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Full Time Educational Game Developer Jobs in Quebec

Description Devoted Studios is a globally remote game development company specializing in Co ... Prior co-development or external development experience Benefits This would he a full-time ...

Lead AI/ML Engineer

Montreal, QC ยท On-site

CA$130K - CA$160K/yr

Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring ... Criminal history check Employment verification Education verification Relevance to Job ...

Technical Lead

Montreal, QC ยท On-site

CA$140K - CA$190K/yr

With more paths to profits and ways to win, developers have all the things needed to enjoy the game ... By investing in professional development through training and educational opportunities, we ensure ...

Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring ... Prior experience working on internal platforms or developer-facing tools. $140,000 - $160,000 a ...

Backend Engineer (PHP&Golang)

Montreal, QC ยท On-site

CA$80K - CA$130K/yr

Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring ... By investing in professional development through training and educational opportunities, we ensure ...

Platform Engineer

Montreal, QC ยท On-site

CA$100K - CA$160K/yr

... game. For more information, visit xsolla.com. Qualifications & Skills: * 4 to 7 years of experience as a DevOps/SRE/Platform engineer * Extensive experience with Linux * Extensive experience with ...

Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring ... Identify opportunities to reduce technical debt and improve the developer experience.

Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring ... Any experience working on internal platforms or developer-facing tools. $90,000 - $115,000 a year ...

L'equipe DevOps de Turbulent est sur appel en rotation. * Surveiller, analyser et maintenir ... education. En 2012, nous avons commence notre collaboration avec Cloud Imperium Games (CIG) pour ...

With more paths to profits and ways to win, developers have all the things needed to enjoy the game ... By investing in professional development through training and educational opportunities, we ensure ...

Tech Lead

Montreal, QC

CA$80K - CA$120K/yr

With more paths to profits and ways to win, developers have all the things needed to enjoy the game ... Criminal history check Employment verification Education verification Relevance to Job ...

With more paths to profits and ways to win, developers have all the things needed to enjoy the game ... By investing in professional development through training and educational opportunities, we ensure ...

With more paths to profits and ways to win, developers have all the things needed to enjoy the game ... By investing in professional development through training and educational opportunities, we ensure ...

Tech Lead - LiveOps Team

Montreal, QC ยท On-site

CA$120K - CA$145K/yr

With more paths to profits and ways to win, developers have all the things needed to enjoy the game ... By investing in professional development through training and educational opportunities, we ensure ...

With more paths to profits and ways to win, developers have all the things needed to enjoy the game ... By investing in professional development through training and educational opportunities, we ensure ...

L'equipe DevOps de Turbulent est sur appel en rotation. * Surveiller, analyser et maintenir ... education. En 2012, nous avons commence notre collaboration avec Cloud Imperium Games (CIG) pour ...

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Full Time Educational Game Developer information

What are some common challenges faced by full-time educational game developers, and how can they be addressed?

Full-time educational game developers often encounter the challenge of balancing engaging gameplay with effective learning outcomes. It can be difficult to ensure that educational objectives are seamlessly integrated without making the game feel forced or less enjoyable. Close collaboration with educators and subject matter experts is crucial to achieve this balance. Additionally, developers may face tight production timelines and the need to iterate based on user feedback, making strong project management and adaptability essential skills.

What are the key skills and qualifications needed to thrive as a Full Time Educational Game Developer, and why are they important?

To thrive as a Full Time Educational Game Developer, you need expertise in game design, programming (often with languages like C# or JavaScript), and an understanding of educational theory, typically supported by a degree in computer science, game design, or a related field. Familiarity with game engines such as Unity or Unreal Engine, experience with version control systems like Git, and relevant certifications in game development are highly valued. Creativity, strong communication, and collaboration skills help developers work effectively with educators, designers, and other stakeholders to create engaging learning experiences. These skills and qualifications are crucial for developing interactive, effective, and pedagogically sound educational games that meet both technical and instructional goals.

What does a Full Time Educational Game Developer do?

A Full Time Educational Game Developer designs, creates, and tests interactive games that are specifically intended to teach or reinforce educational concepts. They collaborate with educators, subject matter experts, and other developers to ensure the games are both engaging and effective for learning. Their work involves programming, graphic design, user experience design, and sometimes educational content creation or curriculum alignment. These professionals are often employed by educational technology companies, schools, or game development studios focused on learning products.

What is the difference between Full Time Educational Game Developer vs Full Time Video Game Developer?

