Senior Level Designer
Montreal, QC · Hybrid
Use Blueprint scripting to create gameplay content. * Design and block out world geometry ... Apply your years of experience and knowledge to mentor junior designers and encourage them to grow ...
Montreal, QC · Hybrid
Use Blueprint scripting to create gameplay content. * Design and block out world geometry ... Apply your years of experience and knowledge to mentor junior designers and encourage them to grow ...
Montreal, QC · Hybrid
Use Blueprint scripting to create gameplay content. * Design and block out world geometry ... Apply your years of experience and knowledge to mentor junior designers and encourage them to grow ...
Montreal, QC · On-site
Use Blueprint scripting to create gameplay content. * Design and block out world geometry ... Apply your years of experience and knowledge to mentor junior designers and encourage them to grow ...
Montreal, QC · On-site
Use Blueprint scripting to create gameplay content. * Design and block out world geometry ... Apply your years of experience and knowledge to mentor junior designers and encourage them to grow ...
$30K - $43.5K
6% of jobs
$43.5K - $57K
8% of jobs
$57K - $70.5K
8% of jobs
$72.9K is the 25th percentile. Wages below this are outliers.
$70.5K - $84K
11% of jobs
$84K - $97.5K
11% of jobs
The median wage is $104.3K / yr.
$97.5K - $111K
12% of jobs
$111K - $124.5K
15% of jobs
$128.9K is the 75th percentile. Wages above this are outliers.
$124.5K - $138K
14% of jobs
$138K - $151.5K
8% of jobs
$151.5K - $165K
3% of jobs
$165K - $178.5K
4% of jobs
$30K
$104.4K
$178.5K
A Junior Gameplay Programmer is an entry-level role in game development focused on implementing and maintaining gameplay mechanics. They work closely with designers, artists, and senior programmers to bring gameplay features to life, using programming languages like C++ or C#. Responsibilities may include writing scripts, debugging, optimizing performance, and integrating assets. They typically work within a game engine such as Unity or Unreal Engine. This role helps build technical and problem-solving skills while gaining experience in game development workflows.
A typical day for a Junior Gameplay Programmer involves collaborating closely with designers and artists to implement and tweak gameplay features, writing and testing code, and fixing bugs or gameplay issues. You may participate in daily stand-up meetings, review code with senior developers, and iterate on prototypes based on team feedback. The work is dynamic and often requires balancing coding tasks with creative problem-solving. As part of a multidisciplinary team, you'll regularly communicate and coordinate to ensure that all game mechanics work seamlessly within the overall design. This hands-on experience provides a great opportunity to learn best practices and grow into more advanced programming roles.
To thrive as a Junior Gameplay Programmer, you need proficiency in programming languages such as C++ or C#, a solid understanding of game development principles, and a relevant degree in computer science or a related field. Experience with game engines like Unity or Unreal Engine, version control systems (e.g., Git), and a portfolio showcasing interactive projects are typically expected. Strong problem-solving abilities, teamwork, adaptability, and a willingness to learn will help you excel in dynamic game development environments. These skills and qualities are critical for efficiently creating engaging gameplay features, troubleshooting issues, and contributing effectively to collaborative projects.

Full-time
Posted 23 days ago
As a Senior Level Designer at Cloud Chamber, you will be responsible for blocking out the world and crafting the player experience within the stunning narrative experience and systems-driven world of BioShock. At your core you are collaborative, compassionate, and authentic; a dedicated designer with a passion for creating memorable, immersive player experiences. You will be an integral part of a design team that is breathing life into a new and fantastical world.
What You'll Do:
What We'll Do Together:
At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a world-class AAA experience.
Skills & Experiences:
Who You Are:
As a collaboratively minded designer you are eager to work with a global design team to pitch and develop playable game content. You are a dreamer and a creator who isn't shy about sharing your ideas. At Cloud Chamber we encourage design theory discourse and the free exchange of ideas. You're able to give constructive feedback, and receive it as well. You're a gamer; always playing the next, new thing, often revisiting the oldies as well, learning from what you've played, good and bad, and sharing your findings with the team.
Who We Are:
At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.
For candidates located in Quebec:
This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).
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