1

Junior Game Programming Jobs in Quebec (NOW HIRING)

Lead AI/ML Engineer

Montreal, QC · On-site

CA$130K - CA$160K/yr

Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring ... Mentor and guide junior AI/ML engineers on data modeling and algorithm performance tuning * Partner ...

Senior Software Engineer

Montreal, QC · On-site

CA$100K - CA$140K/yr

Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring ... Mentor junior engineers and contribute to a culture of engineering excellence Qualifications ...

You'll collaborate with a passionate group of game developers including our Lead Rendering ... Mentor junior programmers. What We'll Do Together: At Cloud Chamber, we are champions of high ...

Intermediate QA Engineer

Montreal, QC · On-site

CA$85K - CA$100K/yr

Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring ... Mentor junior QA engineers and promote a culture of proactive quality ownership Qualifications ...

Senior QA Engineer

Montreal, QC · On-site

CA$96K - CA$109K/yr

Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring ... Mentor junior QA engineers and promote a culture of proactive quality ownership Qualifications ...

... engineers to create industry-leading AI characters and combat gameplay. You will be responsible for ... A strong empathetic team member, able to take ownership over your tasks and mentor more junior ...

We are equally interested in candidates with a deep graphics engineering background (game engines ... as a junior pair you direct and verify, not a passenger. Requirements This is a technically ...

next page

Showing results 1-20

Junior Game Programming information

What are the key skills and qualifications needed to thrive as a Junior Game Programmer, and why are they important?

To thrive as a Junior Game Programmer, you need a solid grasp of programming fundamentals, mathematics, and computer science concepts, usually supported by a relevant degree or coursework. Familiarity with game development engines like Unity or Unreal Engine, version control systems like Git, and knowledge of languages such as C# or C++ are commonly required. Creativity, strong problem-solving abilities, and effective teamwork are standout soft skills in this role. These skills and qualities are crucial for building efficient, engaging games and collaborating effectively with multidisciplinary teams.

What are some common challenges faced by junior game programmers when working on a development team?

Junior game programmers often encounter challenges such as adapting to large, complex codebases and learning to work within established development pipelines. They may also find it demanding to balance feature requests with debugging and optimization tasks, all while meeting project deadlines. Collaboration is key, as junior programmers frequently interact with artists, designers, and senior developers to implement gameplay features and resolve technical issues. Proactively seeking feedback and being open to learning from teammates can help overcome these initial hurdles and lead to professional growth.

What is a Junior Game Programmer?

A Junior Game Programmer is an entry-level developer who assists in creating and maintaining the code that makes video games run. They typically work under the supervision of more experienced programmers, contributing to tasks such as gameplay mechanics, bug fixes, and tool development. Junior Game Programmers often use languages like C++ or C#, and collaborate closely with designers, artists, and other team members to bring game features to life. This role is ideal for those new to the game industry and looking to gain hands-on experience.

What is the difference between Junior Game Programming vs Game Programmer?

AspectJunior Game ProgrammingGame Programmer
Required CredentialsTypically a relevant degree or coursework, some experienceSame as Junior, but often with more professional experience
Work EnvironmentEntry-level, team-based game development projectsMore complex projects, possibly leading small teams
Employer & Industry UsageIndie studios, AAA companies, mobile game developersSame as Junior, but with higher expectations for skill and responsibility

Junior Game Programming roles are designed for entry-level developers with foundational skills, working under supervision. Game Programmers typically have more experience, handling complex coding tasks independently. The main difference lies in experience level and project complexity, with Junior roles serving as stepping stones to full Game Programmer positions.

What are the most commonly searched types of Game Programming jobs in Quebec? The most popular types of Game Programming jobs in Quebec are:
What are popular job titles related to Junior Game Programming jobs in Quebec? For Junior Game Programming jobs in Quebec, the most frequently searched job titles are:
What job categories do people searching Junior Game Programming jobs in Quebec look for? The top searched job categories for Junior Game Programming jobs in Quebec are:
Infographic showing various Junior Game Programming job openings in Quebec as of May 2026, with employment types broken down into 88% Full Time, 7% Part Time, 1% Temporary, and 4% Contract. Highlights an 88% Physical, 3% Hybrid, and 9% Remote job distribution.
Artiste Vehicule Junior / Junior Vehicle Artist

Artiste Vehicule Junior / Junior Vehicle Artist

Cloud Imperium Games

Montreal, QC

Full-time

Posted 6 days ago


Job description

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the "Best Damn Space Sim Ever". We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.

