Good knowledge of animation systems. * You are familiar with current trends in gameplay and game systems. * Knowledge of Unreal. * Familiarity with bug-tracking software such as Jira and version ...
Good knowledge of animation systems. * You are familiar with current trends in gameplay and game systems. * Knowledge of Unreal. * Familiarity with bug-tracking software such as Jira and version ...
Fondee en 2005, 2K Games est une entreprise internationale de jeux video, editant des titres ... Vous servirez de pont entre l'animation, la conception artistique de personnages et l'ingenierie ...
Fondee en 2005, 2K Games est une entreprise internationale de jeux video, editant des titres ... Vous servirez de pont entre l'animation, la conception artistique de personnages et l'ingenierie ...
Company Description Ubisoft is a global leader in gaming with teams across the world creating ... Work closely with rigging and animation teams to support believable motion * Iterate based on ...
Quick apply
Company Description Ubisoft is a global leader in gaming with teams across the world creating ... Work closely with rigging and animation teams to support believable motion * Iterate based on ...
Designer Graphique Senior (Marketing) Contrat Temporaire - Senior Graphic Designer (Marketing) - Tem
Creating concept illustrations (characters and environment) from early game concepts with limited visual guidelines VIDEO and MOTION DESIGN: * Basic video edits and motion animations GENERAL:
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Designer Graphique Senior (Marketing) Contrat Temporaire - Senior Graphic Designer (Marketing) - Tem
Creating concept illustrations (characters and environment) from early game concepts with limited visual guidelines VIDEO and MOTION DESIGN: * Basic video edits and motion animations GENERAL:
Une personne ayant de l'experience ou de l'interet pour des domaines comme le game design, la production, l'art, l'animation, l'ingenierie, la data, le QA ou les fonctions de support * Ouverte a ...
Une personne ayant de l'experience ou de l'interet pour des domaines comme le game design, la production, l'art, l'animation, l'ingenierie, la data, le QA ou les fonctions de support * Ouverte a ...
Company Description Ubisoft is a global leader in gaming with teams across the world creating ... Use prototyping or animation tools such as After Effects or Figma * Understand current trends in ...
Quick apply
Company Description Ubisoft is a global leader in gaming with teams across the world creating ... Use prototyping or animation tools such as After Effects or Figma * Understand current trends in ...
... of game assets for a discipline (environment, characters, audio, animation). In this role, you will help teams stay organized by maintaining asset schedules, tracking progress, coordinating ...
... of game assets for a discipline (environment, characters, audio, animation). In this role, you will help teams stay organized by maintaining asset schedules, tracking progress, coordinating ...
This is a general application for candidates with experience in AI, Gameplay, Systems, Tools, Engine, Animation, Networking, Live Ops, DevOps, or Cloud Services. If you're an engineer with a ...
This is a general application for candidates with experience in AI, Gameplay, Systems, Tools, Engine, Animation, Networking, Live Ops, DevOps, or Cloud Services. If you're an engineer with a ...
Working closely with Animation and Technical departments to ensure the character fulfills the quality expectations. * Tuning (or creating) surface shaders for in-game characters. Qualifications * Un ...
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Working closely with Animation and Technical departments to ensure the character fulfills the quality expectations. * Tuning (or creating) surface shaders for in-game characters. Qualifications * Un ...
Senior VFX Artist - Unannounced project | Artiste VFX Seniore- Projet non annonce
Montreal, QC · On-site
Develop clear, readable, telegraphing effects for gameplay legibility in a competitive context. * Collaborate closely with Design, Animation and Character teams to ensure visual consistency.
Senior VFX Artist - Unannounced project | Artiste VFX Seniore- Projet non annonce
Montreal, QC · On-site
Develop clear, readable, telegraphing effects for gameplay legibility in a competitive context. * Collaborate closely with Design, Animation and Character teams to ensure visual consistency.
Plan, organize and lead leisure activities adapted to the residents (games, cultural activities ... Training in leisure, animation or a related field (an asset). Experience in leading activities or ...
Plan, organize and lead leisure activities adapted to the residents (games, cultural activities ... Training in leisure, animation or a related field (an asset). Experience in leading activities or ...
Cloud Imperium Games est une entreprise de developpement de jeux video de premier plan reconnue ... animation", des trains d'atterrissage, des cockpits, des portes de chargement, des sieges ...
Cloud Imperium Games est une entreprise de developpement de jeux video de premier plan reconnue ... animation", des trains d'atterrissage, des cockpits, des portes de chargement, des sieges ...
Senior MixedMethods User Research Specialist | Specialiste seniore en recherche utilisateurrice m...
