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Unity Animation Jobs in California (NOW HIRING)

... animations, secondary motion, haptics, camera shake, VFX, anticipation/overshoot, responsive UI ... Unity or Unreal fluency. You're comfortable working in either engine at a high level. * Hands-on ...

You're good at 3D character animation Bonus if you have used mocap and understand the mocap workflow at a studio. Bonus for having your assets on the Unity store. You're excited about the potential ...

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Unity Animation information

See California salary details

$10.9K

$170.2K

How much do unity animation jobs pay per year?

As of Jul 13, 2026, the average yearly pay for unity animation in California is $168,760.00, according to ZipRecruiter salary data. Most workers in this role earn between $168,800.00 and $168,800.00 per year, depending on experience, location, and employer.

What is a Unity Animation job?

A Unity Animation job involves creating, implementing, and optimizing animations within the Unity game engine. Professionals in this role work with animators, designers, and developers to bring characters, objects, and environments to life using Unity's animation tools, such as the Animator Controller and Timeline. They may develop keyframe animations, blend trees, and procedural animations for games, simulations, or interactive applications. Strong knowledge of animation principles, rigging, and scripting (often using C#) is essential for this role.

What are the key skills and qualifications needed to thrive in the Unity Animation position, and why are they important?

To thrive in Unity Animation, you need strong proficiency in 3D animation principles, rigging, and implementation within the Unity engine, often supported by a degree in animation, game design, or a related field. Experience using tools like Unity3D, Autodesk Maya, Blender, and version control systems is highly valued, and certification in Unity can enhance credibility. Creativity, collaboration, attention to detail, and effective communication are important soft skills for success. These abilities are vital for creating visually engaging animations that align with project goals and integrate smoothly into interactive environments.

What are some typical responsibilities and collaborative tasks for someone working in Unity Animation?

A professional in Unity Animation is responsible for creating, importing, and optimizing character and environmental animations within the Unity engine, ensuring smooth and visually appealing motion in games or interactive applications. This often involves closely collaborating with game designers, developers, and artists to integrate animations that meet both technical requirements and creative vision. You may be tasked with setting up animator controllers, fine-tuning rigs, troubleshooting animation issues, and ensuring assets perform efficiently across multiple platforms. Team-based feedback and iterative improvements are common, making strong communication and teamwork essential in daily workflows.

Infographic showing various Unity Animation job openings in California as of July 2026, with employment types broken down into 5% Internship, 1% As Needed, 66% Full Time, 20% Part Time, 4% Temporary, and 4% Contract. Highlights an 69% Physical, 3% Hybrid, and 28% Remote job distribution, with an average salary of $168,760 per year, or $81.1 per hour.
Senior Technical Artist (Animation, Unity, VFX)

Senior Technical Artist (Animation, Unity, VFX)

MobilityWare

Irvine, CA • On-site

$134K - $161K/yr

Full-time

Posted 15 days ago


Job description

Job Summary:
MobilityWare is a profitable and stable studio known for its exceptional no-crunch culture. They are seeking a Senior Technical Artist who will bridge the gap between art and engineering, creating tools and optimizing visual assets while collaborating in a dynamic environment.
Responsibilities:
• Be an amazing tech artist, bridging the gap between art and engineering, creating tools to streamline the pipeline, and optimizing visual assets.
• Bring art mockups to life inside Unity, including all aspects: particle systems, shaders, VFX, prefab/UI creation, and building amazing animations.
• Work with timeliness, quality, and adaptability
• Collaborate effectively in a dynamic, fast-paced environment
• Communicate timelines, own tasks, and contribute to successful sprints
• Embrace using AI to achieve “more, better, faster”
• Relate to our motto: “Slow Down to Speed Up”
Qualifications:
Required:
• B.S. in a relevant field (or equivalent studio experience)
• 5+ years of professional game dev (mobile experience is not required)
• Expertise in the Unity editor
• Proficiency with standard art tools (ex: Photoshop, Illustrator, Figma, …)
• A growth mindset that embraces continuous learning
• Passion for evergreen games that reach tens of millions
Company:
MobilityWare develops games for mobiles. They have developed applications like graBLO Founded in 1990, the company is headquartered in Irvine, USA, with a team of 201-500 employees. The company is currently Growth Stage.