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Remote Game Design Lecturer Jobs (NOW HIRING)

Create game design documents (GDDs) outlining game flow, features, and mechanics. Ensure game design aligns with business objectives, engagement goals, and monetization strategies. Stakeholder ...

Join a fully remote game development environment where creativity, innovation, and player experience are at the heart of every project. In this role, you will help design and develop intelligent NPC ...

Slot Game Designer - Remote

Reno, NV · On-site +1

$154.50K/yr

Are you ready to roll the dice and design the next big thing in slot gaming? We're on the lookout ... Las Vegas, NV, or Chicago, IL ( or fully-remote ) Your Mission in the Reel World: As a Slot Game ...

Slot Game Designer - Remote

Las Vegas, NV · On-site +1

$148K/yr

Are you ready to roll the dice and design the next big thing in slot gaming? We're on the lookout ... Las Vegas, NV, or Chicago, IL ( or fully-remote ) Your Mission in the Reel World: As a Slot Game ...

Slot Game Designer - Remote

Atlanta, GA · On-site +1

$152.10K/yr

Are you ready to roll the dice and design the next big thing in slot gaming? We're on the lookout ... Las Vegas, NV, or Chicago, IL ( or fully-remote ) Your Mission in the Reel World: As a Slot Game ...

Slot Game Designer - Remote

Austin, TX · On-site +1

$151.10K/yr

Are you ready to roll the dice and design the next big thing in slot gaming? We're on the lookout ... Las Vegas, NV, or Chicago, IL ( or fully-remote ) Your Mission in the Reel World: As a Slot Game ...

Devoted Studios is a globally remote game development company specializing in Co-development ... This role combines hands‐on design leadership with close client collaboration, guiding ...

UI/UX Game Design Lead

Miami, FL · On-site +1

$159.70K/yr

Design How AI Video Games are Created and Played! We're an ambitious new game studio on a mission ... Comfortable working in a remote, global team environment, both independently and collaboratively

UI/UX Game Design Lead

Miami, FL · On-site +1

$159.70K/yr

Design How AI Video Games are Created and Played! We're an ambitious new game studio on a mission ... Comfortable working in a remote, global team environment, both independently and collaboratively

We are a remote-first studio headquartered in San Francisco, California. Core Responsibilities ... Systems design: You will develop systems that simulate play, blending expertise in player ...

We are a remote-first studio headquartered in San Francisco, California. Core Responsibilities ... Systems design: You will develop systems that simulate play, blending expertise in player ...

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Remote Game Design Lecturer information

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$62.6K

$90.5K

How much do remote game design lecturer jobs pay per year?

As of May 28, 2026, the average yearly pay for remote game design lecturer in the United States is $62,646.00, according to ZipRecruiter salary data. Most workers in this role earn between $52,000.00 and $73,500.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote Game Design Lecturer, and why are they important?

To thrive as a Remote Game Design Lecturer, you need a solid background in game design theory, practical development experience, and typically a degree in game design or a related field. Familiarity with industry-standard tools such as Unity, Unreal Engine, and learning management systems (LMS) like Canvas or Blackboard is essential. Outstanding virtual communication, adaptability, and the ability to engage students online are crucial soft skills for this position. These skills ensure effective instruction, student engagement, and the ability to stay current in a rapidly evolving digital education landscape.

How do Remote Game Design Lecturers typically engage and support students in a virtual learning environment?

Remote Game Design Lecturers often use a combination of live video lectures, interactive assignments, and online discussion forums to keep students engaged. They incorporate collaborative tools, such as shared whiteboards or game development platforms, to facilitate group projects and peer feedback. Regular virtual office hours and prompt responses to student queries help maintain strong communication and support. This approach ensures students receive personalized guidance while working remotely and fosters a sense of community within the online classroom.

What are Remote Game Design Lecturers?

Remote Game Design Lecturers are educators who teach game design principles, tools, and techniques to students through online platforms. They create and deliver virtual lectures, assignments, and interactive sessions, often covering topics like game mechanics, storytelling, and game development software. These lecturers may work for universities, colleges, or online education providers and typically interact with students via video calls, discussion forums, and digital coursework. The remote nature of the job allows them to teach students from anywhere in the world while utilizing various digital resources and collaboration tools.

What is the difference between Remote Game Design Lecturer vs Remote Game Developer?

AspectRemote Game Design LecturerRemote Game Developer
Required CredentialsBachelor's or Master's in Game Design, Education experienceBachelor's or higher in Computer Science, Programming skills
Work EnvironmentOnline teaching platforms, educational institutionsRemote development teams, studios, freelance projects
Industry UsageEducational institutions, online coursesGame studios, tech companies, indie developers
Common Search IntentTeaching, curriculum development, online educationProgramming, game creation, software development

The main difference is that a Remote Game Design Lecturer focuses on teaching game design principles and curriculum development in online educational settings, while a Remote Game Developer is involved in creating and programming games remotely for studios or clients. Both roles require a strong understanding of game design, but their work environments and objectives differ significantly.

