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Trainee 3D Rendering Artist Jobs in California (NOW HIRING)

The ideal candidate is a self-sufficient, execution-focused 3D artist who thrives in a structured ... Responsibilities * 3D Rendering & Asset Capture - Render and deliver final 3D UI art assets within ...

The ideal candidate is a self-sufficient, execution-focused 3D artist who thrives in a structured ... Responsibilities * 3D Rendering & Asset Capture - Render and deliver final 3D UI art assets within ...

We are looking for 3D Renderers who will photorealistic rendering for our items and place them in a beautiful setting. The work will be remote so we will pay per project. Additional Information All ...

Join some of the best Graphics Engineers in the world supporting the largest immersive 3D streaming ... Learn about our community and work with technical artists to understand the present and future ...

LA brings together artists, editors, and storytellers into one hyper-collaborative team ... Extended periods of desk work involving long stretches of 3D modeling, rendering, and production ...

3D Designer

Culver City, CA · On-site

$50 - $65/hr

LA brings together artists, editors, and storytellers into one hyper-collaborative team ... stretches of 3D modeling, rendering, and production work • Frequent verbal and written ...

Senior Rendering Engineer

Novato, CA · On-site

$122K - $168K/yr

... artists towards performant solutions. • Actively improve skill sets and abilities by keeping ... • Strong 3D Math skills. • Strong C/C++ experience. • Experience with modern GPUs and low ...

Join some of the best Graphics Engineers in the world supporting the largest immersive 3D streaming ... Learn about our community and work with technical artists to understand the present and future ...

Senior Rendering Engineer

Novato, CA · On-site

$108K - $161K/yr

Effectively communicate with artists towards performant solutions. * Actively improve skill sets ... Strong 3D Math skills. * Strong C/C++ experience. * Experience with modern GPUs and low level ...

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Trainee 3D Rendering Artist information

What is the difference between Trainee 3D Rendering Artist vs Junior 3D Artist?

AspectTrainee 3D Rendering ArtistJunior 3D Artist
CredentialsBasic knowledge, often in training or courseworkFormal education or equivalent experience in 3D modeling and rendering
Work EnvironmentLearning-focused, supervised tasksIndependent work with increasing responsibility
Industry UsageEntry-level position, often in training programsEntry to mid-level role in studios or firms

The Trainee 3D Rendering Artist is typically an entry-level position focused on learning and developing skills under supervision, whereas the Junior 3D Artist has more experience and handles more complex tasks independently. Both roles serve as stepping stones in a 3D rendering career, but the Junior 3D Artist is expected to contribute more significantly to projects.

What are the most commonly searched types of 3D Rendering Artist jobs in California?

The most popular types of 3D Rendering Artist jobs in California are:

What are popular job titles related to Trainee 3D Rendering Artist jobs in California?

For Trainee 3D Rendering Artist jobs in California, the most frequently searched job titles are:

What job categories do people searching Trainee 3D Rendering Artist jobs in California look for?

The top searched job categories for Trainee 3D Rendering Artist jobs in California are:

What cities in California are hiring for Trainee 3D Rendering Artist jobs?

Cities in California with the most Trainee 3D Rendering Artist job openings:

Infographic showing various Trainee 3D Rendering Artist job openings in California as of August 2026, with employment types broken down into 1% Internship, 81% Full Time, 13% Part Time, and 5% Contract. Highlights an 86% Physical, 5% Hybrid, and 9% Remote job distribution.

Senior 3D UI Artist

PlayStation Global

Los Angeles, CA • On-site

Full-time

Posted 6 days ago


Job description


Join the award-winning team that created God of War

Santa Monica Studio is seeking an experienced Senior 3D UI Artist to join our UI team on a short-term contract basis to help bring our current project across the finish line. In this role, you will work within an established pipeline to render and capture polished 3D UI art assets, populate in-game content systems, and contribute to late-stage UI work including icon creation and photo mode support.

The ideal candidate is a self-sufficient, execution-focused 3D artist who thrives in a structured, sprint-driven environment, can hit the ground running within existing workflows, and brings the technical range to handle both rendering and hands-on asset production. Join us in creating legendary games with PlayStation.

Responsibilities
  • 3D Rendering & Asset Capture - Render and deliver final 3D UI art assets within the established capture pipeline, working efficiently within the proven loop already in place. Adapt and apply art direction as it is refined throughout production
  • Detail Authoring in Substance - Use Substance Painter and/or Substance Designer to add surface detail, material refinement, and finishing passes to 3D assets in support of the visual target
  • Codex Image Population - Capture and deliver in-game images for all Codex categories, including Gear, Bestiary entries, and Codex Category Thumbnails, ensuring consistency of framing, lighting, and presentation across all entries
  • Test Bed Image Capture - Operate within an in-engine test bed environment to capture game images for UI integration, maintaining technical quality and visual consistency throughout
  • Icon Production - Create and refine UI icons across relevant game systems, maintaining visual coherence with established style and quality standards
  • Photo Mode UI Support - Contribute UI art assets and support visual polish work related to the game's photo mode feature.
Requirements
  • 4+ years of professional experience in 3D art for games, with a focus on UI, rendering, or real-time asset production on console or PC titles
  • At least one shipped AAA game credit in a 3D art or UI art capacity
  • Strong proficiency in Substance Painter and/or Substance Designer for material authoring and detail addition
  • Demonstrated experience with 3D rendering workflows and in-engine asset capture, including familiarity with lighting setups, camera framing, and render pass organization
  • Experience working within established pipelines and capture loops, with the ability to onboard quickly and execute with minimal ramp-up time
  • Solid understanding of UI art standards, including icon design principles, image framing for UI contexts, and asset organization
  • Strong ability to work independently, self-prioritize, and deliver high-quality assets consistently within a fast-moving, deadline-driven environment
  • Proficiency in Maya, Adobe Photoshop, and standard DCC tools for post-processing and asset prep
Preferred Experience
  • Prior experience populating in-game content databases or encyclopedic systems (e.g., bestiary, codex, inventory) with rendered or captured imagery
  • Familiarity with photo mode UI systems and the asset considerations unique to that feature space
  • Experience with icon design and light visual development within a defined art direction
  • Comfort working with Art Directors and Leads in an iterative feedback loop, incorporating direction quickly and adapting to evolving creative decisions late in production
  • Background working on narrative-driven AAA titles with high visual fidelity standards

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