Game 2D Animator
Montreal, QC · On-site
Familiarity and working knowledge with Spine will also be beneficial. Qualifications * 3-5 years of hands-on experience ingame animation development and production with a portfolio to support this
Montreal, QC · On-site
Familiarity and working knowledge with Spine will also be beneficial. Qualifications * 3-5 years of hands-on experience ingame animation development and production with a portfolio to support this
Montreal, QC · On-site
Familiarity and working knowledge with Spine will also be beneficial. Qualifications * 3-5 years of hands-on experience ingame animation development and production with a portfolio to support this
Montreal, QC · Hybrid
Spine-based animations for characters, objects, and effects * Promotional assets and motion graphics You'll be expected to deliver polished, visually consistent artwork that aligns with project goals ...
Montreal, QC · Hybrid
Spine-based animations for characters, objects, and effects * Promotional assets and motion graphics You'll be expected to deliver polished, visually consistent artwork that aligns with project goals ...
Montreal, QC · On-site
Bonne connaissance des systemes d'animations. * Tu connais les tendances actuelles en matiere de ... spines. To join our large team of horror fans, you must be comfortable working with and around ...
Montreal, QC · On-site
Bonne connaissance des systemes d'animations. * Tu connais les tendances actuelles en matiere de ... spines. To join our large team of horror fans, you must be comfortable working with and around ...
... spines.To join our large team of horror fans, you must be comfortable working with and around ... lead animator, game director, narrative designer, writer to realize our games and our game ...
... spines.To join our large team of horror fans, you must be comfortable working with and around ... lead animator, game director, narrative designer, writer to realize our games and our game ...
| Aspect | Spine Animator | 2D Animator |
|---|---|---|
| Required Skills | Proficiency in Spine software, rigging, and skeletal animation | Drawing, frame-by-frame animation, and general digital art skills |
| Work Environment | Primarily in game development, mobile apps, and interactive media | Games, TV, advertising, and multimedia projects |
| Certifications | None mandatory, but familiarity with Spine software is preferred | Often self-taught or with art/animation degrees |
Spine Animators specialize in skeletal and rig-based animation using Spine software, mainly for games and interactive media. 2D Animators have broader skills in traditional and digital animation techniques, working across various media. While both roles require strong artistic skills, Spine Animators focus more on technical rigging and software proficiency, whereas 2D Animators emphasize drawing and frame-by-frame animation.
For Spine Animator jobs in Quebec, the most frequently searched job titles are:
The top searched job categories for Spine Animator jobs in Quebec are:

Full-time
Posted 4 days ago
iGaming:
If it's iGaming, we know a thing or two. At Light & Wonder, It's all about the games, and our digital teamleads the global iGaming market, providing jaw-dropping content and innovative software that powers the world's most successful online gaming providers.
Position Summary
Light & Wonder is the global leader in cross-platform games and entertainment. The company brings together 5,000 employees from six continents to connect content between land-based and digital channels with unmatched technology and distribution. Guided by a culture that values daring teamwork and creativity, Light & Wonder builds new worlds of play, developing game experiences loved by players around the globe.We create our own award-winning gamesand alsopartner with premium licensees such asNetflix, WarnerBrosand others to bring franchises likeSquid Game, WillyWonkaand The Wizard of Ozto life in online gaming products.The company'sInfinityplatform powers the largest digital-gaming network in the industry. Light & Wonder is committed to the highest standards of integrity, from promoting player responsibility to implementing sustainable practices.
We are looking for aGame 2D Animatorto join our Montreal office. Working closely and collaboratively with artists and developers, the Game 2D Animator is responsible for creating animationsand developingof high-quality motion graphics, animated content and game imagery based on specific game mechanics/story boards and briefs. Their work is directly linked to the signature look of our creations which guarantees their success. Our animators play a key role as the bridge between the Creative Team and the Development Engineers. The Game 2D Animator will play a crucial role in ensuring the smooth flow of assets between teams on their projects. Applying their expertise, the Game 2D Animator contributes to all animated aspects of projects and games, such as the following:
Mock Ups, animatics, and test renders
Characters and objects.
Environments.
Symbols and logos.
Promotional videos.
The Game 2D Animator must be versatile to create visual concepts in a range of styles. Their Artistic sensibilities and understanding of the target market will be leveraged constantly to quickly fine tune work for the project at hand.
The Game 2D Animator will ensure intellectual property and copyright guidelines are followed and production deadlines are met. They must possess a good knowledge of casino gaming overall, casino game art and game play.
The Game 2D Animator must have the creative skills to produce animatics, user flows and motion graphics, they will produce work quickly and efficiently and be fully conversant with the current tools of the trade. The successful candidate will be able to design rich and spectacular motion graphics and animations as well as have an in-depth knowledge of rigging, particle effects and other key aspects of animation. A drive to grow and learn, curiosity, passion for the trade and the desire to meet challenges.
The Game 2D Animator needs to be familiar with assets optimization for HTML 5/Online game purposes. They will also need to be familiar with Webp, Texture Packer and other similar optimization tool or Algorithms. Familiarity and working knowledge with Spine will also be beneficial.
Qualifications
Assets:
Why would you enjoy working with us at Light & Wonder?
And if that's not enough;you will get to enjoyastunning work locationandflexibleworking practiceswhilst we provide you with theguidanceanddevelopmentskillsyou need to progress quickly andenhance your career.
#LI-RR1
#LI-Hybrid
#LI-iGaming
Qualifications