Montreal, QC · On-site
Services and Original Games. Our Services team collaborates with gaming and entertainment giants ... Dans ce role, ton impact se manifestera a travers la planification et l'animation de sessions de ...
Senior MixedMethods User Research Specialist | Specialiste seniore en recherche utilisateurrice m...
Montreal, QC · On-site
Services and Original Games. Our Services team collaborates with gaming and entertainment giants ... Dans ce role, ton impact se manifestera a travers la planification et l'animation de sessions de ...
... DreamWorks Animation, and Focus Features, and the four global television studios under the ... Own the execution of level lighting across environments, gameplay, and cinematic contexts. * Lead ...
... DreamWorks Animation, and Focus Features, and the four global television studios under the ... Own the execution of level lighting across environments, gameplay, and cinematic contexts. * Lead ...
... DreamWorks Animation, and Focus Features, and the four global television studios under the ... game development to support delivery across a large-scale project. This role is responsible for ...
... DreamWorks Animation, and Focus Features, and the four global television studios under the ... game development to support delivery across a large-scale project. This role is responsible for ...
Create and script engaging gameplay encounters that highlight the core systems and pacing of the ... We will work closely and constructively across design, art, engineering, animation, and audio teams ...
Create and script engaging gameplay encounters that highlight the core systems and pacing of the ... We will work closely and constructively across design, art, engineering, animation, and audio teams ...
... DreamWorks Animation, and Focus Features, and the four global television studios under the ... This role combines game production experience, agile facilitation, and day-to-day team leadership.
... DreamWorks Animation, and Focus Features, and the four global television studios under the ... This role combines game production experience, agile facilitation, and day-to-day team leadership.
Collaboration with Animation, Tech Art, Design and production to deliver content to game pillars. * Maintaining consistency across internal teams and external partners Concepts * Lead visual ...
Collaboration with Animation, Tech Art, Design and production to deliver content to game pillars. * Maintaining consistency across internal teams and external partners Concepts * Lead visual ...
We will work closely and constructively across design, art, engineering, animation, and audio teams ... Fluent with game development tools, and experience with pipelines, standards and workflows.
We will work closely and constructively across design, art, engineering, animation, and audio teams ... Fluent with game development tools, and experience with pipelines, standards and workflows.
Senior Engine Programmer
Montreal, QC · On-site
Work closely with other game developers to define and implement the vision of our game. * Maintain ... We will work closely and constructively across design, art, engineering, animation, and audio teams ...
Senior Engine Programmer
Montreal, QC · On-site
Work closely with other game developers to define and implement the vision of our game. * Maintain ... We will work closely and constructively across design, art, engineering, animation, and audio teams ...
Game Animation information
See Quebec salary details
$8.41 - $14.66
20% of jobs
$16.52 is the 25th percentile. Wages below this are outliers.
$14.66 - $20.91
18% of jobs
$20.91 - $27.16
11% of jobs
The median wage is $28.10 / hr.
$27.16 - $33.41
11% of jobs
$33.41 - $39.66
8% of jobs
$45.33 is the 75th percentile. Wages above this are outliers.
$39.66 - $45.91
9% of jobs
$45.91 - $52.16
9% of jobs
$52.16 - $58.41
4% of jobs
$58.41 - $64.66
3% of jobs
$64.66 - $70.91
3% of jobs
$70.91 - $77.16
4% of jobs
$8
$35
$77
How much do game animation jobs pay per hour?
What is the salary of a game animator?
What are the key skills and qualifications needed to thrive in the Game Animation position, and why are they important?
To thrive in Game Animation, you need a strong understanding of animation principles, character rigging, and a solid portfolio demonstrating your artistic and technical abilities. Expertise in industry-standard software such as Autodesk Maya, Blender, and game engines like Unity or Unreal Engine is typically required. Soft skills like creativity, attention to detail, and effective communication are highly valued for collaborating with designers and developers. These skills are crucial for bringing characters and worlds to life, ensuring animations meet the visual and interactive needs of modern video games.
How to become a game animator?
Are game animators in demand?
What is a Game Animation job?
A Game Animation job involves creating the movement and behavior of characters, creatures, and objects in video games. Animators use software like Maya, Blender, or Unity to bring life to models through keyframe animation or motion capture techniques. They work closely with designers, artists, and programmers to ensure animations are smooth, realistic, and enhance gameplay. Strong knowledge of timing, weight, and fluid motion is essential for making animations feel natural and immersive.
How much does a game animator make?
What are the typical daily responsibilities of someone working in Game Animation?
