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Unity Animation Jobs (NOW HIRING)

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... and animation that feel great on a phone. · Bring the UI to life. Implement UI/UX in Unity in ... close collaboration with our Lead Designer, bridging design intent and technical execution. · Own ...

Animator

Reno, NV · On-site +1

$114K - $141K/yr

Strong portfolio/reel showcasing animation, timing, and visual storytelling * Expertise in 2D/3D tools (After Effects, Spine, Maya, Blender, etc.) * Experience creating animations in Unity or other ...

Animator

Reno, NV · On-site +1

$114K - $141K/yr

Strong portfolio/reel showcasing animation, timing, and visual storytelling * Expertise in 2D/3D tools (After Effects, Spine, Maya, Blender, etc.) * Experience creating animations in Unity or other ...

Mid-Level/Senior Animator

Madison, WI · On-site +1

$106K - $121K/yr

Professional experience with animation workflows in Unreal Engine or Unity-based engines. * A deep understanding of state machines, blending, and root motion systems. * Ability to self-manage ...

New

Senior 3D Animator

Midvale, UT · On-site

$100K - $114K/yr

What You'll Bring * 7+ years of professional 3D animation experience, ideally in product ... Familiarity with real-time engines (Unreal Engine, Unity) for interactive or AR product ...

You're good at 3D character animation Bonus if you have used mocap and understand the mocap workflow at a studio. Bonus for having your assets on the Unity store. You're excited about the potential ...

Senior 3D Animator

Midvale, UT · On-site

$100K - $114K/yr

What You'll Bring * 7+ years of professional 3D animation experience, ideally in product ... Familiarity with real-time engines (Unreal Engine, Unity) for interactive or AR product ...

... animations, secondary motion, haptics, camera shake, VFX, anticipation/overshoot, responsive UI ... Unity or Unreal fluency. You're comfortable working in either engine at a high level. * Hands-on ...

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Unity Animation information

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$11K

$172.5K

How much do unity animation jobs pay per year?

As of Jun 27, 2026, the average yearly pay for unity animation in the United States is $171,000.00, according to ZipRecruiter salary data. Most workers in this role earn between $171,000.00 and $171,000.00 per year, depending on experience, location, and employer.

What is a Unity Animation job?

A Unity Animation job involves creating, implementing, and optimizing animations within the Unity game engine. Professionals in this role work with animators, designers, and developers to bring characters, objects, and environments to life using Unity's animation tools, such as the Animator Controller and Timeline. They may develop keyframe animations, blend trees, and procedural animations for games, simulations, or interactive applications. Strong knowledge of animation principles, rigging, and scripting (often using C#) is essential for this role.

What are the key skills and qualifications needed to thrive in the Unity Animation position, and why are they important?

To thrive in Unity Animation, you need strong proficiency in 3D animation principles, rigging, and implementation within the Unity engine, often supported by a degree in animation, game design, or a related field. Experience using tools like Unity3D, Autodesk Maya, Blender, and version control systems is highly valued, and certification in Unity can enhance credibility. Creativity, collaboration, attention to detail, and effective communication are important soft skills for success. These abilities are vital for creating visually engaging animations that align with project goals and integrate smoothly into interactive environments.

What are some typical responsibilities and collaborative tasks for someone working in Unity Animation?

A professional in Unity Animation is responsible for creating, importing, and optimizing character and environmental animations within the Unity engine, ensuring smooth and visually appealing motion in games or interactive applications. This often involves closely collaborating with game designers, developers, and artists to integrate animations that meet both technical requirements and creative vision. You may be tasked with setting up animator controllers, fine-tuning rigs, troubleshooting animation issues, and ensuring assets perform efficiently across multiple platforms. Team-based feedback and iterative improvements are common, making strong communication and teamwork essential in daily workflows.

