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Unity Animation Jobs (NOW HIRING)

Senior Technical Artist

Austin, TX · On-site

$125K - $150K/yr

... Unity animation systems and knowledge of event driven programming • Proficient in implementing art into Unity prefabs complete with animations and atlases • Excellent written and verbal ...

Senior Technical Artist

Austin, TX · On-site

$125K - $150K/yr

Proficient in Unity animation systems and knowledge of event driven programming * Proficient in implementing art into Unity prefabs complete with animations and atlases * Excellent written and verbal ...

Senior Technical Artist

Austin, TX

$125K - $150K/yr

Proficient in Unity animation systems and knowledge of event driven programming * Proficient in implementing art into Unity prefabs complete with animations and atlases * Excellent written and verbal ...

As a Unity Developer, you will be responsible for planning and implementing game functionality ... Knowledge of scripting, animation, session management, and textures. * Excellent troubleshooting ...

As a Unity Developer, you will be responsible for planning and implementing game functionality ... Knowledge of scripting, animation, session management, and textures. * Excellent troubleshooting ...

Animator IV

Reno, NV · On-site +1

$105K - $120K/yr

Play and evaluate games in studio test environments, Unity builds, and standalone game versions, providing constructive feedback to elevate animation quality and player impact. * Innovate new ...

Animator IV

Reno, NV · On-site +1

$105K - $120K/yr

Play and evaluate games in studio test environments, Unity builds, and standalone game versions, providing constructive feedback to elevate animation quality and player impact. * Innovate new ...

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Unity Animation information

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$11K

$172.5K

How much do unity animation jobs pay per year?

As of Jun 26, 2026, the average yearly pay for unity animation in the United States is $171,000.00, according to ZipRecruiter salary data. Most workers in this role earn between $171,000.00 and $171,000.00 per year, depending on experience, location, and employer.

What is a Unity Animation job?

A Unity Animation job involves creating, implementing, and optimizing animations within the Unity game engine. Professionals in this role work with animators, designers, and developers to bring characters, objects, and environments to life using Unity's animation tools, such as the Animator Controller and Timeline. They may develop keyframe animations, blend trees, and procedural animations for games, simulations, or interactive applications. Strong knowledge of animation principles, rigging, and scripting (often using C#) is essential for this role.

What are the key skills and qualifications needed to thrive in the Unity Animation position, and why are they important?

To thrive in Unity Animation, you need strong proficiency in 3D animation principles, rigging, and implementation within the Unity engine, often supported by a degree in animation, game design, or a related field. Experience using tools like Unity3D, Autodesk Maya, Blender, and version control systems is highly valued, and certification in Unity can enhance credibility. Creativity, collaboration, attention to detail, and effective communication are important soft skills for success. These abilities are vital for creating visually engaging animations that align with project goals and integrate smoothly into interactive environments.

What are some typical responsibilities and collaborative tasks for someone working in Unity Animation?

A professional in Unity Animation is responsible for creating, importing, and optimizing character and environmental animations within the Unity engine, ensuring smooth and visually appealing motion in games or interactive applications. This often involves closely collaborating with game designers, developers, and artists to integrate animations that meet both technical requirements and creative vision. You may be tasked with setting up animator controllers, fine-tuning rigs, troubleshooting animation issues, and ensuring assets perform efficiently across multiple platforms. Team-based feedback and iterative improvements are common, making strong communication and teamwork essential in daily workflows.

More about Unity Animation jobs
What are the most commonly searched types of Unity Animation jobs? The most popular types of Unity Animation jobs are:
What states have the most Unity Animation jobs? States with the most job openings for Unity Animation jobs include:
Infographic showing various Unity Animation job openings in the United States as of June 2026, with employment types broken down into 1% As Needed, 42% Full Time, 53% Part Time, 1% Temporary, and 3% Contract. Highlights an 95% Physical, 1% Hybrid, and 4% Remote job distribution, with an average salary of $171,000 per year, or $82.2 per hour.
Senior Technical Artist

Senior Technical Artist

SciPlay

Austin, TX • On-site

$125K - $150K/yr

Full-time

Posted 3 days ago


Job description

Job Summary:
SciPlay is a leading developer and publisher of digital games on mobile and web platforms, providing highly entertaining free-to-play games. The Senior Technical Artist will mentor the art team in Unity asset creation, troubleshoot technical issues, and ensure art content is correctly integrated into games while supporting Live events and economy rollouts.
Responsibilities:
• Mentor the art team in the technical aspects of Unity asset creation
• Perform R&D for new tech required for feature implementation through creative problem solving, iterative design, and prototyping
• Assist in developing standards, processes, and proprietary tools alongside Production and Development teams
• Document processes and procedures for game features and associated Unity implementation
• Adhere to file structure in artistic source, directory, and version management
• Communicate between engineers, designers, and non-technical artists to package assets efficiently for quality products on the target platform
• Communicate with LiveOps and Configuration Managers to identify, package, create, and verify assets required to support in-game events and economy rollouts.
• Own technical delivery of assets for scheduled updates, ensuring all assets are fully tested and perform and reliably delivered against production deadlines.
• Demonstrate a strong desire to continuously improve skills through independent learning and collaboration with team members; identify more efficient processes to improve throughput
• Maintain a high degree of professionalism and receptiveness to critique from team members
• Self-manage time effectively with a reasonable degree of accountability and minimal instruction
• Create 2D assets for all aspects of the product including UI, composition, VFX, and animations
• Oversee and support with items across the art pipeline -- from asset optimization, exporting, through implementation and test
Qualifications:
Required:
• Bachelor of Arts in art/animation or technical degree or equivalent industry experience.
• At least 3 years previous experience as a digital artist with a considerable amount of technical responsibility.
• Deep practical knowledge of what Unity can and can’t do especially regarding the UI system, Mechanim, timelines, the particle system, shaders and materials, optimizations and troubleshooting.
• Proficient in Photoshop, Unity, 3DS Max
• Proficient in UI Design and development in Unity
• Proficient in Unity animation systems and knowledge of event driven programming
• Proficient in implementing art into Unity prefabs complete with animations and atlases
• Excellent written and verbal communication skills
• Understanding of how to design art for various themes and target platform
• Working knowledge of production collaboration tools (Jira, Confluence)
• Proficient in Asset management and managing branching inside of version control systems (Git)
• Working knowledge of MS Office
• 3D experience
• Portfolio (website or blog required for pre-interview)
Preferred:
• Released titles that use Unity game engine
• Working knowledge of Unity’s Universal Rendering Pipeline
• Animation – 2D character specific
• Scripting ability to common art tooling (Photoshop, 3dx Max)
• C# scripting knowledge in Unity
• Scripting ability using Python
Company:
Our passion to win drives everything we do. Founded in 2012, the company is headquartered in Las Vegas, USA, with a team of 501-1000 employees. The company is currently Late Stage.