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Remote Unity Vr Jobs (NOW HIRING)

3D Artist (Remote)

San Francisco, CA ยท Remote

$110K - $140K/yr

Scene Layout and Lighting in Unity; * Creating Particle Effects; * Asset optimization for Mobile Standalone VR; * Creating 3D explainer animations based on STEM concepts using the in-house Unity ...

New

Unity Developer

San Antonio, TX ยท On-site +1

$55K - $126K/yr

Remote Work: Yes Job Number: R0242967 Location: San Antonio,TX,US Share job via: Share Unity ... Experience developing applications for VR or AR devices * Experience with C#, C++, and Python

Approval of remote and hybrid work is not guaranteed regardless of work location.For additional ... Extended Reality (XR) application development (Unity/Unreal) * Cloud deployment experience (AWS ...

Senior Wargame Mentor

Melbourne, FL ยท On-site +1

$120K/yr

Remote from Melbourne/Orlando FL or Arlington VA/Washington DC area JOB STATUS: Full Time CLEARANCE ... Exposure to game engines (Unity, Unreal Engine) is a plus. * Strong artistic and technical skills ...

Senior Wargame Mentor

Melbourne, FL ยท On-site +1

$120K/yr

Remote from Melbourne/Orlando FL or Arlington VA/Washington DC area JOB STATUS: Full Time CLEARANCE ... Exposure to game engines (Unity, Unreal Engine) is a plus. * Strong artistic and technical skills ...

Remote Unity Vr information

What are some common challenges faced when working as a Remote Unity VR Developer, and how can they be overcome?

Remote Unity VR Developers often encounter challenges such as coordinating with distributed teams, managing large project files, and ensuring consistent performance across various VR hardware. Effective communication through regular video meetings and clear documentation is key to overcoming collaboration hurdles. Utilizing cloud-based version control systems like Git or Perforce helps manage large assets and maintain project integrity. Additionally, proactively testing builds on different VR devices ensures compatibility and a high-quality user experience.

What are the key skills and qualifications needed to thrive as a Remote Unity VR Developer, and why are they important?

To thrive as a Remote Unity VR Developer, you need strong programming skills in C#, experience with the Unity engine, and a solid understanding of 3D mathematics and VR development concepts. Familiarity with VR hardware (such as Oculus or HTC Vive), version control systems like Git, and knowledge of common VR SDKs are typically required. Excellent problem-solving, communication, and self-motivation skills help remote developers collaborate effectively and manage projects independently. These abilities ensure the timely delivery of immersive, high-quality VR experiences while working efficiently in a distributed team environment.

What is the difference between Remote Unity Vr vs Remote Unreal Engine Developer?

AspectRemote Unity VrRemote Unreal Engine Developer
Required CredentialsUnity Certification, C# proficiencyUnreal Certification, C++ proficiency
Work EnvironmentVR/AR projects, 3D modeling, interactive experiencesHigh-fidelity 3D environments, game development, simulations
Industry UsageGaming, training, education, VR experiencesGaming, architecture, simulation, film
Common Search/ComparisonYesYes

Remote Unity Vr specialists focus on developing virtual reality experiences using Unity, often in gaming and training sectors. In contrast, Remote Unreal Engine Developers work with Unreal Engine to create high-fidelity 3D environments for similar industries. Both roles require programming skills and industry-specific certifications, but they differ in the game engine used and project types.

What is a Remote Unity VR Developer?

A Remote Unity VR Developer is a software professional who specializes in creating virtual reality (VR) applications using the Unity game engine, while working remotely from any location. They are responsible for designing, developing, testing, and maintaining immersive VR experiences, often for gaming, simulation, education, or training purposes. Remote Unity VR Developers collaborate with other team members, such as artists and designers, using online communication tools to build high-quality interactive content.
More about Remote Unity Vr jobs
What cities are hiring for Remote Unity Vr jobs? Cities with the most Remote Unity Vr job openings:
What are the most commonly searched types of Unity Vr jobs? The most popular types of Unity Vr jobs are:
What states have the most Remote Unity Vr jobs? States with the most job openings for Remote Unity Vr jobs include:
Infographic showing various Remote Unity Vr job openings in the United States as of July 2026, with employment types broken down into 90% Full Time, 7% Part Time, and 3% Contract. Highlights an 40% Physical, 3% Hybrid, and 57% Remote job distribution.
3D Artist (Remote)

3D Artist (Remote)

Prisms VR

San Francisco, CA โ€ข Remote

$110K - $140K/yr

Full-time

Posted yesterday


Job description

OUR MISSION:

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next generation of spatial computing. We utilize adaptive Virtual Reality (VR) to engage, inspire, and open pathways to creative problem-solving to rapidly improve engagement and proficiencies in Math and Science across our country and beyond. Our mission is to break down barriers to access and build STEM proficiencies at scale for all students, worldwide.

JOB DESCRIPTION:

Prisms is looking for a multifaceted 3D Artist who enjoys designing all aspects of 3D content development. As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate should know and enjoy every aspect of the 3D content development process and have a working knowledge of developing assets for Unity.

KEY RESPONSIBILITIES

  • Collaborate with a team of content designers and developers to design rich and attractive immersive environments and interactive props in a fast and iterative manner.
  • Demonstrate the generalist ability to problem-solve multiple facets of a 3D-for-real-time pipeline fo numerous projects with tight deadlines. Day-to-day tasks include but are not limited to:
    • Designing & creating characters, environments & prop assets;
    • Rigging and animating characters and props;
    • Retargeting character animation using mocap data;
    • Scene Layout and Lighting in Unity;
    • Creating Particle Effects;
    • Asset optimization for Mobile Standalone VR;
    • Creating 3D explainer animations based on STEM concepts using the in-house Unity Animation Timeline tool.
  • Design and adhere to standards and specifications that are consistent with the project vision and brand
    aesthetics.
  • Be a proactive member of the development team and report on task status and potential issues to
  • Ensure the product meets brand standards and expectations in all aspects.
  • Create and maintain documentation and guidelines relating to Art development.

REQUIREMENTS

  • Solid understanding of compositions, color theories, and other industry-standard best 3D art practices.
  • Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.)
  • Solid knowledge of Texture and Material Authoring tools like Substance Painter & Designer, Photoshop, etc.
  • Solid understanding of the technical limitations of real-time game engines and mobile VR platforms.
  • Experience in creating Motion Graphic Animation in After Effects or a similar tool.
  • Working experience in Unity.
  • Experience in creating shaders using Shadergraph or Amplify Editor.
  • Experience in creating particle effects using Unity Shuriken Particle System or VFX Graph.
  • Working experience in version control systems (Git Preferred).
  • Ability to maintain clean, organized, and non-destructive workflow.
  • Receptive to the iterative design process and willing to participate in many areas of VR development beyond art responsibilities.
  • Highly motivated and skilled at both working individually and collaborating with a team.
  • Strong written and verbal communication skills

PREFERRED QUALIFICATIONS

  • Experience in Virtual Reality Development.
  • Experience working in a fast-paced production environment
  • Experience in 3D Simulation, such as cloth, water, and/or particles.

PORTFOLIO

  • The ideal portfolio should showcase all aspects of 3D generalist skills, including your ability in modeling, texturing, Unity scene layout and lighting, and motion graphic animation.
  • Ability to complete an art test if requested.

      3D Artist