As a Spine Animator, you will bring characters, user interfaces, and in-game moments to life through engaging, high-quality animations that enhance the player experience. Working within a ...
As a Spine Animator, you will bring characters, user interfaces, and in-game moments to life through engaging, high-quality animations that enhance the player experience. Working within a ...
Animator IV
Reno, NV · On-site +1
$105K - $120K/yr
Expert-level proficiency in 2D and 3D animation tools such as After Effects, Spine, Maya, and Blender. * Experience creating and implementing real-time animations in Unity. * Strong understanding of ...
Animator IV
Reno, NV · On-site +1
$105K - $120K/yr
Expert-level proficiency in 2D and 3D animation tools such as After Effects, Spine, Maya, and Blender. * Experience creating and implementing real-time animations in Unity. * Strong understanding of ...
Animator IV
Reno, NV · On-site +1
$105K - $120K/yr
Expert-level proficiency in 2D and 3D animation tools such as After Effects, Spine, Maya, and Blender. * Experience creating and implementing real-time animations in Unity. * Strong understanding of ...
Animator IV
Reno, NV · On-site +1
$105K - $120K/yr
Expert-level proficiency in 2D and 3D animation tools such as After Effects, Spine, Maya, and Blender. * Experience creating and implementing real-time animations in Unity. * Strong understanding of ...
Senior 2D Character Animator
San Francisco, CA · On-site +1
$124K - $142K/yr
Spine, Unity Animator, or similar accepted) * Strong communicator who makes collaboration with engineers and other animators easy * 3-5+ years in character animation * US-compatible timezone; ability ...
Senior 2D Character Animator
San Francisco, CA · On-site +1
$124K - $142K/yr
Spine, Unity Animator, or similar accepted) * Strong communicator who makes collaboration with engineers and other animators easy * 3-5+ years in character animation * US-compatible timezone; ability ...
Technical Designer
San Diego, CA · On-site
Spine (2D skeletal animation) * HTML / CSS for UI work and layout tweaks * 2D & 3D art production pipelines * File optimization for real-time performance (✨ Bonus: Coding or scripting experience ...
Quick apply
Technical Designer
San Diego, CA · On-site
Spine (2D skeletal animation) * HTML / CSS for UI work and layout tweaks * 2D & 3D art production pipelines * File optimization for real-time performance (✨ Bonus: Coding or scripting experience ...
Technical Designer
San Diego, CA · On-site
Spine (2D skeletal animation) * HTML / CSS for UI work and layout tweaks * 2D & 3D art production pipelines * File optimization for real-time performance (✨ Bonus: Coding or scripting experience ...
Technical Designer
San Diego, CA · On-site
Spine (2D skeletal animation) * HTML / CSS for UI work and layout tweaks * 2D & 3D art production pipelines * File optimization for real-time performance (✨ Bonus: Coding or scripting experience ...
Technical Designer
Las Vegas, NV · On-site
Particles / Animations / Visual FXs for the game * 3D Models / Textures * Assisting creatives in ... Spine * HTML / CSS * Optimizing Files for Production * 2D and 3D art production Qualifications
Technical Designer
Las Vegas, NV · On-site
Particles / Animations / Visual FXs for the game * 3D Models / Textures * Assisting creatives in ... Spine * HTML / CSS * Optimizing Files for Production * 2D and 3D art production Qualifications
Technical Designer
Las Vegas, NV · On-site
Adobe Creative Suite (Photoshop, Illustrator, After Effects)Spine (2D animation)Real-time asset pipelines (2D/3D)Ability to build optimized, performance-ready assetsUnderstanding of how assets ...
Quick apply
Technical Designer
Las Vegas, NV · On-site
Adobe Creative Suite (Photoshop, Illustrator, After Effects)Spine (2D animation)Real-time asset pipelines (2D/3D)Ability to build optimized, performance-ready assetsUnderstanding of how assets ...
Technical Designer
Las Vegas, NV · On-site
Spine (2D animation) * Real-time asset pipelines (2D/3D) * Ability to build optimized, performance-ready assets * Understanding of how assets function inside a game engine (Unity, Unreal, etc.
