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Gameplay Programmer Jobs in Quebec (NOW HIRING)

Company Description Ubisoft is a global leader in gaming with teams across the world creating ... What you'll do The role of a Far Cry Online Programmer is to support production teams in creating ...

Company Description As a tools programmer at Ubi Qc within Anvil, you play a key role in designing ... About Anvil Anvil is an in-house game engine developed by Ubisoft that is used across all our ...

Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring ... We're offering AI Engineer Internships in regions across the globe to help drive that shift ...

Frima is looking for a Senior Programmer (C++) to join a specialized team on one of our biggest ... We are Frima, a video game development studio based in Quebec City and Montreal for over 20 years ...

Design and architect some of the most advanced modular gameplay systems that are robust, flexible, and high-performing. * Translate requirements into technical designs and identify appropriate ...

Technical Lead

Montreal, QC · On-site

CA$140K - CA$190K/yr

If you're passionate about building high-performing engineering teams and love creating robust, scalable solutions that empower the gaming industry, we would love to hear from you! ABOUT US Xsolla is ...

Company Description Ubisoft is a global leader in gaming with teams across the world creating ... We're looking for hands‑on developers with a strong execution mindset, ownership, and pride in ...

Devoted Studios is a globally remote game development company specializing in Co-development ... Working closely with engineers and cross-disciplinary teams, you will provide technical leadership ...

Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring ... Collaborate with engineers, product managers, designers, and QA to deliver end-to-end solutions.

Platform Engineer

Montreal, QC

CA$100K - CA$160K/yr

Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring ... With more paths to profits and ways to win, developers have all the things needed to enjoy the game.

Company Description Ubisoft is a global leader in gaming with teams across the world creating ... In collaboration with design and other programming teams, quickly prototype interaction concepts ...

Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring ... Responsibilities Software Engineering & Problem Solving: * Build and ship reliable, secure, and ...

Showing results 41-60

Gameplay Programmer information

See Quebec salary details

$69K

$99.3K

$129.5K

How much do gameplay programmer jobs pay per year?

As of Sep 11, 2026, the average yearly pay for gameplay programmer in Quebec is $99,318.00, according to ZipRecruiter salary data. Most workers in this role earn between $80,500.00 and $114,500.00 per year, depending on experience, location, and employer.

What is a gameplay programmer?

A gameplay programmer helps develop, document, test, and debug online or mobile game systems. Responsibilities include writing code with scripting languages such as C++, JavaScript, HTML, and Python; looking for ways to modify code; implementing functionalities such as controls, AI, and NPC behaviors within an established framework; and fixing design issues. They must communicate and work closely with other programmers to provide technical and creative feedback and meet project goals. Qualifications to become a gameplay programmer include a bachelor’s or master’s degree in computer science or a similar field and fluency in programming languages.

What does a gameplay programmer do?

A Gameplay Programmer is responsible for implementing the interactive elements of a video game, such as character controls, game rules, and mechanics. They work closely with designers and artists to turn creative concepts into playable features, ensuring that gameplay is both fun and functional. Their tasks often include writing code for player actions, AI behavior, and in-game systems, as well as debugging and optimizing game performance. Gameplay Programmers play a crucial role in shaping the overall experience and feel of a game.

What are the key skills and qualifications needed to thrive as a gameplay programmer, and why are they important?

To thrive as a Gameplay Programmer, you need a strong background in computer science, proficiency in programming languages like C++ or C#, and experience with game engines such as Unity or Unreal Engine. Familiarity with version control systems, debugging tools, and, in some cases, relevant certifications in game development is also valuable. Creativity, teamwork, and problem-solving are crucial soft skills for collaborating with designers and artists to bring game mechanics to life. These skills ensure the creation of engaging, efficient, and high-quality gameplay experiences that meet both technical and creative goals.

How does a gameplay programmer typically collaborate with designers and artists during game development?