AspectFull Time Educational Game DeveloperFull Time Video Game Developer
Required CredentialsBachelor's in Game Design, Education, or related field; experience in educational contentBachelor's in Computer Science, Game Design, or related field; experience in entertainment gaming
Work EnvironmentEducational institutions, e-learning companies, edtech startupsGame studios, entertainment companies, tech firms
Industry UsagePrimarily in education, edtech, and nonprofit sectorsEntertainment, mobile, console, and PC gaming industries

Full Time Educational Game Developers focus on creating engaging learning experiences for students, often working within educational or edtech organizations. In contrast, Full Time Video Game Developers develop entertainment-focused games for commercial markets. While both roles require programming and design skills, educational game developers emphasize pedagogical principles, whereas video game developers prioritize entertainment and gameplay mechanics.

What are the most commonly searched types of Educational Game Developer jobs in Quebec? The most popular types of Educational Game Developer jobs in Quebec are:
What cities in Quebec are hiring for Full Time Educational Game Developer jobs? Cities in Quebec with the most Full Time Educational Game Developer job openings:

Gameplay Engineer

Devoted Studios

Montreal, QC โ€ข On-site

Full-time

Posted 20 days ago


Job description

Description

Devoted Studios is a globally remote game development company specializing in Co-development, Porting, and End-to-End Art Production for the global gaming industry. We collaborate across time zones to support projects on all major platforms, engines and styles - from AAA titles to emerging technologies.

Our team includes world-class talents who bring deep expertise in external development, pipeline optimization, and creative problem-solving. Whether itโ€™s porting games to new systems, enhancing gameplay features, or crafting stunning visuals, Devoted Studios operates as a trusted, flexible extension of our partnersโ€™ internal teams.

We are proud to be the development partner of choice for industry leaders such as:

    • Epic
    • Xbox
    • Meta
    • Obsidian Entertainment
    • Riot
    • Gearbox Software

We are seeking a Gameplay Engineer who is a specialist e a specialist โ€” deeply fluent in C++ and Unreal Engine, experienced shipping AAA systems, and capable of taking a brief from a gameplay designer and turning it into production-quality code that holds up on every platform and survives every patch.

Key ResponsibilitiesCore Gameplay Systems (~50%)
  • Implement gameplay systems from designer briefs: combat, abilities, movement, AI behaviours, progression, inventory, interaction, camera โ€” scope varies by engagement
  • Build reusable, maintainable, testable gameplay code in C++ (and Blueprint where appropriate) within Unreal Engine 5
  • Own Gameplay Ability System (GAS) implementation โ€” AttributeSets, Abilities, GameplayEffects, GameplayCues โ€” on engagements where GAS is in use
  • Implement animation-gameplay integration: Anim Notifies, state-driven Anim BPs, root motion handling, blendspaces
  • Implement multiplayer-safe gameplay code on engagements with networking requirements โ€” replication, client-server authority, lag compensation
Quality & Performance (~25%)
  • Profile and optimise gameplay code to target platform budgets โ€” CPU frame time, tick overhead, replication cost
  • Write code that is reviewable: clean, commented where logic is non-obvious, consistent with project standards
  • Catch and fix gameplay bugs โ€” including edge cases, exploit patterns, and regression from live updates
  • Participate actively in code review: review peers' PRs with specificity, receive and act on feedback without defensiveness
Design Collaboration (~15%)
  • Work directly with gameplay designers to translate design intent into engine behaviour โ€” close the gap between what is specced and what ships
  • Identify implementation risks in design briefs early โ€” before they become rework โ€” and propose alternatives when the spec is not buildable as written
  • Expose gameplay parameters to designers in a way that is tunable without engineering involvement (Blueprint exposed properties, Datatable-driven tuning, etc.)
Documentation & Handoff (~10%)
  • Document systems clearly โ€” architecture decisions, integration points, known limitations
  • Support technical handoffs between phases or teams: leave the codebase in a state that the next engineer can understand without a phone call

Requirements

  • 5+ years of professional game development experience with at least 3 years in AAA or mid-tier shipped titles
  • At least 2 shipped commercial titles on PC or console as a gameplay engineer โ€” prototypes and internal tools do not count
  • Deep Unreal Engine 5 experience in C++: Gameplay Framework (Actor, Component, GameMode, GameState, PlayerController), GAS, CharacterMovement, Anim BP integration
  • Strong C++ fundamentals: memory management, data-oriented thinking, performance-aware coding
  • Blueprint proficiency โ€” not just reading it, but building designer-facing tooling in it
  • Experience with multiplayer gameplay replication (nice to have, not required for all engagements)
  • Strong game design sensibility โ€” can tell good gameplay from broken gameplay and can articulate why
  • Remote-first habits: clear async communication, writes things down, doesn't create silent dependencies
Preferred
  • Online multiplayer systems โ€” Actor replication, GameplayEffects replication, ability prediction and correction
  • Console platform experience: certification pipelines, platform-specific constraints
  • Gameplay AI systems in UE5: Behavior Trees, EQS, AI Perception โ€” not required but valuable for certain engagements
  • Prior co-development or external development experience

Benefits

This would he a full-time employment role with standard industry benefits in Canada