... game developers - depending on end client needs. You'll be the face of our Montreal-based studio, building relationships, creating proposals, and developing new business opportunities with both ...
... game developers - depending on end client needs. You'll be the face of our Montreal-based studio, building relationships, creating proposals, and developing new business opportunities with both ...
Ensure the effective development and optimization of the rendering pipeline in the game engine ... Minimum 8 years of experience as a gameplay programmer in the video game industry. * At least 3 ...
Ensure the effective development and optimization of the rendering pipeline in the game engine ... Minimum 8 years of experience as a gameplay programmer in the video game industry. * At least 3 ...
Work closely with game designers, artists, and programmers to turn your ideas into reality * Champion the discipline of economy design by mentoring and giving feedback * Use knowledge of game economy ...
Work closely with game designers, artists, and programmers to turn your ideas into reality * Champion the discipline of economy design by mentoring and giving feedback * Use knowledge of game economy ...
Frima is looking for an Unreal (C++) Programmer to help take our game programming team to the next ... We are Frima, a video game development studio based in Quebec City and Montreal with over 20 years ...
Quick apply
Frima is looking for an Unreal (C++) Programmer to help take our game programming team to the next ... We are Frima, a video game development studio based in Quebec City and Montreal with over 20 years ...
Senior Unreal Programmer
Quebec, QC · On-site
We are Frima, a video game development studio based in Quebec City and Montreal for over 20 years ... Act as a technical reference for the programming team by supporting programmers in solving complex ...
Quick apply
Senior Unreal Programmer
Quebec, QC · On-site
We are Frima, a video game development studio based in Quebec City and Montreal for over 20 years ... Act as a technical reference for the programming team by supporting programmers in solving complex ...
Games Producer- Talent Pool
Montreal, QC · On-site +1
Oversee game development pipelines, from pre-production to launch. * Work closely with design, art, and engineering teams to maintain project timelines and deliverables. * Identify and mitigate risks ...
Games Producer- Talent Pool
Montreal, QC · On-site +1
Oversee game development pipelines, from pre-production to launch. * Work closely with design, art, and engineering teams to maintain project timelines and deliverables. * Identify and mitigate risks ...
About Side Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world.
Quick apply
About Side Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world.
About Side Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world.
About Side Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world.
Senior Technical Artist
Montreal, QC · On-site
At Side, we work alongside some of the world's leading game developers to solve complex technical challenges and bring exceptional player experiences to life. As our projects continue to grow in ...
New
Senior Technical Artist
Montreal, QC · On-site
At Side, we work alongside some of the world's leading game developers to solve complex technical challenges and bring exceptional player experiences to life. As our projects continue to grow in ...
New
About Side Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world.
About Side Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world.
Working closely and collaboratively with artists and developers, the Game 2D Animator is responsible for creating animationsand developingof high-quality motion graphics, animated content and game ...
Working closely and collaboratively with artists and developers, the Game 2D Animator is responsible for creating animationsand developingof high-quality motion graphics, animated content and game ...
Company Description Ubisoft is a global leader in gaming with teams across the world creating ... SRE / Operations - Backend Services - Data Engineering - Security ...
Quick apply
Company Description Ubisoft is a global leader in gaming with teams across the world creating ... SRE / Operations - Backend Services - Data Engineering - Security ...
Technical Lead
CA$140K - CA$190K/yr
If you're passionate about building high-performing engineering teams and love creating robust, scalable solutions that empower the gaming industry, we would love to hear from you! ABOUT US Xsolla is ...
Technical Lead
CA$140K - CA$190K/yr
If you're passionate about building high-performing engineering teams and love creating robust, scalable solutions that empower the gaming industry, we would love to hear from you! ABOUT US Xsolla is ...
Collaborate with rendering and gameplay engineers to ensure Unreal Engine features are mobile‑friendly. * Maintain and improve Unreal Engine code to support a wide range of mobile hardware ...
Quick apply
Collaborate with rendering and gameplay engineers to ensure Unreal Engine features are mobile‑friendly. * Maintain and improve Unreal Engine code to support a wide range of mobile hardware ...
You'll collaborate with a passionate group of game developers including our Lead Rendering Programmer, Technical Artists, and Art Direction. You will be responsible for modifying core shaders ...
You'll collaborate with a passionate group of game developers including our Lead Rendering Programmer, Technical Artists, and Art Direction. You will be responsible for modifying core shaders ...
$120 - $180/hr
Scientific Games:Scientific Games is the global leader in lottery games, sports betting and ... Position SummaryAbout the RoleWe are looking for a Staff Machine Learning Engineer to define and ...
$120 - $180/hr
Scientific Games:Scientific Games is the global leader in lottery games, sports betting and ... Position SummaryAbout the RoleWe are looking for a Staff Machine Learning Engineer to define and ...
Senior Rendering Programmer
Montreal, QC · On-site
You'll collaborate with a passionate group of game developers including our Lead Rendering Programmer, Technical Artists, and Art Direction. You will be responsible for modifying core shaders ...
Senior Rendering Programmer
Montreal, QC · On-site
You'll collaborate with a passionate group of game developers including our Lead Rendering Programmer, Technical Artists, and Art Direction. You will be responsible for modifying core shaders ...
Services and Original Games. Our Services team collaborates with gaming and entertainment giants ... Collaborate closely with design, art, and programming teams to deliver robust and scalable features.
Services and Original Games. Our Services team collaborates with gaming and entertainment giants ... Collaborate closely with design, art, and programming teams to deliver robust and scalable features.
