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Game Animation Jobs in Quebec (NOW HIRING)

... the game industry. * Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks. * Partner closely with design, engineering, animation, and audio to ...

... the game industry. * Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks. * Partner closely with design, engineering, animation, and audio to ...

Collaborer avec les animateurs pour assurer la conformité des fonctionnalités d'animation aux contraintes techniques, esthétiques et de gameplay; * Rechercher et partager ses connaissances sur les ...

Drive delivery of the AI Systems team, including all engineering, design, and related gameplay animation work. * Partner with Leads and other producers to develop a roadmap of goals to achieve ...

In a collaborative environment, you will work on different aspects of production such as the game engine, editing tools, and animation systems. You will also contribute to the continuous improvement ...

Description Devoted Studios is a globally remote game development company specializing in Co ... Implement animation-gameplay integration: Anim Notifies, state-driven Anim BPs, root motion ...

Description Devoted Studios is a globally remote game development company specializing in Co ... Implement animation-gameplay integration: Anim Notifies, state-driven Anim BPs, root motion ...

You will collaborate closely with audio, narrative, animation, localization, and cinematic teams to support high-quality voice experiences that enhance gameplay and storytelling. What you'll do

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Game Animation information

See Quebec salary details

$8

$35

$77

How much do game animation jobs pay per hour?

As of Sep 8, 2026, the average hourly pay for game animation in Quebec is $35.28, according to ZipRecruiter salary data. Most workers in this role earn between $16.83 and $49.28 per hour, depending on experience, location, and employer.

What is a game animation?

A Game Animation job involves creating the movement and behavior of characters, creatures, and objects in video games. Animators use software like Maya, Blender, or Unity to bring life to models through keyframe animation or motion capture techniques. They work closely with designers, artists, and programmers to ensure animations are smooth, realistic, and enhance gameplay. Strong knowledge of timing, weight, and fluid motion is essential for making animations feel natural and immersive.

What are the typical daily responsibilities of someone working in game animation?

A typical day for a Game Animator involves creating and refining character and object animations, collaborating with game designers and programmers to ensure animations integrate smoothly into the game engine, and reviewing feedback to make necessary adjustments. Animators often attend team meetings to discuss project goals, sync up with other departments, and troubleshoot animation issues as they arise. Depending on the studio, you may also be involved in motion capture sessions or prototyping new animation systems. This role requires a balance of technical skill and creative input, making teamwork and adaptability especially important in fast-paced development cycles.

What are the key skills and qualifications needed to thrive in game animation, and why are they important?

To thrive in Game Animation, you need a strong understanding of animation principles, character rigging, and a solid portfolio demonstrating your artistic and technical abilities. Expertise in industry-standard software such as Autodesk Maya, Blender, and game engines like Unity or Unreal Engine is typically required. Soft skills like creativity, attention to detail, and effective communication are highly valued for collaborating with designers and developers. These skills are crucial for bringing characters and worlds to life, ensuring animations meet the visual and interactive needs of modern video games.

Are game animators in demand?

Game animators are in high demand due to the growing popularity of video games and the need for realistic and engaging character movements. Skills in animation software like Maya or Blender, along with a strong portfolio, can improve job prospects in this competitive field.

How much do game animators make?

Game animators typically earn between $50,000 and $80,000 annually, depending on experience, location, and the complexity of projects. Entry-level animators may start around $40,000, while senior roles or those with specialized skills in tools like Maya or Blender can earn over $100,000. Salaries can also vary based on whether they work for large studios or indie developers.

How to become a game animator?

To become a game animator, you typically need a bachelor's degree in animation, computer graphics, or a related field, along with strong skills in animation software such as Maya or Blender. Building a portfolio of animated work and gaining experience through internships or entry-level positions are important steps in entering the industry.

What does a game animator do?

A game animator creates and manipulates visual movements of characters, objects, and environments in video games. They use animation software and work closely with designers and programmers to ensure smooth, realistic motion that enhances gameplay and storytelling.

What are popular job titles related to Game Animation jobs in Quebec?

For Game Animation jobs in Quebec, the most frequently searched job titles are:

What job categories do people searching Game Animation jobs in Quebec look for?

