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Remote Animator Jobs in Quebec (NOW HIRING)

Devoted Studios is a globally remote game development company specializing in Co-development ... Partner with design, engineering, animation, VFX, audio, QA, and production to ensure gameplay ...

Description Devoted Studios is a globally remote game development company specializing in Co ... Implement animation-gameplay integration: Anim Notifies, state-driven Anim BPs, root motion ...

Remote Animator information

See Quebec salary details

$24K

$82K

$167K

How much do remote animator jobs pay per year?

As of Jul 22, 2026, the average yearly pay for remote animator in Quebec is $81,956.00, according to ZipRecruiter salary data. Most workers in this role earn between $49,000.00 and $107,000.00 per year, depending on experience, location, and employer.

Does Pixar allow remote work?

Pixar generally requires employees to work on-site at its studios, especially for roles involving animation production and collaboration. Remote work options are limited and typically depend on the specific position and company policies, which may evolve over time. For remote animator roles, other companies in the industry are more likely to offer flexible or fully remote arrangements.

How do Remote Animators typically collaborate with creative teams and clients while working from different locations?

Remote Animators often rely on a combination of project management tools, video conferencing, and cloud-based file sharing to maintain clear communication and efficient workflow with creative teams and clients. Regular check-ins, feedback sessions, and collaborative platforms like Slack or Trello help ensure that everyone stays aligned on project goals, deadlines, and revisions. Being proactive in communication and maintaining organized files are essential for overcoming the challenges of remote collaboration and delivering high-quality animation work.

Can animation be a remote job?

Yes, animation can be a remote job, especially for roles like remote animator, which often involve digital tools such as Adobe After Effects, Toon Boom, or Blender. Many animation projects and collaborations are conducted online, allowing animators to work from anywhere with a reliable internet connection and the necessary software. Remote animation jobs may require strong communication skills and a portfolio to demonstrate your work.

Is there a high demand for animators?

The demand for remote animators is growing due to increased content creation across digital platforms, advertising, and entertainment industries. Skills in software like Adobe After Effects, Blender, or Toon Boom can enhance job prospects, and remote work opportunities are expanding as companies seek flexible talent.

What are the key skills and qualifications needed to thrive as a Remote Animator, and why are they important?

To thrive as a Remote Animator, you typically need strong artistic ability, proficiency in animation principles, and experience with a relevant degree or portfolio. Mastery of industry-standard software such as Adobe After Effects, Toon Boom, or Blender, along with familiarity with remote collaboration tools, is essential. Excellent communication, self-motivation, and time management skills help you collaborate effectively and meet deadlines in a remote environment. These skills ensure high-quality creative output, seamless teamwork, and reliable project delivery when working independently from a distance.

What Does a Remote Animator Do?

As a remote animator, your duties involve creating animation for websites, video games, film, television shows, or commercials. You may work on different forms of media, but you do so from a remote location instead of in a company office or studio. You may design characters and scenes using imaging software or motion capture programs, and depending on your clients or employer, you may use proprietary software to create the animation.

What are remote animators?

Remote animators are professionals who create animations, graphics, and visual effects for various media—such as films, video games, advertisements, or websites—while working from a location outside of a traditional studio, often from home or anywhere with internet access. They use digital tools and software to collaborate with clients and teams online, submitting their work electronically. This arrangement provides flexibility and often enables animators to work with companies or clients worldwide. Remote animators need strong communication skills, self-discipline, and proficiency in animation software to succeed in this role.

How to make 2000 a week working from home?

A remote animator can earn $2000 a week by building a strong portfolio, gaining experience in high-demand animation styles, and securing freelance or contract work through platforms like Upwork or Fiverr. Increasing rates with specialized skills, efficient project management, and consistent client acquisition are key to reaching this income level.

What is the difference between Remote Animator vs Remote Graphic Designer?

AspectRemote AnimatorRemote Graphic Designer
Required SkillsAnimation software, storytelling, visual designDesign software, branding, visual communication
Work EnvironmentAnimation studios, media companies, freelanceAdvertising agencies, corporate branding, freelance
Common CertificationsAnimation certifications, Adobe Certified ExpertDesign certifications, Adobe Certified Expert

Remote Animators focus on creating animated content using specialized software, often for media, entertainment, or advertising. Remote Graphic Designers work on visual branding, layouts, and static images for various clients or companies. While both roles require strong design skills and familiarity with Adobe tools, Animators emphasize motion and storytelling, whereas Graphic Designers concentrate on static visuals. Both roles are commonly found in remote work environments and share similar certification requirements.

What are the most commonly searched types of Animator jobs in Quebec? The most popular types of Animator jobs in Quebec are:
What are popular job titles related to Remote Animator jobs in Quebec? For Remote Animator jobs in Quebec, the most frequently searched job titles are:
What job categories do people searching Remote Animator jobs in Quebec look for? The top searched job categories for Remote Animator jobs in Quebec are:
What cities in Quebec are hiring for Remote Animator jobs? Cities in Quebec with the most Remote Animator job openings:
Infographic showing various Remote Animator job openings in Quebec as of July 2026, with employment types broken down into 14% Locum Tenens, 37% As Needed, 23% Full Time, 3% Part Time, 1% Contract, and 22% Nights. Highlights an 82% Physical, 6% Hybrid, and 12% Remote job distribution, with an average salary of $81,956 per year, or $39.4 per hour.