Lead Engineer
Montreal, QC · Remote
Devoted Studios is a globally remote game development company specializing in Co-development ... Hands-On Engineering (~35%) Write, review, and own C++ code on the engagement - Lead Engineer is ...
Lead Engineer
Montreal, QC · Remote
Devoted Studios is a globally remote game development company specializing in Co-development ... Hands-On Engineering (~35%) Write, review, and own C++ code on the engagement - Lead Engineer is ...
Collaborate with programmers , technical designers, and other specialists to validate gameplay features and balancing values * Use debugging tools to validate bot navigation and ensure alignment with ...
Quick apply
Collaborate with programmers , technical designers, and other specialists to validate gameplay features and balancing values * Use debugging tools to validate bot navigation and ensure alignment with ...
Game Engineer information
See Quebec salary details
$45K - $56.5K
8% of jobs
$56.5K - $68K
0% of jobs
$68K - $79.5K
0% of jobs
$79.5K - $91K
13% of jobs
$95.6K is the 25th percentile. Wages below this are outliers.
$91K - $102.5K
10% of jobs
$102.5K - $114K
6% of jobs
The median wage is $124.6K / yr.
$114K - $125.5K
14% of jobs
$125.5K - $137K
7% of jobs
$137K - $148.5K
13% of jobs
$152.3K is the 75th percentile. Wages above this are outliers.
$148.5K - $160K
13% of jobs
$160K - $171.5K
17% of jobs
$45K
$124.6K
$171.5K
How much do game engineer jobs pay per year?
What does a game engineer do?
A game engineer is a software developer that produces video games. As a game engineer, your duties may be in any phase of the game design process. You typically work as part of a large team of engineers, designers, and programmers, carrying out the visual and functional aspects of the video game. Your responsibilities include ensuring that the visual elements of the game are properly designed and can work on various pieces of hardware. Some game engineers work independently, creating smaller games meant to function on a mobile phone or computer. However, to produce games for consoles or performance gaming computers, you must generally work for a larger game design company.
What are the key skills and qualifications needed to thrive as a game engineer, and why are they important?
How do game engineers typically collaborate with designers and artists throughout the game development process?
What is the difference between Game Engineer vs Game Developer?
| Aspect | Game Engineer | Game Developer |
|---|---|---|
| Required Credentials | Bachelor's in Computer Science or related field; programming skills | Bachelor's in Computer Science, Game Design, or related; programming and design skills |
| Work Environment | Develops game engines, tools, and core systems; often works closely with programmers and technical teams | Designs and implements game features, levels, and content; collaborates with artists and designers |
| Industry Usage | Commonly employed in technical roles within game studios, focusing on underlying systems | More prevalent in creative roles, focusing on gameplay and content creation |
While both roles require programming skills and a background in computer science, Game Engineers primarily focus on building the technical infrastructure, such as game engines and tools. Game Developers concentrate on creating gameplay features, levels, and content. The roles often overlap, but Game Engineers tend to work more on the technical backbone, whereas Game Developers focus on the user experience and game design.
What are popular job titles related to Game Engineer jobs in Quebec?
For Game Engineer jobs in Quebec, the most frequently searched job titles are:
What job categories do people searching Game Engineer jobs in Quebec look for?
The top searched job categories for Game Engineer jobs in Quebec are:
What are popular job titles related to Game Engineer jobs in QC?
For Game Engineer jobs in QC, the most frequently searched job titles are:

Full-time
Re-posted 28 days ago
Job description
We're looking for a Business Development Manager to drive growth for our Game Audio division and broader co-development services in North America. This role focuses on expanding partnerships and revenue primarily across our full suite of game production services including voice-over, dialogue recording, and Foley production.
However you will also touch on expanding partnerships for services such as Game Development, Art Production, Quality Assurance, Localization, Localization QA, Player Support, Datasets, and IT services, serving console, PC, and mobile game developers - depending on end client needs.
You'll be the face of our Montreal-based studio, building relationships, creating proposals, and developing new business opportunities with both domestic and international clients across the full game production lifecycle.
This position is ideal for someone who combines commercial acumen with a deep understanding of game audio production and the wider co-development landscape.
Sales & Account Growth Lead business development for voice-over, Foley, and full-service game audio recording, alongside our co-development capabilities spanning Game Development, QA, Art Production, Localization, Localization QA, Player Support, Datasets, and IT. Build and maintain relationships with producers, audio directors, localization managers, and development leads across major and indie studios - identifying opportunities to expand engagement beyond audio into broader production partnerships.
Market Development Identify new opportunities by tracking emerging trends in game audio, co-development, localization, and production pipelines. Expand our client base across North America and into key global markets, positioning our studio as a full-service partner for game developers at every stage of production.
Client Consultation Conduct detailed discovery sessions to understand project needs, scope recording and post-production requirements, and develop tailored proposals. Where relevant, surface opportunities to support clients with complementary co-development services - from QA and art production to player support and localization - ensuring they understand the full value of our capabilities.
Collaboration Partner with our audio production, localization, co-development, and global BD teams to deliver cohesive, integrated client solutions that draw on the breadth of our service offering.
Strategic Planning Develop go-to-market strategies for new services and technologies across both audio and co-development verticals. Provide feedback to internal teams to enhance offerings and competitiveness in the North American and global markets.
Performance Management Own your revenue targets across all service lines, manage forecasting, and maintain an active CRM pipeline reflecting opportunities in audio, co-development, QA, localization, and beyond.