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C# Game Developer Trainee Jobs in Quebec (NOW HIRING)

Keep current on technological developments and advancements in the game industry. * Identify ... Experience with the C/C++ programming language along with a strong familiarity of Object-Oriented ...

Keep current on technological developments and advancements in the game industry. * Identify ... Experience with the C/C++ programming language along with a strong familiarity of Object-Oriented ...

... game engine features and tools for the next BioShock. You have extensive Unreal Engine experience ... Your generalist programming skills and previous experience in C++ will allow you to contribute ...

... game engine features and tools for the next BioShock. You have extensive Unreal Engine experience ... Your generalist programming skills and previous experience in C++ will allow you to contribute ...

You'll collaborate with a passionate group of game developers including our Lead Rendering ... Strong C/C++ experience. * Experience with modern GPUs and low level graphics APIs on the latest ...

Multiplayer game development experience; * Experience with Unreal engine; * Strong skills in C and ... programming; * Advanced understanding of mathematics, physics concepts, and critical thinking; * A ...

We are equally interested in candidates with a deep graphics engineering background (game engines ... Write efficient, maintainable, performance-critical C/C++ for system-level and rendering components ...

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C Game Developer Trainee information

What is the difference between C# Game Developer Trainee vs C# Game Developer?

AspectC# Game Developer TraineeC# Game Developer
Required CredentialsBasic programming knowledge, often enrolled in or recent graduate of relevant coursesProven experience, portfolio, and possibly certifications in game development
Work EnvironmentInternship or entry-level setting, often under supervisionFull-time professional environment, responsible for project development
Employer & Industry UsageGame studios, internships, training programsGame studios, tech companies, independent developers
Search & Comparison IntentUnderstanding entry-level roles and training pathwaysAssessing professional experience and job responsibilities

The main difference between a C# Game Developer Trainee and a C# Game Developer is experience level. Trainees are typically beginners gaining skills through internships or training, while developers are experienced professionals responsible for creating and maintaining games. Trainees focus on learning and support tasks, whereas developers handle full project development.

What are the key skills and qualifications needed to thrive as a C# Game Developer Trainee, and why are they important?

To thrive as a C# Game Developer Trainee, you need a foundational understanding of C# programming, object-oriented principles, and basic game development concepts, usually supported by formal education or coursework in computer science or related fields. Familiarity with game engines such as Unity, version control systems like Git, and exposure to the software development lifecycle are highly beneficial. Strong problem-solving abilities, creativity, and effective teamwork are essential soft skills for this role. These competencies are crucial for efficiently building and debugging interactive games while collaborating within dynamic development teams.

What does a C# Game Developer Trainee do?

A C# Game Developer Trainee is an entry-level role where individuals learn and assist in designing, coding, and testing game features using the C# programming language, often within game engines like Unity. Trainees typically work under the guidance of senior developers, helping to implement gameplay mechanics, fix bugs, and contribute to team projects. The position is designed to help develop technical skills, gain practical experience in game development, and understand industry-standard workflows.

What types of projects and tasks can I expect as a C# Game Developer Trainee, and how will I collaborate with other team members?

As a C# Game Developer Trainee, you'll typically work on smaller, well-defined tasks such as scripting game mechanics, fixing bugs, or developing simple game features under the guidance of senior developers. You'll frequently collaborate with artists, designers, and QA testers to ensure your code integrates smoothly with other aspects of the game. Regular team meetings, code reviews, and pair programming sessions are common, providing opportunities to learn industry best practices and receive constructive feedback. This collaborative environment is designed to help you build both your technical and teamwork skills while contributing to real game projects.
What are the most commonly searched types of C# Game Developer jobs in Quebec? The most popular types of C# Game Developer jobs in Quebec are:
What are popular job titles related to C# Game Developer Trainee jobs in Quebec? For C# Game Developer Trainee jobs in Quebec, the most frequently searched job titles are:
What job categories do people searching C# Game Developer Trainee jobs in Quebec look for? The top searched job categories for C# Game Developer Trainee jobs in Quebec are:
What cities in Quebec are hiring for C# Game Developer Trainee jobs? Cities in Quebec with the most C# Game Developer Trainee job openings:
Infographic showing various C# Game Developer Trainee job openings in Quebec as of June 2026, with employment types broken down into 68% Full Time, 19% Part Time, and 13% Contract. Highlights an 85% Physical, 2% Hybrid, and 13% Remote job distribution.

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Posted 10 days ago


Job description

As a Gameplay Engineer at Cloud Chamber you will bridge the gap between technical execution and creative vision, ensuring that our player-centric gameplay feels as impactful as it looks. You will work in close collaboration with a talented development team, report to our Associate Technical Director, and be responsible for helping the team craft compelling and immersive gameplay systems that support our creative ambitions, ultimately bringing the world of BioShock to life.

What You'll Do:

  • Work closely and constructively with design and art teams to realize creative ambitions.
  • Architect and coordinate the implementation of new Gameplay systems and features for player verbs, camera, weapon, etc.
  • Work within Unreal 5 engine, both adapting existing systems and building new technology, in order to fulfill the project's technical needs and achieve its creative goals.
  • Keep current on technological developments and advancements in the game industry.
  • Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks.
  • Partner closely with design, engineering, animation, and audio to further the goals of the project.

What We'll Do Together:

At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles.

Skills & Experiences:

  • 3+ years industry or related experience.
  • Previous experience being a contributor to a gameplay engineering team.
  • Strong 3D Math skills with C/C++ experience.
  • Experience with the C/C++ programming language along with a strong familiarity of Object-Oriented (OO) design principles.
  • Commitment to code quality, documentation and sound testing procedures.
  • Debugging/Problem-Solving Skills.
  • Understanding of current data structures, algorithms and methodologies.
  • Experience working with player-centric systems, such as character, camera, and control (3Cs). 
  • Current console experience.
  • Strong understanding and familiarity with current Unreal Engine technology is desired.

Who You Are:

  • A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
  • A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
  • A persistent and self-motivated person with a proactive mindset.
  • Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
  • An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
  • Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
  • A strong owner of your tasks, who strives to drive their work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
  • Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.

Who We Are:

At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.

For candidates located in Quebec:
This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).

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