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Game Animation Jobs in Quebec (NOW HIRING)

In this role, you'll collaborate with a passionate group of game developers to craft experimental ... We will work closely and constructively across design, art, engineering, animation, and audio teams ...

In this role, you'll collaborate with a passionate group of game developers to craft experimental ... We will work closely and constructively across design, art, engineering, animation, and audio teams ...

Collaborer avec les animateurs pour assurer la conformité des fonctionnalités d'animation aux contraintes techniques, esthétiques et de gameplay; * Rechercher et partager ses connaissances sur les ...

New

... the game industry. * Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks. * Partner closely with design, engineering, animation, and audio to ...

... the game industry. * Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks. * Partner closely with design, engineering, animation, and audio to ...

Description Devoted Studios is a globally remote game development company specializing in Co ... Implement animation-gameplay integration: Anim Notifies, state-driven Anim BPs, root motion ...

Description Devoted Studios is a globally remote game development company specializing in Co ... Implement animation-gameplay integration: Anim Notifies, state-driven Anim BPs, root motion ...

Showing results 21-40

Game Animation information

See Quebec salary details

$8

$35

$77

How much do game animation jobs pay per hour?

As of Aug 18, 2026, the average hourly pay for game animation in Quebec is $35.28, according to ZipRecruiter salary data. Most workers in this role earn between $16.83 and $49.28 per hour, depending on experience, location, and employer.

What is a game animation?

A Game Animation job involves creating the movement and behavior of characters, creatures, and objects in video games. Animators use software like Maya, Blender, or Unity to bring life to models through keyframe animation or motion capture techniques. They work closely with designers, artists, and programmers to ensure animations are smooth, realistic, and enhance gameplay. Strong knowledge of timing, weight, and fluid motion is essential for making animations feel natural and immersive.

What are the typical daily responsibilities of someone working in game animation?

A typical day for a Game Animator involves creating and refining character and object animations, collaborating with game designers and programmers to ensure animations integrate smoothly into the game engine, and reviewing feedback to make necessary adjustments. Animators often attend team meetings to discuss project goals, sync up with other departments, and troubleshoot animation issues as they arise. Depending on the studio, you may also be involved in motion capture sessions or prototyping new animation systems. This role requires a balance of technical skill and creative input, making teamwork and adaptability especially important in fast-paced development cycles.

What are the key skills and qualifications needed to thrive in game animation, and why are they important?

To thrive in Game Animation, you need a strong understanding of animation principles, character rigging, and a solid portfolio demonstrating your artistic and technical abilities. Expertise in industry-standard software such as Autodesk Maya, Blender, and game engines like Unity or Unreal Engine is typically required. Soft skills like creativity, attention to detail, and effective communication are highly valued for collaborating with designers and developers. These skills are crucial for bringing characters and worlds to life, ensuring animations meet the visual and interactive needs of modern video games.

Are game animators in demand?

Game animators are in high demand due to the growing popularity of video games and the need for realistic and engaging character movements. Skills in animation software like Maya or Blender, along with a strong portfolio, can improve job prospects in this competitive field.

How much do game animators make?

Game animators typically earn between $50,000 and $80,000 annually, depending on experience, location, and the complexity of projects. Entry-level animators may start around $40,000, while senior roles or those with specialized skills in tools like Maya or Blender can earn over $100,000. Salaries can also vary based on whether they work for large studios or indie developers.

How to become a game animator?

To become a game animator, you typically need a bachelor's degree in animation, computer graphics, or a related field, along with strong skills in animation software such as Maya or Blender. Building a portfolio of animated work and gaining experience through internships or entry-level positions are important steps in entering the industry.

What does a game animator do?

A game animator creates and manipulates visual movements of characters, objects, and environments in video games. They use animation software and work closely with designers and programmers to ensure smooth, realistic motion that enhances gameplay and storytelling.

What are popular job titles related to Game Animation jobs in Quebec?

For Game Animation jobs in Quebec, the most frequently searched job titles are:

What job categories do people searching Game Animation jobs in Quebec look for?

The top searched job categories for Game Animation jobs in Quebec are:

Infographic showing various Game Animation job openings in Quebec as of August 2026, with employment types broken down into 71% Full Time, 19% Part Time, 1% Temporary, and 9% Contract. Highlights an 83% Physical, 2% Hybrid, and 15% Remote job distribution, with an average salary of $73,375 per year, or $35.3 per hour.

Senior Cinematic Animator [Rainbow Six Siege]

Ubisoft

Montreal, QC

Full-time

Posted 24 days ago


Job description

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

Job Description

As a Senior Cinematic Animator at Ubisoft Montreal, you will create high-quality animations for customization content and in-game cinematic sequences for Rainbow Six Siege. Your work will directly enhance the player experience through third-person content such as Victory Dances, loadout poses, and event introductions.

What you’ll do:

  • Create animations that align with the visual language and quality standards of Rainbow Six Siege;
  • Produce expressive sequences using keyframe animation, motion capture data, and camera work;
  • Explore visual approaches and build prototypes to support creative content development;
  • Refine animations to ensure strong in-game feel and presentation;
  • Collaborate with technical animators, directors, and partner teams to deliver content on schedule;
  • Support the evolution of the game’s visual quality by sharing expertise across teams;
  • Solve artistic, technical, and production challenges through creative problem-solving;
  • Adapt workflows to the realities of a live game production environment;
  • Maintain a high level of quality and consistency across delivered content;
  • Contribute to cross-discipline collaboration throughout production.
Qualifications
  • Experience creating cinematic animation for third-person character content;
  • Knowledge of keyframe animation techniques and motion capture workflows;
  • Expert with Motion Builder and Maya;
  • Understanding of camera work for cinematic sequences;
  • Strong attention to visual quality and detail;
  • Ability to collaborate effectively with multidisciplinary teams;
  • Creative and solution-oriented mindset;
  • Adaptability within a live production environment;
  • Passion for creating memorable player experiences.

What to send our way

  • Your CV highlighting relevant skills and experiences.
  • Portfolio or project links adapted to role type.