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Game Programming Job Jobs in Quebec (NOW HIRING)

Description Devoted Studios is a globally remote game development company specializing in Co ... Gearbox Software We are seeking a Gameplay Engineer who is a specialist e a specialist - deeply ...

Description Devoted Studios is a globally remote game development company specializing in Co ... Riot * Gearbox Software We are seeking a Gameplay Engineer who is a specialist e a specialist ...

Keep current on technological developments and advancements in the game industry. * Identify ... Experience with the C/C++ programming language along with a strong familiarity of Object-Oriented ...

... game programming team to the next level. We are Frima, a video game development studio based in Quebec City and Montreal for over 20 years, bringing together hundreds of passionate talents united by ...

Keep current on technological developments and advancements in the game industry. * Identify ... Experience with the C/C++ programming language along with a strong familiarity of Object-Oriented ...

... game programming team to the next level. We are Frima, a video game development studio based in Quebec City and Montreal for over 20 years, bringing together hundreds of passionate talents united by ...

Clipwire Games is one of Canada's top grossing mobile game developers, and the creator of Monopoly: Bingo!, TPIR: Bingo! and Bingo Story. Founded in Toronto over 10 years ago, we've had tremendous ...

New

Lead AI/ML Engineer

Montreal, QC · On-site

CA$130K - CA$160K/yr

ABOUT YOU We're seeking a Lead AI/ML Engineer to architect and scale our data infrastructure ... Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring ...

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Game Programming Job information

What jobs can you get with a game programming degree?

A game programming degree can lead to roles such as game programmer, software engineer, or gameplay developer, focusing on designing, coding, and testing video game features. These positions often require knowledge of programming languages like C++ or C# and familiarity with game engines such as Unity or Unreal Engine. Job opportunities are available in both independent studios and large gaming companies, with roles varying from technical development to tools programming.

Will Game Dev be replaced by AI?

Game programming jobs involve designing, coding, and testing interactive entertainment, which requires creativity, problem-solving, and understanding player experience. While AI tools can assist with tasks like asset generation and debugging, they are unlikely to fully replace game developers due to the need for human oversight, innovation, and artistic input. Skills in programming languages, game engines, and AI integration remain valuable in the evolving industry.

What is the difference between Game Programming Job vs Software Developer?

AspectGame Programming JobSoftware Developer
Required CredentialsBachelor's in Computer Science, experience with game enginesBachelor's in Computer Science or related field, coding skills
Work EnvironmentGame studios, entertainment industryTech companies, various industries
Industry UsagePrimarily in gaming and entertainmentBroad, including finance, healthcare, tech

Game Programming Jobs focus on creating interactive entertainment using game engines and graphics programming, often requiring specialized knowledge of game development tools. Software Developers have a broader scope, working on various applications across industries. While both roles require strong programming skills and similar educational backgrounds, Game Programmers specialize in game-specific technologies, whereas Software Developers work on diverse software solutions.

How much do game coders get paid?

Game programmers typically earn between $50,000 and $120,000 annually, depending on experience, location, and the complexity of projects. Entry-level positions often start around $50,000, while experienced developers with specialized skills can earn higher salaries, especially in larger studios or tech hubs.

What do you do as a game programmer?

A game programmer designs, develops, and maintains the code that makes video games function, including gameplay mechanics, graphics, and user interfaces. They often use programming languages like C++ or C# and work with game engines such as Unity or Unreal Engine to bring game concepts to life. Strong problem-solving skills and knowledge of software development are essential in this role.
What are popular job titles related to Game Programming Job jobs in Quebec? For Game Programming Job jobs in Quebec, the most frequently searched job titles are:
What job categories do people searching Game Programming Job jobs in Quebec look for? The top searched job categories for Game Programming Job jobs in Quebec are:
What cities in Quebec are hiring for Game Programming Job jobs? Cities in Quebec with the most Game Programming Job job openings:

Gameplay Engineer

Devoted Studios

Montreal, QC • Remote

Other

Posted 18 days ago


Job description

Description

Devoted Studios is a globally remote game development company specializing in Co-development, Porting, and End-to-End Art Production for the global gaming industry. We collaborate across time zones to support projects on all major platforms, engines and styles - from AAA titles to emerging technologies.

