1

Game Animation Jobs in Quebec (NOW HIRING)

Drive delivery of the AI Systems team, including all engineering, design, and related gameplay animation work. * Partner with Leads and other producers to develop a roadmap of goals to achieve ...

We expect people to regularly play the game, give feedback and iterate on their own features. * Be comfortable working closely with animators and the systems they use. * Proactively update the AI ...

... game; * Be reactive to feedback and perform quick iterations; * In collaboration with the graphic designer, integrate designs and animation; * Provide hooks for graphic designer animations and sound ...

Proven experience in VFX / visual effects for animation, film, video games, or virtual reality. * Solid experience with Unity and the creation and integration of real-time visual effects. * Good ...

Proven experience in VFX / visual effects for animation, film, video games, or virtual reality. * Proficiency in Houdini and its main simulation and effects creation tools. * Experience with Unity or ...

Translate gameplay concepts into functional and cohesive interfaces * Partner with user experience teams to visually represent user journeys * Design interface elements including menus, animations ...

Work closely with Directors, Leads, Concept, Environment, Design, Gameplay, and Animation teams to prototype assets and ensure character specifications align with project goals. * Collaborate with ...

Work closely with Directors, Leads, Concept, Environment, Design, Gameplay, and Animation teams to prototype assets and ensure character specifications align with project goals. * Collaborate with ...

Showing results 41-60

Game Animation information

See Quebec salary details

$8

$35

$77

How much do game animation jobs pay per hour?

As of Sep 8, 2026, the average hourly pay for game animation in Quebec is $35.28, according to ZipRecruiter salary data. Most workers in this role earn between $16.83 and $49.28 per hour, depending on experience, location, and employer.

What is a game animation?

A Game Animation job involves creating the movement and behavior of characters, creatures, and objects in video games. Animators use software like Maya, Blender, or Unity to bring life to models through keyframe animation or motion capture techniques. They work closely with designers, artists, and programmers to ensure animations are smooth, realistic, and enhance gameplay. Strong knowledge of timing, weight, and fluid motion is essential for making animations feel natural and immersive.

What are the typical daily responsibilities of someone working in game animation?

A typical day for a Game Animator involves creating and refining character and object animations, collaborating with game designers and programmers to ensure animations integrate smoothly into the game engine, and reviewing feedback to make necessary adjustments. Animators often attend team meetings to discuss project goals, sync up with other departments, and troubleshoot animation issues as they arise. Depending on the studio, you may also be involved in motion capture sessions or prototyping new animation systems. This role requires a balance of technical skill and creative input, making teamwork and adaptability especially important in fast-paced development cycles.

What are the key skills and qualifications needed to thrive in game animation, and why are they important?

To thrive in Game Animation, you need a strong understanding of animation principles, character rigging, and a solid portfolio demonstrating your artistic and technical abilities. Expertise in industry-standard software such as Autodesk Maya, Blender, and game engines like Unity or Unreal Engine is typically required. Soft skills like creativity, attention to detail, and effective communication are highly valued for collaborating with designers and developers. These skills are crucial for bringing characters and worlds to life, ensuring animations meet the visual and interactive needs of modern video games.

Are game animators in demand?

Game animators are in high demand due to the growing popularity of video games and the need for realistic and engaging character movements. Skills in animation software like Maya or Blender, along with a strong portfolio, can improve job prospects in this competitive field.

How much do game animators make?

Game animators typically earn between $50,000 and $80,000 annually, depending on experience, location, and the complexity of projects. Entry-level animators may start around $40,000, while senior roles or those with specialized skills in tools like Maya or Blender can earn over $100,000. Salaries can also vary based on whether they work for large studios or indie developers.

How to become a game animator?

To become a game animator, you typically need a bachelor's degree in animation, computer graphics, or a related field, along with strong skills in animation software such as Maya or Blender. Building a portfolio of animated work and gaining experience through internships or entry-level positions are important steps in entering the industry.

What does a game animator do?

A game animator creates and manipulates visual movements of characters, objects, and environments in video games. They use animation software and work closely with designers and programmers to ensure smooth, realistic motion that enhances gameplay and storytelling.

What are popular job titles related to Game Animation jobs in Quebec?

For Game Animation jobs in Quebec, the most frequently searched job titles are:

What job categories do people searching Game Animation jobs in Quebec look for?

The top searched job categories for Game Animation jobs in Quebec are:

Infographic showing various Game Animation job openings in Quebec as of August 2026, with employment types broken down into 54% Full Time, 28% Part Time, 1% Temporary, and 17% Contract. Highlights an 86% Physical, 1% Hybrid, and 13% Remote job distribution, with an average salary of $73,375 per year, or $35.3 per hour.

Associate Producer

2K

Montreal, QC • On-site

Full-time

Posted 21 days ago


Job description

As an Associate Producer at Cloud Chamber, you will coordinate the work of technical and creative professionals to drive delivery of a fundamental part of our game. Utilizing your experience with Agile game development, expert communication skills, and overall good judgment, you will help your team navigate daily roadblocks and long-term risks to realize our ambitious vision for the future of BioShock. 

What You'll Do:
  • Drive delivery of the AI Systems team, including all engineering, design, and related gameplay animation work.
  • Partner with Leads and other producers to develop a roadmap of goals to achieve long-term milestones.
  • Break down goals into a plan with actionable tasks, then follow through on delivery of those tasks across sprints, milestones, and longer-term deliverables.
  • Handle day-to-day tactical workflow issues, remove blockers, and coordinate dependencies across teams.
  • Proactively identify and resolve risks while ensuring their impact and status are well understood by stakeholders.
  • Manage daily communication loops with internal and external teams.
  • Deliver production artifacts including a well-groomed backlog, roadmap and resource plan, sprint tracking metrics, and regular reports.
What We'll Do Together:

At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across disciplines to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles.

Skills & Experiences:
  • Prior experience working in a game production role with a cross-discipline team, preferably on a AAA game.
  • Excellent written, verbal, and non-verbal communication skills.
  • Ability to understand detailed technical concepts and communicate them clearly to non-technical team members.
  • Familiarity with game development pipelines and commonly used game engines such as Unreal.
  • Fluent with standard production tools like Jira, Monday.com, Excel, Confluence, Perforce.
Who You Are:
  • Able to take ownership, ensuring that work is clear and problems are resolved, even when it's not directly your responsibility and even when you aren't sure where to start.
  • Oriented toward action, proactively resolving issues and driving with positive energy to maintain velocity.
  • Able to navigate the delicate balance between providing firm, well-organized structure for your team while being flexible to the changing needs of the game.
  • Naturally empathetic and able to foster a collaborative work environment that supports diverse viewpoints and healthy conflict.
  • Persistent, self-motivated, and able to operate with moderate autonomy.
  • Demonstrates good judgement. 
  • Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.

Who We Are:

At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.

For candidates located in Quebec:
This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).

As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.

Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.