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Video Game Sound Designer Jobs in Quebec (NOW HIRING)

We are Frima, a video game development studio based in Quebec City and Montreal for over 20 years ... Experience as a Lead Game Designer or in a similar role; * Proficiency with the Unreal Engine;

Sound Designer Montreal, Canada Purpose of Job:As a Sound Designer, your responsibilities include ... Your expertise in sound and passion for video games in particular enable you to build captivating ...

Votre expertise sonore et votre passion pour les jeux video en particulier vous permettent de construire des paysages sonores captivants, offrant aux joueurs et aux spectateurs une experience ...

Your expertise in sound and passion for video games in particular enable you to build captivating ... Designing dynamic mixing hierarchies and audio systems in both stereo and surround environments;

Shipped at least one AAA title as a designer. * 5+ years professional experience in video game design. * Self-motivated with an eye for solution-based problem solving. * Previous experience with ...

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Video Game Sound Designer information

See Quebec salary details

$8

$29

$61

How much do video game sound designer jobs pay per hour?

As of Sep 13, 2026, the average hourly pay for video game sound designer in Quebec is $29.35, according to ZipRecruiter salary data. Most workers in this role earn between $16.11 and $38.46 per hour, depending on experience, location, and employer.

What does a video game sound designer do?

As a video game sound designer, your primary responsibilities are to collect, edit, and create audio to use as sound effects and music in video games. Your duties include recording sounds, working to match audio with animations or game environments, editing soundtracks, implementing the files, and testing the sound in gameplay. You collaborate with audio engineers and game developers to ensure the final product matches the original concept. You typically use sound from an audio library, but if the intended tone is not available, you may record and mix sounds to produce the right gaming elements.

What does a video game sound designer do?

A Video Game Sound Designer is responsible for creating and implementing audio elements such as sound effects, ambience, and sometimes music, to enhance the gaming experience. They work closely with the development team to ensure sounds fit the game's style and support gameplay. Their duties can include recording original sounds, editing audio, and integrating sounds into the game engine. Good sound design helps create an immersive environment and emotional impact for players.

How does a video game sound designer typically collaborate with other members of the development team?

Video Game Sound Designers work closely with game developers, artists, and narrative designers to ensure that audio elements align with the game's visual and storytelling goals. They often participate in interdisciplinary meetings to discuss how sound can enhance gameplay and player immersion. Sound Designers regularly provide feedback on prototypes, sync their work with animation and programming teams, and revise audio assets based on iterative testing. Effective communication and adaptability are key, as project requirements can evolve rapidly during development.

What are the key skills and qualifications needed to thrive as a video game sound designer, and why are they important?

To thrive as a Video Game Sound Designer, you need a solid background in audio production, sound design, and music theory, often supported by a degree in audio engineering or a related field. Familiarity with digital audio workstations (DAWs) like Pro Tools or Logic Pro, audio middleware such as Wwise or FMOD, and experience with game engines like Unity or Unreal Engine are typically required. Creativity, strong collaboration, and effective communication help you work closely with developers and artists to achieve immersive audio experiences. These skills are crucial for creating high-quality soundscapes that enhance gameplay and player engagement.

What is the difference between Video Game Sound Designer vs Video Game Audio Engineer?

AspectVideo Game Sound DesignerVideo Game Audio Engineer
CredentialsTypically a degree in audio production, sound design, or related fieldSimilar credentials, often with additional technical certifications
Work EnvironmentCreative teams within game development studios, focusing on designing sounds and musicTechnical roles in audio implementation, mixing, and mastering within game projects
Employer & Industry UsageUsed by game studios to create original sound assetsEmployed to implement and optimize audio assets in games

While both roles involve audio in gaming, the Video Game Sound Designer primarily creates and conceptualizes sound effects and music, whereas the Video Game Audio Engineer focuses on technical implementation, mixing, and ensuring audio quality within the game environment.

What are the most commonly searched types of Video Game Sound Designer jobs in Quebec?

The most popular types of Video Game Sound Designer jobs in Quebec are:

What are popular job titles related to Video Game Sound Designer jobs in Quebec?

For Video Game Sound Designer jobs in Quebec, the most frequently searched job titles are:

What job categories do people searching Video Game Sound Designer jobs in Quebec look for?

The top searched job categories for Video Game Sound Designer jobs in Quebec are:

Infographic showing various Video Game Sound Designer job openings in Quebec as of September 2026, with employment types broken down into 81% Full Time, 17% Part Time, and 2% Contract. Highlights an 67% In-person, and 33% Remote job distribution, with an average salary of $61,054 per year, or $29.4 per hour.

