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Spine Animation Jobs (NOW HIRING)

Animator

Reno, NV · On-site

$114.50K - $141.40K/yr

Strong portfolio/reel showcasing animation, timing, and visual storytelling * Expertise in 2D/3D tools (After Effects, Spine, Maya, Blender, etc.) * Experience creating animations in Unity or other ...

Animator

Reno, NV · On-site

$114.50K - $141.40K/yr

Strong portfolio/reel showcasing animation, timing, and visual storytelling * Expertise in 2D/3D tools (After Effects, Spine, Maya, Blender, etc.) * Experience creating animations in Unity or other ...

Animator IV

Reno, NV · On-site

$105.70K - $120.60K/yr

Expert-level proficiency in 2D and 3D animation tools such as After Effects, Spine, Maya, and Blender. * Experience creating and implementing real-time animations in Unity. * Strong understanding of ...

Animator IV

Reno, NV · On-site

$105.70K - $120.60K/yr

Expert-level proficiency in 2D and 3D animation tools such as After Effects, Spine, Maya, and Blender. * Experience creating and implementing real-time animations in Unity. * Strong understanding of ...

$80.20K - $93.40K/yr

Nice to have: experience with Spine animation integration * Nice to have: exposure to slot, casino, or iGaming projects * Nice to have: familiarity with RGS or game engine integration workflows

... Spine, etc.) Edit and create assets to supply animation needs Handle all aspects of the animation production pipeline, from concept to final implementation Experience in creating visual effects and ...

Art Director

Las Vegas, NV · On-site

$116.30K - $122.10K/yr

The ideal candidate will be comfortable with animation (Spine) and serving as the "product owner" who is responsible for seeing the project through to completion. The Art Director must have the ...

Art Director

Las Vegas, NV

$115.60K - $121.30K/yr

The ideal candidate will be comfortable with animation (Spine) and serving as the "product owner" who is responsible for seeing the project through to completion. The Art Director must have the ...

Art Director

Wausau, WI · On-site

$129.70K - $136.10K/yr

The ideal candidate will be comfortable with animation (Spine) and serving as the "product owner" who is responsible for seeing the project through to completion. The Art Director must have the ...

Particles / Animations / Visual FXs for the game * 3D Models / Textures * Assisting creatives in ... Spine * HTML / CSS * Optimizing Files for Production * 2D and 3D art production Qualifications

Particles / Animations / Visual FXs for the game * 3D Models / Textures * Assisting creatives in ... Spine * HTML / CSS * Optimizing Files for Production * 2D and 3D art production Qualifications

Adobe Creative Suite (Photoshop, Illustrator, After Effects)Spine (2D animation)Real-time asset pipelines (2D/3D)Ability to build optimized, performance-ready assetsUnderstanding of how assets ...

Spine (2D animation) * Real-time asset pipelines (2D/3D) * Ability to build optimized, performance-ready assets * Understanding of how assets function inside a game engine (Unity, Unreal, etc.

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Spine Animation information

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$10

$39

$70

How much do spine animation jobs pay per hour?

As of Jun 4, 2026, the average hourly pay for spine animation in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Spine Animator, and why are they important?

To thrive as a Spine Animator, you need expertise in 2D animation principles, character rigging, and proficiency with animation software, typically supported by a background in art or design. Mastery of the Spine animation tool and familiarity with game engines like Unity or Unreal Engine are often required. Strong creativity, problem-solving abilities, and effective communication help animators collaborate with designers and developers. These skills ensure high-quality, expressive animations that enhance user experience and contribute to cohesive game or app development.

What are some common challenges Spine Animators face when collaborating with developers and designers in game projects?

Spine Animators often work closely with developers and designers to ensure animations integrate smoothly into game engines. A common challenge is balancing artistic vision with technical constraints, such as file size limitations and runtime performance. Effective communication is essential to align on animation requirements and resolve issues like bone rigging or export settings. Animators may also need to adjust their work based on feedback from designers or technical leads, making flexibility and teamwork crucial in this role.

What is spine animation?

Spine animation refers to creating 2D skeletal animations for characters and objects, primarily used in video games and apps. Using a tool called Spine, animators build a digital skeleton that can be manipulated to produce smooth and flexible movements. This technique allows for efficient animation workflows, reusing assets and making it easier to update or change animations without redrawing entire frames. Spine animation is popular in game development due to its lightweight performance and versatility.

