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Game Animation Jobs in Quebec (NOW HIRING)

In this role, you'll collaborate with a passionate group of game developers to craft experimental ... We will work closely and constructively across design, art, engineering, animation, and audio teams ...

In this role, you'll collaborate with a passionate group of game developers to craft experimental ... We will work closely and constructively across design, art, engineering, animation, and audio teams ...

Collaborer avec les animateurs pour assurer la conformité des fonctionnalités d'animation aux contraintes techniques, esthétiques et de gameplay; * Rechercher et partager ses connaissances sur les ...

New

... the game industry. * Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks. * Partner closely with design, engineering, animation, and audio to ...

... the game industry. * Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks. * Partner closely with design, engineering, animation, and audio to ...

Drive delivery of the AI Systems team, including all engineering, design, and related gameplay animation work. * Partner with Leads and other producers to develop a roadmap of goals to achieve ...

New

Description Devoted Studios is a globally remote game development company specializing in Co ... Implement animation-gameplay integration: Anim Notifies, state-driven Anim BPs, root motion ...

Description Devoted Studios is a globally remote game development company specializing in Co ... Implement animation-gameplay integration: Anim Notifies, state-driven Anim BPs, root motion ...

Drive delivery of the AI Systems team, including all engineering, design, and related gameplay animation work. * Partner with Leads and other producers to develop a roadmap of goals to achieve ...

New

Showing results 21-40

Game Animation information

See Quebec salary details

$8

$35

$77

How much do game animation jobs pay per hour?

As of Aug 19, 2026, the average hourly pay for game animation in Quebec is $35.28, according to ZipRecruiter salary data. Most workers in this role earn between $16.83 and $49.28 per hour, depending on experience, location, and employer.

What is a game animation?

A Game Animation job involves creating the movement and behavior of characters, creatures, and objects in video games. Animators use software like Maya, Blender, or Unity to bring life to models through keyframe animation or motion capture techniques. They work closely with designers, artists, and programmers to ensure animations are smooth, realistic, and enhance gameplay. Strong knowledge of timing, weight, and fluid motion is essential for making animations feel natural and immersive.

What are the typical daily responsibilities of someone working in game animation?

A typical day for a Game Animator involves creating and refining character and object animations, collaborating with game designers and programmers to ensure animations integrate smoothly into the game engine, and reviewing feedback to make necessary adjustments. Animators often attend team meetings to discuss project goals, sync up with other departments, and troubleshoot animation issues as they arise. Depending on the studio, you may also be involved in motion capture sessions or prototyping new animation systems. This role requires a balance of technical skill and creative input, making teamwork and adaptability especially important in fast-paced development cycles.

What are the key skills and qualifications needed to thrive in game animation, and why are they important?

To thrive in Game Animation, you need a strong understanding of animation principles, character rigging, and a solid portfolio demonstrating your artistic and technical abilities. Expertise in industry-standard software such as Autodesk Maya, Blender, and game engines like Unity or Unreal Engine is typically required. Soft skills like creativity, attention to detail, and effective communication are highly valued for collaborating with designers and developers. These skills are crucial for bringing characters and worlds to life, ensuring animations meet the visual and interactive needs of modern video games.

Are game animators in demand?

Game animators are in high demand due to the growing popularity of video games and the need for realistic and engaging character movements. Skills in animation software like Maya or Blender, along with a strong portfolio, can improve job prospects in this competitive field.

How much do game animators make?

Game animators typically earn between $50,000 and $80,000 annually, depending on experience, location, and the complexity of projects. Entry-level animators may start around $40,000, while senior roles or those with specialized skills in tools like Maya or Blender can earn over $100,000. Salaries can also vary based on whether they work for large studios or indie developers.

How to become a game animator?

To become a game animator, you typically need a bachelor's degree in animation, computer graphics, or a related field, along with strong skills in animation software such as Maya or Blender. Building a portfolio of animated work and gaining experience through internships or entry-level positions are important steps in entering the industry.

What does a game animator do?

A game animator creates and manipulates visual movements of characters, objects, and environments in video games. They use animation software and work closely with designers and programmers to ensure smooth, realistic motion that enhances gameplay and storytelling.

What are popular job titles related to Game Animation jobs in Quebec?

For Game Animation jobs in Quebec, the most frequently searched job titles are:

What job categories do people searching Game Animation jobs in Quebec look for?