Gameplay Designer

Devoted Studios

Montreal, QC • On-site, Remote

Other

Re-posted 22 days ago


Job description

Devoted Studios is a globally remote game development company specializing in Co-development, Porting, and End-to-End Art Production for the global gaming industry.

We collaborate across time zones to support projects on all major platforms, engines and styles - from AAA titles to emerging technologies. Our team includes world-class talents who bring deep expertise in external development, pipeline optimization, and creative problem-solving. Whether it's porting games to new systems, enhancing gameplay features, or crafting stunning visuals, Devoted Studios operates as a trusted, flexible extension of our partners' internal teams. We are proud to be the development partner of choice for industry leaders such as:

  • Epic
  • Xbox
  • Meta
  • Obsidian Entertainment
  • Riot
  • Gearbox Software

We are looking for a Gameplay Designer specializing in combat systems, player abilities, and in-engine implementation to help shape responsive, satisfying, and scalable gameplay experiences across co-development projects. You will design, prototype, implement, and tune combat mechanics, ability kits, and encounter-driven gameplay directly in-engine, with a strong focus on feel, clarity, and player impact.

This is a hands-on role for a designer who is comfortable owning both the design intent and the in-engine execution, while contributing to ongoing gameplay improvements, live updates, and player-facing issue resolution.

Key Responsibilities:

  • Design, prototype, implement, and iterate on player combat mechanics, including attacks, dodges, counters, cooldowns, combos, timing windows, and other core gameplay interactions.
  • Design and tune player ability kits, skill systems, and progression hooks, defining their inputs, effects, interactions, upgrade paths, and gameplay roles.
  • Work directly in Unreal Engine 5 to build and iterate on gameplay systems, with strong hands-on use of Blueprints for implementation, prototyping, and tuning.
  • Collaborate closely with gameplay engineers to support implementation, extend features, and work with light scripting in C++ where needed.
  • Tune moment-to-moment combat feel, including responsiveness, readability, hit reactions, feedback timing, damage communication, and overall player satisfaction.
  • Design enemy archetypes, combat scenarios, and encounter structures that create readable threats and varied gameplay challenges.
  • Build and maintain design documentation, including combat specs, ability sheets, flow diagrams, stat tables, and tuning notes.
  • Support gameplay iteration across development and live updates, helping improve combat balance, ability performance, and player experience over time.
  • Help identify, triage, and resolve gameplay bugs, balance issues, exploits, and other player-impacting combat or ability problems.
  • Partner with design, engineering, animation, VFX, audio, QA, and production to ensure gameplay systems are polished, maintainable, and aligned with project goals.

Requirements

  • 3+ years of gameplay, combat, or systems design experience in a professional development environment.
  • Proficiency in Unreal Engine 5, with the ability to implement and iterate on gameplay content directly in-engine.
  • Strong working knowledge of Blueprints for prototyping, gameplay logic, ability scripting, and feature tuning.
  • Ability to work with light scripting in C++, especially in collaboration with engineers to support gameplay systems and implementation needs.
  • At least one shipped title where you were a primary contributor to combat, gameplay abilities, or core player mechanics.
  • Strong instincts for game feel, with the ability to identify and solve issues related to responsiveness, clarity, timing, and satisfaction.
  • Understanding of action gameplay fundamentals such as timing windows, hit reactions, priority, invulnerability states, input flow, and combat readability.
  • Experience designing ability systems with depth, synergy, and clear mastery curves.
  • Clear communication and documentation skills, with the ability to explain both the design and the reasoning behind tuning decisions.
  • Collaborative working style and comfort giving and receiving feedback across disciplines.
Nice to have:
  • Experience with Unreal Engine's Gameplay Ability System (GAS).
  • Experience supporting live games, combat tuning, or post-launch gameplay updates.
  • Background in action-RPG, character-action, shooter, or encounter-heavy gameplay design.
  • Familiarity with enemy AI behaviors, encounter scripting, or animation state integration in Unreal.
  • Strong interest in analyzing and deconstructing combat feel across modern games.

Benefits

  • 26 days leave throughout the year (accrued with tenure and company downtime during holiday periods)
  • Interesting and challenging tasks - solve diverse and challenging issues, communicate with people within the company as well as with our partners;
  • Convenient working conditions - remote work, the opportunity to build your own working day with flexible working hours
  • chance to work in a highly professional and dynamic team working with a wide range of International Game Production projects, attractive remuneration package, and opportunities to develop professionally.

This is a remote, full-time contracted position.

We are an equal opportunity company and all qualified applicants will receive consideration for a contract without regard to race, color, religion, sex, national origin, gender identity, disability, protected veteran status, or any other characteristic protected by law.