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Unity Animation Jobs (NOW HIRING)

Software Engineer V

Cupertino, CA · On-site

$172.70K - $213.40K/yr

... SceneKit, Unity, Unreal, or other high-level 3D APIExperience with low-level media APIs (AVFoundation, VideoToolbox, etc.)Experience with Motion, After Effects, or other animation editing ...

Software Engineer V

Cupertino, CA · Remote

$120 - $130/hr

... Unity, Unreal, or other high‐level 3D API Experience with low‐level media APIs (AVFoundation, VideoToolbox, etc.) Experience with Motion, After Effects, or other animation editing tools ...

OR

$126.90K - $151.80K/yr

Skills: Experience creating, integrating, or optimizing models, assets, graphics, lighting, materials, animations, animation rigs, skinning and VFX with Realtime engines like Unity and Unreal.

Excellent knowledge of Unity, including experience with scripting, textures, animation, and GUI styles * Familiarity with scene organization for real-time 3D (RT3D) workflows and industrial ...

Pixel-perfect, mobile-optimized, ready for Unity integration Support VFX asset creation in close collaboration with the VFX/Animation Programmer. Particle textures, sprite sheets, screen effect ...

Senior Technical Artist

Irvine, CA · On-site

$134.70K - $161.20K/yr

... inside Unity, including all aspects: particle systems, shaders, VFX, prefab/UI creation, and building amazing animations. • Work with timeliness, quality, and adaptability • Collaborate ...

Senior Technical Artist

Irvine, CA · On-site

$134.70K - $161.20K/yr

... inside Unity, including all aspects: particle systems, shaders, VFX, prefab/UI creation, and building amazing animations. • Work with timeliness, quality, and adaptability • Collaborate ...

... animation ecosystem (Rive, Figma, Unity, internal tools) by developing tools, automations, and systems that scale high-quality output Qualifications : Required : • 5+ years in roles adjacent to ...

$91K - $103.80K/yr

Collaborate across disciplines (animation, art, audio, VFX, engineering, UI/UX) to deliver ... Unity game engine knowledge.

... 2D animation)Real-time asset pipelines (2D/3D)Ability to build optimized, performance-ready assetsUnderstanding of how assets function inside a game engine (Unity, Unreal, etc.)Experience ...

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Unity Animation information

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$11K

$172.5K

How much do unity animation jobs pay per year?

As of Jun 3, 2026, the average yearly pay for unity animation in the United States is $171,000.00, according to ZipRecruiter salary data. Most workers in this role earn between $171,000.00 and $171,000.00 per year, depending on experience, location, and employer.

What is a Unity Animation job?

A Unity Animation job involves creating, implementing, and optimizing animations within the Unity game engine. Professionals in this role work with animators, designers, and developers to bring characters, objects, and environments to life using Unity's animation tools, such as the Animator Controller and Timeline. They may develop keyframe animations, blend trees, and procedural animations for games, simulations, or interactive applications. Strong knowledge of animation principles, rigging, and scripting (often using C#) is essential for this role.

What are the key skills and qualifications needed to thrive in the Unity Animation position, and why are they important?

To thrive in Unity Animation, you need strong proficiency in 3D animation principles, rigging, and implementation within the Unity engine, often supported by a degree in animation, game design, or a related field. Experience using tools like Unity3D, Autodesk Maya, Blender, and version control systems is highly valued, and certification in Unity can enhance credibility. Creativity, collaboration, attention to detail, and effective communication are important soft skills for success. These abilities are vital for creating visually engaging animations that align with project goals and integrate smoothly into interactive environments.

What are some typical responsibilities and collaborative tasks for someone working in Unity Animation?

A professional in Unity Animation is responsible for creating, importing, and optimizing character and environmental animations within the Unity engine, ensuring smooth and visually appealing motion in games or interactive applications. This often involves closely collaborating with game designers, developers, and artists to integrate animations that meet both technical requirements and creative vision. You may be tasked with setting up animator controllers, fine-tuning rigs, troubleshooting animation issues, and ensuring assets perform efficiently across multiple platforms. Team-based feedback and iterative improvements are common, making strong communication and teamwork essential in daily workflows.
What are the most commonly searched types of Unity Animation jobs? The most popular types of Unity Animation jobs are:
What states have the most Unity Animation jobs? States with the most job openings for Unity Animation jobs include:
Infographic showing various Unity Animation job openings in the United States as of May 2026, with employment types broken down into 82% Full Time, 16% Part Time, 1% Temporary, and 1% Contract. Highlights an 67% Physical, 4% Hybrid, and 29% Remote job distribution, with an average salary of $171,000 per year, or $82.2 per hour.
Assistant Professor of Studio and Digital Arts, 3D Modeling & Animation

