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Internship Unity Vr Jobs (NOW HIRING)

PRINCIPAL DIGITAL ARTIST 3D Visualization | Digital Design | AR/VR | AI-Assisted Creative Location ... PREFERRED QUALIFICATIONS * 6+ months of related professional, internship, freelance, or project ...

PRINCIPAL DIGITAL ARTIST 3D Visualization | Digital Design | AR/VR | AI-Assisted Creative Location ... PREFERRED QUALIFICATIONS * 6+ months of related professional, internship, freelance, or project ...

$14 - $18.75/hr

... VR/Game Engines), green IT and quantum computing ... Work in an area of innovation focusing on one to two projects for the duration of the internship.

Senior Data Operations Engineer

Boston, MA ยท On-site

$110K - $140K/yr

Onboard and train interns/contractors on equipment, SOPs, and the informed-consent process. * Write ... AR/VR development or production * Python, Java, or equivalent scripting * LIDAR * Robotics ...

Onboard and train interns/contractors on equipment, SOPs, and the informed-consent process. * Write ... AR/VR development or production * Python, Java, or equivalent scripting * LIDAR * Robotics ...

Senior Data Operations Engineer

Boston, MA ยท On-site

$110K - $140K/yr

Onboard and train interns/contractors on equipment, SOPs, and the informed-consent process. * Write ... AR/VR development or production * Python, Java, or equivalent scripting * LIDAR * Robotics ...

Senior Data Operations Engineer

Boston, MA ยท On-site

$110K - $140K/yr

Onboard and train interns/contractors on equipment, SOPs, and the informed-consent process. * Write ... AR/VR development or production * Python, Java, or equivalent scripting * LIDAR * Robotics ...

Internship Unity Vr information

See salary details

$9

$17

$23

How much do internship unity vr jobs pay per hour?

As of Sep 10, 2026, the average hourly pay for internship unity vr in the United States is $17.31, according to ZipRecruiter salary data. Most workers in this role earn between $14.42 and $19.23 per hour, depending on experience, location, and employer.

What is an internship Unity VR?

Internship Unity VR positions are entry-level roles designed for students or recent graduates who want hands-on experience in developing virtual reality (VR) applications using the Unity game engine. Interns in these roles typically assist with designing, coding, and testing interactive VR content, often collaborating with experienced developers and designers. These internships help individuals build practical skills in VR development, learn industry-standard tools and workflows, and can serve as a pathway to full-time employment in the VR or game development industry.

What kinds of projects and responsibilities can I expect during an internship in Unity VR?

As a Unity VR intern, you can expect to contribute to a variety of immersive development projects, such as prototyping interactive VR experiences, creating and optimizing 3D assets, and assisting with coding features in C#. You'll typically work alongside experienced developers, designers, and artists, gaining hands-on experience with the Unity engine and VR hardware. Interns are often given tasks that encourage learning, such as debugging, testing, and refining user interactions, while participating in team meetings to share progress and receive feedback. This collaborative environment helps interns develop both technical and communication skills relevant to real-world VR development.

What are the key skills and qualifications needed to thrive as an internship Unity VR developer, and why are they important?

To thrive as an Internship Unity VR Developer, you need a solid understanding of Unity3D, C# programming, and foundational knowledge of VR concepts, often supported by coursework or personal projects. Familiarity with VR hardware (such as Oculus or HTC Vive), version control systems like Git, and experience using Unity's XR toolkit are typically expected. Creativity, problem-solving, and effective communication help interns collaborate with teams and adapt to evolving project requirements. These skills are crucial for delivering engaging VR experiences, troubleshooting efficiently, and contributing meaningfully to real-world development environments.

What is the difference between Internship Unity Vr vs Unity Vr Developer?

AspectInternship Unity VrUnity Vr Developer
Required CredentialsTypically pursuing or recent graduate in related fieldBachelor's degree in computer science, game design, or related field
Work EnvironmentInternship setting, often in a tech or gaming companyFull-time professional environment, often in gaming or VR development firms
Employer & Industry UsageEntry-level, temporary position for learning and skill developmentFull-time role focused on creating VR applications and experiences
Common Search & Comparison IntentUnderstanding entry-level opportunities in VR developmentSeeking professional VR development roles

In summary, Internship Unity Vr is an entry-level, temporary position aimed at gaining experience in VR development, often held by students or recent graduates. Unity Vr Developer is a full-time professional role requiring more experience and skills, focused on creating VR content for various industries.

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Infographic showing various Internship Unity Vr job openings in the United States as of September 2026, with employment types broken down into 13% Internship, 1% As Needed, 66% Full Time, 19% Part Time, and 1% Contract. Highlights an 77% Physical, 1% Hybrid, and 22% Remote job distribution, with an average salary of $35,995 per year, or $17.3 per hour.

