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Full Time Educational Game Developer Jobs in Quebec

Senior Frontend Developer - Monetization

Montreal, QC ยท On-site +1

CA$100K - CA$130K/yr

Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring ... By investing in professional development through training and educational opportunities, we ensure ...

Full Stack Developer (Node.js)

Montreal, QC ยท On-site

CA$90K - CA$110K/yr

Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring ... By investing in professional development through training and educational opportunities, we ensure ...

Senior Software Engineer

Montreal, QC ยท On-site

CA$100K - CA$140K/yr

Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring ... By investing in professional development through training and educational opportunities, we ensure ...

Lead AI/ML Engineer

Montreal, QC ยท On-site

CA$130K - CA$160K/yr

Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring ... Criminal history check Employment verification Education verification Relevance to Job ...

Platform Engineer

Montreal, QC ยท On-site

CA$100K - CA$160K/yr

... game. For more information, visit xsolla.com. Qualifications & Skills: * 4 to 7 years of experience as a DevOps/SRE/Platform engineer * Extensive experience with Linux * Extensive experience with ...

Technical Lead

Montreal, QC ยท On-site

CA$140K - CA$190K/yr

With more paths to profits and ways to win, developers have all the things needed to enjoy the game ... By investing in professional development through training and educational opportunities, we ensure ...

Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring ... Prior experience working on internal platforms or developer-facing tools. $140,000 - $160,000 a ...

Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring ... By investing in professional development through training and educational opportunities, we ensure ...

Backend Engineer (Go)

Montreal, QC ยท On-site

CA$90K - CA$150K/yr

Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring ... Identify opportunities to reduce technical debt and improve the developer experience.

Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring ... By investing in professional development through training and educational opportunities, we ensure ...

Full-Stack Engineer

Montreal, QC ยท On-site

CA$90K - CA$115K/yr

Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring ... Any experience working on internal platforms or developer-facing tools. $90,000 - $115,000 a year ...

L'equipe DevOps de Turbulent est sur appel en rotation. * Surveiller, analyser et maintenir ... education. En 2012, nous avons commence notre collaboration avec Cloud Imperium Games (CIG) pour ...

With more paths to profits and ways to win, developers have all the things needed to enjoy the game ... By investing in professional development through training and educational opportunities, we ensure ...

Tech Lead - MIT Team

Montreal, QC ยท On-site

CA$135K - CA$150K/yr

With more paths to profits and ways to win, developers have all the things needed to enjoy the game ... By investing in professional development through training and educational opportunities, we ensure ...

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Full Time Educational Game Developer information

What are some common challenges faced by full-time educational game developers, and how can they be addressed?

Full-time educational game developers often encounter the challenge of balancing engaging gameplay with effective learning outcomes. It can be difficult to ensure that educational objectives are seamlessly integrated without making the game feel forced or less enjoyable. Close collaboration with educators and subject matter experts is crucial to achieve this balance. Additionally, developers may face tight production timelines and the need to iterate based on user feedback, making strong project management and adaptability essential skills.

What are the key skills and qualifications needed to thrive as a Full Time Educational Game Developer, and why are they important?

To thrive as a Full Time Educational Game Developer, you need expertise in game design, programming (often with languages like C# or JavaScript), and an understanding of educational theory, typically supported by a degree in computer science, game design, or a related field. Familiarity with game engines such as Unity or Unreal Engine, experience with version control systems like Git, and relevant certifications in game development are highly valued. Creativity, strong communication, and collaboration skills help developers work effectively with educators, designers, and other stakeholders to create engaging learning experiences. These skills and qualifications are crucial for developing interactive, effective, and pedagogically sound educational games that meet both technical and instructional goals.

What does a Full Time Educational Game Developer do?

A Full Time Educational Game Developer designs, creates, and tests interactive games that are specifically intended to teach or reinforce educational concepts. They collaborate with educators, subject matter experts, and other developers to ensure the games are both engaging and effective for learning. Their work involves programming, graphic design, user experience design, and sometimes educational content creation or curriculum alignment. These professionals are often employed by educational technology companies, schools, or game development studios focused on learning products.

What is the difference between Full Time Educational Game Developer vs Full Time Video Game Developer?

AspectFull Time Educational Game DeveloperFull Time Video Game Developer
Required CredentialsBachelor's in Game Design, Education, or related field; experience in educational contentBachelor's in Computer Science, Game Design, or related field; experience in entertainment gaming
Work EnvironmentEducational institutions, e-learning companies, edtech startupsGame studios, entertainment companies, tech firms
Industry UsagePrimarily in education, edtech, and nonprofit sectorsEntertainment, mobile, console, and PC gaming industries

Full Time Educational Game Developers focus on creating engaging learning experiences for students, often working within educational or edtech organizations. In contrast, Full Time Video Game Developers develop entertainment-focused games for commercial markets. While both roles require programming and design skills, educational game developers emphasize pedagogical principles, whereas video game developers prioritize entertainment and gameplay mechanics.

