Gestionnaire en ingenierie - Services d'ingenierieQui nous sommes Fondee en 2005, 2K Games est une ... Excellentes competences en programmation en C/C++ et solide comprehension des architectures ...
Gestionnaire en ingenierie - Services d'ingenierieQui nous sommes Fondee en 2005, 2K Games est une ... Excellentes competences en programmation en C/C++ et solide comprehension des architectures ...
Expleo is a trusted partner for end-to-end, integrated engineering, quality services, and ... Let's change the game together. **Bonus: relocation** **Presence: hybrid, 3 days per week at ...
Expleo is a trusted partner for end-to-end, integrated engineering, quality services, and ... Let's change the game together. **Bonus: relocation** **Presence: hybrid, 3 days per week at ...
C Game Developer Trainee information
What is the difference between C# Game Developer Trainee vs C# Game Developer?
| Aspect | C# Game Developer Trainee | C# Game Developer |
|---|---|---|
| Required Credentials | Basic programming knowledge, often enrolled in or recent graduate of relevant courses | Proven experience, portfolio, and possibly certifications in game development |
| Work Environment | Internship or entry-level setting, often under supervision | Full-time professional environment, responsible for project development |
| Employer & Industry Usage | Game studios, internships, training programs | Game studios, tech companies, independent developers |
| Search & Comparison Intent | Understanding entry-level roles and training pathways | Assessing professional experience and job responsibilities |
The main difference between a C# Game Developer Trainee and a C# Game Developer is experience level. Trainees are typically beginners gaining skills through internships or training, while developers are experienced professionals responsible for creating and maintaining games. Trainees focus on learning and support tasks, whereas developers handle full project development.
What are the key skills and qualifications needed to thrive as a C# game developer trainee?
What does a C# game developer trainee do?
Will learning C# get me a job?
How to get a job in game development with no experience?
What types of projects and tasks can I expect as a C# game developer trainee, and how will I collaborate with other team members?

Full-time
Posted 12 days ago
Job description
Fondee en 2005, 2K Games est une entreprise mondiale de jeux video a rayonnement international, editant des titres developpes par certains des studios les plus influents de l'industrie. Parmi eux figurent Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, HB Studios, Gearbox et 2K SportsLab. Notre catalogue s'enrichit continuellement grace a une strategie ambitieuse de developpement a l'echelle mondiale, combinant la creation de nouveaux studios et l'integration de talents varies, avec pour objectif de proposer des contenus toujours plus innovants, immersifs et inspirants. 2K publie des jeux parmi les genres les plus populaires : sport, tir, action, jeux de role, strategie, ainsi que des jeux occasionnels et familiaux.
Nos equipes sont composees d'ingenieurs passionne(e)s, de specialistes marketing, d'artistes, d'auteurs/autrices, d'expert(e)s en science des donnees, de producteurs/productrices, de penseurs/penseuses qui mettent leur savoir-faire au service de notre catalogue. Celui-ci comprend plusieurs franchises de renommee mondiale, dont NBA 2K, BioShock, Borderlands, Mafia, Sid Meier's Civilization, XCOM, WWE 2K, WWE SuperCard, TopSpin 2K25 et PGA TOUR 2K.
Chez 2K, nous nous engageons a creer un environnement de travail accueillant et inclusif, ou chacun peut etre pleinement soi-meme et s'epanouir professionnellement. Nous encourageons toutes les personnes interessees a explorer nos opportunites, meme si elles ne correspondent pas parfaitement a chaque critere du poste. Si ce role vous interesse et que vous croyez avoir ce qu'il faut pour travailler chez 2K, nous vous encourageons a postuler!
2K a son siege social a Novato, en Californie, et est une filiale a part entiere de Take-Two Interactive Software, Inc. (NASDAQ : TTWO).
Nous sommes a la recherche d'un(e) gestionnaire en ingenierie pour guider la croissance et le developpement de notre equipe interne de services d'ingenierie. Dans ce role, vous chapeauterez un groupe d'ingenieurs tres en demande, deployes sur divers projets de jeux AAA pour soutenir le co-developpement, l'optimisation sur les plateformes et les initiatives techniques critiques. Vous saurez allier un mentorat pratique a une gestion structuree des personnes afin d'aider vos developpeurs/developpeuses a progresser et a livrer des experiences de jeu exceptionnelles.
Ce que vous ferez- Diriger, mentorer et gerer une equipe distribuee de 8 ingenieurs ou plus, en cultivant une culture d'apprentissage continu et d'excellence technique.