More about Unity Animation jobs
What are the most commonly searched types of Unity Animation jobs? The most popular types of Unity Animation jobs are:
What states have the most Unity Animation jobs? States with the most job openings for Unity Animation jobs include:
Infographic showing various Unity Animation job openings in the United States as of June 2026, with employment types broken down into 1% As Needed, 42% Full Time, 53% Part Time, 1% Temporary, and 3% Contract. Highlights an 95% Physical, 1% Hybrid, and 4% Remote job distribution, with an average salary of $171,000 per year, or $82.2 per hour.
Senior Unity & Backend Engineer

Senior Unity & Backend Engineer

Evermore Games

Oyster Bay, NY • Remote

$100K - $160K/yr

Part-time

Medical, Dental, Vision, PTO

Posted 3 days ago

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Job description

We're looking for a senior engineer to help build and scale the games powering Evermore Arcade — our live mobile skill-gaming platform on iOS and Android, where players compete for real money. You'll be one of our first dedicated engineering hires as we build out the team in-house, and the internal technical counterpart to our external dev team: building the games on the Unity client and owning the backend and pipeline that run them. The product is live and actively evolving — we're still shaping exactly how players compete and win — so you'll design and ship real-money systems that react to live player behavior and watch them play out at scale. We want someone who cares how a game feels , not just how the systems work, and who's just as at home in the services behind it.

Responsibilities

· Build the games. Architect and implement core mechanics, game loops, and player-facing features across our growing catalog — gameplay, physics, and animation that feel great on a phone.

· Bring the UI to life. Implement UI/UX in Unity in close collaboration with our Lead Designer, bridging design intent and technical execution.

· Own performance and stability. Profile and fix crashes, memory, and frame-rate issues across a wide device range — including the low-end Android phones where it's hardest.

· Own how we ship. Set up a real release pipeline — branch strategy, protected branches, environment separation, and gated deploys — so we stop shipping from stale branches and releases become predictable.

· Build and own the backend. Design, write, and operate the Node / Firebase services that power the games — payouts, scoring, leaderboards, and the game modes players compete in — where correctness and data integrity are non-negotiable because real money moves through them.

· Set the standard. Serve as the internal technical counterpart to our external dev team — reviewing work, setting standards, and keeping it aligned with product goals — and lead code reviews and technical planning across the team.

Qualifications

Game Craft

· 5+ years in mobile game development, with shipped titles on iOS and/or Android.

· Strong Unity & C# — you've built and maintained production mobile games.

· Hands-on with gameplay systems, core-loop implementation, physics, and animation in the context of casual games.

· Comfortable implementing UI/UX in Unity and partnering closely with designers.

Backend & Platform

· Genuine backend ability , not just dabbling: strong Node.js plus a serverless / cloud platform (Firebase / GCP ideal; AWS or Azure transfers) — you've built and operated production APIs and services, modeled data in a NoSQL store, and handled auth and security fundamentals.

· A real feel for correctness in money- and data-sensitive code — idempotency, race conditions, and never trusting what the client sends.

· Hands-on CI/CD : a real Git branching strategy, build automation (fastlane / Unity Cloud Build or similar), and app-store release management.

Bonus Points

· Free-to-play or ad-monetized game architecture

· AppLovin MAX or AppsFlyer mediation

· Real-money / skill-gaming or another regulated domain · App Store Connect & Google Play release

· Anti-cheat / app integrity · a working sense for fraud and abuse. Casual or skill-based game experience is a plus, not a requirement.

Ideal Traits

  • Player-aware — you think about feel and experience, not just functionality.
  • Thrive in a lean environment where you move fast and wear multiple hats.
  • Collaborative and communicative across internal and external teams.
  • Take ownership without needing a lot of hand-holding.
  • Drawn to the intersection of casual games, live ops, and real-cash competition.


Benefits:

  • 401(k)
  • Dental insurance
  • Health insurance
  • Paid time off

Work Location: Remote

Company Description

Play Games, Win Cash!