1

Junior Unity Game Developer Jobs in Quebec (NOW HIRING)

... engineers to create industry-leading AI characters and combat gameplay. You will be responsible for ... A strong empathetic team member, able to take ownership over your tasks and mentor more junior ...

We are equally interested in candidates with a deep graphics engineering background (game engines ... as a junior pair you direct and verify, not a passenger. Requirements This is a technically ...

next page

Showing results 1-20

Junior Unity Game Developer information

What is a Junior Unity Game Developer job?

A Junior Unity Game Developer is an entry-level position focused on designing, developing, and optimizing games using the Unity engine. They typically work on game mechanics, UI, bug fixing, and asset integration under the guidance of senior developers. Strong proficiency in C# and understanding of game development principles are essential. This role provides an opportunity to gain hands-on experience and grow technical skills in a professional game development environment.

What are the key skills and qualifications needed to thrive in the Junior Unity Game Developer position, and why are they important?

A Junior Unity Game Developer should have a basic understanding of programming languages such as C#, familiarity with game design principles, and a degree or coursework in computer science, game development, or a related field. Experience with Unity 3D, version control systems like Git, and online training or Unity certification are also valuable. Strong problem-solving abilities, teamwork, and clear communication make candidates stand out in studio environments. These skills ensure smooth collaboration and efficient game development in a fast-paced, creative industry.

What does a typical day look like for a Junior Unity Game Developer?

A typical day for a Junior Unity Game Developer includes writing and debugging scripts, collaborating with artists and designers to bring game features to life, and attending team meetings to discuss project progress. You may review feedback from senior developers, perform routine testing of game builds, and help optimize performance within the Unity engine. The role often involves ongoing learning as you pick up new tools or stay updated on industry best practices. Overall, the work environment is collaborative and dynamic, making teamwork and communication essential for project success.
What are the most commonly searched types of Unity Game Developer jobs in Quebec? The most popular types of Unity Game Developer jobs in Quebec are:
What are popular job titles related to Junior Unity Game Developer jobs in Quebec? For Junior Unity Game Developer jobs in Quebec, the most frequently searched job titles are:
What job categories do people searching Junior Unity Game Developer jobs in Quebec look for? The top searched job categories for Junior Unity Game Developer jobs in Quebec are:
What cities in Quebec are hiring for Junior Unity Game Developer jobs? Cities in Quebec with the most Junior Unity Game Developer job openings:
Infographic showing various Junior Unity Game Developer job openings in Quebec as of May 2026, with employment types broken down into 90% Full Time, and 10% Contract. Highlights an 60% In-person, 10% Hybrid, and 30% Remote job distribution.

Senior Tools Programmer | Programmeurse outils seniore

Behaviour Interactive

Montreal, QC

Full-time

Posted 18 days ago


Job description

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We're a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK-North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.

As a Tools Programmer with your technical expertise and strong knowledge of the Unreal Engine, you will contribute to the development and improvement of production tools and pipelines, while acting as a key link between artistic and technical teams.

You will work in a dynamic and collaborative environment, contributing to the design, prototyping, implementation, and optimization of tools and features that support Behaviour Interactive's Production teams.

In this role, you will:
  • Develop, improve, and maintain efficient tools within Unreal Engine.
  • Collaborate closely with artists, animators, team leads, and other programmers to define tool requirements and specifications.
  • Support production teams through feature development and technical support related to tools.
  • Automate processes to improve efficiency, reliability, and quality across production pipelines.
  • Facilitate the integration of motion capture into animation pipelines.
  • Participate in C++ design and code reviews, while contributing to the evolution of the animation toolset and the introduction of new techniques.
What we are looking for:
  • A minimum of 6 years of experience developing tools for artistic teams in video games or VFX.
  • Excellent command of Unreal Engine is required and knowledge of Unity is an asset.
  • Strong understanding of art and animation pipelines.
  • Excellent C++ knowledge.
Dans ce role, vous devrez :
  • Developper, ameliorer et maintenir des outils efficaces dans Unreal Engine;
  • Collaborer etroitement avec les artistes, animateurs, chefs d'equipe et autres programmeurses afin de definir les besoins et specifications des outils;
  • Soutenir les equipes de production par le developpement de fonctionnalites et le support technique lie aux outils;
  • Automatiser les processus afin d'accroitre l'efficacite, la fiabilite et la qualite des pipelines de production;
  • Faciliter l'integration de la capture de mouvement dans les pipelines d'animation;
  • Participer aux revues de conception et de code C++, tout en contribuant a l'evolution de la boite a outils d'animation et a l'introduction de nouvelles techniques.
Ce que nous recherchons :
  • Un minimum de 6 ans d'experience a developper des outils pour des equipes artistiques en jeu video ou en VFX;
  • Excellente maitrise d'Unreal Engine est un requis et connaissance de Unity un atout;
  • Bonne connaissance des pipelines artistiques et d'animation;
  • Excellentes connaissances en C++.

Grace a votre expertise technique et a votre excellente connaissance de l'engin Unreal, en tant que Programmeurse Outils vous contribuerez au developpement et a l'amelioration des outils et pipelines de production, tout en servant de lien cle entre les equipes artistiques et techniques.

Vous evoluerez dans un environnement dynamique et collaboratif, en travaillant sur la conception, le prototypage, l'implementation et l'optimisation d'outils et de fonctionnalites destines a soutenir les equipes de Production de Behaviour Interactive.


Prete a plonger dans le monde du developpement de jeux video a la pointe de la technologie ? Base a Montreal, Behaviour Interactif est un acteur majeur de l'industrie du jeu, creant des experiences inoubliables sur PC, console et mobile. On est un studio independant dynamique avec plus de 1200 employes passionnes, et on a des studios a Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK-North & South). On se concentre sur deux grands axes : les Services et les Jeux Originaux. Notre equipe Services collabore avec des geants du jeu et du divertissement comme Disney, Sony, Activision et Nintendo, en offrant un developpement sur commande de premier choix et en innovant dans le divertissement immersif en lieu fixe (LBE). Pendant ce temps, notre unite Jeux Originaux repousse les limites de notre creativite avec nos IPs emblematiques, comme le fameux Dead by Daylight. Rejoins-nous et fais partie de l'avenir du divertissement interactif !

Chez Behaviour Interactif, on croit en l'equite des chances pour tout le monde et on celebre la diversite des personnes, des perspectives et des idees. C'est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, independamment de leur age, sexe, ethnicite, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identite de genre, statut familial, handicap ou toute autre caracteristique protegee par les lois applicables. 
We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.
apply for this job