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Game Design Instructor Jobs (NOW HIRING)

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Game Design Instructor information

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How much do game design instructor jobs pay per hour?

As of Jun 16, 2026, the average hourly pay for game design instructor in the United States is $51.11, according to ZipRecruiter salary data. Most workers in this role earn between $47.84 and $54.57 per hour, depending on experience, location, and employer.

What is the difference between Game Design Instructor vs Game Developer?

AspectGame Design InstructorGame Developer
Required CredentialsDegree in game design, education certificationDegree in computer science, programming skills
Work EnvironmentEducational institutions, training centersGame studios, tech companies
Industry UsageTeaching, curriculum developmentCreating, coding, and testing games

While both roles involve game-related skills, a Game Design Instructor focuses on teaching and curriculum development within educational settings, whereas a Game Developer actively creates and codes games in a professional studio environment. The roles share some credentials but differ significantly in daily tasks and work environment.

What does a Game Design Instructor do?

A Game Design Instructor teaches students the principles and techniques involved in creating video games, including game mechanics, storytelling, art, programming, and user experience. They develop lesson plans, provide hands-on guidance with software tools, and help students build their own game projects. Additionally, they stay updated with industry trends to ensure that their teaching remains relevant and practical for aspiring game designers.

What are the key skills and qualifications needed to thrive as a Game Design Instructor, and why are they important?

To thrive as a Game Design Instructor, you need expertise in game development principles, programming, and interactive design, typically backed by a degree in game design or a related field and professional industry experience. Familiarity with industry-standard tools such as Unity, Unreal Engine, and Adobe Creative Suite, as well as knowledge of curriculum development, is essential. Strong communication, mentorship, and adaptability are crucial soft skills for engaging students and fostering a creative learning environment. These skills ensure effective teaching, prepare students for industry demands, and support their growth as future game designers.

What are some common challenges faced by Game Design Instructors when teaching students with varying experience levels?

Game Design Instructors often encounter classes with students who have diverse skill sets, from complete beginners to those with prior experience in programming or game development. Balancing the curriculum to ensure that all students are engaged and progressing can be challenging. Instructors typically address this by offering tiered assignments, providing additional resources for advanced learners, and encouraging collaborative projects where students can learn from each other. This approach helps create a supportive learning environment and allows all students to develop their skills effectively.
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Infographic showing various Game Design Instructor job openings in the United States as of June 2026, with employment types broken down into 100% Part Time. Highlights an 50% In-person, and 50% Remote job distribution, with an average salary of $106,310 per year, or $51.1 per hour.
Adjunct Faculty in Game Design

Adjunct Faculty in Game Design

Clovis Community College

Clovis, NM โ€ข On-site

Part-time

Posted 12 days ago


Job description

Compensation:

$700 per credit hour

CompensationType:

Salary

Employment Type:

Grade:

Department:

Instruction

Position Summary

Under general supervision of and in accordance with Clovis Community College and departmentally established practices and expectations, adjunct instructors work collaboratively with other faculty within the College and their discipline to ensure that key concepts of the specific discipline are addressed. The Game Design Instructor will teach a range of courses focused on foundational and advanced design principles, game design production, and industry-standard software applications.

Duties & Responsibilities

ESSENTIAL FUNCTIONS:

  • Deliver well-prepared, organized, and clear lectures and activities tailored for both in-person and online formats, aiming to facilitate student mastery of the course learning outcomes.

  • Develop and submit course syllabi for all assigned courses, ensuring inclusion of all required components and tailored to the instructional modality utilized (online or face-to-face).

  • Collaborate with department members and the Division Chair to develop and revise curriculum, select textbooks and equipment, create instructional materials, and ensure cohesive and uniform student assessment practices.

  • Establish and maintain an effective learning environment across assigned courses, adapting to diverse modalities including face-to-face, hybrid, asynchronous and synchronous online, as well as dual credit and Early College High School instruction contexts.

  • Utilizing course assessment practices, assess and communicate student proficiency in achieving course learning outcomes. Document findings in formal assessment reports as directed by the Assessment Council and the Executive Vice President.

  • Utilize technology, including but not limited to Canvas, Starfish, MS Office, and the Internet, for classroom, studio, and laboratory instruction. Provide students with timely and accurate information and feedback regarding their academic progress, using assessments such as quizzes, tests, homework, and projects.

  • Demonstrate comprehensive knowledge and understanding of all college policies and procedures.

ESSENTIAL SKILLS:

  • Ability to use Microsoft and Google office products.

  • Must be patient, friendly, approachable, and caring.

DISCIPLINE COURSES:

  • FDMA 1510 INTRODUCTION TO 3D ANIMATION

  • FDMA 2713 COMPUTER 2D ANIMATION

  • FDMA 2790 GAME DESIGN CONCEPTS

PHYSICAL REQUIREMENTS:

Requires frequent and continuous sitting/moving about, continuous use of fine motor skills. Pushing and pulling of up to 20lbs.

SCHEDULE DETAILS:

Part-time hours may vary depending on student and departmental needs.

ADDITIONAL DUTIES AND RESPONSIBILITIES include but are not limited to:

Perform other duties as assigned.

Minimum Qualifications:

  • Bachelor's degree in Game Design or related field such as Digital Media Arts, Animation, 3D Modeling / Game Art with an emphasis in game design.

  • A minimum of three (3) years of documented professional experience in the specialty area of the course being taught

Preferred Qualifications:

  • Master's degree Game Design, or related field such as Digital Media Arts, Animation, 3D Modeling / Game Art with an emphasis in game design.

  • Adobe Certified Professional credentials and expertise in game design concepts.

  • Expertise in game design software such as GameSalad, GameMaker, and Unity.

EEO STATEMENT:

As an EEO employer, Clovis Community College will not discriminate in our employment practices based on an applicant's race, ethnicity, color, religion, sex, sexual orientation, gender identity, national origin, age, disability, serious medical condition or status as a protected veteran or spousal affiliation. Clovis Community College hires only U.S. citizens and individuals lawfully authorized to work in the U.S.