We are equally interested in candidates with a deep graphics engineering background (game engines ... as a junior pair you direct and verify, not a passenger. Requirements This is a technically ...
We are equally interested in candidates with a deep graphics engineering background (game engines ... as a junior pair you direct and verify, not a passenger. Requirements This is a technically ...
Senior Programmer - Mobile (Engine, Rendering, Tools, UI) / Programmeur sénior - Mobile (Moteur, Ren
Mentor junior programmers through technical guidance, collaboration, and code reviews. * Stay ... Integrate UI systems with gameplay, input, animation, and data systems. * Develop systems for ...
Senior Programmer - Mobile (Engine, Rendering, Tools, UI) / Programmeur sénior - Mobile (Moteur, Ren
Mentor junior programmers through technical guidance, collaboration, and code reviews. * Stay ... Integrate UI systems with gameplay, input, animation, and data systems. * Develop systems for ...
Senior Level Designer
Montreal, QC · Hybrid
Use Blueprint scripting to create gameplay content. * Design and block out world geometry ... Apply your years of experience and knowledge to mentor junior designers and encourage them to grow ...
Senior Level Designer
Montreal, QC · Hybrid
Use Blueprint scripting to create gameplay content. * Design and block out world geometry ... Apply your years of experience and knowledge to mentor junior designers and encourage them to grow ...
Senior Level Designer
Montreal, QC · On-site
Use Blueprint scripting to create gameplay content. * Design and block out world geometry ... Apply your years of experience and knowledge to mentor junior designers and encourage them to grow ...
Senior Level Designer
Montreal, QC · On-site
Use Blueprint scripting to create gameplay content. * Design and block out world geometry ... Apply your years of experience and knowledge to mentor junior designers and encourage them to grow ...
Senior Programmer (AI, Engine, Rendering, UI) / Programmeur sénior (IA, Moteur, Rendu, Interface uti
... that support gameplay, visuals, AI behaviour, and user experience. You work on ... Mentor junior programmers through technical guidance, collaboration, and code reviews. * Stay ...
Senior Programmer (AI, Engine, Rendering, UI) / Programmeur sénior (IA, Moteur, Rendu, Interface uti
... that support gameplay, visuals, AI behaviour, and user experience. You work on ... Mentor junior programmers through technical guidance, collaboration, and code reviews. * Stay ...
... and Gameplay teams. You take ownership of complex rendering systems and contribute to the ... Mentor junior programmers through technical guidance and code reviews. * Stay current with Unreal ...
... and Gameplay teams. You take ownership of complex rendering systems and contribute to the ... Mentor junior programmers through technical guidance and code reviews. * Stay current with Unreal ...
Junior Game Developer information
See Quebec salary details
$21.5K - $33.5K
3% of jobs
$33.5K - $45.5K
10% of jobs
$56.1K is the 25th percentile. Wages below this are outliers.
$45.5K - $57.5K
14% of jobs
The median wage is $68.1K / yr.
$57.5K - $69.5K
27% of jobs
$69.5K - $81.5K
19% of jobs
$87.5K is the 75th percentile. Wages above this are outliers.
$81.5K - $93.5K
5% of jobs
$93.5K - $105.5K
6% of jobs
$105.5K - $117.5K
5% of jobs
$117.5K - $129.5K
5% of jobs
$129.5K - $141.5K
3% of jobs
$141.5K - $153.5K
2% of jobs
$21.5K
$79.7K
$153.5K
How much do junior game developer jobs pay per year?
What does a junior game developer do?
What does a junior game developer do?
A junior game developer is another name for an entry-level game developer who assists experienced game developers with video game software design, creation, and testing. In this position, you learn your responsibilities and duties under the supervision of an expert game developer who teaches you the skills you need for the job. This includes tasks like coding games, designing graphics, developing a game for a specific gaming console or computer operating system, and testing the game for bugs. You also help create and optimize testing programs and processes to ensure that each game meets a company’s standards for its final products.
What are the key skills and qualifications needed to thrive as a junior game developer?
What are some common challenges faced by junior game developers when working on a team project?
What is the difference between Junior Game Developer vs Game Programmer?
| Aspect | Junior Game Developer | Game Programmer |
|---|---|---|
| Required Skills | Basic programming, game design fundamentals, teamwork | Advanced programming, software development, coding expertise |
| Experience Level | Entry-level, internships, or 1-2 years | Typically 2+ years, specialized coding experience |
| Work Environment | Game studios, indie developers, collaborative teams | Development teams, technical departments in gaming companies |
| Common Usage | Assisting in game development, learning coding practices | Writing game code, optimizing performance, debugging |
While both roles involve programming in game development, a Junior Game Developer focuses on learning and supporting various aspects of game creation, whereas a Game Programmer specializes in coding, performance optimization, and technical implementation. The Junior Game Developer is ideal for those starting their careers, while the Game Programmer requires more advanced technical skills.
What are the most commonly searched types of Game Developer jobs in Quebec?
The most popular types of Game Developer jobs in Quebec are:
What are popular job titles related to Junior Game Developer jobs in Quebec?
For Junior Game Developer jobs in Quebec, the most frequently searched job titles are:
What job categories do people searching Junior Game Developer jobs in Quebec look for?
