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Gameplay Programmer Jobs in Quebec (NOW HIRING)

Clipwire Games is one of Canada's top grossing mobile game developers, and the creator of Monopoly: Bingo!, TPIR: Bingo! and Bingo Story. Founded in Toronto over 10 years ago, we've had tremendous ...

Technical Lead

Montreal, QC

CA$140K - CA$190K/yr

If you're passionate about building high-performing engineering teams and love creating robust, scalable solutions that empower the gaming industry, we would love to hear from you! ABOUT US Xsolla is ...

Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring ... Collaborate with engineers, product managers, designers, and QA to deliver end-to-end solutions.

Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring ... Collaborate with senior engineers and leadership to evolve and execute the infrastructure AI ...

Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring ... Have experience in programming and industrial web application backend development in PHP and/or ...

Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring ... Collaborate with engineers, product managers, designers, and QA to deliver features end-to-end.

Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring ... Responsibilities Software Engineering & Problem Solving: * Build and ship reliable, secure, and ...

Platform Engineer

Montreal, QC

CA$100K - CA$160K/yr

Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring ... With more paths to profits and ways to win, developers have all the things needed to enjoy the game.

Shop Builder is Xsolla's storefront platform - used by publishers and game developers to launch and operate game shops, from straightforward catalog and webshops to fully custom storefronts built ...

You are bold, brave, and believe in an iterative, experimental approach to game development, moving comfortably between design and engineering, collaborating and communicating ambition and ...

You are bold, brave, and believe in an iterative, experimental approach to game development, moving comfortably between design and engineering, collaborating and communicating ambition and ...

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Gameplay Programmer information

See Quebec salary details

$69K

$99.3K

$129.5K

How much do gameplay programmer jobs pay per year?

As of Jul 13, 2026, the average yearly pay for gameplay programmer in Quebec is $99,318.00, according to ZipRecruiter salary data. Most workers in this role earn between $80,500.00 and $114,500.00 per year, depending on experience, location, and employer.

What is the difference between Gameplay Programmer vs Game Developer?

AspectGameplay ProgrammerGame Developer
Primary FocusImplementing gameplay features, mechanics, and systemsDesigning, developing, and managing entire game projects
Skills & CredentialsProgramming skills, understanding of game engines, scriptingProgramming, design, project management, often with broader skill set
Work EnvironmentTypically within a development team, focused on coding and implementationVaries from coding to design, often in larger teams or studios

While both roles involve programming, Gameplay Programmers specialize in creating and implementing gameplay mechanics, whereas Game Developers oversee broader aspects of game creation, including design and project management. Understanding these differences helps clarify career paths and employer expectations in the gaming industry.

What Is a Gameplay Programmer?

A gameplay programmer helps develop, document, test, and debug online or mobile game systems. Responsibilities include writing code with scripting languages such as C++, JavaScript, HTML, and Python; looking for ways to modify code; implementing functionalities such as controls, AI, and NPC behaviors within an established framework; and fixing design issues. They must communicate and work closely with other programmers to provide technical and creative feedback and meet project goals. Qualifications to become a gameplay programmer include a bachelor’s or master’s degree in computer science or a similar field and fluency in programming languages.

What does a Gameplay Programmer do?

A Gameplay Programmer is responsible for implementing the interactive elements of a video game, such as character controls, game rules, and mechanics. They work closely with designers and artists to turn creative concepts into playable features, ensuring that gameplay is both fun and functional. Their tasks often include writing code for player actions, AI behavior, and in-game systems, as well as debugging and optimizing game performance. Gameplay Programmers play a crucial role in shaping the overall experience and feel of a game.

What are the key skills and qualifications needed to thrive as a Gameplay Programmer, and why are they important?

