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Remote Game Studio Jobs in Quebec (NOW HIRING)

Description Devoted Studios is a globally remote game development company specializing in Co-development, Porting, and End-to-End Art Production for the global gaming industry. We collaborate across ...

Devoted Studios is a globally remote game development company specializing in Co-development, Porting, and End-to-End Art Production for the global gaming industry. We collaborate across time zones ...

Side is a global video game development and services provider, offering technical and creative ... studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent ...

Established in 2004, we are a tech pioneer offering world-class adult entertainment and games on ... Serve as the daily point of contact for a portfolio of content partners including studios, agencies ...

Remote Game Studio information

What are the key skills and qualifications needed to thrive in the Remote Game Studio position, and why are they important?

To succeed as a Remote Game Studio team member, you need expertise in game development disciplines such as programming, art, design, or project management, typically supported by relevant degrees or professional experience. Familiarity with industry-standard tools like Unity, Unreal Engine, version control systems (e.g., Git), and collaborative project management platforms is essential. Strong communication, self-motivation, and time management skills help individuals excel in a distributed work environment. These skills ensure seamless collaboration, effective production cycles, and high-quality game releases across remote teams.

What is a Remote Game Studio job?

A Remote Game Studio job involves working on video game development from a remote location rather than an in-office setting. Roles can range from game design, programming, art, and writing to project management and quality assurance. Teams collaborate using online tools for communication, asset sharing, and development. These jobs offer flexibility but require strong self-discipline and teamwork skills. Many large and indie studios now support remote work to access global talent.

What does daily collaboration look like for employees working in a Remote Game Studio?

In a Remote Game Studio, daily collaboration often involves using online tools like Slack, Zoom, and project management platforms to stay connected with your team. You may participate in stand-up meetings, share progress updates, and review each other's work through code repositories or digital asset management systems. Cross-functional teamwork is common, so you might regularly communicate with developers, artists, designers, and producers to align on project goals and deadlines. Despite being remote, these processes help recreate the teamwork found in on-site studios and ensure everyone stays engaged and informed.

What are popular job titles related to Remote Game Studio jobs in Quebec? For Remote Game Studio jobs in Quebec, the most frequently searched job titles are:
What job categories do people searching Remote Game Studio jobs in Quebec look for? The top searched job categories for Remote Game Studio jobs in Quebec are:
Infographic showing various Remote Game Studio job openings in Quebec as of July 2026, with employment types broken down into 80% Full Time, and 20% Contract. Highlights an 100% Remote job distribution.

Gameplay Engineer

Devoted Studios

Montreal, QC • Remote

Other

Posted 14 days ago


Job description

Description

Devoted Studios is a globally remote game development company specializing in Co-development, Porting, and End-to-End Art Production for the global gaming industry. We collaborate across time zones to support projects on all major platforms, engines and styles - from AAA titles to emerging technologies.

Our team includes world-class talents who bring deep expertise in external development, pipeline optimization, and creative problem-solving. Whether it's porting games to new systems, enhancing gameplay features, or crafting stunning visuals, Devoted Studios operates as a trusted, flexible extension of our partners' internal teams.

We are proud to be the development partner of choice for industry leaders such as:

  • 2K
  • Xbox
  • Meta
  • Obsidian Entertainment
  • Turtle Rock Studios
  • Gearbox Software

We are seeking a Gameplay Engineer who is a specialist e a specialist - deeply fluent in C++ and Unreal Engine, experienced shipping AAA systems, and capable of taking a brief from a gameplay designer and turning it into production-quality code that holds up on every platform and survives every patch.

Key ResponsibilitiesCore Gameplay Systems (~50%)
  • Implement gameplay systems from designer briefs: combat, abilities, movement, AI behaviours, progression, inventory, interaction, camera - scope varies by engagement
  • Build reusable, maintainable, testable gameplay code in C++ (and Blueprint where appropriate) within Unreal Engine 5
  • Own Gameplay Ability System (GAS) implementation - AttributeSets, Abilities, GameplayEffects, GameplayCues - on engagements where GAS is in use
  • Implement animation-gameplay integration: Anim Notifies, state-driven Anim BPs, root motion handling, blendspaces
  • Implement multiplayer-safe gameplay code on engagements with networking requirements - replication, client-server authority, lag compensation
Quality & Performance (~25%)
  • Profile and optimise gameplay code to target platform budgets - CPU frame time, tick overhead, replication cost
  • Write code that is reviewable: clean, commented where logic is non-obvious, consistent with project standards
  • Catch and fix gameplay bugs - including edge cases, exploit patterns, and regression from live updates
  • Participate actively in code review: review peers' PRs with specificity, receive and act on feedback without defensiveness
Design Collaboration (~15%)
  • Work directly with gameplay designers to translate design intent into engine behaviour - close the gap between what is specced and what ships
  • Identify implementation risks in design briefs early - before they become rework - and propose alternatives when the spec is not buildable as written
  • Expose gameplay parameters to designers in a way that is tunable without engineering involvement (Blueprint exposed properties, Datatable-driven tuning, etc.)
Documentation & Handoff (~10%)
  • Document systems clearly - architecture decisions, integration points, known limitations
  • Support technical handoffs between phases or teams: leave the codebase in a state that the next engineer can understand without a phone call

Requirements

  • 5+ years of professional game development experience with at least 3 years in AAA or mid-tier shipped titles
  • At least 2 shipped commercial titles on PC or console as a gameplay engineer - prototypes and internal tools do not count
  • Deep Unreal Engine 5 experience in C++: Gameplay Framework (Actor, Component, GameMode, GameState, PlayerController), GAS, CharacterMovement, Anim BP integration
  • Strong C++ fundamentals: memory management, data-oriented thinking, performance-aware coding
  • Blueprint proficiency - not just reading it, but building designer-facing tooling in it
  • Experience with multiplayer gameplay replication (nice to have, not required for all engagements)
  • Strong game design sensibility - can tell good gameplay from broken gameplay and can articulate why
  • Remote-first habits: clear async communication, writes things down, doesn't create silent dependencies
Preferred
  • Online multiplayer systems - Actor replication, GameplayEffects replication, ability prediction and correction
  • Console platform experience: certification pipelines, platform-specific constraints
  • Gameplay AI systems in UE5: Behavior Trees, EQS, AI Perception - not required but valuable for certain engagements
  • Prior co-development or external development experience

Benefits

This would he a full-time employment role with standard industry benefits in Canada