The top searched job categories for Junior Game Developer jobs in Quebec are:
What cities in Quebec are hiring for Junior Game Developer jobs?
Cities in Quebec with the most Junior Game Developer job openings:

Full-time
Medical, Dental, Vision, Retirement
Re-posted 10 days ago
Job description
Parallelz is building a new technology platform that enables new ways of delivering, discovering, and extending mobile applications, ways that were never thought possible. We allow developers to, with no modifications to their code, transform existing mobile apps into web-native apps that can run anywhere, all without a walled garden app store.
You will be getting in at a pivotal stage, contributing to the technical strategic roadmap, helping build a world-class technical team, and working in a small, agile, flat organization to evolve our R&D initiatives into a live, scaled operational platform that will have an impact across the industry.
Parallelz is an AI-native organization. We expect every engineer to use AI tools and agentic systems as a core part of how they design, build, debug, and ship. Not as a side experiment, but as a multiplier on judgment, velocity, and quality.
Our founding team and advisors are serial entrepreneurs and technologists from Google, Mozilla, MIT Media Labs, and other top organizations. The company is joined by top-tier and global venture funds and angel investors.
About the RoleWe are seeking a passionate and resilient Principal Graphics Engineer to own a foundational piece of our infrastructure: the rendering and runtime layer that lets unmodified mobile apps execute and stream pixel-perfect, low-latency experiences to any browser.
You will spend your time deep in graphics pipelines, shaders, GPU compositing, frame timing, and the cross-stack interactions between Android/Linux graphics, browser engines, and WebGL/WebGPU. The role demands first-principles thinking, an instinct for getting to the root of difficult problems, and the maturity to ship performance-critical code that holds up at scale.
We are equally interested in candidates with a deep graphics engineering background (game engines, browser graphics, GPU systems, real-time rendering) and candidates from adjacent low-level systems backgrounds with demonstrated graphics depth.
What You'll Do- Own the design, implementation, and evolution of our graphics and rendering stack across native (Android/Linux) and web (WebGL, WebGPU) targets.
- Write efficient, maintainable, performance-critical C/C++ for system-level and rendering components, with hard requirements on frame budgets, memory, and latency.
- Profile and tune the full pipeline: CPU/GPU bottlenecks, shader cost, texture and buffer management, compositor interactions, and end-to-end streaming latency.
- Investigate and resolve faults in complex environments, tracing issues from the browser engine down through the runtime to the OS, kernel, and graphics driver.
- Drive upgrades to the underlying platforms (AOSP versions, browser engines, GLES/WebGPU evolution) while keeping the system stable and shippable.
- Partner with other teams to define and implement robust testing strategies for rendering correctness, performance regressions, and cross-device fidelity.
- Operate as a senior independent contributor: scope your own work, drive it to completion, and communicate clearly with a small, high-trust team.
- Work natively with AI coding agents and tooling (Claude Code, Cursor, agentic workflows, custom internal agents) to accelerate research, prototyping, code generation, debugging, and review, treating these tools as a junior pair you direct and verify, not a passenger.
Requirements
This is a technically demanding role that rewards resilience, creative problem-solving, and out-of-the-box thinking.
Must-Haves- Strong systems programming foundation: C/C++ proficiency on performance-critical, low-level codebases, with deep familiarity with Linux and OS-level internals.
- Deep experience with one or more real-time graphics stacks: OpenGL ES, WebGL, WebGPU, Vulkan, Metal, or DirectX, including shader programming, GPU memory and pipeline optimization, and frame/latency budgeting.
- Track record of owning complex, multi-component graphics or systems products end-to-end, from research prototype through production at scale.
- Daily fluency with AI coding agents and LLM tooling, with a clear bias toward verifying and pushing back on AI output rather than accepting it.
- A "dig until it bleeds" investigative instinct: the drive to understand every layer of the system.
- Strong written communication and a self-directed working style suited to a small, senior, high-trust team.
We'd love to see depth in two or more of the following:
- Browser engine internals (Chromium/Blink, Gecko, WebKit), particularly the graphics, compositor, or rendering subsystems.
- Game engine internals, real-time renderers, or GPU compute frameworks.
- Android internals and custom AOSP development (kernel, HAL, SurfaceFlinger, System Services, GMS, Android Build System).
- Android/Linux graphics stack (EGL, Gralloc, DRM/KMS, Mesa) and graphics driver work.
- Web platform technologies: WebAssembly, WebRTC, and the surrounding browser security/sandboxing model.
- Containers and virtualization (LXC, namespaces, cgroups) and their interaction with hardware-accelerated graphics.
- Real-time network and socket programming, including low-latency streaming protocols and frame pacing.
- Linux device driver programming.
- Experience building, fine-tuning, or evaluating internal AI/agent tooling that augments engineering work.
- A data-driven mindset, relying on qualitative and quantitative signal to make informed decisions.
- Mobile game development experience, including engines, SDKs, and the broader ecosystem.
- Background in advanced compression, video codecs, or color management.
- Graduate work or research background in computer graphics, systems, or a related area.
Benefits
- Group Retirement Savings Plan matching and participation
- Comprehensive benefits package (health, dental, vision), including Health and Wellness spending account
- Generous time off policies
- Access to leading AI tools and platforms