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Unity Animation Jobs in California (NOW HIRING)

Experience with game engines or 3D engines such as Unreal Engine, Unity, Blender, CARLA, Isaac Sim ... Background in animation, simulation, robotics, video games, or interactive environments.

Experience with game engines or 3D engines such as Unreal Engine, Unity, Blender, CARLA, Isaac Sim ... Background in animation, simulation, robotics, video games, or interactive environments.

Training Developer II

Palmdale, CA · On-site

$56K - $96K/yr

... animations for VR training. * 3+ years of experience in instructional design, learning experience design, or simulation design is required * Build interactive VR experiences in ModestTree (a Unity ...

VFX Artist III

Los Angeles, CA · On-site

$69.26 - $85.41/hr

As a Senior Real-Time VFX Artist, you will work closely with animators, artists, and designers to ... Unity, Unreal, or equivalent game engine VFX tools * Professional experience developing for mobile ...

Sr/Staff Graphics Engineer

San Jose, CA · On-site

$164K - $202K/yr

... animations, and visual effects. • Implement and optimize Vulkan and OpenGL ES rendering pipelines ... Preferred : • Hands-on experience with game engines such as Unreal Engine or Unity. • ...

VFX Artist III

Los Angeles, CA · On-site

$69.26 - $85.41/hr

As a Senior Real-Time VFX Artist, you will work closely with animators, artists, and designers to ... Unity, Unreal, or equivalent game engine VFX tools * Professional experience developing for mobile ...

Sr/Staff Graphics Engineer

San Jose, CA · On-site

$150K - $275K/yr

Develop and tune shaders for real-time vector graphics, animations, and visual effects. * Implement ... Hands-on experience with game engines such as Unreal Engine or Unity. * Experience with scene graph ...

Develop and tune shaders for real-time vector graphics, animations, and visual effects. * Implement ... Hands-on experience with game engines such as Unreal Engine or Unity. * Experience with scene graph ...

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Showing results 1-20

Unity Animation information

See California salary details

$10.9K

$170.2K

How much do unity animation jobs pay per year?

As of Jul 14, 2026, the average yearly pay for unity animation in California is $168,760.00, according to ZipRecruiter salary data. Most workers in this role earn between $168,800.00 and $168,800.00 per year, depending on experience, location, and employer.

What is a Unity Animation job?

A Unity Animation job involves creating, implementing, and optimizing animations within the Unity game engine. Professionals in this role work with animators, designers, and developers to bring characters, objects, and environments to life using Unity's animation tools, such as the Animator Controller and Timeline. They may develop keyframe animations, blend trees, and procedural animations for games, simulations, or interactive applications. Strong knowledge of animation principles, rigging, and scripting (often using C#) is essential for this role.

What are the key skills and qualifications needed to thrive in the Unity Animation position, and why are they important?

To thrive in Unity Animation, you need strong proficiency in 3D animation principles, rigging, and implementation within the Unity engine, often supported by a degree in animation, game design, or a related field. Experience using tools like Unity3D, Autodesk Maya, Blender, and version control systems is highly valued, and certification in Unity can enhance credibility. Creativity, collaboration, attention to detail, and effective communication are important soft skills for success. These abilities are vital for creating visually engaging animations that align with project goals and integrate smoothly into interactive environments.

What are some typical responsibilities and collaborative tasks for someone working in Unity Animation?

A professional in Unity Animation is responsible for creating, importing, and optimizing character and environmental animations within the Unity engine, ensuring smooth and visually appealing motion in games or interactive applications. This often involves closely collaborating with game designers, developers, and artists to integrate animations that meet both technical requirements and creative vision. You may be tasked with setting up animator controllers, fine-tuning rigs, troubleshooting animation issues, and ensuring assets perform efficiently across multiple platforms. Team-based feedback and iterative improvements are common, making strong communication and teamwork essential in daily workflows.

Infographic showing various Unity Animation job openings in California as of July 2026, with employment types broken down into 5% Internship, 1% As Needed, 66% Full Time, 20% Part Time, 4% Temporary, and 4% Contract. Highlights an 69% Physical, 3% Hybrid, and 28% Remote job distribution, with an average salary of $168,760 per year, or $81.1 per hour.
Senior Software Engineer, AI Tools - Special Projects

Senior Software Engineer, AI Tools - Special Projects

Apple

Cupertino, CA • On-site

$151K - $199K/yr

Full-time

Posted 7 days ago


Apple rating

8.1

Company rating: 8.1 out of 10

Based on 670 frontline employees who took The Breakroom Quiz

5th of 30 rated technology retailers


Job description

Apple's next generation of intelligent experiences requires new ways for engineers, designers, animators, roboticists, and researchers to explore, visualize, and shape how AI systems behave. We're looking for a senior tools engineer who can build the applications, pipelines, and creative workflows that make this possible - from interactive data visualization tools to content creation utilities, user-study data collection systems, and annotation platforms.
You will develop the software that empowers Apple teams to understand complex, multi-modal data, prototype intelligent behaviors, and craft delightful user experiences. Your work will directly influence how Apple builds, evaluates, and iterates on AI-driven features across devices and platforms.
Description
Our team works at the intersection of hardware, software, and intelligence. We design the systems, infrastructure, and tools that enable Apple's next generation of AI-driven experiences - from on-device middleware and distributed inference platforms to large-scale data pipelines, interactive analytics, and advanced developer tooling. We collaborate closely with hardware, robotics, ML, design, and platform teams to build end-to-end solutions that are performant, intuitive, and deeply integrated into Apple's ecosystem. The work is hands-on, highly cross-disciplinary, and central to shaping how Apple's intelligent systems evolve.
Minimum Qualifications
Proven experience developing high-quality tools with intuitive workflows for technical or creative professionals
Proficiency in Swift, SwiftUI, Objective-C, or C++, with strong experience developing for macOS and iOS (visionOS experience strongly preferred)
Experience developing software in Python, including scripting, pipelines, or backend integrations
Experience working with 3D content creation tools or environments (e.g. Maya, Unity, or Unreal)
Understanding of system architecture, including multi-device workflows, real-time data handling, and cloud-connected applications
Strong grasp of Apple development tools and frameworks
Ability to design modular, maintainable architectures and decompose complex requirements into practical, high-impact features
Demonstrated success collaborating with cross-functional teams
Excellent problem-solving, debugging, and communication skills
Bachelor's or Master's degree in Computer Science or related technical field, and 5+ years of industry experience
Preferred Qualifications
Experience with 3D animation workflows, including rigged characters, blendshape systems, or runtime animation frameworks (e.g. RealityKit or game-engine animation systems)
Experience with 3D content creation pipelines and familiarity with common formats such as USD
Knowledge of modern rendering techniques, including Metal
Experience developing connected applications backed by large-scale data storage and cloud services
Experience with data visualization, data mining, or analytics tooling
Familiarity with creative pipelines in animation, simulation, robotics, or game development
Experience building annotation tools, labeling systems, or user-study data pipelines
Experience with game engines or spatial computing environments (e.g. Unity, Unreal, or RealityKit)
Understanding of interaction paradigms for spatial interfaces or AR/VR workflows

What Apple employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


Apple logo

About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976