The top searched job categories for Game Animation jobs in Quebec are:

Infographic showing various Game Animation job openings in Quebec as of September 2026, with employment types broken down into 2% Internship, 68% Full Time, 22% Part Time, 1% Temporary, and 7% Contract. Highlights an 88% Physical, 2% Hybrid, and 10% Remote job distribution, with an average salary of $73,375 per year, or $35.3 per hour.

Senior Technical Animator - Dead by Daylight | Animateurrice Technique Seniore - Dead by Daylight.

Montreal, QC

Full-time

Re-posted 14 days ago


Job description

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We're a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK-North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.

The Senior Technical Animator is the person who enables animators to showcase their talent. They leverage their technical expertise to facilitate the integration of animation systems within production pipelines. 
 
In this role you will:
  • Design, implement, and maintain animation systems, pipelines, and workflows to ensure smooth integration within game engines.
  • Develop animation tools and scripts to improve efficiency, automate processes, and streamline production workflows.
  • Drive technical excellence by recommending best practices, evaluating production methods, and identifying new tools and solutions.
  • Mentor and support team members by sharing expertise in animation pipelines and engine integration.
.
What we're looking for:
  • 5-9 years of experience in technical animation within game development.
  • Strong expertise in 3D animation, including animation workflows and best practices.
  • Proficiency with game engines and DCC tools: Unreal Engine, Unity, Maya, Blender, MotionBuilder, and DaVinci Resolve.
  • Programming skills in Python and C++ to support animation tools, pipelines, and systems.
  • Experience creating and working with rigging and Anim Graph systems, with a solid understanding of their implementation.
Dans ce role tu devras :
  • Concevoir, implanter et maintenir des systemes, pipelines et processus d'animation afin d'assurer une integration fluide dans les moteurs de jeu;
  • Developper des outils et des scripts d'animation pour automatiser les taches, ameliorer l'efficacite et optimiser les flux de production;
  • Promouvoir l'excellence technique en recommandant les meilleures pratiques, en evaluant les methodes de production et en proposant de nouveaux outils et solutions;
  • Accompagner et mentorer les membres de l'equipe en partageant son expertise en pipelines d'animation et integration en moteur.
Ce que nous recherchons:
  • 5 a 9 ans d'experience en animation technique dans l'industrie du jeu video;

  • Excellente maitrise de l'animation 3D, de ses processus et de ses meilleures pratiques;

  • Maitrise des moteurs de jeu et logiciels de creation numerique (DCC) : Unreal Engine, Unity, Maya, Blender, MotionBuilder et DaVinci Resolve;

  • Solides competences en programmation avec Python et C++ pour le developpement d'outils, de systemes et de pipelines d'animation;

  • Experience avec les systemes de rigging et les Anim Graphs, incluant leur conception, leur mise en uvre et leur utilisation.

L'animateurrice technique seniore est la personne qui permet aux animateurrices de mettre pleinement leur talent en valeur. Grace a son expertise technique, ilelle facilite l'integration des systemes d'animation au sein des pipelines de production.


Prete a plonger dans le monde du developpement de jeux video a la pointe de la technologie ? Base a Montreal, Behaviour Interactif est un acteur majeur de l'industrie du jeu, creant des experiences inoubliables sur PC, console et mobile. On est un studio independant dynamique avec plus de 1200 employes passionnes, et on a des studios a Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK-North & South). On se concentre sur deux grands axes : les Services et les Jeux Originaux. Notre equipe Services collabore avec des geants du jeu et du divertissement comme Disney, Sony, Activision et Nintendo, en offrant un developpement sur commande de premier choix et en innovant dans le divertissement immersif en lieu fixe (LBE). Pendant ce temps, notre unite Jeux Originaux repousse les limites de notre creativite avec nos IPs emblematiques, comme le fameux Dead by Daylight. Rejoins-nous et fais partie de l'avenir du divertissement interactif !

Chez Behaviour Interactif, on croit en l'equite des chances pour tout le monde et on celebre la diversite des personnes, des perspectives et des idees. C'est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, independamment de leur age, sexe, ethnicite, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identite de genre, statut familial, handicap ou toute autre caracteristique protegee par les lois applicables. 
We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.
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