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Game Animation Jobs in Quebec (NOW HIRING)

Good knowledge of animation systems. * You are familiar with current trends in gameplay and game systems. * Knowledge of Unreal. * Familiarity with bug-tracking software such as Jira and version ...

Une personne ayant de l'experience ou de l'interet pour des domaines comme le game design, la production, l'art, l'animation, l'ingenierie, la data, le QA ou les fonctions de support * Ouverte a ...

Plan, organize and lead leisure activities adapted to the residents (games, cultural activities ... Training in leisure, animation or a related field (an asset). Experience in leading activities or ...

Work closely with other game developers to define and implement the vision of our game. * Maintain ... We will work closely and constructively across design, art, engineering, animation, and audio teams ...

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Game Animation information

See Quebec salary details

$8

$35

$77

How much do game animation jobs pay per hour?

As of Jul 21, 2026, the average hourly pay for game animation in Quebec is $35.28, according to ZipRecruiter salary data. Most workers in this role earn between $16.83 and $49.28 per hour, depending on experience, location, and employer.

What is the salary of a game animator?

The average salary of a game animator in the industry typically ranges from $50,000 to $80,000 per year, depending on experience, location, and skill level. Entry-level positions may start lower, while experienced animators with specialized skills or working at major studios can earn higher salaries. Knowledge of animation software like Maya or Blender and a strong portfolio can influence earning potential.

What are the key skills and qualifications needed to thrive in the Game Animation position, and why are they important?

To thrive in Game Animation, you need a strong understanding of animation principles, character rigging, and a solid portfolio demonstrating your artistic and technical abilities. Expertise in industry-standard software such as Autodesk Maya, Blender, and game engines like Unity or Unreal Engine is typically required. Soft skills like creativity, attention to detail, and effective communication are highly valued for collaborating with designers and developers. These skills are crucial for bringing characters and worlds to life, ensuring animations meet the visual and interactive needs of modern video games.

How to become a game animator?

To become a game animator, you typically need a bachelor's degree in animation, computer graphics, or a related field, along with strong skills in animation software such as Maya or Blender. Building a portfolio of animated work and gaining experience through internships or entry-level positions are important steps in establishing a career in game animation.

Are game animators in demand?

Game animators are in demand due to the growing popularity of video games and the need for high-quality visual content. Skills in animation software like Maya or Blender, along with a strong portfolio, can improve job prospects in this competitive field.

What is a Game Animation job?

A Game Animation job involves creating the movement and behavior of characters, creatures, and objects in video games. Animators use software like Maya, Blender, or Unity to bring life to models through keyframe animation or motion capture techniques. They work closely with designers, artists, and programmers to ensure animations are smooth, realistic, and enhance gameplay. Strong knowledge of timing, weight, and fluid motion is essential for making animations feel natural and immersive.

How much does a game animator make?

The average salary for a game animator varies by experience and location but typically ranges from $50,000 to $80,000 annually. Entry-level animators may earn around $40,000, while experienced professionals with specialized skills can earn over $100,000. Proficiency in animation software like Maya or Blender and a strong portfolio can influence earning potential.

What are the typical daily responsibilities of someone working in Game Animation?

A typical day for a Game Animator involves creating and refining character and object animations, collaborating with game designers and programmers to ensure animations integrate smoothly into the game engine, and reviewing feedback to make necessary adjustments. Animators often attend team meetings to discuss project goals, sync up with other departments, and troubleshoot animation issues as they arise. Depending on the studio, you may also be involved in motion capture sessions or prototyping new animation systems. This role requires a balance of technical skill and creative input, making teamwork and adaptability especially important in fast-paced development cycles.

What are popular job titles related to Game Animation jobs in Quebec? For Game Animation jobs in Quebec, the most frequently searched job titles are:
Infographic showing various Game Animation job openings in Quebec as of July 2026, with employment types broken down into 5% Internship, 2% As Needed, 67% Full Time, 20% Part Time, 3% Temporary, and 3% Contract. Highlights an 72% Physical, 3% Hybrid, and 25% Remote job distribution, with an average salary of $73,375 per year, or $35.3 per hour.

