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Full Time Game Design Lecturer Jobs (NOW HIRING)

The Lead Designer should have excellent game design ability in both single and multiplayer and be a ... This position is full-time onsite at our studio in Alpharetta, GA.

Senior Game Designer

Glendale, CA ยท On-site

$105K - $140K/yr

As a full-time cast member within the Disney Games Group, you will draw upon your extensive game design experience by helping games come to life using 20th Century's properties. Whereas at a game ...

UI/UX Game Design Lead

Miami, FL ยท On-site +1

$159K/yr

Design How AI Video Games are Created and Played! We're an ambitious new game studio on a mission ... Competitive salary and a full-time position * Flexible location and fully-remote work environment

Game Designer

Kirkland, WA ยท On-site

$78K - $116K/yr

Design new gameplay experiences including time-limited events, alternative game modes, and mini ... Regular, full-time employees are also eligible for a range of benefits at the Company, including ...

Experience in Modeling and Simulation environments and with game design * Experience with scripting ... Full-time and part-time employees working at least 20 hours a week on a regular basis are eligible ...

Game Designer

Kirkland, WA ยท On-site

$78K - $116K/yr

Design new gameplay experiences including time-limited events, alternative game modes, and mini ... Regular, full-time employees are also eligible for a range of benefits at the Company, including ...

Principal Game Designer

Carlsbad, CA ยท On-site

$107K - $158K/yr

Design flexible sheets and models to effectively balance gameplay tuning * Create and improve tools ... Regular, full-time employees are also eligible for a range of benefits at the Company, including ...

Senior Game Developer

Plymouth, MI ยท On-site

$120K - $160K/yr

This is a salaried, full-time position at our Plymouth, Michigan office and relocation assistance ... Work closely with Design, Production, and Art to develop requirements and implementation plans.

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Full Time Game Design Lecturer information

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$27K

$62.6K

$90.5K

How much do full time game design lecturer jobs pay per year?

As of Jun 13, 2026, the average yearly pay for full time game design lecturer in the United States is $62,646.00, according to ZipRecruiter salary data. Most workers in this role earn between $52,000.00 and $73,500.00 per year, depending on experience, location, and employer.

What are the most common challenges faced by Full Time Game Design Lecturers, and how can they be addressed?

Full Time Game Design Lecturers often encounter the challenge of keeping course content up-to-date with rapidly evolving game industry trends and technologies. Balancing practical, hands-on learning with theoretical concepts can also require careful curriculum design. Additionally, engaging students with varying levels of experience and fostering collaboration among them is key. Staying connected with industry professionals and continuously updating course materials can help address these challenges, as can encouraging teamwork and real-world project work in the classroom.

What are the key skills and qualifications needed to thrive as a Full Time Game Design Lecturer, and why are they important?

To thrive as a Full Time Game Design Lecturer, you need expertise in game design theory, practical experience in the games industry, and typically a relevant degree such as a BA or MA in Game Design or a related field. Familiarity with industry-standard tools like Unity, Unreal Engine, and version control systems, as well as knowledge of curriculum development and assessment methodologies, is essential. Exceptional communication, mentorship, and classroom management skills help engage and inspire students while fostering a collaborative learning environment. These competencies ensure effective teaching, up-to-date industry relevance, and strong student outcomes in a dynamic academic setting.

What is a Full Time Game Design Lecturer?

A Full Time Game Design Lecturer is an academic professional who teaches courses related to game design, development, and theory at a college or university. Their responsibilities include developing curriculum, delivering lectures, mentoring students, and staying current with industry trends. They may also conduct research or collaborate with the gaming industry to enhance educational programs. This role typically requires expertise in game design and a relevant academic background. Full time positions often involve additional duties such as administrative work or participating in departmental activities.
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Infographic showing various Full Time Game Design Lecturer job openings in the United States as of June 2026, with employment types broken down into 96% Part Time, and 4% Temporary. Highlights an 86% Physical, 4% Hybrid, and 10% Remote job distribution, with an average salary of $62,646 per year, or $30.1 per hour.
Lecturer in Game Design and Technology