More about Remote Game Design Lecturer jobs
What cities are hiring for Remote Game Design Lecturer jobs? Cities with the most Remote Game Design Lecturer job openings:
What are the most commonly searched types of Game Design Lecturer jobs? The most popular types of Game Design Lecturer jobs are:
What states have the most Remote Game Design Lecturer jobs? States with the most job openings for Remote Game Design Lecturer jobs include:
What job categories do people searching Remote Game Design Lecturer jobs look for? The top searched job categories for Remote Game Design Lecturer jobs are:
Infographic showing various Remote Game Design Lecturer job openings in the United States as of May 2026, with employment types broken down into 36% Full Time, 45% Part Time, and 19% Contract. Highlights an 45% Physical, 10% Hybrid, and 45% Remote job distribution, with an average salary of $62,646 per year, or $30.1 per hour.
Lecturer - Game Design & Development

Lecturer - Game Design & Development

University of Colorado

Colorado Springs, CO • On-site, Remote

Part-time

Medical, Retirement, PTO

Posted 8 days ago


University Of Colorado rating

8.0

Company rating: 8.0 out of 10

Based on 28 frontline employees who took The Breakroom Quiz

146th of 528 rated colleges and universities


Job description

Lecturer - Game Design and Development (pool)

College of Engineering & Applied Science


Engage. Educate. Empower. Join UCCS as a Lecturer!

Who We Are

The University of Colorado Colorado Springs (UCCS) is a premier educational institution that prides itself on academic excellence, research, and community engagement and is actively seeking Lecturers in Computer Science - Game Design and Development to join our team! UCCS offers a diverse and inclusive learning environment that fosters innovation, growth, and the holistic development of its students. 

The Department of Computer Science at UCCS has excelled in preparing undergraduates for careers in the computing industry locally and nationally, by providing a wide variety of ABET-accredited classes of high quality. The department has over 500 majors across all the programs. We also offer several graduate level programs to suit the needs of full-time students as well as working individuals in the area.

Explore the Computer Science Department and undergraduate and graduate degrees: https://eas.uccs.edu/departments/computer-science

Pay Range: Generally starting at $4,000-$5,500 per 3-credit hour course. Pay rate is dependent upon the type of courses taught (e.g. undergraduate, graduate, or cross-listed). Compensation is prorated based on course credit hours. Compensation will be commensurate upon experience, qualifications, and teaching assignments. This position is Exempt from the Fair Labor Standards Act (FLSA) overtime provisions.

Work Location: Determined by course modality: On-campus (typically), online, or hybrid. Remote teaching opportunities may be available under certain conditions.

Summary

The College of Engineering & Applied Science at the University of Colorado Colorado Springs (UCCS) will establish and maintain a pool of Lecturers in Game Design and Development from which future appointments to temporary, non-tenure track positions will be made. Appointments are part-time (less than 50% time) and will be made semester-by-semester.

This position will teach Game Design and Development classes for the department of Computer Science. Classes may be on-campus, online, or hybrid. Examples of courses/subject area include the following:

  • Introduction to Game Development (using GameMaker Studio 2)
  • Introductory Programming for Game Developers (using C# and Unity)
  • Object-Oriented Design, Analysis, and Implementation (using C# and Unity)
  • Game Design for Diverse Populations (using GameMaker Studio 2)
  • Special Topics in Game Design (various topics in game design and game art)
  • Special Topics in Game Programming (various topics in game programming)

Essential Functions

The duties and responsibilities of the position include, but are not limited to:

  • Provide instruction to undergraduate/graduate students based on course modality including class and/or lab preparation, administering exams, grading, and maintaining office hours.
  • Maintain, develop and schedule student learning experiences to achieve desired learning outcomes.
  • Plan, develop, and implement evaluation tools to assess student progress towards course learning objectives.
  • Be familiar with learning management systems, such as Canvas.
  • Other duties as determined by the Department Chair.

Tentative Search Timeline

This is an evergreen Lecturer Pool for Game Design and Development in the Department of Computer Science at UCCS. Applications will be reviewed on a semester-by-semester basis as business needs arise.

  • Priority Application Dates: Applications submitted by the following dates will receive priority consideration:
    • Fall Semester: May 1
    • Spring Semester: October 1
    • Summer Semester: March 1
  • Interview Dates: Candidates whose qualifications match specific course openings may be contacted for interviews at any time as hiring needs arise.
  • Potential Start Dates: Employment start dates will vary based on course scheduling needs and will align with the start of the relevant academic semester.

Because this appointment is temporary in nature, you will not be eligible to receive all of the benefits normally provided to faculty under the standard University of Colorado benefits programs. You are not eligible to receive paid vacation leave, medical, or retirement benefits. However, you are eligible to accrue sick leave at 0.034 hours of sick leave per hour worked.

CU is an Equal Opportunity Employer and complies with all applicable federal, state, and local laws governing nondiscrimination in employment. We are committed to creating a workplace where all individuals are treated with respect and dignity, and we encourage individuals from all backgrounds to apply, including protected veterans and individuals with disabilities.

This position does not include new visa sponsorship for individuals outside the U.S. Candidates must already be in the United States with valid work authorization or an employment-based visa. The university will not initiate sponsorship for those who do not currently hold a U.S. work visa or authorization. If you already have valid U.S. work authorization or are on a visa that permits employment, we welcome your application.
Applicants should either reside in Colorado or be prepared to relocate within two months of starting employment. We're excited to welcome new team members and will provide support and resources to help make your transition to Colorado as smooth as possible.
The University of Colorado Colorado Springs has implemented amisconduct history check programwith respect to final candidates for specific appointments. The misconduct history check program is intended to allow UCCS to collect and review information about a candidate's conduct at their previous institutions, specifically conduct related to sexual misconduct, harassment, and/or discrimination - before making hiring decisions. All final candidates to these appointments are required to complete an Authorization to Release Information and provide contact information for their previous institutions.

In accordance with the Equal Pay for Equal Work Act, UCCS does not discriminate based on sex in our employment or compensation practices.

  • Applicants must have a Master’s degree in Computer Science, Game Design, Game Art, or a related field. 
  • At least 3 years of experience designing and developing video games is required.
  • At least four months teaching experience is preferred. 
  • Commercial game development experience is preferred. 

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