Assistant Professor of Studio and Digital Arts, 3D Modeling & Animation

Liberty University

Lynchburg, VA • On-site

Full-time

Posted 5 days ago


Liberty University rating

8.0

Company rating: 8.0 out of 10

Based on 82 frontline employees who took The Breakroom Quiz

148th of 532 rated colleges and universities


Job description

Faculty are essential to Liberty University's mission of Training Champions for Christ. It is expected that a faculty member model a personal commitment to the goals and values of Liberty University, engage in an active commitment to, and experience of, personal spiritual formation within a biblically informed Christian worldview. Faculty should view their teaching, engagement with students, and scholarship as a means to a significant educational end. They should strive to employ a variety of techniques for the development of good learning conditions, view each student as a unique individual, and insofar as it is possible, provide for individual differences, abilities, and interests.
The Assistant Professor's primary role is to teach in their areas of expertise, maintain the integrity of course and instructional programs, and to ensure that their delivery is in alignment with the University mission and vision for the student experience. As such, faculty are responsible for creating an academic atmosphere of mutual respect and consideration for individual dignity. Faculty members may be asked to aid in the development of curriculum in the residential and distance education environments, as well as engage in research/scholarship or creative activity that varies depending upon the expectations of their respective college or school and any additional activities involving service to students and their professional discipline.
Faculty attain the rank of Assistant Professor based upon scholarly and professional achievements. An earned doctoral degree or a terminal master's degree at an accredited institution in an area relevant to the faculty member's area of teaching or a professional certificate (e.g., CPA) is preferred but not required.
Assistant Professors are contracted for 10, 11, or 12 months (30, 33, or 36 load hours, respectively). Release from contracted teaching load is determined each semester by the Dean, per Liberty University Faculty Handbook.
ESSENTIAL FUNCTIONS AND RESPONSIBILITIES
  • Teach undergraduate and graduate courses in 3D-focused studio art disciplines.
  • Demonstrate a strong commitment to effective instruction in 3D art, animation, and related technologies.
  • Maintain a student-centered teaching philosophy that balances foundational instruction with advanced, career-oriented skill development.
  • Collaborate with faculty and staff on program development and curricular innovation.
  • Engage with emerging technologies-including AI-assisted tools and real-time production workflows-as they relate to contemporary creative practice.
  • Support and advance Liberty University's mission through excellence in teaching, service, and professional engagement.

SUPERVISORY RESPONSIBILITIES
None.
QUALIFICATIONS AND CREDENTIALS
Education
  • MFA in Studio Art, 3D Animation, 3D Modeling, Game Design, or a closely related field.

Experience
  • Minimum of three years of teaching experience beyond a Teaching Assistant role and/or significant professional industry experience.

Technical Expertise
  • Proficiency in one or more of the following: 3D modeling, rendering, lighting, texturing, character animation, or digital production workflows.
  • Experience with tools such as Blender, Maya, ZBrush, Unreal Engine, Unity, or 3ds Max.

Preferred Qualifications
  • Specialization in areas related to 3D modeling, animation, environments, texturing, lighting, or rendering.
  • Strong teaching skills with demonstrated communication, collaboration, and creative excellence.

ABILITIES AND COMPETENCIES ESSENTIAL TO THE FUNCTION OF THE JOB
A successful candidate will possess effective communication skills that allow professional representation of Liberty University in a variety of environments with strong organizational skills, computer, and scheduling skills. Applicants must have the ability to effectively communicate both verbally and in writing to convey clear, well-articulated information and an ability to understand, speak, and write in English to convey messages and correspond articulately and professionally.
Applicants should have excellent problem-solving skills with intuitive reasoning and the ability to analyze information/events while applying accurate judgment to solve problems that are both routine and complex. Candidates must be flexible in a swiftly changing environment.
There may be times this position requires travel to local and campus locations. Candidates are regularly required to sit to perform desk work or type on a keyboard, stand, walk, and climb stairs to move about the campus, hear and speak to effectively communicate, as well as handle materials, reach overhead, kneel, or stoop to conduct business, regularly lifting 10 or fewer pounds.
The working environment in which one will typically perform the essential functions of this position is a climate-controlled setting. It is well-lit, and the noise level is moderate. The working environment also includes the facilitation of events off campus.
The use of one's personal vehicle (or LU vehicles) may be required for travel in the performance of the essential functions of this position. Proof of a valid Virginia driver's license, an acceptable DMV record, and liability insurance are required.
This job description is designed to provide an employee with a basic understanding of the essential functions, duties, and responsibilities entailed in the performance of the job with Liberty University (LU). It is not intended to be all-inclusive. This description does not constitute an employment contract, either expressed or implied. Employment with Liberty University is at-will and may be terminated by either the employee or LU with or without advance notice for any reason or for no reason at all. Only the President is authorized to make changes to any LU policy. Job functions and responsibilities are subject to change at the discretion of management. Efforts will be made to provide advanced notice of such changes whenever possible.
Time Type
Full time
Location
Onsite
The University is an Equal Opportunity Employer. We believe it is our moral and legal obligation to meet the responsibility of ensuring that all management practices regarding employees are conducted in a nondiscriminatory manner. In compliance with Title VII of the 1964 Civil Rights Act, and other applicable federal and state statutes, all recruiting, hiring, training, and promoting for all job classifications will be administered without regard to race, color, ancestry, age, sex, national origin, pregnancy or childbirth, disability, military veteran status or other applicable status protected by law, including state of employment protected classes. It is, therefore, our policy and intention to evaluate all employees and prospective employees strictly according to the requirements of the job. All personnel related activities such as compensation, benefits, transfers, job classification, assignments, working conditions, educational assistance, terminations, layoffs, and return from layoffs, and all other terms, conditions and privileges of employment will be administered without regard to race, color, ancestry, age, sex, national origin, pregnancy or childbirth, disability, military veteran status or other applicable status protected by law, including all applicable state of employment protected classes. The University is a Christian religious-affiliated organization; and as such, is not subject to religious discrimination requirements. The University's hiring practices and EEO discrimination practices are in full compliance with both federal and state law. Federal law creates an exception to the "religion" component of the employment discrimination laws for religious organizations (including educational institutions), and permits them to give employment practice preference to members of their own religious beliefs.

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