Principal Digital Artist

Oshkosh, WI โ€ข Hybrid

CrossFire Group
Recruiting and Staffing Servicesย โ€ขย 51 - 200 employees

$30/hr

Contractor

This job post hasย expired today.ย Applications are no longer accepted.


Job description

PRINCIPAL DIGITAL ARTIST
3D Visualization | Digital Design | AR/VR | AI-Assisted Creative
                            
Location: Oshkosh, WI | Hybrid
Pay Rate: $30.00 per hour
Schedule: Monday-Friday | 8:00 AM-4:00 PM
Work Arrangement: Hybrid | 3 Days Onsite / 2 Days Remote
Employment Type: Long-Term Contract | Potential Contract-to-Hire        

BRING VEHICLE CONCEPTS TO LIFE
Our client is seeking a talented Principal Digital Artist to create high-quality digital visualization content supporting vehicle design, engineering, marketing, and customer presentations.

This is an exciting opportunity for a digital artist with a strong eye for lighting, realism, composition, and visual storytelling who wants to work with 3D visualization, real-time environments, AR/VR, animation, and emerging AI-assisted creative tools.

You will collaborate with industrial designers, engineers, and other cross-functional partners to transform engineering and design data into photorealistic renderings, animations, interactive models, and immersive digital experiences.

A portfolio is required with your resume. Candidates will not be considered without a portfolio.

RESPONSIBILITIES
  • Create photorealistic static renderings and animated visualizations of new and existing vehicle designs.
  • Transform engineering and design data into compelling visualization content.
  • Use AI-assisted creative tools to visualize concepts, develop vehicle hero shots, and support animation workflows.
  • Create content across multiple digital mediums while balancing visual quality and performance.
  • Support the development of real-time 3D, AR, and VR experiences used to evaluate design, ergonomics, cognitive load, and user experience.
  • Collaborate with industrial design teams on in-vehicle and web-based UI experiences.
  • Create 2D assets for presentations, videos, 3D renderings, marketing materials, and digital experiences.
  • Develop storyboards in collaboration with cross-functional teams.
  • Create graphics including isometric illustrations, infographics, posters, icons, and UI elements.
  • Maintain libraries of vehicle models, materials, icons, and UI assets.
  • Support engineering design reviews, marketing initiatives, customer presentations, and bid proposals.
  • Provide project updates regarding progress, strategy, risks, and deliverables.
  • Collaborate with internal and external stakeholders to deliver creative work that meets high visual-quality standards.
MINIMUM QUALIFICATIONS
  • Bachelor's degree in Digital Art, Graphic Design, Game Design, Animation, or a related field.
  • Strong artistic and design eye, particularly for lighting, realism, composition, layout, and visual quality.
  • Proficiency with Adobe Creative Suite.
  • Strong understanding of visual and design principles.
  • Experience or exposure to creating real-time 3D and/or VR experiences.
  • Experience incorporating AI-assisted creative workflows and digital content generation while maintaining professional visual standards.
  • Strong attention to detail.
  • Ability to collaborate effectively with creative, technical, and engineering teams.
PREFERRED QUALIFICATIONS
  • 6+ months of related professional, internship, freelance, or project experience.
  • Experience with Maya, V-Ray, KeyShot, or similar 3D visualization applications.
  • Experience with Adobe Photoshop and After Effects.
  • Knowledge of low-poly modeling, UV mapping, and texture baking.
  • Experience with real-time 3D engines such as Unity, Unreal Engine, or VRED.
  • Working knowledge of multiple 3D modeling and visualization tools.
  • Experience creating automotive, vehicle, industrial, product, or engineering visualizations.
  • Portfolio demonstrating strong 3D rendering, lighting, realism, animation, or interactive visualization work.
POSITION DETAILS
Location: Oshkosh, WI
Schedule: Monday-Friday, 8:00 AM-4:00 PM
Work Arrangement: Hybrid, with two remote days per week
Hours: 40 hours per week
Pay Rate: $30.00 per hour
Employment Type: Contract with potential for direct hire based on performance and business needs
Interview Process: Resume and portfolio review followed by an onsite interview lasting approximately 1 to 1.5 hours
U.S. citizenship is required for this position.

PORTFOLIO REQUIRED
Please submit a portfolio or portfolio link along with your resume demonstrating relevant digital art, 3D visualization, rendering, animation, AR/VR, or interactive design work.

Applications submitted without a portfolio cannot be considered. I will contact you for the portfolio. 

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