To thrive as a Gameplay Programmer, you need a strong background in computer science, proficiency in programming languages like C++ or C#, and experience with game engines such as Unity or Unreal Engine. Familiarity with version control systems, debugging tools, and, in some cases, relevant certifications in game development is also valuable. Creativity, teamwork, and problem-solving are crucial soft skills for collaborating with designers and artists to bring game mechanics to life. These skills ensure the creation of engaging, efficient, and high-quality gameplay experiences that meet both technical and creative goals.

How does a gameplay programmer typically collaborate with designers and artists during game development?

Gameplay programmers work closely with designers to translate creative concepts into interactive mechanics, implementing features such as controls, rules, and character abilities. They also collaborate with artists to ensure animations, visual effects, and assets integrate smoothly with the codebase. Regular communication, prototyping, and iterative testing are crucial, as gameplay programmers often participate in multidisciplinary meetings and provide technical feedback to refine the player experience. This dynamic teamwork helps ensure that gameplay elements are both fun and technically feasible.
What are the most commonly searched types of Gameplay Programmer jobs in Quebec? The most popular types of Gameplay Programmer jobs in Quebec are:
What are popular job titles related to Gameplay Programmer jobs in Quebec? For Gameplay Programmer jobs in Quebec, the most frequently searched job titles are:
What job categories do people searching Gameplay Programmer jobs in Quebec look for? The top searched job categories for Gameplay Programmer jobs in Quebec are:
What are popular job titles related to Gameplay Programmer jobs in QC? For Gameplay Programmer jobs in QC, the most frequently searched job titles are:
Infographic showing various Gameplay Programmer job openings in Quebec as of July 2026, with employment types broken down into 65% Full Time, 28% Part Time, 1% Temporary, 3% Contract, and 3% Nights. Highlights an 88% Physical, 1% Hybrid, and 11% Remote job distribution, with an average salary of $99,318 per year, or $47.7 per hour.
Business Development Manager (BDM) | Canada (Audio)

Business Development Manager (BDM) | Canada (Audio)

Side

Montreal, QC

Full-time

Posted 18 days ago


Job description

We're looking for a Business Development Manager to drive growth for our Game Audio division and broader co-development services in North America. This role focuses on expanding partnerships and revenue primarily across our full suite of game production services including voice-over, dialogue recording, and Foley production.

However you will also touch on expanding partnerships for services such as Game Development, Art Production, Quality Assurance, Localization, Localization QA, Player Support, Datasets, and IT services, serving console, PC, and mobile game developers - depending on end client needs.

You'll be the face of our Montreal-based studio, building relationships, creating proposals, and developing new business opportunities with both domestic and international clients across the full game production lifecycle.

This position is ideal for someone who combines commercial acumen with a deep understanding of game audio production and the wider co-development landscape.

Sales & Account Growth Lead business development for voice-over, Foley, and full-service game audio recording, alongside our co-development capabilities spanning Game Development, QA, Art Production, Localization, Localization QA, Player Support, Datasets, and IT. Build and maintain relationships with producers, audio directors, localization managers, and development leads across major and indie studios - identifying opportunities to expand engagement beyond audio into broader production partnerships.

Market Development Identify new opportunities by tracking emerging trends in game audio, co-development, localization, and production pipelines. Expand our client base across North America and into key global markets, positioning our studio as a full-service partner for game developers at every stage of production.

Client Consultation Conduct detailed discovery sessions to understand project needs, scope recording and post-production requirements, and develop tailored proposals. Where relevant, surface opportunities to support clients with complementary co-development services - from QA and art production to player support and localization - ensuring they understand the full value of our capabilities.

Collaboration Partner with our audio production, localization, co-development, and global BD teams to deliver cohesive, integrated client solutions that draw on the breadth of our service offering.

Strategic Planning Develop go-to-market strategies for new services and technologies across both audio and co-development verticals. Provide feedback to internal teams to enhance offerings and competitiveness in the North American and global markets.

Performance Management Own your revenue targets across all service lines, manage forecasting, and maintain an active CRM pipeline reflecting opportunities in audio, co-development, QA, localization, and beyond.