Our team includes world-class talents who bring deep expertise in external development, pipeline optimization, and creative problem-solving. Whether it's porting games to new systems, enhancing gameplay features, or crafting stunning visuals, Devoted Studios operates as a trusted, flexible extension of our partners' internal teams.

We are proud to be the development partner of choice for industry leaders such as:

    • Epic
    • Xbox
    • Meta
    • Obsidian Entertainment
    • Riot
    • Gearbox Software

We are seeking a Gameplay Engineer who is a specialist e a specialist - deeply fluent in C++ and Unreal Engine, experienced shipping AAA systems, and capable of taking a brief from a gameplay designer and turning it into production-quality code that holds up on every platform and survives every patch.

Key ResponsibilitiesCore Gameplay Systems (~50%)
  • Implement gameplay systems from designer briefs: combat, abilities, movement, AI behaviours, progression, inventory, interaction, camera - scope varies by engagement
  • Build reusable, maintainable, testable gameplay code in C++ (and Blueprint where appropriate) within Unreal Engine 5
  • Own Gameplay Ability System (GAS) implementation - AttributeSets, Abilities, GameplayEffects, GameplayCues - on engagements where GAS is in use
  • Implement animation-gameplay integration: Anim Notifies, state-driven Anim BPs, root motion handling, blendspaces
  • Implement multiplayer-safe gameplay code on engagements with networking requirements - replication, client-server authority, lag compensation
Quality & Performance (~25%)
  • Profile and optimise gameplay code to target platform budgets - CPU frame time, tick overhead, replication cost
  • Write code that is reviewable: clean, commented where logic is non-obvious, consistent with project standards
  • Catch and fix gameplay bugs - including edge cases, exploit patterns, and regression from live updates
  • Participate actively in code review: review peers' PRs with specificity, receive and act on feedback without defensiveness
Design Collaboration (~15%)
  • Work directly with gameplay designers to translate design intent into engine behaviour - close the gap between what is specced and what ships
  • Identify implementation risks in design briefs early - before they become rework - and propose alternatives when the spec is not buildable as written
  • Expose gameplay parameters to designers in a way that is tunable without engineering involvement (Blueprint exposed properties, Datatable-driven tuning, etc.)
Documentation & Handoff (~10%)
  • Document systems clearly - architecture decisions, integration points, known limitations
  • Support technical handoffs between phases or teams: leave the codebase in a state that the next engineer can understand without a phone call

Requirements

  • 5+ years of professional game development experience with at least 3 years in AAA or mid-tier shipped titles
  • At least 2 shipped commercial titles on PC or console as a gameplay engineer - prototypes and internal tools do not count
  • Deep Unreal Engine 5 experience in C++: Gameplay Framework (Actor, Component, GameMode, GameState, PlayerController), GAS, CharacterMovement, Anim BP integration
  • Strong C++ fundamentals: memory management, data-oriented thinking, performance-aware coding
  • Blueprint proficiency - not just reading it, but building designer-facing tooling in it
  • Experience with multiplayer gameplay replication (nice to have, not required for all engagements)
  • Strong game design sensibility - can tell good gameplay from broken gameplay and can articulate why
  • Remote-first habits: clear async communication, writes things down, doesn't create silent dependencies
Preferred
  • Online multiplayer systems - Actor replication, GameplayEffects replication, ability prediction and correction
  • Console platform experience: certification pipelines, platform-specific constraints
  • Gameplay AI systems in UE5: Behavior Trees, EQS, AI Perception - not required but valuable for certain engagements
  • Prior co-development or external development experience

Benefits

This would he a full-time employment role with standard industry benefits in Canada