Senior Sound Designer - Dead by Daylight | Concepteurtrice de son seniore - Dead by Daylight

Montreal, QC • On-site

Full-time

Re-posted 27 days ago


Key responsibilities

  • Design and deliver high-quality audio for game sections in collaboration with stakeholders to ensure cohesive integration.

  • Create, implement, and maintain audio assets for characters, objects, and environments, including sound event integration with animations.

  • Design complex audio systems using Wwise and Unreal, ensuring seamless functionality and integration into gameplay.


Job description

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We're a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK-North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.

The Senior Sound Designer independently crafts complex, emotionally impactful audio experiences across characters, objects, and environments. They collaborate closely with design, animation, narrative, and engineering teams to ensure seamless and meaningful audio integration throughout the game. 
In this role you will:
  • Design and deliver high-quality audio for game sections in collaboration with stakeholders to ensure cohesive integration.

  • Create, implement, and maintain audio assets for characters, objects, and environments, including sound event integration with animations.

  • Design complex audio systems using Wwise and Unreal, ensuring seamless functionality and integration into gameplay.

  • Record and edit various audio elements, including sound effects and voice-over assets.

  • Test, validate, and refine in-game audio to deliver emotionally impactful player experiences.

  • Manage priorities effectively, contribute to meetings, and proactively suggest solutions throughout production. 

What we are looking for:
  • Minimum 5 years of experience with the entire production cycle for multiple video games, from preproduction tolive operations. 
  • Excellent knowledge oftechniques related to sound (recording, mixing, integration, postproduction,foley, SFX, music). 

  • Experience withaddingsound to a visual medium. 

  • Excellent knowledge of standard audio and game development tools.  

  • Knowledge of mastering standards. 

  • Excellent grasp of the relationship between SFX and music. 

  • Portfolio demonstrating your work in sound design.
Dans ce role, tu devras :
  • Concevoir et livrer un audio de haute qualite pour differentes sections du jeu, en collaboration avec les parties prenantes, afin d'assurer une integration coherente;
  • Creer, implementer et maintenir des elements audio pour les personnages, objets et environnements, incluant l'integration des evenements sonores aux animations;
  • Concevoir des systemes audio complexes a l'aide de Wwise et Unreal, en assurant leur bon fonctionnement et leur integration fluide au gameplay;
  • Enregistrer et editer differents elements audio, incluant les effets sonores et de voix hors champ   (voix off);
  • Tester, valider et iterer sur l'audio en jeu afin d'offrir une experience emotionnellement impactante aux joueurs;
  • Gerer efficacement les priorites, contribuer aux reunions et proposer proactivement des solutions tout au long de la production.
Ce que nous recherchons :
  • Minimum 5 ans d'experience du cycle complet de production de plusieurs jeux video, de la preproduction aux operations en direct;
  • Excellente connaissance des techniques liees au son (enregistrement, mixage, integration, postproduction, bruitages, effets sonores, musique); 

  • Experience en ajout de son a un support visuel; 

  • Excellente connaissance des outils standards de developpement audio et de jeux video; 

  • Connaissance des normes de mastering; 

  • Excellente comprehension de la relation entre les effets sonores (SFX) et la musique.;

  • Portfolio demontrant vos travaux en conception sonore.
Lela Concepteurtrice Sonore Seniore cree de maniere autonome des experiences audio complexes et a fort impact emotionnel pour les personnages, les objets et les environnements. Ilelle collabore etroitement avec les equipes de design, d'animation, de narration et de programmation pour assurer une integration audio coherente et significative tout au long du jeu. 

Prete a plonger dans le monde du developpement de jeux video a la pointe de la technologie ? Base a Montreal, Behaviour Interactif est un acteur majeur de l'industrie du jeu, creant des experiences inoubliables sur PC, console et mobile. On est un studio independant dynamique avec plus de 1200 employes passionnes, et on a des studios a Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK-North & South). On se concentre sur deux grands axes : les Services et les Jeux Originaux. Notre equipe Services collabore avec des geants du jeu et du divertissement comme Disney, Sony, Activision et Nintendo, en offrant un developpement sur commande de premier choix et en innovant dans le divertissement immersif en lieu fixe (LBE). Pendant ce temps, notre unite Jeux Originaux repousse les limites de notre creativite avec nos IPs emblematiques, comme le fameux Dead by Daylight. Rejoins-nous et fais partie de l'avenir du divertissement interactif !

Chez Behaviour Interactif, on croit en l'equite des chances pour tout le monde et on celebre la diversite des personnes, des perspectives et des idees. C'est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, independamment de leur age, sexe, ethnicite, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identite de genre, statut familial, handicap ou toute autre caracteristique protegee par les lois applicables. 
We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.
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