Shop Builder is Xsolla's storefront platform - used by publishers and game developers to launch and operate game shops, from straightforward catalog and webshops to fully custom storefronts built ...
Shop Builder is Xsolla's storefront platform - used by publishers and game developers to launch and operate game shops, from straightforward catalog and webshops to fully custom storefronts built ...
Ensure the effective development and optimization of the rendering pipeline in the game engine ... Minimum 8 years of experience as a gameplay programmer in the video game industry. * At least 3 ...
Ensure the effective development and optimization of the rendering pipeline in the game engine ... Minimum 8 years of experience as a gameplay programmer in the video game industry. * At least 3 ...
Working closely and collaboratively with artists and developers, the Game 2D Animator is responsible for creating animationsand developingof high-quality motion graphics, animated content and game ...
Working closely and collaboratively with artists and developers, the Game 2D Animator is responsible for creating animationsand developingof high-quality motion graphics, animated content and game ...
AI-First Engineering Intern
CA$20 - CA$25/hr
Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring ... We're offering AI Engineer Internships in regions across the globe to help drive that shift ...
AI-First Engineering Intern
CA$20 - CA$25/hr
Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring ... We're offering AI Engineer Internships in regions across the globe to help drive that shift ...
Unreal Programmer
Quebec, QC · On-site
Frima is looking for an Unreal (C++) Programmer to help take our game programming team to the next ... We are Frima, a video game development studio based in Quebec City and Montreal with over 20 years ...
Quick apply
Unreal Programmer
Quebec, QC · On-site
Frima is looking for an Unreal (C++) Programmer to help take our game programming team to the next ... We are Frima, a video game development studio based in Quebec City and Montreal with over 20 years ...
Company Description Ubisoft is a global leader in gaming with teams across the world creating ... As a Programming Team Lead (Lead AI Behavior Systems) at Ubisoft Montreal, you will join a ...
Quick apply
Company Description Ubisoft is a global leader in gaming with teams across the world creating ... As a Programming Team Lead (Lead AI Behavior Systems) at Ubisoft Montreal, you will join a ...
At Side, we work alongside some of the world's leading game developers to solve complex technical challenges and bring exceptional player experiences to life. As our projects continue to grow in ...
At Side, we work alongside some of the world's leading game developers to solve complex technical challenges and bring exceptional player experiences to life. As our projects continue to grow in ...
Technical Lead
Montreal, QC · On-site
CA$140K - CA$190K/yr
If you're passionate about building high-performing engineering teams and love creating robust, scalable solutions that empower the gaming industry, we would love to hear from you! ABOUT US Xsolla is ...
Technical Lead
Montreal, QC · On-site
CA$140K - CA$190K/yr
If you're passionate about building high-performing engineering teams and love creating robust, scalable solutions that empower the gaming industry, we would love to hear from you! ABOUT US Xsolla is ...
Collaborate with programmers , technical designers, and other specialists to validate gameplay features and balancing values * Use debugging tools to validate bot navigation and ensure alignment with ...
Quick apply
Collaborate with programmers , technical designers, and other specialists to validate gameplay features and balancing values * Use debugging tools to validate bot navigation and ensure alignment with ...
Company Description Ubisoft is a global leader in gaming with teams across the world creating ... SRE / Operations - Backend Services - Data Engineering - Security ...
Quick apply
Company Description Ubisoft is a global leader in gaming with teams across the world creating ... SRE / Operations - Backend Services - Data Engineering - Security ...
You'll collaborate with a passionate group of game developers including our Lead Rendering Programmer, Technical Artists, and Art Direction. You will be responsible for modifying core shaders ...
You'll collaborate with a passionate group of game developers including our Lead Rendering Programmer, Technical Artists, and Art Direction. You will be responsible for modifying core shaders ...
Oversee game development pipelines, from pre-production to launch. * Work closely with design, art, and engineering teams to maintain project timelines and deliverables. * Identify and mitigate risks ...
Oversee game development pipelines, from pre-production to launch. * Work closely with design, art, and engineering teams to maintain project timelines and deliverables. * Identify and mitigate risks ...
Senior Engine Programmer - Mobile / Programmeur ou programmeuse moteur senior - Mobile
Montreal, QC · On-site
Collaborate with rendering and gameplay engineers to ensure Unreal Engine features are mobile‑friendly. * Maintain and improve Unreal Engine code to support a wide range of mobile hardware ...
Quick apply
Senior Engine Programmer - Mobile / Programmeur ou programmeuse moteur senior - Mobile
Montreal, QC · On-site
Collaborate with rendering and gameplay engineers to ensure Unreal Engine features are mobile‑friendly. * Maintain and improve Unreal Engine code to support a wide range of mobile hardware ...
Services and Original Games. Our Services team collaborates with gaming and entertainment giants ... Collaborate closely with design, art, and programming teams to deliver robust and scalable features.
Services and Original Games. Our Services team collaborates with gaming and entertainment giants ... Collaborate closely with design, art, and programming teams to deliver robust and scalable features.