The top searched job categories for Game Animation jobs in Quebec are:

Infographic showing various Game Animation job openings in Quebec as of August 2026, with employment types broken down into 71% Full Time, 19% Part Time, 1% Temporary, and 9% Contract. Highlights an 83% Physical, 2% Hybrid, and 15% Remote job distribution, with an average salary of $73,375 per year, or $35.3 per hour.

Senior Technical Animator - Unannounced IP | Animateur rice Technique Senior e -IP non annoncee

Behaviour Interactive

Montreal, QC

Full-time

Re-posted 2 days ago


Job description

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We're a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK-North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.

Join our team as a Senior Technical Animator and become the bridge between art and technology.
 
You'll empower our animators by optimizing the tools and engine pipelines that make it possible. As a Senior Technical Animator, you'll work out how the tools and game engine can be developed to overcome the technical challenges associated with creating animation for our AAA Unreal game. In this role, you will use your strong knowledge of rigging and skinning to create the structure that animators need to bring characters to life.
In this role you will:
  • Be responsible for animation and character integration in Unreal, creating and maintaining rigs for both bipedal and non-bipedal characters.
  • Spot potential animation problems, research new technologies, and find solutions.
  • Investigate, diagnose, and resolve animation bugs across various in-game systems.
  • Ensure character rigs are efficient, scalable, and optimized for real-time performance within the game engine.
  • Create technical documents to share knowledge with animators and programmers.
What we're looking for:
  • A minimum of 6 years of experience in animation in the video game industry.
  • Excellent technical skills like rigging and skinning.
  • A good understanding of the principles of animation.
  • Expertise in Maya and Unreal Engine.
  • Knowledge of MEL script, Python and/or Mgear is a plus.
Dans ce role tu devras :
  •  La gestion de l'animation et de l'integration des personnages, ainsi que la creation et la maintenance des rigs pour les personnages bipedes et non bipedes;
  •  L'identification des problemes d'animation potentiels, la recherche de nouvelles technologies et la mise en uvre de solutions;
  •  La recherche, le diagnostic et la resolution des bugs d'animation dans les differents systemes du jeu;
  •  La garantie de l'efficacite, de l'evolutivite et de l'optimisation des rigs de personnages pour des performances optimales en temps reel au sein du moteur de jeu;
  •  Creer de la documentation technique pour partager les connaissances avec les animateurs et les programmeurs.
Ce que nous recherchons:
  • Minimum de 6 ans d'experience en animation dans l'industrie du jeu video;
  • Excellentes competences techniques en rigging et skinning;
  • Bonne comprehension des principes de l'animation;
  • Maitrise de Maya et d'Unreal Engine;
  • La connaissance de MEL, Python et/ou Mgear est un atout.
Rejoignez notre equipe en tant qu'animateurrice technique senior et assurez la liaison entre l'art et la technologie.
 
Tu contribueras au succes de nos  animateurrice en optimisant les outils et les pipelines du moteur de jeu. En tant qu'animateurrice technique senior, tu developperas les outils et le moteur de jeu afin de relever les defis techniques lies a la creation d'animations pour notre jeu AAA sous Unreal Engine.
 
Tu utiliseras ta solide expertise en rigging et skinning pour creer la structure necessaire aux animateursrices et donner vie aux personnages.

Prete a plonger dans le monde du developpement de jeux video a la pointe de la technologie ? Base a Montreal, Behaviour Interactif est un acteur majeur de l'industrie du jeu, creant des experiences inoubliables sur PC, console et mobile. On est un studio independant dynamique avec plus de 1200 employes passionnes, et on a des studios a Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK-North & South). On se concentre sur deux grands axes : les Services et les Jeux Originaux. Notre equipe Services collabore avec des geants du jeu et du divertissement comme Disney, Sony, Activision et Nintendo, en offrant un developpement sur commande de premier choix et en innovant dans le divertissement immersif en lieu fixe (LBE). Pendant ce temps, notre unite Jeux Originaux repousse les limites de notre creativite avec nos IPs emblematiques, comme le fameux Dead by Daylight. Rejoins-nous et fais partie de l'avenir du divertissement interactif !

Chez Behaviour Interactif, on croit en l'equite des chances pour tout le monde et on celebre la diversite des personnes, des perspectives et des idees. C'est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, independamment de leur age, sexe, ethnicite, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identite de genre, statut familial, handicap ou toute autre caracteristique protegee par les lois applicables. 
We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.
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