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Game Engineer Jobs in Quebec (NOW HIRING)

Frima is looking for an Unreal (C++) Programmer to help take our game programming team to the next ... We are Frima, a video game development studio based in Quebec City and Montreal with over 20 years ...

We are Frima, a video game development studio based in Quebec City and Montreal for over 20 years ... Act as a technical reference for the programming team by supporting programmers in solving complex ...

Oversee game development pipelines, from pre-production to launch. * Work closely with design, art, and engineering teams to maintain project timelines and deliverables. * Identify and mitigate risks ...

At Side, we work alongside some of the world's leading game developers to solve complex technical challenges and bring exceptional player experiences to life. As our projects continue to grow in ...

New

Working closely and collaboratively with artists and developers, the Game 2D Animator is responsible for creating animationsand developingof high-quality motion graphics, animated content and game ...

Technical Lead

Montreal, QC

CA$140K - CA$190K/yr

If you're passionate about building high-performing engineering teams and love creating robust, scalable solutions that empower the gaming industry, we would love to hear from you! ABOUT US Xsolla is ...

$120 - $180/hr

Scientific Games:Scientific Games is the global leader in lottery games, sports betting and ... Position SummaryAbout the RoleWe are looking for a Staff Machine Learning Engineer to define and ...

You'll collaborate with a passionate group of game developers including our Lead Rendering Programmer, Technical Artists, and Art Direction. You will be responsible for modifying core shaders ...

Devoted Studios is a globally remote game development company specializing in Co-development ... Hands-On Engineering (~35%) Write, review, and own C++ code on the engagement - Lead Engineer is ...

Showing results 41-60

Game Engineer information

See Quebec salary details

$45K

$124.6K

$171.5K

How much do game engineer jobs pay per year?

As of Aug 22, 2026, the average yearly pay for game engineer in Quebec is $124,628.00, according to ZipRecruiter salary data. Most workers in this role earn between $94,500.00 and $155,500.00 per year, depending on experience, location, and employer.

What does a game engineer do?

A game engineer is a software developer that produces video games. As a game engineer, your duties may be in any phase of the game design process. You typically work as part of a large team of engineers, designers, and programmers, carrying out the visual and functional aspects of the video game. Your responsibilities include ensuring that the visual elements of the game are properly designed and can work on various pieces of hardware. Some game engineers work independently, creating smaller games meant to function on a mobile phone or computer. However, to produce games for consoles or performance gaming computers, you must generally work for a larger game design company.

What are the key skills and qualifications needed to thrive as a game engineer, and why are they important?

To thrive as a Game Engineer, a deep understanding of computer science principles, programming languages like C++ or C#, and a relevant degree in computer science or a related field are essential. Familiarity with game engines such as Unity or Unreal Engine, version control systems, and sometimes certifications in game development are highly valued. Creativity, strong problem-solving abilities, and effective teamwork set standout professionals apart in this role. These skills and qualities are crucial for building innovative, high-performance games and collaborating efficiently with multidisciplinary teams.

How do game engineers typically collaborate with designers and artists throughout the game development process?

Game Engineers work closely with designers and artists to ensure that technical implementation aligns with creative vision. Collaboration often involves regular meetings to discuss features, rapid prototyping, and integrating assets such as animations or level designs. Engineers provide technical feedback on what is feasible, suggest optimizations, and help troubleshoot issues that arise during development. This cross-functional teamwork is essential for delivering a polished, engaging final product.

What is the difference between Game Engineer vs Game Developer?

AspectGame EngineerGame Developer
Required CredentialsBachelor's in Computer Science or related field; programming skillsBachelor's in Computer Science, Game Design, or related; programming and design skills
Work EnvironmentDevelops game engines, tools, and core systems; often works closely with programmers and technical teamsDesigns and implements game features, levels, and content; collaborates with artists and designers
Industry UsageCommonly employed in technical roles within game studios, focusing on underlying systemsMore prevalent in creative roles, focusing on gameplay and content creation

While both roles require programming skills and a background in computer science, Game Engineers primarily focus on building the technical infrastructure, such as game engines and tools. Game Developers concentrate on creating gameplay features, levels, and content. The roles often overlap, but Game Engineers tend to work more on the technical backbone, whereas Game Developers focus on the user experience and game design.

What job categories do people searching Game Engineer jobs in Quebec look for?

The top searched job categories for Game Engineer jobs in Quebec are:

What are popular job titles related to Game Engineer jobs in QC?

For Game Engineer jobs in QC, the most frequently searched job titles are:

Infographic showing various Game Engineer job openings in Quebec as of August 2026, with employment types broken down into 94% Full Time, 3% Part Time, and 3% Contract. Highlights an 84% Physical, 6% Hybrid, and 10% Remote job distribution, with an average salary of $124,628 per year, or $59.9 per hour.

Business Development Manager (BDM) | Canada (Audio)

Side

Montreal, QC • On-site

Full-time

Re-posted 28 days ago


Job description

We're looking for a Business Development Manager to drive growth for our Game Audio division and broader co-development services in North America. This role focuses on expanding partnerships and revenue primarily across our full suite of game production services including voice-over, dialogue recording, and Foley production.

However you will also touch on expanding partnerships for services such as Game Development, Art Production, Quality Assurance, Localization, Localization QA, Player Support, Datasets, and IT services, serving console, PC, and mobile game developers - depending on end client needs.

You'll be the face of our Montreal-based studio, building relationships, creating proposals, and developing new business opportunities with both domestic and international clients across the full game production lifecycle.

This position is ideal for someone who combines commercial acumen with a deep understanding of game audio production and the wider co-development landscape.

Sales & Account Growth Lead business development for voice-over, Foley, and full-service game audio recording, alongside our co-development capabilities spanning Game Development, QA, Art Production, Localization, Localization QA, Player Support, Datasets, and IT. Build and maintain relationships with producers, audio directors, localization managers, and development leads across major and indie studios - identifying opportunities to expand engagement beyond audio into broader production partnerships.

Market Development Identify new opportunities by tracking emerging trends in game audio, co-development, localization, and production pipelines. Expand our client base across North America and into key global markets, positioning our studio as a full-service partner for game developers at every stage of production.

Client Consultation Conduct detailed discovery sessions to understand project needs, scope recording and post-production requirements, and develop tailored proposals. Where relevant, surface opportunities to support clients with complementary co-development services - from QA and art production to player support and localization - ensuring they understand the full value of our capabilities.

Collaboration Partner with our audio production, localization, co-development, and global BD teams to deliver cohesive, integrated client solutions that draw on the breadth of our service offering.

Strategic Planning Develop go-to-market strategies for new services and technologies across both audio and co-development verticals. Provide feedback to internal teams to enhance offerings and competitiveness in the North American and global markets.

Performance Management Own your revenue targets across all service lines, manage forecasting, and maintain an active CRM pipeline reflecting opportunities in audio, co-development, QA, localization, and beyond.