1

Gameplay Programmer Jobs in Quebec (NOW HIRING)

You'll collaborate with a passionate group of game developers including our Lead Rendering Programmer, Technical Artists, and Art Direction. You will be responsible for modifying core shaders ...

Company Description Ubisoft is a global leader in gaming with teams across the world creating ... As a Physics Programmer, you will join a small, empowered team building an ambitious multiplayer ...

Work closely with programmers and designers to support a multitude of features. * Collaborate with Senior Animators on complicated sets of animation data to fulfill various gameplay and AI systems.

Work closely with programmers and designers to support a multitude of features. * Collaborate with Senior Animators on complicated sets of animation data to fulfill various gameplay and AI systems.

ABOUT YOU We're seeking a Lead AI/ML Engineer to architect and scale our data infrastructure ... Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring ...

Exciting projects with opportunities for creating positive change to our game engineering ecosystem. And if that is not enough; you will get to enjoy a stunning work location and flexible working ...

Technical Lead

Montreal, QC

CA$140K - CA$190K/yr

If you're passionate about building high-performing engineering teams and love creating robust, scalable solutions that empower the gaming industry, we would love to hear from you! ABOUT US Xsolla is ...

next page

Showing results 1-20

Gameplay Programmer information

See Quebec salary details

$69K

$99.3K

$129.5K

How much do gameplay programmer jobs pay per year?

As of Jun 27, 2026, the average yearly pay for gameplay programmer in Quebec is $99,318.00, according to ZipRecruiter salary data. Most workers in this role earn between $80,500.00 and $114,500.00 per year, depending on experience, location, and employer.

What is the difference between Gameplay Programmer vs Game Developer?

AspectGameplay ProgrammerGame Developer
Primary FocusImplementing gameplay features, mechanics, and systemsDesigning, developing, and managing entire game projects
Skills & CredentialsProgramming skills, understanding of game engines, scriptingProgramming, design, project management, often with broader skill set
Work EnvironmentTypically within a development team, focused on coding and implementationVaries from coding to design, often in larger teams or studios

While both roles involve programming, Gameplay Programmers specialize in creating and implementing gameplay mechanics, whereas Game Developers oversee broader aspects of game creation, including design and project management. Understanding these differences helps clarify career paths and employer expectations in the gaming industry.

What Is a Gameplay Programmer?

A gameplay programmer helps develop, document, test, and debug online or mobile game systems. Responsibilities include writing code with scripting languages such as C++, JavaScript, HTML, and Python; looking for ways to modify code; implementing functionalities such as controls, AI, and NPC behaviors within an established framework; and fixing design issues. They must communicate and work closely with other programmers to provide technical and creative feedback and meet project goals. Qualifications to become a gameplay programmer include a bachelor’s or master’s degree in computer science or a similar field and fluency in programming languages.

What does a Gameplay Programmer do?

A Gameplay Programmer is responsible for implementing the interactive elements of a video game, such as character controls, game rules, and mechanics. They work closely with designers and artists to turn creative concepts into playable features, ensuring that gameplay is both fun and functional. Their tasks often include writing code for player actions, AI behavior, and in-game systems, as well as debugging and optimizing game performance. Gameplay Programmers play a crucial role in shaping the overall experience and feel of a game.

What are the key skills and qualifications needed to thrive as a Gameplay Programmer, and why are they important?

To thrive as a Gameplay Programmer, you need a strong background in computer science, proficiency in programming languages like C++ or C#, and experience with game engines such as Unity or Unreal Engine. Familiarity with version control systems, debugging tools, and, in some cases, relevant certifications in game development is also valuable. Creativity, teamwork, and problem-solving are crucial soft skills for collaborating with designers and artists to bring game mechanics to life. These skills ensure the creation of engaging, efficient, and high-quality gameplay experiences that meet both technical and creative goals.

How does a gameplay programmer typically collaborate with designers and artists during game development?