- Elaborer des plans de developpement individuel (PDI), etablir des objectifs de performance annuels et definir des parcours d'evolution vers des roles de leadership technique ou de gestion des personnes.
- Collaborer avec les leaders des studios et les producteurs/productrices internes pour aligner le deploiement des ressources en ingenierie avec les echeanciers de projet et les objectifs de jalons.
- Etablir les meilleures pratiques des studios en matiere de revision de code, de documentation technique et de boucles de retroaction proactives.
- Maintenir de solides competences en ingenierie en contribuant a la programmation hors du chemin critique, aux preuves de concept techniques et aux revisions de code.
- 10 ans ou plus d'experience professionnelle en genie logiciel dans l'industrie du jeu video, dont 2 ans ou plus en gestion directe d'ingenieurs.
- Avoir participe a la livraison de plusieurs titres AAA sur consoles, avec une comprehension approfondie des pipelines de developpement sur consoles, des certifications et des capacites materielles.
- Excellentes competences en programmation en C/C++ et solide comprehension des architectures multithread.
- Solides competences en communication pour gerer les relations avec les studios externes et traduire les risques techniques pour des partenaires non techniques.
- Baccalaureat en informatique, en developpement de jeux ou experience equivalente.
- Solide experience avec des moteurs de jeu (Unreal Engine, Unity ou moteurs personnalises).
- Experience pratique dans le multijoueur, la mise en reseau, le rendu, la physique ou le portage sur consoles.
En tant qu'employeur garantissant l'egalite des chances, nous nous engageons a faire en sorte que les personnes qualifiees en situation de handicap beneficient d'accommodements raisonnables leur permettant de participer au processus de candidature ou d'entretien, d'exercer les fonctions essentielles de leur poste, et de beneficier des autres avantages et privileges lies a l'emploi. Veuillez nous contacter si vous avez besoin d'un accommodement raisonnable.
Veuillez noter que 2K Games et ses studios n'utilisent jamais d'applications de messagerie instantanee ni de comptes courriel personnels pour contacter des candidats ou mener des entretiens. Lorsqu'ils envoient des courriels, ils utilisent uniquement des adresses se terminant par @2K.com.
Software Development Manager - Engineering ServicesWho We Are2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K's portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, HB Studios, Gearbox, and 2K SportsLab. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today's most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment. Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of 2K's portfolio currently includes several AAA, sports and entertainment brands, including global powerhouse NBA 2K, renowned BioShock, Borderlands, Mafia, Sid Meier's Civilization and XCOM brands; popular WWE 2K and WWE SuperCard franchises, TopSpin 2K25, as well as the critically and commercially acclaimed PGA TOUR 2K.
At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don't meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply!
What We NeedWe are looking for an Software Development Manager to guide the growth and development of our internal Engineering Services team. In this role, you will champion a highly-in-demand group of engineers deployed across various AAA game projects to assist with co-development, platform optimization, and critical technical initiatives. You will balance hands-on mentorship with structured people leadership to help our developers grow and deliver outstanding player experiences.
What You Will Do- Lead, mentor, and manage a distributed team of 8+ staff engineers, driving a culture of continuous learning and technical excellence.
- Build Individual Development Plans (IDPs), set annual performance goals, and establish paths for progression into craft or people leadership roles.
- Partner with studio leaders and internal producers to align engineering resource deployment with project timelines and milestone objectives.
- Establish studio best practices around code reviews, technical documentation, and proactive feedback loops.
- Keep engineering skills sharp by contributing to non-critical path coding, technical proofs of concept, and code reviews.
- 6+ years of professional software engineering experience in the video game industry, with 2+ years directly managing engineers.
- Strong engine experience (Unreal Engine, Unity, or custom engines).
- Shipped multiple AAA console titles with a deep understanding of console development pipelines, certification, and hardware capabilities.
- Excellent programming skills in C/C++ and solid comprehension of multi-threaded architectures.
- Strong communication skills to manage external studio relationships and translate technical risks to non-technical partners.
- Undergrad or higher degree in Computer Science, Game Development, or equivalent experience.
- Practical experience working on multiplayer, networking, rendering, physics, or console porting.
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.
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About 2K
Sourced by ZipRecruiter
Industry
Pc games
Company size
1,001 - 5,000 Employees
Headquarters location
Novato, CA, US
Year founded
2005