What is the difference between Spine Animation vs 2D Animator?

AspectSpine Animation2D Animator
Required SkillsRigging, skeletal animation, software proficiency in Spine or similar toolsDrawing, frame-by-frame animation, software proficiency in Photoshop, After Effects
Work EnvironmentGame development, mobile apps, interactive mediaFilm, TV, advertising, game cutscenes
CertificationsNone mandatory, but familiarity with Spine or similar tools preferredPortfolio, animation degrees or courses often preferred

Spine Animation focuses on creating skeletal, rig-based animations primarily for games and interactive media, using specialized software like Spine. In contrast, a 2D Animator typically produces frame-by-frame animations for a variety of media, including film and advertising. While both roles require strong artistic skills, Spine Animators emphasize rigging and skeletal animation techniques, whereas 2D Animators focus on traditional drawing and frame sequencing.

More about Spine Animation jobs
What cities are hiring for Spine Animation jobs? Cities with the most Spine Animation job openings:
What states have the most Spine Animation jobs? States with the most job openings for Spine Animation jobs include:
Infographic showing various Spine Animation job openings in the United States as of May 2026, with employment types broken down into 8% Locum Tenens, 17% As Needed, 41% Full Time, 17% Part Time, 4% Temporary, and 13% Contract. Highlights an 97% Physical, and 3% Remote job distribution, with an average salary of $81,974 per year, or $39.4 per hour.

$114.50K - $141.40K/yr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 14 hours ago


Job description

IGT, where innovation meets entertainment on a global scale!  From the casino floor to your mobile screen, we deliver thrilling, responsible, and unforgettable gaming experiences-powered by worldclass content, strong technical and commercial capabilities and nurtured by a culture of collaboration, accountability, and ownership.

 

Whether it's spinning reels, placing bets, or enabling secure payments, we turn innovation into impact through disciplined execution and longterm value creation. With a team of over 6,000 employees across 30+ countries and products delivered in more than 100 jurisdictions worldwide, we operate at scale while staying closely connected to costumers we serve. If you're ready to bring your talent to a team shaping the future of entertainment, your next big move starts here - www.igt.com.

Overview

Bring worlds to life at IGT's Vibe Studio in Reno, Nevada! We're looking for Animators who thrive on creating bold, dynamic visuals that elevate gameplay and captivate players. You'll shape the look, feel, and energy of our games-owning animation from concept to final polish while collaborating with a passionate, cross-disciplinary team.

What You'll Do

  • Create high-impact animations and visual effects for real-time and pre-rendered gameplay
  • Craft storyboards, animatics, and gameplay sequences that maximize excitement
  • Collaborate with designers, engineers, and artists to define and execute creative vision
  • Bring complex game mechanics to life (bonuses, jackpots, feature events, etc.)
  • Elevate quality through feedback, iteration, and hands-on problem solving
  • Explore new techniques, tools, and workflows to push visual innovation
  • Playtest and refine animations to ensure they're engaging, polished, and fun
What You Bring
  • Minimum 3-5 years experience
  • Game development experience required
  • Strong portfolio/reel showcasing animation, timing, and visual storytelling
  • Expertise in 2D/3D tools (After Effects, Spine, Maya, Blender, etc.)
  • Experience creating animations in Unity or other real-time engines
  • Deep understanding of motion, composition, and player-driven animation design
  • Ability to collaborate, give/receive feedback, and raise the bar creatively
Keys to Success

 Building collaborative relationships
Decision making
Drive results
Foster innovation
Personal energy
Self-leadership
#LI-CK1

At IGT, we believe compensation should be as individual as you are, reflecting your skills, experience, background, and location. For this role, the starting compensation range is $114,500 to $141,400, with flexibility to adjust higher or lower based on the full scope of qualifications. We proudly comply with all applicable local pay transparency laws and collective bargaining agreements.

And compensation is just the beginning. Our Total Rewards program is designed to support your success, both professionally and personally, and may include:

  • Commission opportunities for eligible sales roles
  • Discretionary bonus potential for non-sales positions
  • Comprehensive benefits, including medical, dental, vision, life, accident, and disability insurance
  • A 401(k) Savings Plan with company contributions to help you plan for the future
  • Tuition reimbursement to support continued learning and growth
  • Paid time off to rest, recharge, and reset
  • Wellness programs that support your overall well-being
  • Identity theft protection for added peace of mind