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Remote Vr Game Developer Jobs in Quebec (NOW HIRING)

Side is a global video game development and services provider, offering technical and creative ... largest developers and studios around the world. Founded in 2009 and drawing on 30+ years ...

The founders and staff come from the gaming and esports scene and are now working their way into ... To do that we are eager to add a highly skilled DevOps / SRE Engineer Engineer to our incredible ...

DevOps Engineer

Montreal, QC ยท On-site +1

Established in 2004, we are a tech pioneer offering world-class adult entertainment and games on ... while remote team members play an integral role in shaping our dynamic culture from afar. We have ...

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Remote Vr Game Developer information

What does a Remote VR Game Developer do?

A Remote VR Game Developer designs, codes, and tests virtual reality games while working from a remote location. They use specialized software and programming languages to create immersive experiences for VR platforms like Oculus, PlayStation VR, or HTC Vive. Responsibilities also include collaborating with artists, designers, and other developers through online tools to ensure the game runs smoothly and meets creative goals. This role requires strong technical skills, creativity, and the ability to work independently and in team settings.

What are the key skills and qualifications needed to thrive as a Remote VR Game Developer, and why are they important?

To thrive as a Remote VR Game Developer, you need strong programming skills (C#, C++), a solid understanding of 3D game engines (like Unity or Unreal), and experience with virtual reality hardware and software. Familiarity with version control systems (such as Git), VR SDKs (like Oculus or SteamVR), and relevant certifications in game development or computer science are highly beneficial. Creativity, problem-solving, and effective remote communication are essential soft skills to excel in collaborative, distributed teams. These skills and qualifications are crucial for creating immersive, high-quality VR experiences while efficiently working with global teams and evolving technologies.

What are some unique challenges faced by remote VR game developers, and how can they be addressed?

Remote VR game developers often encounter challenges such as coordinating real-time collaboration on complex 3D assets, ensuring access to high-performance hardware, and maintaining effective communication across distributed teams. These can be addressed by using cloud-based version control systems, leveraging remote desktop technology for testing, and holding regular virtual meetings to align on project goals. Establishing clear documentation and workflows also helps ensure everyone stays on the same page despite working from different locations.
What are the most commonly searched types of Vr Game Developer jobs in Quebec? The most popular types of Vr Game Developer jobs in Quebec are:
What are popular job titles related to Remote Vr Game Developer jobs in Quebec? For Remote Vr Game Developer jobs in Quebec, the most frequently searched job titles are:
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What cities in Quebec are hiring for Remote Vr Game Developer jobs? Cities in Quebec with the most Remote Vr Game Developer job openings:

Unreal 5 Technical Animator / Animation Engineer - UFC-style fighting game

Ironbelly Studios

Montreal, QC โ€ข On-site, Remote

Full-time

Posted 22 days ago


Job description

Location: Hybrid / Remote โ€“ Montreal, QC Preferred

Employment Type: Full-Time
Reports To: CTO

Role Overview

Weโ€™re seeking a seasoned Unreal Animation Engineer to develop and optimize the runtime animation systems for a next-generation UFC-style fighting game built in Unreal Engine 5. Youโ€™ll own the integration of motion-capture data, procedural blending, and next-gen animation technology (Motion Matching, Control Rig, and AI-driven blending).

Youโ€™ll work closely with combat design, animation, and physics teams to deliver lifelike, responsive, and high-impact character motion that defines the moment-to-moment feel of the fight.

Core Responsibilities

Animation Systems Development
  • Design, implement, and maintain character animation frameworks for combat, movement, and transitions.
  • Build and optimize Animation Blueprints, Control Rigs, and custom AnimGraph nodes.
  • Implement AI-driven animation blending (Motion Matching, PFNN, Neural State Machine).
  • Collaborate with animators to integrate mocap data into procedural runtime systems.
  • Develop contact-aware IK (hands, feet, knees, grapples) with Chaos Physics integration.
  • Extend Unrealโ€™s Pose Search and Motion Warping systems for hit reactions and combo continuity.
  • Prototype and refine animation-driven combat feel, ensuring responsiveness and weight.
  • Work with the physics and gameplay engineers to synchronize animation with hitboxes, collisions, and camera events.
Pipeline & Optimization
  • Establish efficient mocap โ†’ runtime pipelines (retargeting, compression, tagging).
  • Integrate tools for animation debugging (pose visualization, contact tracing, profiling).
  • Profile and optimize animation graphs to meet 60 FPS / 4K console targets.
  • Maintain deterministic playback across networked (rollback) fights.
Collaboration & Support
  • Partner with Gameplay Engineering to expose animation parameters to combat logic.
  • Support Design in defining move lists, transitions, and animation data structures.
  • Liaise with Art & Animation leads to ensure creative fidelity and technical feasibility.
  • Contribute to code reviews, documentation, and mentoring of junior engineers.
Required Qualifications
  • 8 + years professional experience as an Animation, Gameplay, or Technical Engineer in Unreal Engine (UE4 / UE5).
    Deep knowledge of Unreal Animation Framework, C++, Blueprint, and Control Rig.
  • Strong understanding of state machines, blend spaces, IK solvers, and procedural animation.
  • Experience with motion-capture data cleanup, retargeting, and runtime blending.
  • Proven track record in real-time character animation for action, sports, or fighting titles.
  • Comfort profiling animation performance using Unreal Insights, PIX, or RenderDoc.
  • Strong math foundation (linear algebra, quaternions, kinematics).
Preferred / Bonus Skills
  • Experience with animation development on combat fighting games.
  • Familiarity with AI-driven animation (Motion Matching, PFNN, Neural State Machines).
  • Experience using ONNX Runtime or UE Neural Network Inference Plugin.
  • Exposure to physics-driven or ragdoll blending systems (Chaos Physics).
  • Experience with MetaHuman rigs or custom deformation systems.
  • Proficiency in Python / C# tool scripting for animation pipelines.
  • Shipped title experience on PS5 / Xbox Series X / PC.

Success Indicators (First 6-12 Months)

  • Combat animation system supports fluid transitions between all major move types.
  • AI-driven blending integrated with the gameplay combat loop.
  • Foot/hand IK and contact fidelity validated across multiple fighters.
  • Performance within 1 ms per-character animation budget on consoles.
  • Internal animation toolset and debug visualizers adopted by the team.