Gameplay programmers work closely with designers to translate creative concepts into interactive mechanics, implementing features such as controls, rules, and character abilities. They also collaborate with artists to ensure animations, visual effects, and assets integrate smoothly with the codebase. Regular communication, prototyping, and iterative testing are crucial, as gameplay programmers often participate in multidisciplinary meetings and provide technical feedback to refine the player experience. This dynamic teamwork helps ensure that gameplay elements are both fun and technically feasible.
What are the most commonly searched types of Gameplay Programmer jobs in Quebec? The most popular types of Gameplay Programmer jobs in Quebec are:
What job categories do people searching Gameplay Programmer jobs in Quebec look for? The top searched job categories for Gameplay Programmer jobs in Quebec are:
What are popular job titles related to Gameplay Programmer jobs in QC? For Gameplay Programmer jobs in QC, the most frequently searched job titles are:
Infographic showing various Gameplay Programmer job openings in Quebec as of June 2026, with employment types broken down into 86% Full Time, 5% Part Time, 8% Contract, and 1% Nights. Highlights an 92% Physical, 1% Hybrid, and 7% Remote job distribution, with an average salary of $99,318 per year, or $47.7 per hour.

Senior Unreal Gameplay Engineer | Multiplayer FPS

Ironbelly Studios

Montreal, QC • On-site, Remote

Full-time

Medical, Dental, Vision, PTO

Posted 5 days ago


Job description

Join the team who's helped build 300+ games ranging from Call of Duty, Halo, PUBG, and Bioshock

You know the difference between client prediction and server reconciliation. You've debugged replication issues at 3 AM. You understand why a 16ms frame budget matters in competitive shooters.

We're Ironbelly Studios - 20+ industry veterans building our next multiplayer FPS in Unreal Engine 5. This is new system architecture from the ground up, not maintenance work.

⚡ The Mission

Own the core gameplay architecture for a fully-funded competitive shooter targeting the hardcore PC FPS community. You'll architect systems handling thousands of concurrent players while maintaining the sub-16ms responsiveness that competitive players demand.

???? You Will

Architect Multiplayer Systems

  • Design server-authoritative architecture with client prediction and lag compensation
  • Implement advanced ballistics with material penetration and damage modeling
  • Build AI state machines for combat encounters and world simulation
  • Own inventory replication and dynamic loot spawn systems

Drive Technical Excellence

  • Optimize for consistent 60+ FPS in intense multiplayer scenarios
  • Establish Unreal best practices across the engineering team
  • Balance competitive feel with network performance

Scale for Success

  • Implement persistent player progression and reputation systems
  • Design session management and skill-based matchmaking
  • Integrate backend services, databases, and analytics pipelines
????️ Must-Haves
  • 5+ years shipping games with Unreal Engine (UE4/UE5)
  • Deep C++ expertise in gameplay architecture
  • Shipped at least 2 commercial games (ideally multiplayer)
  • Proven experience with weapon systems and combat mechanics
  • Mastery of multiplayer concepts: replication, RPCs, lag compensation
  • Backend integration experience
???? Bonus Points
  • Extraction shooter or Battle Royale development
  • Anti-cheat and competitive integrity systems
  • Gameplay Ability System (GAS) expertise
  • Experience scaling to 1000+ concurrent players
  • Live-service game operations
???? Why Ironbelly?

Proven Track Record: Our team has contributed to 300+ projects from indie to AAA franchises

Technical Freedom: Senior engineers drive architectural decisions - no micromanagement

Stable & Funded: Fully-funded project with clear roadmap and experienced leadership

Remote-First Culture: Work from anywhere in Canada, USA, or South America. Optional collaboration at our Montreal hub for those who want it.

Real Benefits: Competitive salary, comprehensive health coverage (dental, vision), generous PTO

???? Location

This is a hybrid role based in Montreal, Quebec. We're building a centralized team in one of gaming's most vibrant cities. Local candidates or those willing to relocate will be prioritized but all are welcome!