Lecturer in Game Design and Technology

University of North Carolina at Greensboro

Greensboro, NC โ€ข On-site

$57K - $65K/yr

Full-time

Posted 29 days ago


Job description

Posting Details
Position Information
Position Number
998085
Functional Title
Lecturer in Game Design and Technology
Position Type
Non-Tenure Stream
Position Eclass
FC - Faculty 9 month Non Leave earn
University Information
Located in North Carolina's third largest city, UNC Greensboro is among the most diverse, learner-centered public research universities in the state, with 18,000 students in eight colleges and schools pursuing more than 150 areas of undergraduate and over 200 areas of graduate study. UNCG continues to be recognized nationally for academic excellence, access, and affordability. UNCG is ranked No. 1 most affordable institution in North Carolina for net cost by the N.Y. Times and No. 1 in North Carolina for social mobility by The Wall Street Journal - helping first-generation and lower-income students find paths to prosperity. Designated an Innovation and Economic Prosperity University by the Association of Public and Land-grant Universities, UNCG is a community-engaged research institution with a portfolio of more than $67M in research and creative activity. The University's 2,600 staff help create an annual economic impact for the Piedmont Triad region in excess of $1B.
Primary Purpose of the Organizational Unit
In the School of Art, students study and practice visual art, art history, art education, and arts administration to develop the skills, knowledge, and critical awareness to thrive as artists, educators, scholars, and creative professionals. Students and faculty engage in a process of discovery that values art as a relational practice through material exploration and investigation of global artistic traditions, past and present. We cultivate an inclusive, collaborative, and respectful learning community that welcomes students at all levels of experience, empowering them to bring their whole identities into their creative work and to grow into confident, capable artists and thinkers. Through studio practice, research, and community engagement, the School of Art contributes to local, national, and international arts communities while modeling a more equitable and expansive future for the visual arts.
Position Summary
The School of Art at UNC Greensboro welcomes applications for a full-time Lecturer in Game Design and Technology position beginning Fall 2026. With this position, the School of Art aims to expand its undergraduate Animation program, which fosters artistic excellence, nurtures next-generation storytellers, and prepares students for professional and creative achievement. UNCG values the diversity of its student body and is committed to attracting a diverse applicant pool for this role.
The successful candidate will contribute to curricular development in collaboration with School of Art colleagues; actively advise and mentor students in the Animation program; teach four in-person courses per semester in interactive media, game design in Unreal Engine, and related areas such as 3D modeling; and provide service to the department, college, university, and community.
Minimum Qualifications
  • Master's degree in Animation, Interactive Media, Visual Art, Media Studies, Game Design, Computer Science, or a related field; OR an equivalent record of professional experience in the field and at least one notable professional achievement (Licenses and certifications, documented excellence in teaching, honors or awards, publications, presented papers, juried art activities/screenings, significant successful grants, etc.).
  • Evidence of teaching experience (courses, workshops, preferred; however, candidates with comparable, transferable skills and a dedicated interest in developing and establishing themselves as teachers are also encouraged to apply).
  • Experience working with Unreal Engine.

Preferred Qualifications
  • One year of college or university teaching experience.
  • Professional experience in the games industry.
  • Experience engaging with diverse perspectives in game design, animation, and interactive media.

Tenure Status
Not on Track
Special Instructions to Applicants
To apply for the position, electronically submit the following as a Word or PDF document.
  • Cover letter including discussion of relevant professional experience; academic, artistic, and technical education or training; and teaching experience
  • Resume/curriculum vita
  • Statement of teaching philosophy, no more than two pages
  • Link to portfolio website or reel of creative work
  • List of 3 references with names, mailing addresses, email addresses, and phone numbers

Recruitment Range
$57,000 - $65,000
Org #-Department
School of Art - 12203
Job Open Date
12/16/2025
For Best Consideration Date
01/14/2026
Job Close Date
Open Until Filled
Yes
FTE
1.000
Type of Appointment
Permanent
Time Limited Duration
Number of Months per Year
9
FLSA