Quick apply
Technical Designer
Las Vegas, NV · On-site
Spine (2D animation) * Real-time asset pipelines (2D/3D) * Ability to build optimized, performance-ready assets * Understanding of how assets function inside a game engine (Unity, Unreal, etc.
Technical Designer
Las Vegas, NV · On-site
Spine (2D animation) * Real-time asset pipelines (2D/3D) * Ability to build optimized, performance-ready assets * Understanding of how assets function inside a game engine (Unity, Unreal, etc.
Technical Designer
Las Vegas, NV · On-site
Spine (2D animation) * Real-time asset pipelines (2D/3D) * Ability to build optimized, performance-ready assets * Understanding of how assets function inside a game engine (Unity, Unreal, etc.
Technical Designer - Gaming
Las Vegas, NV · On-site
Spine (2D skeletal animation) * HTML / CSS for UI work and layout tweaks * 2D & 3D art production pipelines * File optimization for real-time performance (✨ Bonus: Coding or scripting experience ...
Quick apply
Technical Designer - Gaming
Las Vegas, NV · On-site
Spine (2D skeletal animation) * HTML / CSS for UI work and layout tweaks * 2D & 3D art production pipelines * File optimization for real-time performance (✨ Bonus: Coding or scripting experience ...
Technical Designer - Gaming
Las Vegas, NV · On-site
Spine (2D skeletal animation) * HTML / CSS for UI work and layout tweaks * 2D & 3D art production pipelines * File optimization for real-time performance (✨ Bonus: Coding or scripting experience ...
Technical Designer - Gaming
Las Vegas, NV · On-site
Spine (2D skeletal animation) * HTML / CSS for UI work and layout tweaks * 2D & 3D art production pipelines * File optimization for real-time performance (✨ Bonus: Coding or scripting experience ...
Senior Artist
Chicago, IL · On-site
$130K - $156K/yr
Knowledge of animation principles. Usage of Spine is considered a plus * Experience with 3D Software (Maya, Blender, etc.). We offer a dynamic and creative environment, opportunities for professional ...
Quick apply
Senior Artist
Chicago, IL · On-site
$130K - $156K/yr
Knowledge of animation principles. Usage of Spine is considered a plus * Experience with 3D Software (Maya, Blender, etc.). We offer a dynamic and creative environment, opportunities for professional ...
Senior Artist
$130K - $156K/yr
Knowledge of animation principles. Usage of Spine is considered a plus * Experience with 3D Software (Maya, Blender, etc.). We offer a dynamic and creative environment, opportunities for professional ...
Senior Artist
$130K - $156K/yr
Knowledge of animation principles. Usage of Spine is considered a plus * Experience with 3D Software (Maya, Blender, etc.). We offer a dynamic and creative environment, opportunities for professional ...
Senior Artist
Chicago, IL · On-site
$130K - $156K/yr
Knowledge of animation principles. Usage of Spine is considered a plus * Experience with 3D Software (Maya, Blender, etc.). We offer a dynamic and creative environment, opportunities for professional ...
Senior Artist
Chicago, IL · On-site
$130K - $156K/yr
Knowledge of animation principles. Usage of Spine is considered a plus * Experience with 3D Software (Maya, Blender, etc.). We offer a dynamic and creative environment, opportunities for professional ...
... Spine integration) * Solid understanding of Canvas and WebGL-based rendering * Experience building and maintaining component-based game and UI systems * Experience with tweening and animation ...
Quick apply
... Spine integration) * Solid understanding of Canvas and WebGL-based rendering * Experience building and maintaining component-based game and UI systems * Experience with tweening and animation ...
... animation, presentations, etc Familiar with standard concepts, practices, and procedures within ... Bending body downward and forward by bending spine at the waist. Reaching: Extending hand(s) and ...
... animation, presentations, etc Familiar with standard concepts, practices, and procedures within ... Bending body downward and forward by bending spine at the waist. Reaching: Extending hand(s) and ...
Graphic Designer I
Salt Lake City, UT · On-site
... animation, presentations, etc Familiar with standard concepts, practices, and procedures within ... Bending body downward and forward by bending spine at the waist. Reaching: Extending hand(s) and ...
