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Remote Animator Jobs in Quebec (NOW HIRING)

Description Devoted Studios is a globally remote game development company specializing in Co ... Implement animation-gameplay integration: Anim Notifies, state-driven Anim BPs, root motion ...

Remote Animator information

See Quebec salary details

$24K

$82K

$167K

How much do remote animator jobs pay per year?

As of Jun 27, 2026, the average yearly pay for remote animator in Quebec is $81,956.00, according to ZipRecruiter salary data. Most workers in this role earn between $49,000.00 and $107,000.00 per year, depending on experience, location, and employer.

How do Remote Animators typically collaborate with creative teams and clients while working from different locations?

Remote Animators often rely on a combination of project management tools, video conferencing, and cloud-based file sharing to maintain clear communication and efficient workflow with creative teams and clients. Regular check-ins, feedback sessions, and collaborative platforms like Slack or Trello help ensure that everyone stays aligned on project goals, deadlines, and revisions. Being proactive in communication and maintaining organized files are essential for overcoming the challenges of remote collaboration and delivering high-quality animation work.

What are the key skills and qualifications needed to thrive as a Remote Animator, and why are they important?

To thrive as a Remote Animator, you typically need strong artistic ability, proficiency in animation principles, and experience with a relevant degree or portfolio. Mastery of industry-standard software such as Adobe After Effects, Toon Boom, or Blender, along with familiarity with remote collaboration tools, is essential. Excellent communication, self-motivation, and time management skills help you collaborate effectively and meet deadlines in a remote environment. These skills ensure high-quality creative output, seamless teamwork, and reliable project delivery when working independently from a distance.

What Does a Remote Animator Do?

As a remote animator, your duties involve creating animation for websites, video games, film, television shows, or commercials. You may work on different forms of media, but you do so from a remote location instead of in a company office or studio. You may design characters and scenes using imaging software or motion capture programs, and depending on your clients or employer, you may use proprietary software to create the animation.

What are remote animators?

Remote animators are professionals who create animations, graphics, and visual effects for various media—such as films, video games, advertisements, or websites—while working from a location outside of a traditional studio, often from home or anywhere with internet access. They use digital tools and software to collaborate with clients and teams online, submitting their work electronically. This arrangement provides flexibility and often enables animators to work with companies or clients worldwide. Remote animators need strong communication skills, self-discipline, and proficiency in animation software to succeed in this role.

What is the difference between Remote Animator vs Remote Graphic Designer?

AspectRemote AnimatorRemote Graphic Designer
Required SkillsAnimation software, storytelling, visual designDesign software, branding, visual communication
Work EnvironmentAnimation studios, media companies, freelanceAdvertising agencies, corporate branding, freelance
Common CertificationsAnimation certifications, Adobe Certified ExpertDesign certifications, Adobe Certified Expert

Remote Animators focus on creating animated content using specialized software, often for media, entertainment, or advertising. Remote Graphic Designers work on visual branding, layouts, and static images for various clients or companies. While both roles require strong design skills and familiarity with Adobe tools, Animators emphasize motion and storytelling, whereas Graphic Designers concentrate on static visuals. Both roles are commonly found in remote work environments and share similar certification requirements.

What are the most commonly searched types of Animator jobs in Quebec? The most popular types of Animator jobs in Quebec are:
What are popular job titles related to Remote Animator jobs in Quebec? For Remote Animator jobs in Quebec, the most frequently searched job titles are:
What job categories do people searching Remote Animator jobs in Quebec look for? The top searched job categories for Remote Animator jobs in Quebec are:
What cities in Quebec are hiring for Remote Animator jobs? Cities in Quebec with the most Remote Animator job openings:
Infographic showing various Remote Animator job openings in Quebec as of June 2026, with employment types broken down into 52% Full Time, 13% Part Time, 12% Temporary, and 23% Contract. Highlights an 100% Remote job distribution, with an average salary of $81,956 per year, or $39.4 per hour.
Programming- (Various Disciplines) - Talent Pool (N America)

Programming- (Various Disciplines) - Talent Pool (N America)

Side

Montreal, QC • On-site, Remote

Contractor

Posted 2 days ago


Job description

About Side

Side is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 15+ studios in over a dozen countries across North America, Europe, South America, and Asia.

Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets.

About This Opportunity:

Please note, this listing is not for an immediate open position but for our Talent Pool for Co-Development Roles. By applying, you are expressing interest in being considered for future project-based opportunities that align with your skills and experience.

These opportunities are contingent on client needs and project availability. As projects are initiated or client proposals are developed, we will review candidates from this pool and contact those who most closely align with the requirements of the specific or prospective co-development opportunity.

How We Keep You Engaged:

We believe in maintaining strong relationships with our talent pool. As part of this community, you'll receive regular updates, industry insights, and will be kept informed of upcoming opportunities. We will also check in to confirm your availability and interest.

Our hiring teams will carefully vet and select top candidates who best meet project needs, ensuring that you are matched with the right opportunity when it becomes available.

Next Steps:

If you are passionate about contributing to cutting-edge projects and want to be considered for future co-development opportunities, we encourage you to apply to this listing. While there may not be an immediate opening, your application ensures that you will be part of our ongoing talent review for upcoming roles. 

We are building a diverse and skilled pool of engineering talent in Sao Paulo to support current and future co-development projects across a wide variety of game genres and technical challenges. This is a general application for candidates with experience in AI, Gameplay, Systems, Tools, Engine, Animation, Networking, Live Ops, DevOps, or Cloud Services.
If you're an engineer with a background in any of these areas or want to explore cross-functional opportunities, this is your invitation to get on our radar.

Only resumes submitted in English will be considered.

Requirements

Responsibilities
Depending on your area of expertise, you may:
Design, build, and optimize gameplay systems, AI behaviors, animation pipelines, or core engine architecture
Develop and maintain tools that empower content creators, designers, and QA teams
Contribute to Live Ops, build pipelines, or deployment systems for scalable and stable game delivery
Implement and refine networking, multiplayer architecture, or backend services for seamless player experiences
Collaborate with cross-disciplinary teams to ensure smooth integration of art, design, and systems
Profile and optimize performance, memory usage, and load times across platforms
Troubleshoot bugs, resolve bottlenecks, and propose clean, maintainable solutions
Qualifications
Experience
3 or more years of professional experience in engineering roles in games or related tech fields
Shipped at least one title on PC, console, mobile, or VR/AR
Experience in one or more areas such as gameplay, AI, tools, systems, engine, animation tech, backend services, cloud, or DevOps
Technical Skills
Proficiency in C++, C#, Python, or equivalent languages
Hands-on experience with Unity, Unreal Engine, or proprietary engines
Familiarity with source control, debugging tools, performance profiling, and agile workflows
Collaboration and Communication
Comfortable working in cross-functional teams with artists, designers, and producers
Clear written and verbal communication for documenting and sharing technical solutions
Mindset
Proactive, curious, and solution-oriented
Passionate about games, scalable systems, and collaborative development
Preferred Skills
Experience with AAA pipelines, real-time rendering, or platform certification
Exposure to cloud platforms such as AWS, Azure, or GCP and CI/CD pipelines
Familiarity with Live Ops strategies, telemetry, and remote content deployment
Prior co-dev experience or working with distributed teams
About the Talent Pool

This is a general engineering application. We encourage all qualified engineers to apply regardless of specialization. We regularly review this pool when staffing new or ongoing projects, so even if there isn't an open role now, joining ensures you'll be top of mind when client needs arise.

Benefits

Please note, this listing is not for an immediate open position but for our Talent Pool for Co-Development Roles. By applying, you are expressing interest in being considered for future project-based opportunities that align with your skills and experience.