What are the most commonly searched types of Educational Game Developer jobs in Quebec? The most popular types of Educational Game Developer jobs in Quebec are:
What cities in Quebec are hiring for Full Time Educational Game Developer jobs? Cities in Quebec with the most Full Time Educational Game Developer job openings:
Infographic showing various Full Time Educational Game Developer job openings in Quebec as of June 2026, with employment types broken down into 100% Full Time. Highlights an 81% In-person, and 19% Remote job distribution.

Unreal 5 Technical Animator / Animation Engineer - UFC-style fighting game

Ironbelly Studios

Montreal, QC โ€ข On-site, Remote

Full-time

Posted 27 days ago


Job description

Location: Hybrid / Remote โ€“ Montreal, QC Preferred

Employment Type: Full-Time
Reports To: CTO

Role Overview

Weโ€™re seeking a seasoned Unreal Animation Engineer to develop and optimize the runtime animation systems for a next-generation UFC-style fighting game built in Unreal Engine 5. Youโ€™ll own the integration of motion-capture data, procedural blending, and next-gen animation technology (Motion Matching, Control Rig, and AI-driven blending).

Youโ€™ll work closely with combat design, animation, and physics teams to deliver lifelike, responsive, and high-impact character motion that defines the moment-to-moment feel of the fight.

Core Responsibilities

Animation Systems Development
  • Design, implement, and maintain character animation frameworks for combat, movement, and transitions.
  • Build and optimize Animation Blueprints, Control Rigs, and custom AnimGraph nodes.
  • Implement AI-driven animation blending (Motion Matching, PFNN, Neural State Machine).
  • Collaborate with animators to integrate mocap data into procedural runtime systems.
  • Develop contact-aware IK (hands, feet, knees, grapples) with Chaos Physics integration.
  • Extend Unrealโ€™s Pose Search and Motion Warping systems for hit reactions and combo continuity.
  • Prototype and refine animation-driven combat feel, ensuring responsiveness and weight.
  • Work with the physics and gameplay engineers to synchronize animation with hitboxes, collisions, and camera events.
Pipeline & Optimization
  • Establish efficient mocap โ†’ runtime pipelines (retargeting, compression, tagging).
  • Integrate tools for animation debugging (pose visualization, contact tracing, profiling).
  • Profile and optimize animation graphs to meet 60 FPS / 4K console targets.
  • Maintain deterministic playback across networked (rollback) fights.
Collaboration & Support
  • Partner with Gameplay Engineering to expose animation parameters to combat logic.
  • Support Design in defining move lists, transitions, and animation data structures.
  • Liaise with Art & Animation leads to ensure creative fidelity and technical feasibility.
  • Contribute to code reviews, documentation, and mentoring of junior engineers.
Required Qualifications
  • 8 + years professional experience as an Animation, Gameplay, or Technical Engineer in Unreal Engine (UE4 / UE5).
    Deep knowledge of Unreal Animation Framework, C++, Blueprint, and Control Rig.
  • Strong understanding of state machines, blend spaces, IK solvers, and procedural animation.
  • Experience with motion-capture data cleanup, retargeting, and runtime blending.
  • Proven track record in real-time character animation for action, sports, or fighting titles.
  • Comfort profiling animation performance using Unreal Insights, PIX, or RenderDoc.
  • Strong math foundation (linear algebra, quaternions, kinematics).
Preferred / Bonus Skills
  • Experience with animation development on combat fighting games.
  • Familiarity with AI-driven animation (Motion Matching, PFNN, Neural State Machines).
  • Experience using ONNX Runtime or UE Neural Network Inference Plugin.
  • Exposure to physics-driven or ragdoll blending systems (Chaos Physics).
  • Experience with MetaHuman rigs or custom deformation systems.
  • Proficiency in Python / C# tool scripting for animation pipelines.
  • Shipped title experience on PS5 / Xbox Series X / PC.

Success Indicators (First 6-12 Months)

  • Combat animation system supports fluid transitions between all major move types.
  • AI-driven blending integrated with the gameplay combat loop.
  • Foot/hand IK and contact fidelity validated across multiple fighters.
  • Performance within 1 ms per-character animation budget on consoles.
  • Internal animation toolset and debug visualizers adopted by the team.