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C# Game Developer Full Time Jobs in Quebec (NOW HIRING)

Description Devoted Studios is a globally remote game development company specializing in Co ... Build reusable, maintainable, testable gameplay code in C++ (and Blueprint where appropriate ...

... Developer: * Design, develop, and optimize complex software applications using C++. * Apply ... Job Types: Full-time, Permanent CS Group Canada values ​​diversity in the workplace and ...

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C Game Developer Full Time information

What are the key skills and qualifications needed to thrive as a C# game developer full time?

To thrive as a C# Game Developer Full Time, you need strong proficiency in C#, object-oriented programming, and a relevant degree in computer science or a related field. Experience with game engines like Unity or Unreal Engine, version control systems (e.g., Git), and familiarity with graphics or physics libraries are typically required. Creativity, problem-solving ability, and effective teamwork are standout soft skills in this role. These skills enable developers to build high-quality, engaging games efficiently while collaborating productively with multidisciplinary teams.

Are C# game developers in demand?

C# game developers are in high demand due to the popularity of Unity, a leading game engine that uses C# for scripting. Skills in C#, Unity, and game design increase employability across the gaming industry, which continues to grow with new platforms and technologies.

What is the difference between C# Game Developer Full Time vs C# Software Developer Full Time?

AspectC# Game Developer Full TimeC# Software Developer Full Time
Primary FocusGame development, graphics, and interactive experiencesBusiness applications, web, and software solutions
Work EnvironmentGame studios, entertainment companies, or independent projectsTech companies, corporate offices, or software firms
Required SkillsGame engines (Unity, Unreal), graphics programming, C#Application architecture, databases, C#/.NET frameworks
Industry UsageVideo game industry, entertainmentSoftware development, enterprise solutions

While both roles require C# expertise, C# Game Developers focus on creating interactive games using game engines, whereas C# Software Developers build a wide range of business and web applications. The work environment and skill sets differ based on industry needs, but both roles share core programming knowledge.

How does a C# game developer typically collaborate with artists and designers during the game development process?

As a C# Game Developer, you’ll frequently work alongside artists and designers to bring game concepts to life. Collaboration often involves translating design documents and visual assets into interactive gameplay features, as well as attending regular team meetings to clarify requirements and provide technical feedback. Effective communication is key, since you may need to adjust code to accommodate new art assets or evolving design choices. Using version control systems and project management tools helps facilitate smooth teamwork and ensures that everyone stays aligned throughout development.

What does a C# game developer do?

A C# Game Developer is responsible for designing, developing, and maintaining video games using the C# programming language, often within game engines like Unity. Their tasks include writing code for gameplay mechanics, user interfaces, and game logic, as well as debugging and optimizing performance. They collaborate closely with artists, designers, and other developers to bring game concepts to life and ensure a smooth, enjoyable player experience.
What are the most commonly searched types of C# Game Developer jobs in Quebec? The most popular types of C# Game Developer jobs in Quebec are:
What cities in Quebec are hiring for C# Game Developer Full Time jobs? Cities in Quebec with the most C# Game Developer Full Time job openings:
Infographic showing various C# Game Developer Full Time job openings in Quebec as of July 2026, with employment types broken down into 100% Full Time. Highlights an 57% In-person, 14% Hybrid, and 29% Remote job distribution.

Gameplay Engineer

Devoted Studios

Montreal, QC • On-site

Full-time

Re-posted 11 days ago


Job description

Description

Devoted Studios is a globally remote game development company specializing in Co-development, Porting, and End-to-End Art Production for the global gaming industry. We collaborate across time zones to support projects on all major platforms, engines and styles - from AAA titles to emerging technologies.

Our team includes world-class talents who bring deep expertise in external development, pipeline optimization, and creative problem-solving. Whether it’s porting games to new systems, enhancing gameplay features, or crafting stunning visuals, Devoted Studios operates as a trusted, flexible extension of our partners’ internal teams.

We are proud to be the development partner of choice for industry leaders such as:

    • Epic
    • Xbox
    • Meta
    • Obsidian Entertainment
    • Riot
    • Gearbox Software

We are seeking a Gameplay Engineer who is a specialist e a specialist — deeply fluent in C++ and Unreal Engine, experienced shipping AAA systems, and capable of taking a brief from a gameplay designer and turning it into production-quality code that holds up on every platform and survives every patch.

Key ResponsibilitiesCore Gameplay Systems (~50%)
  • Implement gameplay systems from designer briefs: combat, abilities, movement, AI behaviours, progression, inventory, interaction, camera — scope varies by engagement
  • Build reusable, maintainable, testable gameplay code in C++ (and Blueprint where appropriate) within Unreal Engine 5
  • Own Gameplay Ability System (GAS) implementation — AttributeSets, Abilities, GameplayEffects, GameplayCues — on engagements where GAS is in use
  • Implement animation-gameplay integration: Anim Notifies, state-driven Anim BPs, root motion handling, blendspaces
  • Implement multiplayer-safe gameplay code on engagements with networking requirements — replication, client-server authority, lag compensation
Quality & Performance (~25%)
  • Profile and optimise gameplay code to target platform budgets — CPU frame time, tick overhead, replication cost
  • Write code that is reviewable: clean, commented where logic is non-obvious, consistent with project standards
  • Catch and fix gameplay bugs — including edge cases, exploit patterns, and regression from live updates
  • Participate actively in code review: review peers' PRs with specificity, receive and act on feedback without defensiveness
Design Collaboration (~15%)
  • Work directly with gameplay designers to translate design intent into engine behaviour — close the gap between what is specced and what ships
  • Identify implementation risks in design briefs early — before they become rework — and propose alternatives when the spec is not buildable as written
  • Expose gameplay parameters to designers in a way that is tunable without engineering involvement (Blueprint exposed properties, Datatable-driven tuning, etc.)
Documentation & Handoff (~10%)
  • Document systems clearly — architecture decisions, integration points, known limitations
  • Support technical handoffs between phases or teams: leave the codebase in a state that the next engineer can understand without a phone call

Requirements

  • 5+ years of professional game development experience with at least 3 years in AAA or mid-tier shipped titles
  • At least 2 shipped commercial titles on PC or console as a gameplay engineer — prototypes and internal tools do not count
  • Deep Unreal Engine 5 experience in C++: Gameplay Framework (Actor, Component, GameMode, GameState, PlayerController), GAS, CharacterMovement, Anim BP integration
  • Strong C++ fundamentals: memory management, data-oriented thinking, performance-aware coding
  • Blueprint proficiency — not just reading it, but building designer-facing tooling in it
  • Experience with multiplayer gameplay replication (nice to have, not required for all engagements)
  • Strong game design sensibility — can tell good gameplay from broken gameplay and can articulate why
  • Remote-first habits: clear async communication, writes things down, doesn't create silent dependencies
Preferred
  • Online multiplayer systems — Actor replication, GameplayEffects replication, ability prediction and correction
  • Console platform experience: certification pipelines, platform-specific constraints
  • Gameplay AI systems in UE5: Behavior Trees, EQS, AI Perception — not required but valuable for certain engagements
  • Prior co-development or external development experience

Benefits

This would he a full-time employment role with standard industry benefits in Canada