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Day Unity Vr Jobs (NOW HIRING)

3D Artist (Remote)

San Francisco, CA · Remote

$110K - $140K/yr

Day-to-day tasks include but are not limited to: * Designing & creating characters, environments ... Unity; * Creating Particle Effects; * Asset optimization for Mobile Standalone VR; * Creating 3D ...

AR/VR Interaction Designer

Austin, TX · On-site +1

$132K - $181K/yr

We empower our team to push the boundaries of what is possible-while learning every day in a ... Develop low to midfidelity prototypes in Unity/Unreal or XR prototyping tools to validate ...

AR/VR Interaction Designer

Austin, TX · On-site

$132K - $181K/yr

We empower our team to push the boundaries of what is possible-while learning every day in a ... Develop low- to mid-fidelity prototypes in Unity/Unreal or XR prototyping tools to validate ...

Part Time Unity Game Designer

Huntsville, AL · On-site

$152K/yr

... the day of hiring until the end of August of 2026, with the possibility of employment being ... Experience in AR/VR development. * Experience with version control systems (e.g., Git, Perforce)

Stay current with Unity, Meta Quest SDK/OpenXR, and AR/VR industry developments to continually ... You may be stationary at a laptop or desktop computer for most of your day creating and compiling ...

... with Unity, Meta Quest SDK/OpenXR, and AR/VR industry developments to continually improve the ... You may be stationary at a laptop or desktop computer for most of your day creating and compiling ...

The opportunity At Unity, we are passionate about the creative avenues that AR glasses and VR ... vacation and personal days | Support for new parents through leave and family-care programs ...

Senior Manager, UX

New York, NY · On-site

$127K/yr

Previous product design experience in AR/VR or 3D environments. * Familiarity with Unity or other ... vacation and personal days | Support for new parents through leave and family-care programs ...

Senior Manager, UX

$119K/yr

Previous product design experience in AR/VR or 3D environments. * Familiarity with Unity or other ... vacation and personal days | Support for new parents through leave and family-care programs ...

C++ Developer VSAR

Melville, NY · On-site

$110 - $160/hr

... day. We serve live television, news, and sports production, as well as other markets such as ... Unity, CryEngine. Nice to have * Experience with AR, VR, XR. * Experience with Chroma keying ...

Day-to-day tasks include building and refining shader graphs, prototyping new visual techniques ... Experience with game development workflows and engines (e.g., Unity, Unreal) for interactive ...

Daily work will require experience in the Unity or Unreal game engines and the ability to learn ... Experience in AR/VR development. * Experience in the Lua programming language. * One or more ...

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AR/VR/ Unity

Redmond, WA • On-site

Quantum World Technologies Inc
IT Services • 201 - 500 employees

Full-time

Re-posted 9 days ago


Job description

Job Title: AR/VR application developer (Unity Engine + AOSP + Firmware)

Job Location: Redmond, WA (Onsite for 5 days a week)

Job Type: Fulltime

Experience: 5 to 10 Years

Skills: Experience with C/C++, bash, shell, C#, Unity, Android Studio and/or Python

Job Description:

  • Develop, debug, and document code using C/C++, bash, shell, C#, Unity, Unreal Engine and/or Python
  • Support H&S UXR studies by developing testbeds and tools for diverse and innovative hardware prototypes. Anticipated needs include:
  • Implementing embedded device firmware to communicate with sensors, display, dimming technologies, and other embedded hardware components and systems
  • Hardware and software system integration across sensors, displays, computer-based stimuli, dynamic obstacle courses, and more
  • Utilizing/Using API frameworks for appropriate logging, transmitting, and visualization of multi-dimensional data from sensors and tracking systems
  • Develop event-triggered algorithms to generate dynamic and/or randomized stimuli (e.g., display content)
  • Partnering with XFN to understand capabilities and constraints of integrated hardware systems and firmware (including, but not limited to, displays, eye-tracking, cameras, depth sensors, IMU sensors, wearables)
  • Collaborating with H&S UXR team members to create flexible, reusable software user interfaces (“virtual labs”) that support adjustment of experimental parameters by study RAs and inclusion of new parameters in the future
  • Working with H&S UXR research scientists and/or vendors to provide rapid response and troubleshooting on-site during user research studies

Minimum Qualifications:

  • Bachelor’s Degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience
  • 3 years’ experience with C/C++, bash, shell, C#, Unity, Android Studio and/or Python
  • Experience integrating custom systems including sensors, API/SDK frameworks, and firmware
  • Excellent communication skills for understanding and translating technical information to engineers, UXRs, designers, executives
  • Track record of operating independently, demonstrating creativity, being detail-oriented, solving ambiguous problems, and delivering results in a highly-organized manner
  • Willingness to occasionally travel to study sites

Preferred Qualifications:

  • Experience facilitating implementation of closed-loop experimental paradigms, highly-controlled presentations of visual content to external displays of varying types, and collection of system-user telemetry
  • Experience working with electrical engineers, firmware developers, software engineers, and hardware prototypers
  • Experience developing AR/VR applications
  • Experience with Android Studio and/or Unity
  • Experience with Python