Use Blueprint scripting to create gameplay content. * Design and block out world geometry ... Apply your years of experience and knowledge to mentor junior designers and encourage them to grow ...
Use Blueprint scripting to create gameplay content. * Design and block out world geometry ... Apply your years of experience and knowledge to mentor junior designers and encourage them to grow ...
Senior Programmer (AI, Engine, Rendering, UI) / Programmeur sénior (IA, Moteur, Rendu, Interface uti
Montreal, QC · On-site
... that support gameplay, visuals, AI behaviour, and user experience. You work on ... Mentor junior programmers through technical guidance, collaboration, and code reviews. * Stay ...
Senior Programmer (AI, Engine, Rendering, UI) / Programmeur sénior (IA, Moteur, Rendu, Interface uti
Montreal, QC · On-site
... that support gameplay, visuals, AI behaviour, and user experience. You work on ... Mentor junior programmers through technical guidance, collaboration, and code reviews. * Stay ...
... and Gameplay teams. You take ownership of complex rendering systems and contribute to the ... Mentor junior programmers through technical guidance and code reviews. * Stay current with Unreal ...
... and Gameplay teams. You take ownership of complex rendering systems and contribute to the ... Mentor junior programmers through technical guidance and code reviews. * Stay current with Unreal ...
Manager, Software Development - Simulation / Gestionnaire, Développement de logiciels de simulation
Montreal, QC · Hybrid
Support and mentor junior members of the team in all aspects of agile software development. Apply ... Experience with game engines, physics-based simulation, or 3D graphics rendering. Experience in ...
Quick apply
Manager, Software Development - Simulation / Gestionnaire, Développement de logiciels de simulation
Montreal, QC · Hybrid
Support and mentor junior members of the team in all aspects of agile software development. Apply ... Experience with game engines, physics-based simulation, or 3D graphics rendering. Experience in ...
Junior Game Developer information
See Quebec salary details
$21.5K - $33.5K
3% of jobs
$33.5K - $45.5K
10% of jobs
$56.1K is the 25th percentile. Wages below this are outliers.
$45.5K - $57.5K
14% of jobs
The median wage is $68.1K / yr.
$57.5K - $69.5K
27% of jobs
$69.5K - $81.5K
19% of jobs
$87.5K is the 75th percentile. Wages above this are outliers.
$81.5K - $93.5K
5% of jobs
$93.5K - $105.5K
6% of jobs
$105.5K - $117.5K
5% of jobs
$117.5K - $129.5K
5% of jobs
$129.5K - $141.5K
3% of jobs
$141.5K - $153.5K
2% of jobs
$21.5K
$79.7K
$153.5K
How much do junior game developer jobs pay per year?
What does a junior game developer do?
What does a junior game developer do?
A junior game developer is another name for an entry-level game developer who assists experienced game developers with video game software design, creation, and testing. In this position, you learn your responsibilities and duties under the supervision of an expert game developer who teaches you the skills you need for the job. This includes tasks like coding games, designing graphics, developing a game for a specific gaming console or computer operating system, and testing the game for bugs. You also help create and optimize testing programs and processes to ensure that each game meets a company’s standards for its final products.
What are the key skills and qualifications needed to thrive as a junior game developer?
What are some common challenges faced by junior game developers when working on a team project?
What is the difference between Junior Game Developer vs Game Programmer?
| Aspect | Junior Game Developer | Game Programmer |
|---|---|---|
| Required Skills | Basic programming, game design fundamentals, teamwork | Advanced programming, software development, coding expertise |
| Experience Level | Entry-level, internships, or 1-2 years | Typically 2+ years, specialized coding experience |
| Work Environment | Game studios, indie developers, collaborative teams | Development teams, technical departments in gaming companies |
| Common Usage | Assisting in game development, learning coding practices | Writing game code, optimizing performance, debugging |
While both roles involve programming in game development, a Junior Game Developer focuses on learning and supporting various aspects of game creation, whereas a Game Programmer specializes in coding, performance optimization, and technical implementation. The Junior Game Developer is ideal for those starting their careers, while the Game Programmer requires more advanced technical skills.
What are the most commonly searched types of Game Developer jobs in Quebec?
The most popular types of Game Developer jobs in Quebec are:
What are popular job titles related to Junior Game Developer jobs in Quebec?
For Junior Game Developer jobs in Quebec, the most frequently searched job titles are:
What job categories do people searching Junior Game Developer jobs in Quebec look for?
The top searched job categories for Junior Game Developer jobs in Quebec are:
What cities in Quebec are hiring for Junior Game Developer jobs?
Cities in Quebec with the most Junior Game Developer job openings:

Senior Level Designer
Montreal, QC
Full-time
Re-posted 26 days ago
Job description
As a Senior Level Designer at Cloud Chamber, you will be responsible for blocking out the world and crafting the player experience within the stunning narrative experience and systems-driven world of BioShock. At your core you are collaborative, compassionate, and authentic; a dedicated designer with a passion for creating memorable, immersive player experiences. You will be an integral part of a design team that is breathing life into a new and fantastical world.
What You'll Do:
- Use Blueprint scripting to create gameplay content.
- Design and block out world geometry.
- Collaborate closely with world architects on layout, and other teams as needed, to implement the creative vision of the project.
- Take the initiative on solving difficult or novel cross-disciplinary sequences or sections of content, and see them through from initial conception to completion.
- Work with multi-disciplinary strike teams to improve the game in various focus areas (combat, AI, progression, exploration, narrative, etc).
- Apply your years of experience and knowledge to mentor junior designers and encourage them to grow their skills.
- Design and implement other scripted and systemic content throughout the game world.
What We'll Do Together:
At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a world-class AAA experience.
Skills & Experiences:
- Shipped at least one AAA title as a designer.
- 5+ years professional experience in video game design.
- Self-motivated with an eye for solution-based problem solving.
- Previous experience with Unreal is a plus.
- Able to collaborate well across time zones in a global, multi-site organization.
- Able to work well independently, in small pods, and in larger collaborative teams.
- Able to succinctly and effectively document your work.
- Excellent communications skills.
- Ability to prioritize tasks and handle opposing priorities.
Who You Are:
As a collaboratively minded designer you are eager to work with a global design team to pitch and develop playable game content. You are a dreamer and a creator who isn't shy about sharing your ideas. At Cloud Chamber we encourage design theory discourse and the free exchange of ideas. You're able to give constructive feedback, and receive it as well. You're a gamer; always playing the next, new thing, often revisiting the oldies as well, learning from what you've played, good and bad, and sharing your findings with the team.
- A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
- A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
- Experienced in working in cross-disciplinary teams with strong communication skills.
- Persistent and self-motivated with a proactive mindset.
- Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
- An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
- Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
- A strong ownership of tasks, striving to drive work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
- Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.
Who We Are:
At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.
For candidates located in Quebec:
This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.
About 2K
Sourced by ZipRecruiter
Industry
Pc games
Company size
1,001 - 5,000 Employees
Headquarters location
Novato, CA, US
Year founded
2005