Implementing combatant character with animations and behavior using state machines, behavior trees, visual effects, sound effects & combat encounters with arena layouts, and pacing using provided ...
Quick apply
Implementing combatant character with animations and behavior using state machines, behavior trees, visual effects, sound effects & combat encounters with arena layouts, and pacing using provided ...
Quick apply
Implementing combatant character with animations and behavior using state machines, behavior trees, visual effects, sound effects & combat encounters with arena layouts, and pacing using provided ...
Implementing combatant character with animations and behavior using state machines, behavior trees, visual effects, sound effects & combat encounters with arena layouts, and pacing using provided ...
Quick apply
Implementing combatant character with animations and behavior using state machines, behavior trees, visual effects, sound effects & combat encounters with arena layouts, and pacing using provided ...
Montreal, QC · On-site
... the game industry. * Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks. * Partner closely with design, engineering, animation, and audio to ...
Montreal, QC · On-site
... the game industry. * Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks. * Partner closely with design, engineering, animation, and audio to ...
... the game industry. * Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks. * Partner closely with design, engineering, animation, and audio to ...
... the game industry. * Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks. * Partner closely with design, engineering, animation, and audio to ...
You will support AAA animation workflows and scalable, real-time rigs for character-driven and MOBA-style games. What you'll do: * Build animator-friendly character rigs in Maya; * Develop efficient ...
Quick apply
You will support AAA animation workflows and scalable, real-time rigs for character-driven and MOBA-style games. What you'll do: * Build animator-friendly character rigs in Maya; * Develop efficient ...
... game!Description du poste Nous recherchons un(e) Lead 2D Artiste engagé(e) et créatif(ve) pour soutenir le Chef de l'Agence créative dans la gestion du flux de production 2D et animation pour le ...
Quick apply
... game!Description du poste Nous recherchons un(e) Lead 2D Artiste engagé(e) et créatif(ve) pour soutenir le Chef de l'Agence créative dans la gestion du flux de production 2D et animation pour le ...
... games or VFX. * Excellent command of Unreal Engine is required and knowledge of Unity is an asset. * Strong understanding of art and animation pipelines. * Excellent C++ knowledge. Dans ce role, tu ...
... games or VFX. * Excellent command of Unreal Engine is required and knowledge of Unity is an asset. * Strong understanding of art and animation pipelines. * Excellent C++ knowledge. Dans ce role, tu ...
Cloud Imperium Games est une entreprise de developpement de jeux video de premier plan reconnue ... Implementer des animations et transitions fluides qui enrichissent l'experience sans compromettre ...
Cloud Imperium Games est une entreprise de developpement de jeux video de premier plan reconnue ... Implementer des animations et transitions fluides qui enrichissent l'experience sans compromettre ...
As a 3D Artist Generalist, you will be responsible for the development of our mobile games by creating environments, 3D objects, 3D models and their animations which you will follow from the ...
As a 3D Artist Generalist, you will be responsible for the development of our mobile games by creating environments, 3D objects, 3D models and their animations which you will follow from the ...
Create game-ready motion-edited or hand-keyed animation for both gameplay and cinematics, ensuring movement adheres to specific project styles and anatomical principles. * Contribute to the animation ...
Create game-ready motion-edited or hand-keyed animation for both gameplay and cinematics, ensuring movement adheres to specific project styles and anatomical principles. * Contribute to the animation ...
Montreal, QC · Remote
Description Devoted Studios is a globally remote game development company specializing in Co ... Implement animation-gameplay integration: Anim Notifies, state-driven Anim BPs, root motion ...
Montreal, QC · Remote
Description Devoted Studios is a globally remote game development company specializing in Co ... Implement animation-gameplay integration: Anim Notifies, state-driven Anim BPs, root motion ...
Montreal, QC · On-site
Description Devoted Studios is a globally remote game development company specializing in Co ... Implement animation-gameplay integration: Anim Notifies, state-driven Anim BPs, root motion ...
Quick apply
Montreal, QC · On-site
Description Devoted Studios is a globally remote game development company specializing in Co ... Implement animation-gameplay integration: Anim Notifies, state-driven Anim BPs, root motion ...
They collaborate closely with design, animation, narrative, and engineering teams to ensure seamless and meaningful audio integration throughout the game. In this role you will: * Design and deliver ...
They collaborate closely with design, animation, narrative, and engineering teams to ensure seamless and meaningful audio integration throughout the game. In this role you will: * Design and deliver ...
Cloud Imperium Games est une entreprise de developpement de jeux video de premier plan reconnue ... Work with technical artists and animators to deliver 'animation ready' solutions, landing gear ...
Cloud Imperium Games est une entreprise de developpement de jeux video de premier plan reconnue ... Work with technical artists and animators to deliver 'animation ready' solutions, landing gear ...
... DreamWorks Animation, and Focus Features, and the four global television studios under the ... Experience with cloud-integrated game platforms, backend services, or live service ecosystems
... DreamWorks Animation, and Focus Features, and the four global television studios under the ... Experience with cloud-integrated game platforms, backend services, or live service ecosystems
Cloud Imperium Games est une entreprise de developpement de jeux video de premier plan reconnue ... Implementer des animations et transitions fluides qui enrichissent l'experience sans compromettre ...
Cloud Imperium Games est une entreprise de developpement de jeux video de premier plan reconnue ... Implementer des animations et transitions fluides qui enrichissent l'experience sans compromettre ...
Ensure proper topology, rigging, and skinning for characters to meet animation and gameplay requirements. * Troubleshoot and resolve technical challenges related to character development. * Actively ...
