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Junior Gameplay Programmer Jobs in Quebec (NOW HIRING)

You'll collaborate with a passionate group of game developers including our Lead Rendering ... Mentor junior programmers. What We'll Do Together: At Cloud Chamber, we are champions of high ...

Work closely with programmers and designers to support a multitude of features. * Collaborate with ... Mentor, coach, and train more junior animators. What We'll Do Together: At Cloud Chamber, we are ...

Work closely with programmers and designers to support a multitude of features. * Collaborate with ... Mentor, coach, and train more junior animators. What We'll Do Together: At Cloud Chamber, we are ...

Lead AI/ML Engineer

Montreal, QC · On-site

CA$130K - CA$160K/yr

Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring ... Mentor and guide junior AI/ML engineers on data modeling and algorithm performance tuning * Partner ...

Mentor junior Data Scientists and contribute to the technical growth of the founding team Required ... programming * Experience with personalization, gaming, retail, marketplace, or digital consumer ...

... engineers to create industry-leading AI characters and combat gameplay. You will be responsible for ... A strong empathetic team member, able to take ownership over your tasks and mentor more junior ...

We are equally interested in candidates with a deep graphics engineering background (game engines ... as a junior pair you direct and verify, not a passenger. Requirements This is a technically ...

Use Blueprint scripting to create gameplay content. * Design and block out world geometry ... Apply your years of experience and knowledge to mentor junior designers and encourage them to grow ...

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Junior Gameplay Programmer information

See Quebec salary details

$30K

$104.4K

$178.5K

How much do junior gameplay programmer jobs pay per year?

As of Jul 30, 2026, the average yearly pay for junior gameplay programmer in Quebec is $104,444.00, according to ZipRecruiter salary data. Most workers in this role earn between $71,500.00 and $131,500.00 per year, depending on experience, location, and employer.

What is a Junior Gameplay Programmer job?

A Junior Gameplay Programmer is an entry-level role in game development focused on implementing and maintaining gameplay mechanics. They work closely with designers, artists, and senior programmers to bring gameplay features to life, using programming languages like C++ or C#. Responsibilities may include writing scripts, debugging, optimizing performance, and integrating assets. They typically work within a game engine such as Unity or Unreal Engine. This role helps build technical and problem-solving skills while gaining experience in game development workflows.

What does a typical day look like for a Junior Gameplay Programmer?

A typical day for a Junior Gameplay Programmer involves collaborating closely with designers and artists to implement and tweak gameplay features, writing and testing code, and fixing bugs or gameplay issues. You may participate in daily stand-up meetings, review code with senior developers, and iterate on prototypes based on team feedback. The work is dynamic and often requires balancing coding tasks with creative problem-solving. As part of a multidisciplinary team, you'll regularly communicate and coordinate to ensure that all game mechanics work seamlessly within the overall design. This hands-on experience provides a great opportunity to learn best practices and grow into more advanced programming roles.

What are the key skills and qualifications needed to thrive in the Junior Gameplay Programmer position, and why are they important?

To thrive as a Junior Gameplay Programmer, you need proficiency in programming languages such as C++ or C#, a solid understanding of game development principles, and a relevant degree in computer science or a related field. Experience with game engines like Unity or Unreal Engine, version control systems (e.g., Git), and a portfolio showcasing interactive projects are typically expected. Strong problem-solving abilities, teamwork, adaptability, and a willingness to learn will help you excel in dynamic game development environments. These skills and qualities are critical for efficiently creating engaging gameplay features, troubleshooting issues, and contributing effectively to collaborative projects.

What are the most commonly searched types of Gameplay Programmer jobs in Quebec? The most popular types of Gameplay Programmer jobs in Quebec are:
What are popular job titles related to Junior Gameplay Programmer jobs in Quebec? For Junior Gameplay Programmer jobs in Quebec, the most frequently searched job titles are:
Infographic showing various Junior Gameplay Programmer job openings in Quebec as of July 2026, with employment types broken down into 7% Internship, 7% As Needed, 55% Full Time, 22% Part Time, 2% Contract, and 7% Nights. Highlights an 89% Physical, 1% Hybrid, and 10% Remote job distribution, with an average salary of $104,444 per year, or $50.2 per hour.

Senior Rendering Programmer

Cloud Chamber

Montreal, QC • Hybrid

Other

Re-posted 19 days ago


Job description

As a Senior Rendering Programmer at Cloud Chamber you will join our talented development team to help push Unreal Engine 5 towards our combined vision. You'll collaborate with a passionate group of game developers including our Lead Rendering Programmer, Technical Artists, and Art Direction. You will be responsible for modifying core shaders, developing new rendering technologies, working to integrate third party solutions, and making performance optimizations for rendering based challenges, all of which will ultimately help in bringing the richly imagined world of BioShock to life.

What You'll Do:

  • Execute creative technical solutions based on concept art and art direction. 
  • Translate Art direction into rendering code, shaders and systems. 
  • Create new tools and efficient pipelines for content production. 
  • Debug visual and performance issues related to rendering.
  • Effectively communicate with artists towards performant solutions. 
  • Actively improve skill sets and abilities by keeping aware of industry trends, and learn new techniques.
  • Mentor junior programmers.

What We'll Do Together:

At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, programming, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles.

Skills & Experiences:

  • Bachelor's degree in Computer Science or related discipline.
  • 5+ years industry or related experience.
  • Experience shipping at least one AAA console and/or PC game.
  • Previous experience working in a senior role as a Graphics or Rendering Programmer.
  • Strong 3D Math skills.
  • Strong C/C++ experience.
  • Experience with modern GPUs and low level graphics APIs on the latest generation of gaming platforms.
  • Experience using graphics debugging tools and performance profiling.
  • Strong understanding and familiarity with current Unreal Engine technology desired.
  • Exposure to third-party tools like Houdini, Substance Painter, and Z-Brush in terms of how they can function in a graphics pipeline is a bonus.

Who You Are:

  • A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
  • A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
  • A persistent and self-motivated person with a proactive mindset.
  • Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
  • An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
  • Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
  • A strong owner of your tasks, who strives to drive their work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
  • Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.

Who We Are:

At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.

For candidates located in Quebec:
This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).

#LI-Hybrid