Senior Rendering Programmer
Montreal, QC · On-site
You'll collaborate with a passionate group of game developers including our Lead Rendering Programmer, Technical Artists, and Art Direction. You will be responsible for modifying core shaders ...
Senior Rendering Programmer
Montreal, QC · On-site
You'll collaborate with a passionate group of game developers including our Lead Rendering Programmer, Technical Artists, and Art Direction. You will be responsible for modifying core shaders ...
Senior Game Producer - Full Cycle
Montreal, QC · On-site +1
Collaborate with discipline leads (art, engineering, QA, etc.) to ensure alignment and quality ... Deep understanding of game development pipelines, including engineering workflows * Strong ...
Senior Game Producer - Full Cycle
Montreal, QC · On-site +1
Collaborate with discipline leads (art, engineering, QA, etc.) to ensure alignment and quality ... Deep understanding of game development pipelines, including engineering workflows * Strong ...
The successful candidate will be expected to understand, represent, and sell Side's complete service offering to game developers, publishers, and other interactive entertainment companies within ...
The successful candidate will be expected to understand, represent, and sell Side's complete service offering to game developers, publishers, and other interactive entertainment companies within ...
The successful candidate will be expected to understand, represent, and sell Side's complete service offering to game developers, publishers, and other interactive entertainment companies within ...
Quick apply
The successful candidate will be expected to understand, represent, and sell Side's complete service offering to game developers, publishers, and other interactive entertainment companies within ...
At Side, we work alongside some of the world's leading game developers to solve complex technical challenges and bring exceptional player experiences to life. As our projects continue to grow in ...
At Side, we work alongside some of the world's leading game developers to solve complex technical challenges and bring exceptional player experiences to life. As our projects continue to grow in ...
Cloud Imperium Games est une entreprise de developpement de jeux video de premier plan reconnue ... Founded in 2012 by renowned game developer Chris Roberts, Cloud Imperium Games (CIG) is one of the ...
Cloud Imperium Games est une entreprise de developpement de jeux video de premier plan reconnue ... Founded in 2012 by renowned game developer Chris Roberts, Cloud Imperium Games (CIG) is one of the ...
Game Engineer information
See Quebec salary details
$45K - $56.5K
8% of jobs
$56.5K - $68K
0% of jobs
$68K - $79.5K
0% of jobs
$79.5K - $91K
13% of jobs
$95.6K is the 25th percentile. Wages below this are outliers.
$91K - $102.5K
10% of jobs
$102.5K - $114K
6% of jobs
The median wage is $124.6K / yr.
$114K - $125.5K
14% of jobs
$125.5K - $137K
7% of jobs
$137K - $148.5K
13% of jobs
$152.3K is the 75th percentile. Wages above this are outliers.
$148.5K - $160K
13% of jobs
$160K - $171.5K
17% of jobs
$45K
$124.6K
$171.5K
How much do game engineer jobs pay per year?
What does a game engineer do?
A game engineer is a software developer that produces video games. As a game engineer, your duties may be in any phase of the game design process. You typically work as part of a large team of engineers, designers, and programmers, carrying out the visual and functional aspects of the video game. Your responsibilities include ensuring that the visual elements of the game are properly designed and can work on various pieces of hardware. Some game engineers work independently, creating smaller games meant to function on a mobile phone or computer. However, to produce games for consoles or performance gaming computers, you must generally work for a larger game design company.
What are the key skills and qualifications needed to thrive as a game engineer, and why are they important?
How do game engineers typically collaborate with designers and artists throughout the game development process?
What is the difference between Game Engineer vs Game Developer?
| Aspect | Game Engineer | Game Developer |
|---|---|---|
| Required Credentials | Bachelor's in Computer Science or related field; programming skills | Bachelor's in Computer Science, Game Design, or related; programming and design skills |
| Work Environment | Develops game engines, tools, and core systems; often works closely with programmers and technical teams | Designs and implements game features, levels, and content; collaborates with artists and designers |
| Industry Usage | Commonly employed in technical roles within game studios, focusing on underlying systems | More prevalent in creative roles, focusing on gameplay and content creation |
While both roles require programming skills and a background in computer science, Game Engineers primarily focus on building the technical infrastructure, such as game engines and tools. Game Developers concentrate on creating gameplay features, levels, and content. The roles often overlap, but Game Engineers tend to work more on the technical backbone, whereas Game Developers focus on the user experience and game design.
What are popular job titles related to Game Engineer jobs in Quebec?
For Game Engineer jobs in Quebec, the most frequently searched job titles are:
What job categories do people searching Game Engineer jobs in Quebec look for?
The top searched job categories for Game Engineer jobs in Quebec are:
What are popular job titles related to Game Engineer jobs in QC?
For Game Engineer jobs in QC, the most frequently searched job titles are:

Principal Engineer - DevX & AI
Montreal, QC • On-site
Full-time
Medical, Dental, Vision, PTO
Re-posted 3 days ago
Job description
ABOUT YOU
We are looking for a Principal Engineer to take architectural ownership of the agent-readable Shop Builder platform. This is the most senior individual contributor role on the DevX and AI team, and the decisions you make here - which surfaces to expose, which formats to support, which standards to set - will bind the platform for years.