Ensure proper topology, rigging, and skinning for characters to meet animation and gameplay requirements. * Troubleshoot and resolve technical challenges related to character development. * Actively ...
Collaborer étroitement avec les équipes de programmation, d'art, d'animation, UX et de production afin de livrer des fonctionnalités de gameplay de haute qualité. * Implémenter et optimiser des ...
Collaborer étroitement avec les équipes de programmation, d'art, d'animation, UX et de production afin de livrer des fonctionnalités de gameplay de haute qualité. * Implémenter et optimiser des ...
Cloud Imperium Games est une entreprise de developpement de jeux video de premier plan reconnue ... Work with technical artists and animators to deliver 'animation ready' solutions, landing gear ...
Cloud Imperium Games est une entreprise de developpement de jeux video de premier plan reconnue ... Work with technical artists and animators to deliver 'animation ready' solutions, landing gear ...
Strong understanding of character rigging principles, skinning, deformation, and animation pipelines. * Experience with modern game engines (e.g., Unreal Engine, Unity, or similar). * Experience with ...
Strong understanding of character rigging principles, skinning, deformation, and animation pipelines. * Experience with modern game engines (e.g., Unreal Engine, Unity, or similar). * Experience with ...
$8.41 - $14.66
20% of jobs
$16.52 is the 25th percentile. Wages below this are outliers.
$14.66 - $20.91
18% of jobs
$20.91 - $27.16
11% of jobs
The median wage is $28.10 / hr.
$27.16 - $33.41
11% of jobs
$33.41 - $39.66
8% of jobs
$45.33 is the 75th percentile. Wages above this are outliers.
$39.66 - $45.91
9% of jobs
$45.91 - $52.16
9% of jobs
$52.16 - $58.41
4% of jobs
$58.41 - $64.66
3% of jobs
$64.66 - $70.91
3% of jobs
$70.91 - $77.16
4% of jobs
$8
$35
$77
To thrive in Game Animation, you need a strong understanding of animation principles, character rigging, and a solid portfolio demonstrating your artistic and technical abilities. Expertise in industry-standard software such as Autodesk Maya, Blender, and game engines like Unity or Unreal Engine is typically required. Soft skills like creativity, attention to detail, and effective communication are highly valued for collaborating with designers and developers. These skills are crucial for bringing characters and worlds to life, ensuring animations meet the visual and interactive needs of modern video games.
A Game Animation job involves creating the movement and behavior of characters, creatures, and objects in video games. Animators use software like Maya, Blender, or Unity to bring life to models through keyframe animation or motion capture techniques. They work closely with designers, artists, and programmers to ensure animations are smooth, realistic, and enhance gameplay. Strong knowledge of timing, weight, and fluid motion is essential for making animations feel natural and immersive.
A typical day for a Game Animator involves creating and refining character and object animations, collaborating with game designers and programmers to ensure animations integrate smoothly into the game engine, and reviewing feedback to make necessary adjustments. Animators often attend team meetings to discuss project goals, sync up with other departments, and troubleshoot animation issues as they arise. Depending on the studio, you may also be involved in motion capture sessions or prototyping new animation systems. This role requires a balance of technical skill and creative input, making teamwork and adaptability especially important in fast-paced development cycles.
Full-time
Dental, PTO
Posted 23 days ago
People Can Fly est l'un des principaux studios indépendants de développement de jeux AAA. Notre équipe internationale est composée de centaines de personnes talentueuses qui travaillent dans nos bureaux en Pologne, au Royaume-Uni, en Irlande, aux États-Unis et au Canada, ainsi qu'à distance dans le monde entier.
Fondée en 2002, notre société s'est imposée dans le genre des jeux de tir avec des titres tels que Painkiller, Bulletstorm, Gears of War: Judgement and Outriders. En tant que l'un des studios les plus chevronnés dans l'utilisation du moteur Unreal Engine, nous continuons à développer notre expertise et à dépasser les limites du possible dans le domaine du développement de jeux vidéo.
Nos équipes créatives travaillent actuellement sur plusieurs titres captivants : Gears of War: E-Day développé en collaboration avec Microsoft: projet Echo pour KRAFTON; et Lost Rift, une propriété intellectuelle originale que nous développons en interne selon notre modèle d'auto-édition. Nous explorons également de nouvelles plateformes et expériences avec la réalité virtuelle et d'autres projets non annoncés.
Fort de plus de 20 ans d'expérience, PCF continue d'explorer de nouveaux horizons. Notre objectif est de combiner notre expertise avec la créativité des talents les plus brillants et les plus avant-gardistes du secteur, afin de créer la prochaine génération de jeux d'action pour les joueurs du monde entier.
Si vous nous rejoignez dans cette aventure, vous aurez la chance de perfectionner votre art, d'élargir vos connaissances et de travailler aux côtés des meilleurs du marché afin de créer des expériences uniques et inoubliables pour les joueurs du monde entier.
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People Can Fly is one of the leading independent AAA game development studios. Our international team consists of hundreds of talented individuals working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe.
Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. As one of the most experienced Unreal Engine studios in the industry, we continue to expand on our expertise and push the boundaries of what’s possible in game development.
Our creative teams are currently working on several exciting titles: Gears of War: E-Day developed in collaboration with Microsoft; Project Echo for KRAFTON; and Lost Rift, an original IP we are developing in-house under our self-publishing model. We are also exploring new platforms and experiences with VR and other unannounced projects.
With over 20 years of experience, PCF continues to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talent in the industry, building the next generation of action games for players worldwide.
If you join us on this journey, you’ll have the chance to perfect your craft, expand your knowledge, and work alongside industry leaders to create unique, unforgettable experiences for gamers everywhere.
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