers concentrate on creating gameplay features, levels, and content. The roles often overlap, but Game Engineers tend to work more on the technical backbone, whereas Game Developers focus on the user experience and game design.

What are popular job titles related to Game Engineer jobs in Quebec?

For Game Engineer jobs in Quebec, the most frequently searched job titles are:

What job categories do people searching Game Engineer jobs in Quebec look for?

The top searched job categories for Game Engineer jobs in Quebec are:

What are popular job titles related to Game Engineer jobs in QC?

For Game Engineer jobs in QC, the most frequently searched job titles are:

Infographic showing various Game Engineer job openings in Quebec as of August 2026, with employment types broken down into 92% Full Time, 5% Part Time, and 3% Contract. Highlights an 83% Physical, 5% Hybrid, and 12% Remote job distribution, with an average salary of $124,628 per year, or $59.9 per hour.

Principal Engineer - DevX & AI

Montreal, QC • On-site

Xsolla
PC Games • 201 - 500 employees

Full-time

Medical, Dental, Vision, PTO

Re-posted 3 days ago


Job description

ABOUT YOU

We are looking for a Principal Engineer to take architectural ownership of the agent-readable Shop Builder platform. This is the most senior individual contributor role on the DevX and AI team, and the decisions you make here - which surfaces to expose, which formats to support, which standards to set - will bind the platform for years.

You are not a manager, but your influence is org-wide. You define how developers and AI agents interact with Shop Builder's foundational capabilities: UI as Data, custom blocks, themes, data binding, catalog, payments. You are the technical authority on what the platform exposes and how, and you are deeply hands-on with the hardest parts of that work.

ABOUT US

Xsolla is a global payments and commerce platform for the games industry, used by thousands of publishers to monetize, distribute, and operate their titles worldwide. Shop Builder is Xsolla's storefront platform - used by publishers and game developers to launch and operate game shops, from straightforward catalog and webshops to fully custom storefronts built headless on our backend. For more information, visit xsolla.com.

The DevX and AI team owns the public APIs, documentation, and AI features that give developers - and AI agents - the full surface they need to customize and extend Shop Builder. This is a net-new team of seven, standing up to fill a real gap: no dedicated team has owned the developer surface end to end. That changes now.

Responsibilities
  • Own the technical architecture of the agent-readable Shop Builder platform: which APIs to expose, in what shape, through which surfaces (REST, SDK, MCP, CLI).

  • Define the interface contracts that LLMs and developers interact with - React component APIs, custom block schemas, theme tokens, data binding formats - and maintain them with the rigor of a public API.

  • Design and lead delivery of the MCP server that allows AI agents (Claude Code, Cursor, etc.) to build, deploy, and operate Shop Builder storefronts end-to-end without the editor in the loop.

  • Architect the CLI and local development environment: how developers scaffold projects, iterate locally, preview changes, and push to production.

  • Define the deploy, versioning, and rollback model for developer-published content - custom blocks, themes, and layouts.

  • Design the sandbox and preview environment system so agents and developers can iterate without touching live partner sites.

  • Set the documentation standard: written for LLMs and humans as first-class users, maintained from single canonical sources and published to every surface (CLI help, dev docs, MCP tool descriptions, AI context).

  • Lead the eval harness architecture: how the team measures whether an LLM-generated block, theme, or layout is correct before it ships.

  • Collaborate with Principal/Staff Engineers across payments, auth, live ops, and catalog to pull inbound capabilities into coherent developer-facing surfaces.

  • Serve as the technical bar-raiser for the team: define code standards, review critical implementation decisions, and mentor the Tech Lead and engineers.

  • Contribute to hiring and define the technical culture of the team from day one.

Qualifications & Skills
  • 10+ years of professional engineering experience, with a demonstrated track record as a Staff or Principal engineer who has shaped platforms, APIs, or developer tooling used by external builders.

  • Deep expertise in designing and shipping public APIs and SDKs, including versioning strategy, backwards compatibility, and developer ergonomics - strong opinions about what makes an API delightful vs. painful.

  • Expert-level proficiency in JavaScript/TypeScript and React - the primary interface language for LLMs and developers on this platform.

  • Hands-on experience building CLI tooling and local developer workflows (scaffolding, hot reload, file-based config, deploy commands).

  • Solid understanding of the Model Context Protocol (MCP) or equivalent agentic tool-use interfaces, and practical experience building tools that AI agents can reliably invoke.

  • Experience building systems at global scale on cloud infrastructure (AWS or GCP), with deep knowledge of containerization, CI/CD, and infrastructure-as-code.

  • Ability to write and reason about LLM-friendly documentation and API surfaces: you understand that token-efficiency, predictability, and schema clarity matter as much as human readability.

  • Exceptional technical communication: clear RFCs and ADRs, productive architecture reviews, and the ability to explain second-order consequences to engineering and business leadership.

  • Comfort operating in a greenfield context - you define the structure rather than inherit it.

Nice to Have
  • Prior experience in game tech, digital commerce, or storefront platforms - understanding the publisher/developer relationship and headless vs. hosted deployment patterns.

  • Experience building platforms where AI agents are a first-class user: MCP servers, LLM tool registries, agent eval pipelines.

  • Familiarity with Figma's plugin/component API, design token standards, and design-to-code pipelines.

  • Contributions to open-source developer tooling, SDK frameworks, or API standards.

  • Background in block or extension marketplace design: sandboxing third-party code, schema validation, publisher ecosystems.

  • Published technical writing, conference talks, or influential community presence in developer tooling or AI-native development.

$150,000 - $195,000 a year
Benefits:
We are passionate about fostering a supportive environment for our team, so we prioritize the physical, mental, and emotional well-being of our employees and their families through a comprehensive Benefits Program. This includes medical, dental, and vision, PTO, and a personalized career roadmap for each employee. By investing in professional development through training and educational opportunities, we ensure that our team thrives both personally and professionally. Together, we're not just building a business; we're cultivating a community that values creativity, collaboration, and the transformative power of play. 
 
Equal Employment Opportunity Statement:
Xsolla is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. We do not discriminate based on race, color, religion, sex, national origin, age, disability, sexual orientation, gender identity, or any other characteristic protected by law.
 
We consider qualified applicants with criminal histories in accordance with the Fair Chance Act.
 
Criminal History Consideration:
For this role, we will conduct a background check that may include the following:
  • Criminal history check
  • Employment verification
  • Education verification
Relevance to Job Responsibilities:
The background check is relevant to this position because of the following role responsibilities:
  • Accessing confidential company data
  • Ensuring compliance with regulatory requirements
  • Handling sensitive financial information/managing budgets/accessing funds
Rights Under the Fair Chance Act:
Applicants are encouraged to inquire about their rights under the Fair Chance Act. If you have questions regarding our hiring practices, please contact [email protected].
We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.
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