... largest developers and studios around the world. Founded in 2009 and drawing on 30+ years ... Knowledge of Unreal Engine or Unity for integrating character assets into the game. Note: Specific ...
... largest developers and studios around the world. Founded in 2009 and drawing on 30+ years ... Knowledge of Unreal Engine or Unity for integrating character assets into the game. Note: Specific ...
Head of Production
Quebec, QC · On-site
$80 - $120/hr
... developers because you have lived them. * Solid experience : 15+ years in game production, with a ... Knowledge of Unreal Engine or Unity pipelines and console/PC realities. * Being comfortable in a ...
Head of Production
Quebec, QC · On-site
$80 - $120/hr
... developers because you have lived them. * Solid experience : 15+ years in game production, with a ... Knowledge of Unreal Engine or Unity pipelines and console/PC realities. * Being comfortable in a ...
... engineers to create industry-leading AI characters and combat gameplay. You will be responsible for ... A strong empathetic team member, able to take ownership over your tasks and mentor more junior ...
... engineers to create industry-leading AI characters and combat gameplay. You will be responsible for ... A strong empathetic team member, able to take ownership over your tasks and mentor more junior ...
... engineers to create industry-leading AI characters and combat gameplay. You will be responsible for ... A strong empathetic team member, able to take ownership over your tasks and mentor more junior ...
... engineers to create industry-leading AI characters and combat gameplay. You will be responsible for ... A strong empathetic team member, able to take ownership over your tasks and mentor more junior ...
Design Director
Montreal, QC · On-site
Direct a team of game designers (Junior to Senior), conducting regular 1-on-1s, providing ... Act as the primary design ambassador for Engineering, UI/UX, Audio, and Live Operations, ensuring ...
Design Director
Montreal, QC · On-site
Direct a team of game designers (Junior to Senior), conducting regular 1-on-1s, providing ... Act as the primary design ambassador for Engineering, UI/UX, Audio, and Live Operations, ensuring ...
Configurer les actifs dans Unity (maillages, animations, textures) ; Pendant la production et ses ... To achieve this, you will bridge the worlds of the Artist and the Programmer, acting as an ...
Configurer les actifs dans Unity (maillages, animations, textures) ; Pendant la production et ses ... To achieve this, you will bridge the worlds of the Artist and the Programmer, acting as an ...
Collaborate with developers to optimize and integrate assets for best performance, * Contribute to ... Experience with game engines (Unity a plus), Maya, Blender, 3ds Max, ZBrush, and/or Substance,
New
Quick apply
Collaborate with developers to optimize and integrate assets for best performance, * Contribute to ... Experience with game engines (Unity a plus), Maya, Blender, 3ds Max, ZBrush, and/or Substance,
New
Direct a team of game designers (Junior to Senior), conducting regular 1-on-1s, providing ... Act as the primary design ambassador for Engineering, UI/UX, Audio, and Live Operations, ensuring ...
Direct a team of game designers (Junior to Senior), conducting regular 1-on-1s, providing ... Act as the primary design ambassador for Engineering, UI/UX, Audio, and Live Operations, ensuring ...
Principal Graphics Engineer
Montreal, QC · On-site
We are equally interested in candidates with a deep graphics engineering background (game engines ... as a junior pair you direct and verify, not a passenger. Requirements This is a technically ...
Principal Graphics Engineer
Montreal, QC · On-site
We are equally interested in candidates with a deep graphics engineering background (game engines ... as a junior pair you direct and verify, not a passenger. Requirements This is a technically ...
Senior Programmer - Mobile (Engine, Rendering, Tools, UI) / Programmeur sénior - Mobile (Moteur, Ren
Mentor junior programmers through technical guidance, collaboration, and code reviews. * Stay ... Integrate UI systems with gameplay, input, animation, and data systems. * Develop systems for ...
New
Senior Programmer - Mobile (Engine, Rendering, Tools, UI) / Programmeur sénior - Mobile (Moteur, Ren
Mentor junior programmers through technical guidance, collaboration, and code reviews. * Stay ... Integrate UI systems with gameplay, input, animation, and data systems. * Develop systems for ...
New
During the day you will maintain the user's ticket backlog using Unity. You can also be contacted ... To qualify for the role, you must be able to write an SQL query and pass a basic coding game in ...
During the day you will maintain the user's ticket backlog using Unity. You can also be contacted ... To qualify for the role, you must be able to write an SQL query and pass a basic coding game in ...
Senior Programmer (AI, Engine, Rendering, UI) / Programmeur sénior (IA, Moteur, Rendu, Interface uti
Montreal, QC · On-site
... that support gameplay, visuals, AI behaviour, and user experience. You work on ... Mentor junior programmers through technical guidance, collaboration, and code reviews. * Stay ...
New
Senior Programmer (AI, Engine, Rendering, UI) / Programmeur sénior (IA, Moteur, Rendu, Interface uti
Montreal, QC · On-site
... that support gameplay, visuals, AI behaviour, and user experience. You work on ... Mentor junior programmers through technical guidance, collaboration, and code reviews. * Stay ...