A typical day for a Game Animator involves creating and refining character and object animations, collaborating with game designers and programmers to ensure animations integrate smoothly into the game engine, and reviewing feedback to make necessary adjustments. Animators often attend team meetings to discuss project goals, sync up with other departments, and troubleshoot animation issues as they arise. Depending on the studio, you may also be involved in motion capture sessions or prototyping new animation systems. This role requires a balance of technical skill and creative input, making teamwork and adaptability especially important in fast-paced development cycles.

Full-time
Posted 14 days ago
Job description
English version below
Red Barrels est le studio independant base a Montreal derriere la franchise d'horreur immersive Outlast, une serie qui a terrifie plus de 40 millions de joueurs dans le monde. Red Barrels s'est donne pour mission de creer des experiences inoubliables qui glacent le sang des joueurs.
Pour faire partie de notre grande equipe de fans d'horreur, vous devez etre a l'aise avec l'utilisation et le travail qui inclus des elements d'horreur et tout ce que le genre implique (nudite, sang, materiel de recherche visuelle mature , etc.), avoir un etat d'esprit axe sur les resultats et aimer faire des iterations rapides et efficaces.
Mission principale
Notre studio est a la recherche d'unProgrammeur jouabiliteversatile qui apporte un haut niveau de creativite et d'innovation a son travail. Nous recherchons quelqu'un qui souhaite faire les choses differemment et qui s'epanouit dans l'environnement collaboratif d'un studio. Ce role vous amenera a travailler en etroite collaboration avec les concepteurs, les artistes et l'equipe de programmation afin d'offrir aux joueurs une experience de haute qualite.
Taches et missions
- Vous travaillez en etroite collaboration avec les artistes, les concepteurs et les autres programmeurs pour aider a developper des fonctionnalites immersives qui soutiennent l'experience du joueur.
- Evaluer la complexite des taches et les decomposer pour atteindre les jalons du projet.
- Rediger un code clair, maintenable, portable et hautement fonctionnel.
- Identifier les problemes et les opportunites, faire du remue-meninge pour identifier des solutions interessantes.
- Effectuer d'autres taches connexes au sein de l'equipe de programmation et contribuer a tous les aspects du developpement de nos jeux.
- Etre oriente vers les resultats et aimer travailler avec des iterations rapides et efficaces.
Ce que nous recherchons :
- +5 ans d'experience professionnelle en C++ ainsi que de l'experience dans la programmation de developpement de jeux.
- Bonne connaissance des systemes d'animations.
- Tu connais les tendances actuelles en matiere de jouabilite et de systemes de jeu.
- Connaissance d'Unreal.
- Familiarite avec les logiciels de suivi des bogues comme Jira et les systemes de gestion de versions par exemple Perforce.
- Passionne, oriente vers les solutions, proactif et autonome.
- Tu aimes analyser les jeux des concurrents et fournir des references pour les 3C, les ingredients de jouabilite, les mecanismes de base de differents types de jeux.
Atouts :
- Une passion pour les jeux, les films et les livres d'horreur.
- Une experience en IA de personnage non-joueur est un plus.
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Red Barrels is the Montreal-based independent studio behind the immersive horror franchise Outlast, a series that has terrified more than 40 million players worldwide. Red Barrels is dedicated to creating unforgettable experiences that send chills down players' spines.
To join our large team of horror fans, you must be comfortable working with and around horror elements and everything the genre entails (nudity, blood, "mature" visual reference material, etc.), have a results-oriented mindset, and enjoy making quick and efficient iterations.
Main mission
Our studio is looking for a versatile Gameplay Programmer who brings a high level of creativity and innovation to their work. We're looking for someone who wants to do things differently and who thrives in a collaborative studio environment. In this role, you'll work closely with designers, artists, and the programming team to deliver a high-quality experience for players.
Tasks and missions
- You work closely with artists, designers, and other programmers to help develop immersive features that enhance the player experience.
- Assess the complexity of tasks and break them down to meet project milestones.
- Write clear, maintainable, portable, and highly functional code.
- Identify problems and opportunities, and brainstorm creative solutions.
- Perform other related tasks within the programming team and contribute to all aspects of our game development.
- Be results-oriented and enjoy working with rapid, efficient iterations.
Profile
- 5+ years of professional experience in C++, as well as experience in game development programming.
- Good knowledge of animation systems.
- You are familiar with current trends in gameplay and game systems.
- Knowledge of Unreal.
- Familiarity with bug-tracking software such as Jira and version control systems such as Perforce.
- Passionate, solution-oriented, proactive, and self-motivated.
- You enjoy analyzing competitors' games and providing references for the 3Cs, gameplay elements, and core mechanics of different game types.
Nice to have
- A passion for horror games, movies, and books.
- Experience with NPC AI is a plus.