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Unity Animation Jobs (NOW HIRING)

Senior Unity Engineer

Wooster, OH · On-site

$91.10K - $125.10K/yr

Solid knowledge of Unity fundamentals: materials, prefabs, animation, scriptable objects, and the full asset lifecycle.Backend development experience: REST/WebSocket APIs, server-side logic ...

... animations, secondary motion, haptics, camera shake, VFX, anticipation/overshoot, responsive UI ... Unity or Unreal fluency. You're comfortable working in either engine at a high level. * Hands-on ...

You're good at 3D character animation Bonus if you have used mocap and understand the mocap workflow at a studio. Bonus for having your assets on the Unity store. You're excited about the potential ...

Build and iterate on novel game components and reusable systems (animation/state machines ... Unity (C#) * Web Delivery: WebGL (performance optimization, profiling, memory constraints)

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Unity Animation information

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$11K

$172.5K

How much do unity animation jobs pay per year?

As of Jun 4, 2026, the average yearly pay for unity animation in the United States is $171,000.00, according to ZipRecruiter salary data. Most workers in this role earn between $171,000.00 and $171,000.00 per year, depending on experience, location, and employer.

What is a Unity Animation job?

A Unity Animation job involves creating, implementing, and optimizing animations within the Unity game engine. Professionals in this role work with animators, designers, and developers to bring characters, objects, and environments to life using Unity's animation tools, such as the Animator Controller and Timeline. They may develop keyframe animations, blend trees, and procedural animations for games, simulations, or interactive applications. Strong knowledge of animation principles, rigging, and scripting (often using C#) is essential for this role.

What are the key skills and qualifications needed to thrive in the Unity Animation position, and why are they important?

To thrive in Unity Animation, you need strong proficiency in 3D animation principles, rigging, and implementation within the Unity engine, often supported by a degree in animation, game design, or a related field. Experience using tools like Unity3D, Autodesk Maya, Blender, and version control systems is highly valued, and certification in Unity can enhance credibility. Creativity, collaboration, attention to detail, and effective communication are important soft skills for success. These abilities are vital for creating visually engaging animations that align with project goals and integrate smoothly into interactive environments.

What are some typical responsibilities and collaborative tasks for someone working in Unity Animation?

A professional in Unity Animation is responsible for creating, importing, and optimizing character and environmental animations within the Unity engine, ensuring smooth and visually appealing motion in games or interactive applications. This often involves closely collaborating with game designers, developers, and artists to integrate animations that meet both technical requirements and creative vision. You may be tasked with setting up animator controllers, fine-tuning rigs, troubleshooting animation issues, and ensuring assets perform efficiently across multiple platforms. Team-based feedback and iterative improvements are common, making strong communication and teamwork essential in daily workflows.
What are the most commonly searched types of Unity Animation jobs? The most popular types of Unity Animation jobs are:
What states have the most Unity Animation jobs? States with the most job openings for Unity Animation jobs include:
Infographic showing various Unity Animation job openings in the United States as of May 2026, with employment types broken down into 82% Full Time, 16% Part Time, 1% Temporary, and 1% Contract. Highlights an 67% Physical, 4% Hybrid, and 29% Remote job distribution, with an average salary of $171,000 per year, or $82.2 per hour.
Adjunct Instructor-Digital Animation

Adjunct Instructor-Digital Animation

Brookdale Community College

Lincroft, NJ • On-site

Full-time

This job post has expired today. Applications are no longer accepted.


Job description

Overview The College seeks to build a pool of qualified applicants to teach future sections . Responsibilities Teach courses in subject matter as assigned. Courses include: DIGM 115 - Digital Editing: After Effects DIGM 116 - Production & Storyboarding: Photoshop DIGM 121 - Maya I: 3D Modeling DIGM 122 - Maya II: Fundamentals DIGM 125 - Digital Editing: Composite DIGM 126 - Digital Sculpting: ZBrush DIGM 221 - Maya III: Rendering DIGM 222 - Maya IV: Advanced Modeling and Character Rigging DIGM 235 - Previsualization and Career Development DIGM 298 - Design and Production Capstone GAME 105 - Introduction to Unity GAME 115 - Game Concept Design GAME 205 - Game Character Design GAME 206 - Game Level Design Qualifications Education/Experience:
  • Master's degree in Animation, Game Design or related area required.
  • Experience teaching preferred.
Preferred Qualifications & Special Considerations:
  • Morning, afternoon, evening and weekend courses may be available in Lincroft, Western Monmouth and Higher Education Centers.
  • Knowledge of Monmouth County and its communities.
Application Documents Cover Letter, CV, Other, Resume, Unofficial Transcript Pay Rate $985 per credit hour