You are not a manager, but your influence is org-wide. You define how developers and AI agents interact with Shop Builder's foundational capabilities: UI as Data, custom blocks, themes, data binding, catalog, payments. You are the technical authority on what the platform exposes and how, and you are deeply hands-on with the hardest parts of that work.
ABOUT US
Xsolla is a global payments and commerce platform for the games industry, used by thousands of publishers to monetize, distribute, and operate their titles worldwide. Shop Builder is Xsolla's storefront platform - used by publishers and game developers to launch and operate game shops, from straightforward catalog and webshops to fully custom storefronts built headless on our backend. For more information, visit xsolla.com.
The DevX and AI team owns the public APIs, documentation, and AI features that give developers - and AI agents - the full surface they need to customize and extend Shop Builder. This is a net-new team of seven, standing up to fill a real gap: no dedicated team has owned the developer surface end to end. That changes now.
Own the technical architecture of the agent-readable Shop Builder platform: which APIs to expose, in what shape, through which surfaces (REST, SDK, MCP, CLI).
Define the interface contracts that LLMs and developers interact with - React component APIs, custom block schemas, theme tokens, data binding formats - and maintain them with the rigor of a public API.
Design and lead delivery of the MCP server that allows AI agents (Claude Code, Cursor, etc.) to build, deploy, and operate Shop Builder storefronts end-to-end without the editor in the loop.
Architect the CLI and local development environment: how developers scaffold projects, iterate locally, preview changes, and push to production.
Define the deploy, versioning, and rollback model for developer-published content - custom blocks, themes, and layouts.
Design the sandbox and preview environment system so agents and developers can iterate without touching live partner sites.
Set the documentation standard: written for LLMs and humans as first-class users, maintained from single canonical sources and published to every surface (CLI help, dev docs, MCP tool descriptions, AI context).
Lead the eval harness architecture: how the team measures whether an LLM-generated block, theme, or layout is correct before it ships.
Collaborate with Principal/Staff Engineers across payments, auth, live ops, and catalog to pull inbound capabilities into coherent developer-facing surfaces.
Serve as the technical bar-raiser for the team: define code standards, review critical implementation decisions, and mentor the Tech Lead and engineers.
Contribute to hiring and define the technical culture of the team from day one.
10+ years of professional engineering experience, with a demonstrated track record as a Staff or Principal engineer who has shaped platforms, APIs, or developer tooling used by external builders.
Deep expertise in designing and shipping public APIs and SDKs, including versioning strategy, backwards compatibility, and developer ergonomics - strong opinions about what makes an API delightful vs. painful.
Expert-level proficiency in JavaScript/TypeScript and React - the primary interface language for LLMs and developers on this platform.
Hands-on experience building CLI tooling and local developer workflows (scaffolding, hot reload, file-based config, deploy commands).
Solid understanding of the Model Context Protocol (MCP) or equivalent agentic tool-use interfaces, and practical experience building tools that AI agents can reliably invoke.
Experience building systems at global scale on cloud infrastructure (AWS or GCP), with deep knowledge of containerization, CI/CD, and infrastructure-as-code.
Ability to write and reason about LLM-friendly documentation and API surfaces: you understand that token-efficiency, predictability, and schema clarity matter as much as human readability.
Exceptional technical communication: clear RFCs and ADRs, productive architecture reviews, and the ability to explain second-order consequences to engineering and business leadership.
Comfort operating in a greenfield context - you define the structure rather than inherit it.
Prior experience in game tech, digital commerce, or storefront platforms - understanding the publisher/developer relationship and headless vs. hosted deployment patterns.
Experience building platforms where AI agents are a first-class user: MCP servers, LLM tool registries, agent eval pipelines.
Familiarity with Figma's plugin/component API, design token standards, and design-to-code pipelines.
Contributions to open-source developer tooling, SDK frameworks, or API standards.
Background in block or extension marketplace design: sandboxing third-party code, schema validation, publisher ecosystems.
Published technical writing, conference talks, or influential community presence in developer tooling or AI-native development.
We are passionate about fostering a supportive environment for our team, so we prioritize the physical, mental, and emotional well-being of our employees and their families through a comprehensive Benefits Program. This includes medical, dental, and vision, PTO, and a personalized career roadmap for each employee. By investing in professional development through training and educational opportunities, we ensure that our team thrives both personally and professionally. Together, we're not just building a business; we're cultivating a community that values creativity, collaboration, and the transformative power of play.
- Criminal history check
- Employment verification
- Education verification
- Accessing confidential company data
- Ensuring compliance with regulatory requirements
- Handling sensitive financial information/managing budgets/accessing funds
About Xsolla
Sourced by ZipRecruiter
Industry
Pc games
Company size
201 - 500 Employees
Headquarters location
Los Angeles, CA, US
Year founded
2005