-English Below-

Laconnaissance de l'anglais est requise pour ce poste car le/la titulaire devra collaborer quotidiennement avec nos equipes des studios internationaux et participer a des reunions de travail qui se deroulent exclusivement en anglais.

Cloud Imperium Games est une entreprise de developpement de jeux video de premier plan reconnue pour ses experiences de jeu innovantes et immersives. Nous nous consacrons a la creation de jeux de haute qualite qui captivent et engagent les joueurs du monde entier.

Fondee en 2012 par le developpeur de jeux renomme Chris Roberts, Cloud Imperium Games (CIG) est l'un des plus grands studios independants au monde, comptant plus de 1 000 employes, dedie a la livraison de jeux AAA de nouvelle generation. CIG est fiere de penser hors des sentiers battus, d'encourager la creativite et de developper une technologie revolutionnaire. CIG croit en l'etablissement de nouveaux standards pour l'industrie du jeu video et la communaute dans son ensemble.

Que ferez-vous ?
  • Travailler a partir de modeles et d'images conceptuels pour les transformer en uvres d'art entierement fonctionnelles et pilotables

  • Collaborer avec les concepteurs, les artistes techniques et les studios partenaires pour comprendre et mettre en uvre les exigences correctes en matiere de denomination des fichiers et de structure des repertoires dans les limites du moteur

  • Au sein d'une equipe, maintenir les normes elevees de modelisation, de texturation, de creation de materiaux PBR et d'indications de conception du fabricant afin de fournir des modeles coherents et de haute qualite

  • Travailler avec les artistes techniques et les animateurs pour fournir des solutions "pretes pour l'animation", des trains d'atterrissage, des cockpits, des portes de chargement, des sieges ejectables, etc...

Qu'attendons-nous de notre Artiste Vehicule Junior ?
  • Experience en modelisation et Hard Surface

  • Bonne connaissance pratique de 3DS Max et de Photoshop

  • Avoir le souci du detail tout en restant efficace dans l'elaboration des modeles

  • Un sens aigu du design industriel

  • Travailler et communiquer efficacement avec des designers et autres disciplines dans un processus de developpement collaboratif oriente equipe

  • Avoir une solide comprehension de la creation d'assets et des methodologies de construction a base de kits modulaires

  • Repousser la qualite de l'art en matiere de fidelite des assets et de techniques de production

Turbulent s'engage a employer une main-d'uvre diversifiee. Les candidats qualifies seront consideres sans egard a la race, la couleur, la religion, le sexe, l'origine nationale, l'age, l'orientation sexuelle, l'identite de genre, l'expression de genre ou le handicap.

------

Cloud Imperium Games is a leading game development company known for its innovative and immersive gaming experiences. We are dedicated to creating high-quality games that captivate and engage players worldwide.

Founded in 2012 by renowned game developer Chris Roberts, Cloud Imperium Games (CIG) is one of the largest global independent studios, 1,000+ employees, dedicated to delivering next-generation AAA games. CIG prides itself in thinking outside the box, encouraging creativity and developing ground-breaking technology. CIG believes in raising the bar for the gaming industry and the community as a whole.

What will you do?
  • Work from concept models and images to turn them into fully functional, flyable works of art

  • Collaborate with designers, technical artists, and partner studios to understand and implement correct file naming and directory structure requirements within the engine's limitations

  • As part of a team, maintain the high standards of modelling, texturing, PBR material creation, and manufacturer design cues to provide consistent and high-quality models

  • Work with technical artists and animators to deliver 'animation ready' solutions, landing gear, cockpits, cargo doors, ejection seats etc...

What do we expect from our Junior Vehicle Artist?
  • Hard surface modelling experience

  • Good working knowledge of 3DS Max and Photoshop

  • An eye for detail while maintaining efficient model making

  • A keen eye for industrial design

  • Have a high degree of self-motivation and initiative

  • Work and communicate effectively with designers and other disciplines in a team-oriented collaborative development process

  • Have a solid understanding of asset creation and modular kit-based construction methodologies

  • Pushing the quality of art in terms of asset fidelity and production techniques

Turbulent is committed to employing a diverse workforce. Qualified applicants will receive consideration without regard to race, color, religion, sex, national origin, age, sexual orientation, gender identity, gender expression, or disability.

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!