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Remote Indie Game Developer Jobs in Quebec (NOW HIRING)

... game developers to craft compelling stylized character assets that support our aesthetic, meet ... players. #LI-Remote For candidates located in Quebec: This position requires professional ...

L'opportunite Unity recherche un Staff Backend Developer pour rejoindre notre equipe Unity Ads, ou ... The top mobile games in the world, the most played PC indie titles, the most innovative console ...

Hybrid (Remote + On-site) Contract: 6+ months At Side, we work alongside some of the world's leading game developers to solve complex technical challenges and bring exceptional player experiences to ...

Hybrid (Remote + On-site) Contract: 6+ months At Side, we work alongside some of the world's leading game developers to solve complex technical challenges and bring exceptional player experiences to ...

Devoted Studios is a globally remote game development company specializing in Co-development ... Work closely with Developers, Designers, Producers, and other QA team members to investigate and ...

With almost every team remote by default, Canonical sets the pace on the 21st-century digital ... game. Canonical is an equal opportunity employer We are proud to foster a workplace free from ...

Showing results 21-35

Remote Indie Game Developer information

See Quebec salary details

$13K

$85.8K

$178K

How much do remote indie game developer jobs pay per year?

As of Sep 4, 2026, the average yearly pay for remote indie game developer in Quebec is $85,780.00, according to ZipRecruiter salary data. Most workers in this role earn between $39,000.00 and $121,000.00 per year, depending on experience, location, and employer.

What is a remote indie game developer?

A Remote Indie Game Developer is a self-employed or small-team game creator who designs, develops, and releases games while working from any location. They handle various aspects of game development, including programming, art, sound, and marketing, often with limited resources. These developers may publish their games independently or collaborate with small studios. Remote work allows flexibility but requires strong self-discipline and project management skills. Many use platforms like Steam, itch.io, or mobile app stores to distribute their games.

What are the key skills and qualifications needed to thrive as a remote indie game developer?

To thrive as a Remote Indie Game Developer, you need strong programming skills, a solid understanding of game design principles, and experience with graphics and audio integration, often supported by a relevant degree or portfolio. Proficiency with popular game engines like Unity or Unreal Engine, version control systems such as Git, and familiarity with digital art tools is highly valued. Excellent communication, self-motivation, and time-management skills are crucial for collaborating remotely and meeting project milestones. These abilities enable successful independent project execution, innovation, and effective teamwork in a distributed work environment.

What are some common challenges faced by remote indie game developers, and how can they be overcome?

Remote indie game developers often face the challenges of managing multiple responsibilities, such as coding, design, and marketing, often without direct in-person support. Staying motivated and organized while working independently can be tough, especially when balancing creative vision with practical limitations. To overcome these, it helps to set clear milestones, use collaboration tools for communication, and regularly engage with the indie development community for feedback and support. Developing strong self-discipline and prioritizing tasks also greatly contribute to maintaining steady progress and achieving successful game launches.

Can you work remotely as a remote indie game developer?

Yes, remote indie game developers can work from anywhere with a computer and internet connection. They often use tools like Unity or Unreal Engine and communicate with teams or publishers online. Remote work offers flexibility but requires self-motivation and good time management skills.

How much do remote indie game developers make?

Remote indie game developers' earnings vary widely based on experience, project success, and revenue models, but many earn between $20,000 and $80,000 annually. Successful developers who release popular games can earn significantly more, especially if they monetize through sales, ads, or crowdfunding. Income often depends on skills in programming, design, and marketing, as well as the ability to manage multiple roles independently.

What are the most commonly searched types of Indie Game Developer jobs in Quebec?

The most popular types of Indie Game Developer jobs in Quebec are:

What are popular job titles related to Remote Indie Game Developer jobs in Quebec?

For Remote Indie Game Developer jobs in Quebec, the most frequently searched job titles are:

What job categories do people searching Remote Indie Game Developer jobs in Quebec look for?

The top searched job categories for Remote Indie Game Developer jobs in Quebec are:

What cities in Quebec are hiring for Remote Indie Game Developer jobs?

Cities in Quebec with the most Remote Indie Game Developer job openings:

Infographic showing various Remote Indie Game Developer job openings in Quebec as of August 2026, with employment types broken down into 63% Full Time, 15% Part Time, and 22% Contract. Highlights an 100% Remote job distribution, with an average salary of $85,780 per year, or $41.2 per hour.

Lead Character Artist

Cloud Chamber

Montreal, QC โ€ข Remote

Full-time

Posted 15 days ago


Job description

As a Lead Character Artist at Cloud Chamber, under the supervision of the Art Director, you will play a key role in establishing the overall visual quality bar and guidelines for character development on the project. In this role, you'll lead a team of artists to achieve their full potential, collaborate with a passionate group of game developers to craft compelling stylized character assets that support our aesthetic, meet technical requirements, and gameplay needs, ultimately bringing the richly imagined world of BioShock to life.ย 

What You'll Do:

  • Manage, coach, and mentor a team of character artists to support their career growth, development, and artistic output.
  • Set artistic standards in Unreal Engine, build exemplary reference assets, and establish clear workflows to ensure consistent quality.
  • Work closely with Directors, Leads, Concept, Environment, Design, Gameplay, and Animation teams to prototype assets and ensure character specifications align with project goals.
  • Collaborate with the Art Director and Outsourcing Manager to assign and schedule character assets for external development partners.
  • Contribute to material pipelines, track team output, supervise bug distribution, and provide input on custom tools and software.

What We'll Do Together:

At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a world-class AAA experience.

Skills & Experiences:

  • 10+ years of professional experience in the video game industry, with 2 or more shipped titles as a character artist (preferably on a first-person title).
  • Proven success managing, guiding, and mentoring a team of character artists.
  • Expert proficiency in 3D creation tools including 3ds Max, Maya, ZBrush, Substance Painter, Marvelous Designer, and Unreal Engine.
  • Mastery of the PBR pipeline for texture creation, including baking tools, Substance Painter, and Photoshop.
  • Exceptional background in traditional art with an expert understanding of human anatomy, composition, proportion, volume, light, and color.

Who You Are:

  • A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
  • A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
  • Experienced in working in cross-disciplinary teams with strong communication skills.
  • Persistent and self-motivated with a proactive mindset.
  • Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
  • An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
  • Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
  • Strong ownership of tasks, striving to drive work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
  • Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.

Who We Are:

At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.

#LI-Remote

For candidates located in Quebec:
This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).

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