Full-time

Posted 14 days ago


Job description

English version below

Red Barrels est le studio independant base a Montreal derriere la franchise d'horreur immersive Outlast, une serie qui a terrifie plus de 40 millions de joueurs dans le monde. Red Barrels s'est donne pour mission de creer des experiences inoubliables qui glacent le sang des joueurs.


Pour faire partie de notre grande equipe de fans d'horreur, vous devez etre a l'aise avec l'utilisation et le travail qui inclus des elements d'horreur et tout ce que le genre implique (nudite, sang, materiel de recherche visuelle mature , etc.), avoir un etat d'esprit axe sur les resultats et aimer faire des iterations rapides et efficaces.


Mission principale

Notre studio est a la recherche d'unProgrammeur jouabiliteversatile qui apporte un haut niveau de creativite et d'innovation a son travail. Nous recherchons quelqu'un qui souhaite faire les choses differemment et qui s'epanouit dans l'environnement collaboratif d'un studio. Ce role vous amenera a travailler en etroite collaboration avec les concepteurs, les artistes et l'equipe de programmation afin d'offrir aux joueurs une experience de haute qualite.

Taches et missions

  • Vous travaillez en etroite collaboration avec les artistes, les concepteurs et les autres programmeurs pour aider a developper des fonctionnalites immersives qui soutiennent l'experience du joueur.
  • Evaluer la complexite des taches et les decomposer pour atteindre les jalons du projet.
  • Rediger un code clair, maintenable, portable et hautement fonctionnel.
  • Identifier les problemes et les opportunites, faire du remue-meninge pour identifier des solutions interessantes.
  • Effectuer d'autres taches connexes au sein de l'equipe de programmation et contribuer a tous les aspects du developpement de nos jeux.
  • Etre oriente vers les resultats et aimer travailler avec des iterations rapides et efficaces.

Ce que nous recherchons :

  • +5 ans d'experience professionnelle en C++ ainsi que de l'experience dans la programmation de developpement de jeux.
  • Bonne connaissance des systemes d'animations.
  • Tu connais les tendances actuelles en matiere de jouabilite et de systemes de jeu.
  • Connaissance d'Unreal.
  • Familiarite avec les logiciels de suivi des bogues comme Jira et les systemes de gestion de versions par exemple Perforce.
  • Passionne, oriente vers les solutions, proactif et autonome.
  • Tu aimes analyser les jeux des concurrents et fournir des references pour les 3C, les ingredients de jouabilite, les mecanismes de base de differents types de jeux.

Atouts :

  • Une passion pour les jeux, les films et les livres d'horreur.
  • Une experience en IA de personnage non-joueur est un plus.


-------------------


Red Barrels is the Montreal-based independent studio behind the immersive horror franchise Outlast, a series that has terrified more than 40 million players worldwide. Red Barrels is dedicated to creating unforgettable experiences that send chills down players' spines.


To join our large team of horror fans, you must be comfortable working with and around horror elements and everything the genre entails (nudity, blood, "mature" visual reference material, etc.), have a results-oriented mindset, and enjoy making quick and efficient iterations.


Main mission

Our studio is looking for a versatile Gameplay Programmer who brings a high level of creativity and innovation to their work. We're looking for someone who wants to do things differently and who thrives in a collaborative studio environment. In this role, you'll work closely with designers, artists, and the programming team to deliver a high-quality experience for players.


Tasks and missions

  • You work closely with artists, designers, and other programmers to help develop immersive features that enhance the player experience.
  • Assess the complexity of tasks and break them down to meet project milestones.
  • Write clear, maintainable, portable, and highly functional code.
  • Identify problems and opportunities, and brainstorm creative solutions.
  • Perform other related tasks within the programming team and contribute to all aspects of our game development.
  • Be results-oriented and enjoy working with rapid, efficient iterations.


Profile

  • 5+ years of professional experience in C++, as well as experience in game development programming.
  • Good knowledge of animation systems.
  • You are familiar with current trends in gameplay and game systems.
  • Knowledge of Unreal.
  • Familiarity with bug-tracking software such as Jira and version control systems such as Perforce.
  • Passionate, solution-oriented, proactive, and self-motivated.
  • You enjoy analyzing competitors' games and providing references for the 3Cs, gameplay elements, and core mechanics of different game types.


Nice to have

  • A passion for horror games, movies, and books.
  • Experience with NPC AI is a plus.