Gameplay programmers work closely with designers to translate creative concepts into interactive mechanics, implementing features such as controls, rules, and character abilities. They also collaborate with artists to ensure animations, visual effects, and assets integrate smoothly with the codebase. Regular communication, prototyping, and iterative testing are crucial, as gameplay programmers often participate in multidisciplinary meetings and provide technical feedback to refine the player experience. This dynamic teamwork helps ensure that gameplay elements are both fun and technically feasible.

What is the difference between Gameplay Programmer vs Game Developer?

AspectGameplay ProgrammerGame Developer
Primary FocusImplementing gameplay features, mechanics, and systemsDesigning, developing, and managing entire game projects
Skills & CredentialsProgramming skills, understanding of game engines, scriptingProgramming, design, project management, often with broader skill set
Work EnvironmentTypically within a development team, focused on coding and implementationVaries from coding to design, often in larger teams or studios

While both roles involve programming, Gameplay Programmers specialize in creating and implementing gameplay mechanics, whereas Game Developers oversee broader aspects of game creation, including design and project management. Understanding these differences helps clarify career paths and employer expectations in the gaming industry.

What are the most commonly searched types of Gameplay Programmer jobs in Quebec?

The most popular types of Gameplay Programmer jobs in Quebec are:

What are popular job titles related to Gameplay Programmer jobs in Quebec?

For Gameplay Programmer jobs in Quebec, the most frequently searched job titles are:

What job categories do people searching Gameplay Programmer jobs in Quebec look for?

The top searched job categories for Gameplay Programmer jobs in Quebec are:

What are popular job titles related to Gameplay Programmer jobs in QC?

For Gameplay Programmer jobs in QC, the most frequently searched job titles are:

Infographic showing various Gameplay Programmer job openings in Quebec as of September 2026, with employment types broken down into 87% Full Time, 6% Part Time, 6% Contract, and 1% Nights. Highlights an 87% Physical, 3% Hybrid, and 10% Remote job distribution, with an average salary of $99,318 per year, or $47.7 per hour.

Gameplay Animator [Rainbow Six Siege]

Montreal, QC

Full-time

Re-posted 18 days ago


Job description

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

Job Description

As a Gameplay Animator at Ubisoft Montreal, you will be responsible for creating animations and animation systems for the main character in first-person view, as well as equivalent replication animations in third-person view.

What you'll do:

  • Create first-person animations that follow the visual language defined by the Animation Director and respect game design constraints;
  • Produce high-quality animations using keyframe animation. Most main character animations are fully keyframed based on multiple video references;
  • Process and enhance motion capture data, which is used as a foundation for selected animation systems;
  • Fine-tune animation data with a high level of precision, as required by the game engine, with strong attention to detail;
  • Export and integrate animations according to technical guidelines, in collaboration with the Technical Director or Technical Animator, as well as designers and programmers;
  • Test, review, and iterate on animation systems directly in-game;
  • Work closely with fellow animators, the Animation Director, programmers, and designers to deliver features on time and at the expected quality level;
  • Take ownership of the final in-game feel of your work, which is the primary measure of animation quality.
Qualifications
  • Strong experience creating gameplay animations for video games;
  • Proven experience in 3C animation and first-person animation systems (FPS);
  • Strong expertise in motion capture data processing;
  • A sharp eye for visual quality and detail;
  • An open and collaborative mindset, with the ability to find compromises when solving complex problems;
  • Motivation and pride in delivering high-quality work;
  • Flexibility and resilience when adapting to production changes;
  • A passion for teamwork and sharing ideas in a creative environment;
  • Solid understanding of technical constraints related to game engine integration;
  • Ability to work effectively in a multidisciplinary team while aligning with artistic and technical visions;
  • Familiarity with MotionBuilder is a plus;
  • Experience working on a shipped AAA title is an asset.

What to send our way

  • portfolio showcasing your best animation work, including first-person examples when possible.
  • Your CV highlighting your experience and skills.