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Unity Animation Jobs in California (NOW HIRING)

Senior Technical Artist

Culver City, CA ยท On-site +1

$139K - $166K/yr

With the team's support, create content with the internal Unity toolset: UI, shaders, materials, animation controllers, particle systems, timeline sequences, lighting, game logic and using internal ...

Training Developer II

Palmdale, CA ยท On-site

$56K - $96K/yr

... animations for VR training. * 3+ years of experience in instructional design, learning experience design, or simulation design is required * Build interactive VR experiences in ModestTree (a Unity ...

Senior Technical Artist

Irvine, CA ยท On-site

$120K - $150K/yr

Make Unity sing . You use timing, movement, and energetic animations to bring excitement to players. You construct juicy, delightful experiences. You're organized and creative. A master collaborator ...

Senior Technical Artist

Irvine, CA ยท On-site

$120K - $150K/yr

Make Unity sing . You use timing, movement, and energetic animations to bring excitement to players. You construct juicy, delightful experiences. You're organized and creative. A master collaborator ...

Multimedia Specialist

Irvine, CA ยท On-site

$125K - $135K/yr

You will be responsible for * 3D modeling, animation, lighting, texturing, and rendering with an ... Knowledge of creating interactive 3D scenes using real-time engines a plus (Unity, Unreal, Simlab ...

You will be responsible for * 3D modeling, animation, lighting, texturing, and rendering with an ... Knowledge of creating interactive 3D scenes using real-time engines a plus (Unity, Unreal, Simlab ...

A. in Animation, CAD, andDigital Video Production-related fields * 3-5 Years of experience in ... Knowledge of creating interactive 3D scenes using real-time engines a plus (Unity, Unreal, Simlab ...

With the team's support, create content with the internal Unity toolset: UI, shaders, materials, animation controllers, particle systems, timeline sequences, lighting, game logic and using internal ...

Senior Technical Artist

Culver City, CA ยท On-site

$123K - $187K/yr

With the team's support, create content with the internal Unity toolset: UI, shaders, materials, animation controllers, particle systems, timeline sequences, lighting, game logic and using internal ...

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Unity Animation information

See California salary details

$10.9K

$170.2K

How much do unity animation jobs pay per year?

As of Jun 7, 2026, the average yearly pay for unity animation in California is $168,760.00, according to ZipRecruiter salary data. Most workers in this role earn between $168,800.00 and $168,800.00 per year, depending on experience, location, and employer.

What is a Unity Animation job?

A Unity Animation job involves creating, implementing, and optimizing animations within the Unity game engine. Professionals in this role work with animators, designers, and developers to bring characters, objects, and environments to life using Unity's animation tools, such as the Animator Controller and Timeline. They may develop keyframe animations, blend trees, and procedural animations for games, simulations, or interactive applications. Strong knowledge of animation principles, rigging, and scripting (often using C#) is essential for this role.

What are the key skills and qualifications needed to thrive in the Unity Animation position, and why are they important?

To thrive in Unity Animation, you need strong proficiency in 3D animation principles, rigging, and implementation within the Unity engine, often supported by a degree in animation, game design, or a related field. Experience using tools like Unity3D, Autodesk Maya, Blender, and version control systems is highly valued, and certification in Unity can enhance credibility. Creativity, collaboration, attention to detail, and effective communication are important soft skills for success. These abilities are vital for creating visually engaging animations that align with project goals and integrate smoothly into interactive environments.

What are some typical responsibilities and collaborative tasks for someone working in Unity Animation?

A professional in Unity Animation is responsible for creating, importing, and optimizing character and environmental animations within the Unity engine, ensuring smooth and visually appealing motion in games or interactive applications. This often involves closely collaborating with game designers, developers, and artists to integrate animations that meet both technical requirements and creative vision. You may be tasked with setting up animator controllers, fine-tuning rigs, troubleshooting animation issues, and ensuring assets perform efficiently across multiple platforms. Team-based feedback and iterative improvements are common, making strong communication and teamwork essential in daily workflows.

