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Game Animation Jobs in Quebec (NOW HIRING)

Collaborate closely with gameplay, animation, and technical design to deliver clear and impactful effects * Own the readability, performance, and scalability of VFX across GPU and CPU budgets

In this role, you'll collaborate with a passionate group of game developers to craft experimental ... We will work closely and constructively across design, art, engineering, animation, and audio teams ...

In this role, you'll collaborate with a passionate group of game developers to craft experimental ... We will work closely and constructively across design, art, engineering, animation, and audio teams ...

Create game-ready motion-edited or hand-keyed animation for both gameplay and cinematics, ensuring movement adheres to specific project styles and anatomical principles. * Contribute to the animation ...

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Game Animation information

See Quebec salary details

$8

$35

$77

How much do game animation jobs pay per hour?

As of May 29, 2026, the average hourly pay for game animation in Quebec is $35.28, according to ZipRecruiter salary data. Most workers in this role earn between $16.83 and $49.28 per hour, depending on experience, location, and employer.

What is a Game Animation job?

A Game Animation job involves creating the movement and behavior of characters, creatures, and objects in video games. Animators use software like Maya, Blender, or Unity to bring life to models through keyframe animation or motion capture techniques. They work closely with designers, artists, and programmers to ensure animations are smooth, realistic, and enhance gameplay. Strong knowledge of timing, weight, and fluid motion is essential for making animations feel natural and immersive.

What are the key skills and qualifications needed to thrive in the Game Animation position, and why are they important?

To thrive in Game Animation, you need a strong understanding of animation principles, character rigging, and a solid portfolio demonstrating your artistic and technical abilities. Expertise in industry-standard software such as Autodesk Maya, Blender, and game engines like Unity or Unreal Engine is typically required. Soft skills like creativity, attention to detail, and effective communication are highly valued for collaborating with designers and developers. These skills are crucial for bringing characters and worlds to life, ensuring animations meet the visual and interactive needs of modern video games.

What are the typical daily responsibilities of someone working in Game Animation?

A typical day for a Game Animator involves creating and refining character and object animations, collaborating with game designers and programmers to ensure animations integrate smoothly into the game engine, and reviewing feedback to make necessary adjustments. Animators often attend team meetings to discuss project goals, sync up with other departments, and troubleshoot animation issues as they arise. Depending on the studio, you may also be involved in motion capture sessions or prototyping new animation systems. This role requires a balance of technical skill and creative input, making teamwork and adaptability especially important in fast-paced development cycles.
What are popular job titles related to Game Animation jobs in Quebec? For Game Animation jobs in Quebec, the most frequently searched job titles are:
What job categories do people searching Game Animation jobs in Quebec look for? The top searched job categories for Game Animation jobs in Quebec are:
Infographic showing various Game Animation job openings in Quebec as of May 2026, with employment types broken down into 83% Full Time, 13% Part Time, and 4% Temporary. Highlights an 75% Physical, 7% Hybrid, and 18% Remote job distribution, with an average salary of $73,375 per year, or $35.3 per hour.

Technical Artist [VFX]

Ubisoft

Montreal, QC

Full-time

Posted 5 hours ago


Job description

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Job Description

As a Technical Artist, you will join a small, empowered team building an ambitious multiplayer experience in Unreal Engine. We’re looking for hands‑on developers with a strong execution mindset, ownership, and pride in building something real - together.

What you’ll do 

  • Design, implement, and maintain real-time VFX systems using Unreal Engine and Niagara, integrated directly into gameplay 
  • Prototype, integrate, iterate on, and debug visual effects in-editor, in real gameplay conditions 
  • Collaborate closely with gameplay, animation, and technical design to deliver clear and impactful effects 
  • Own the readability, performance, and scalability of VFX across GPU and CPU budgets 
  • Optimize effects using LOD, pooling, and instancing strategies 
  • Define, improve, and document VFX pipelines and tools to accelerate iteration 
  • Take end-to-end ownership of VFX systems, from artistic consistency to technical robustness
Qualifications

What you bring to the team 

  • Strong hands-on experience as a Technical Artist in Unreal Engine, with a focus on VFX
  • Solid knowledge of Niagara, materials, and shaders 
  • Understanding of performance optimization for real-time and multiplayer games 
  • Ability to work directly in the editor and debug effects in gameplay context 
  • Comfort collaborating across disciplines in a production environment 
  • Ownership mindset and pride in delivering reliable, playable effects 
  • Ability to balance visual quality with technical constraints 
  • Clear communication and documentation skills

What to send our way 

  • Your CV highlighting relevant skills and experiences 
  • Optional: a portfolio or project links showcasing your work in Technical Art