New
Support and mentor junior members of the team in all aspects of agile software development. * Apply ... Experience with game engines, physics-based simulation, or 3D graphics rendering. * Experience in ...
Quick apply
Support and mentor junior members of the team in all aspects of agile software development. * Apply ... Experience with game engines, physics-based simulation, or 3D graphics rendering. * Experience in ...
Junior Unity Game Developer information
What are the key skills and qualifications needed to thrive in the Junior Unity Game Developer position, and why are they important?
A Junior Unity Game Developer should have a basic understanding of programming languages such as C#, familiarity with game design principles, and a degree or coursework in computer science, game development, or a related field. Experience with Unity 3D, version control systems like Git, and online training or Unity certification are also valuable. Strong problem-solving abilities, teamwork, and clear communication make candidates stand out in studio environments. These skills ensure smooth collaboration and efficient game development in a fast-paced, creative industry.
What is a Junior Unity Game Developer job?
A Junior Unity Game Developer is an entry-level position focused on designing, developing, and optimizing games using the Unity engine. They typically work on game mechanics, UI, bug fixing, and asset integration under the guidance of senior developers. Strong proficiency in C# and understanding of game development principles are essential. This role provides an opportunity to gain hands-on experience and grow technical skills in a professional game development environment.
What does a typical day look like for a Junior Unity Game Developer?
A typical day for a Junior Unity Game Developer includes writing and debugging scripts, collaborating with artists and designers to bring game features to life, and attending team meetings to discuss project progress. You may review feedback from senior developers, perform routine testing of game builds, and help optimize performance within the Unity engine. The role often involves ongoing learning as you pick up new tools or stay updated on industry best practices. Overall, the work environment is collaborative and dynamic, making teamwork and communication essential for project success.

Job description
About Side
Side is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 15+ studios in over a dozen countries across North America, Europe, South America, and Asia.
Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets.
About This Opportunity
Please note, this listing is not for an immediate open position but for our Talent Pool for Co-Development Roles. By applying, you express interest in being considered for future project-based opportunities that align with your skills and experience.
These opportunities are contingent on client needs and project availability. As projects are initiated or client proposals are developed, we will review candidates from this pool and contact those who most closely align with the specific requirements of the co-development opportunity.
As a 3D Character Artist, you will play a key role in crafting high-quality characters that bring life and personality to our projects. This mid-level generalist role focuses on modeling, texturing, and optimizing character assets across a variety of styles for AAA-quality games on PC, console, mobile, and VR/AR platforms.
How We Keep You Engaged
We maintain strong relationships with our talent pool by providing regular updates, industry insights, and information on upcoming opportunities. We will check in to confirm your availability and interest.
Our hiring teams carefully vet and select top candidates who best meet project needs, ensuring that you are matched with the right opportunity when it becomes available.
Next Steps
If you are passionate about contributing to cutting-edge projects and want to be considered for future co-development opportunities, we encourage you to apply to this listing. While there may not be an immediate opening, your application ensures that you will be part of our ongoing talent review for upcoming roles.
Key Responsibilities
- Create high-quality 3D character assets, including organic and hard surface elements, from concept to final game-ready models.
- Collaborate with art leads, designers, and animators to ensure characters align with the project's artistic vision and technical requirements.
- Develop textures and materials using industry-standard tools, ensuring assets are optimized for performance across platforms.
- Work within established pipelines and workflows to maintain consistency and efficiency in asset creation.
- Ensure proper topology, rigging, and skinning for characters to meet animation and gameplay requirements.
- Troubleshoot and resolve technical challenges related to character development.
- Actively participate in team critiques, offering and receiving feedback to refine assets.
Requirements
Experience:
- 3+ years of experience as a Character Artist in the video game industry.
- Demonstrated contribution to at least one shipped title on PC, console, mobile, or VR/AR.
Technical Skills:
- Proficiency with ZBrush, Maya, 3ds Max, Substance Painter, Photoshop, and other industry-standard tools.
- Strong understanding of anatomy, proportion, weight, and volume as they relate to character design and animation.
- Experience with high- and low-poly modeling, texturing, and shading techniques.
- Knowledge of proper topology, rigging, and skinning practices.
Artistic Skills:
- Strong eye for detail, form, and style consistency.
- Ability to adapt to and create a range of visual styles, from realistic to stylized.
Collaboration Skills:
- Effective communication and teamwork abilities.
- Ability to incorporate feedback and iterate effectively.
Passion for Gaming: Genuine enthusiasm for creating compelling characters and contributing to immersive game worlds.
Preferred Skills
- Familiarity with Marvelous Designer for clothing design and simulation.
- Experience with photogrammetry and procedural workflows.
- Knowledge of Unreal Engine or Unity for integrating character assets into the game.
Note: Specific requirements may vary depending on project needs.