What job categories do people searching Unity Animation jobs in California look for? The top searched job categories for Unity Animation jobs in California are:
Infographic showing various Unity Animation job openings in California as of May 2026, with employment types broken down into 82% Full Time, 16% Part Time, 1% Temporary, and 1% Contract. Highlights an 67% Physical, 4% Hybrid, and 29% Remote job distribution, with an average salary of $168,760 per year, or $81.1 per hour.

InternAnimation & Visual Design Fellowship (6-12 month duration)

Volkswagen AG

Belmont, CA โ€ข Hybrid

$35/hr

Other

Posted 3 days ago


Job description

Worldwide, the Volkswagen Group has a long tradition of dramatic innovations. The Volkswagen Group with its headquarters in Wolfsburg, Germany is one of the world's leading automobile manufacturers and the largest carmaker in Europe. The Group comprises twelve brands from seven European countries: Volkswagen Passenger Cars, Audi, SEAT, SKODA, Bentley, Bugatti, Lamborghini, Porsche, Ducati, Volkswagen Commercial Vehicles, Scania and MAN.

Brief Role Description

Animation and Visualization Design Fellowship

6 month minimum commitment. Unable to consider International Students on OPT/CPT.

Role Summary

Our mobility concept and user experience team is planning and executing holistic future vehicle concept proposals for the VW Group. The fellow will become familiar with learning a hybrid workflow between digital/physical developments which are being brought to life through concept visuals. Support in visualization work and crafting compelling stories through user journeys and interactive experiences in an additional part of the program.

Role Responsibilities

Role Responsibilities

  • Support in creating user journeys, user stories, customer use cases.ย 
  • Support the VR/MR team to enhance the visual quality and realism of the experience.
  • Support presentations for internal ICC and Group Innovation stakeholders, at Group Innovation annualย Future Mobility Days internal trade show, and potentially as external promotion material for communication purposes.
  • Understanding and communicating with concept development and automotive design team.
  • Support CAD modeling team with data prep, and model build optimized for animation.
  • Create animated and visual storyboards for future concepts.
  • Create environments and realistic sceneries based on needs of different mobility concepts.
  • Character rigging and animation.
  • Post-production of animations including graphics, sound and other visual effects.
Qualification requirements

Qualifications

  • Study Focus: BFA Animation & Visual effects or Entertainment design, or BSC in transportation Design.

  • Rising Senior in a Bachelors or Masters program, or recent grad.
  • Must be enrolled at a University/College or Graduation date must be within the last six months.
  • Must have a cumulative GPA of at least 3.0.(Transcripts required when applying)
  • Inspired to visualize holistic future mobility concepts.
  • Self-motivated, flexible individual with high degree of ownership and accountability for results.
  • Analytical and conceptual thinking - using logic and reason, creative and strategic.
  • Ability to collaborate with cross-functional teams as the technology lead for the domain.
  • Understanding of the CG pipeline & workflow.
  • Strong presentation and communication skills.

Required Software Skills

  • 3D package (Maya, Blender, Vray); Compositing & Video editing (Photoshop, After Effects, Premiere Pro).

Desired Software Skills

  • Alias, VRED, Unreal, Unity
Compensation Data

In Belmont, California, the hourly rates for this role are based on level of education:

  • Undergraduate (Junior or Senior): $35/hour
  • Graduate (Master's): $38/hour
  • PhD: $42/hour

Volkswagen Group of America is an Equal Opportunity Employer. We welcome and encourage applicants from all backgrounds, and do not discriminate based on race, sex, age, disability, sexual orientation, national origin, religion, color, gender identity/expression, marital status, veteran status, or any other characteristics protected by applicable laws.

This role description is a guideline and does not create contractual rights between the Company and any of its applicants. The Company does not enter into any type of employment contract, implied or written, with its applicants regarding job security.

This Organization participates in E-Verify. We maintain a drug free workplace and perform pre-employment substance abuse testing.