Graphic Designer I
Salt Lake City, UT · On-site
... animation, presentations, etc Familiar with standard concepts, practices, and procedures within ... Bending body downward and forward by bending spine at the waist. Reaching: Extending hand(s) and ...
Spine Animator information
See salary details
$15.67 is the 25th percentile. Wages below this are outliers.
$10.58 - $16
27% of jobs
$16 - $21.42
0% of jobs
$21.42 - $26.84
19% of jobs
The median wage is $28.50 / hr.
$26.84 - $32.26
14% of jobs
$32.26 - $37.67
4% of jobs
$37.67 - $43.09
0% of jobs
$43.09 - $48.51
0% of jobs
$48.51 - $53.93
0% of jobs
$59.11 is the 75th percentile. Wages above this are outliers.
$53.93 - $59.35
12% of jobs
$59.35 - $64.77
6% of jobs
$64.77 - $70.19
18% of jobs
$10
$39
$70
How much do spine animator jobs pay per hour?
How does a Spine Animator typically collaborate with game developers and artists during the production process?
What are the key skills and qualifications needed to thrive as a Spine Animator, and why are they important?
What is the difference between Spine Animator vs 2D Animator?
| Aspect | Spine Animator | 2D Animator |
|---|---|---|
| Required Skills | Proficiency in Spine software, rigging, and skeletal animation | Drawing, frame-by-frame animation, and general digital art skills |
| Work Environment | Primarily in game development, mobile apps, and interactive media | Games, TV, advertising, and multimedia projects |
| Certifications | None mandatory, but familiarity with Spine software is preferred | Often self-taught or with art/animation degrees |
Spine Animators specialize in skeletal and rig-based animation using Spine software, mainly for games and interactive media. 2D Animators have broader skills in traditional and digital animation techniques, working across various media. While both roles require strong artistic skills, Spine Animators focus more on technical rigging and software proficiency, whereas 2D Animators emphasize drawing and frame-by-frame animation.
What is a Spine Animator?

Full-time
Posted 7 days ago
Job description
This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a Spine Animator based in Netherlands.
As a Spine Animator, you will bring characters, user interfaces, and in-game moments to life through engaging, high-quality animations that enhance the player experience. Working within a collaborative game development environment, you will partner closely with artists, designers, and developers to create polished animations that align with the game's visual style and creative vision. This role offers the opportunity to contribute to exciting new game projects while applying your creativity, technical expertise, and strong understanding of animation principles. If you are passionate about game development and enjoy crafting expressive, memorable animations, this is an excellent opportunity to make a meaningful creative impact.
- Create high-quality 2D animations for characters, environments, user interface elements, and visual effects using Spine.
- Rig, mesh, skin, and animate game assets while ensuring smooth and visually appealing motion.
- Collaborate closely with game designers, developers, artists, and product teams to deliver engaging gameplay experiences.
- Produce animations that align with the artistic direction, gameplay requirements, and overall visual style.
- Contribute to the development of new game projects by creating polished animation assets from concept through implementation.
- Refine and optimize animations based on feedback while maintaining quality and consistency across the game.
- Support the continuous improvement of animation workflows and creative processes within the team.
- At least 2 years of professional animation experience, preferably within the gaming industry.
- Strong hands-on experience using Spine, including rigging, meshing, skinning, GUI animation, and visual effects animation.
- Advanced proficiency in Adobe Photoshop.
- Solid understanding and practical application of the 12 principles of animation.
- Ability to create expressive, polished, and visually engaging character and interface animations.
- Excellent attention to detail and a strong artistic eye for movement, timing, and storytelling.
- Good written and spoken English communication skills.
- Collaborative mindset with the ability to work effectively in a multidisciplinary team.
- Passion for video games and interactive entertainment; prior gaming industry experience is considered a strong advantage.
- Fully remote work with the flexibility to work from your preferred location.
- Opportunity to contribute to exciting new game projects and creative productions.
- Collaborative and supportive work environment alongside experienced artists, designers, and developers.
- Creative ownership with the opportunity to influence the visual quality of game experiences.
- Exposure to modern animation workflows and game development practices.
- Professional growth opportunities within an innovative and creative team.
- Dynamic workplace focused on collaboration, creativity, and continuous learning.