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Entry Level Apparel Designer Jobs (NOW HIRING)

... in Apparel or Fashion Design. Overview: We are seeking a proactive and detail-oriented Assistant Designer to support the Women's Cut & Sew Knits design team. This entry-level role is ideal for ...

... in Apparel or Fashion Design. Overview: We are seeking a proactive and detail-oriented Assistant Designer to support the Women's Cut & Sew Knits design team. This entry-level role is ideal for ...

Design Assistant

Beverly Hills, CA · On-site

$25 - $30/hr

Founded in 2000, FAM Brands designs, manufactures, and sells men's and women's sportswear and ... Experience: 1-2 years of experience in apparel design (internship or entry-level experience will be ...

Founded in 2000, FAM Brands designs, manufactures, and sells men's and women's sportswear and ... Experience: 1-2 years of experience in apparel design (internship or entry-level experience will be ...

Silkversilk Group -- B2B Apparel Sales Representative (Entry Level) Location: Hackensack, NJ (On ... designs. Our client's product portfolio is composed of approximately 90% men's fashion and 10% ...

Entry-Level Laborer

Grand Rapids, MI

$17 - $21.75/hr

Wear appropriate personal protective equipment (PPE), including a hard hat, high-visibility apparel ... Other Duties Please note this is not designed to cover or contain a comprehensive listing of ...

Entry-Level Laborer

Grand Rapids, MI · On-site

$17 - $21.75/hr

Wear appropriate personal protective equipment (PPE), including a hard hat, high-visibility apparel ... Other Duties Please note this is not designed to cover or contain a comprehensive listing of ...

Entry-Level Laborer

Grand Rapids, MI

$17 - $21.75/hr

Wear appropriate personal protective equipment (PPE), including a hard hat, high-visibility apparel ... Other Duties Please note this is not designed to cover or contain a comprehensive listing of ...

Designing safe, effective and inspiring programs as prescribed via the clubs Pro Fitness Program ... bars, apparel, and other Pro Shop items * 15% off Spartan Meals * 15% off Personal Training ...

... an entry-level creative role within our Design Department, supporting the development of performance apparel for Fishing and Hunting categories. Reporting directly to a Senior Designer, this ...

... an entry-level creative role within our Design Department, supporting the development of performance apparel for Fishing and Hunting categories. Reporting directly to a Senior Designer, this ...

... an entry-level creative role within our Design Department, supporting the development of performance apparel for Fishing and Hunting categories. Reporting directly to a Senior Designer, this ...

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Showing results 1-20

Entry Level Apparel Designer information

See salary details

$33K

$69.5K

$105K

How much do entry level apparel designer jobs pay per year?

As of Jul 22, 2026, the average yearly pay for entry level apparel designer in the United States is $69,494.00, according to ZipRecruiter salary data. Most workers in this role earn between $51,000.00 and $89,000.00 per year, depending on experience, location, and employer.

What is the difference between Entry Level Apparel Designer vs Junior Apparel Designer?

AspectEntry Level Apparel DesignerJunior Apparel Designer
Required CredentialsHigh school diploma or associate's; some may have fashion or design courseworkAssociate's or bachelor's degree in fashion design or related field
Work EnvironmentDesign studios, manufacturing facilities, retail companiesSimilar environments, often working under supervision to develop collections
Employer & Industry UsageFashion brands, apparel companies, retail chainsFashion houses, apparel brands, sportswear companies
Common Search & Comparison IntentYesYes

The main difference between an Entry Level Apparel Designer and a Junior Apparel Designer lies in experience and education. Entry level roles typically require minimal experience and focus on learning basic design skills, while Junior roles often demand some prior experience or a degree, with responsibilities expanding as skills develop. Both positions are common in fashion and apparel industries, working in similar environments and serving similar employer types.

More about Entry Level Apparel Designer jobs
What cities are hiring for Entry Level Apparel Designer jobs? Cities with the most Entry Level Apparel Designer job openings:
What are the most commonly searched types of Apparel Designer jobs? The most popular types of Apparel Designer jobs are:
What states have the most Entry Level Apparel Designer jobs? States with the most job openings for Entry Level Apparel Designer jobs include:
Infographic showing various Entry Level Apparel Designer job openings in the United States as of July 2026, with employment types broken down into 3% Locum Tenens, 54% Full Time, 42% Part Time, and 1% Contract. Highlights an 100% Physical job distribution, with an average salary of $69,494 per year, or $33.4 per hour.
Vans: Associate Designer, Visualization 3D & Innovation

Vans: Associate Designer, Visualization 3D & Innovation

Vans

Costa Mesa, CA • Hybrid

$60K - $75K/yr

Full-time

Medical

Posted 10 days ago


Vans rating

6.5

Company rating: 6.5 out of 10

Based on 90 frontline employees who took The Breakroom Quiz

38th of 104 rated fashion retailers


Job description

Now that you've found the job description, what's next?

Vans is the original brand rooted in the authentic lifestyle of skateboarding. We are driven by our mission to inspire and empower everyone to live "Off The Wall" - embracing the youthful spirit of freedom, non-conformity, and relentless progression. Yesterday's "Off The Wall" moment is today's new normal, and at Vans, we believe in constantly outdoing ourselves. Together with our communities across the globe, our vision is to push culture forward because we believe that the pursuit of progression never ends. We are constantly inspired by the future generation of positive catalysts within our community.

So, before we get to the job details, take a minute to learn a little more about us - our values and our culture. If you can see yourself working side-by-side with a team of people who think and live "Off the Wall," Vans just may be the place for you.

To learn more about our values and our culture, visit Vans Careers or www.vans.com.

What will you do?

A day in the life of a Associate Designer, Visualization 3D & Innovation for Footwear, Apparel and Accessories at Vans looks a little like this.

This is an entry level role that sits on the design and innovation team and will be responsible for high quality 3D models, agenticAI and will help lead adoption of new and cutting-edge visualization tools and design methods. This role will work closely with internal innovation teams, merchandising, development, as well as external vendors and co-creators to optimize design and visualize future concepts and that create impactful representations of seasonal designs. This role reports to the director of digital innovation, AI, and innovation center.

Let's break down that day-in-the-life a bit more.

  • Leverage GenAI, Adobe, and CAD to generate innovative and advanced footwear, apparel, accessories concepts based on new technology developments

  • Leverage AgenticAI to optimize design visualization, innovation inputs/outputs, and deliver rich visual assets

  • Collaborate with 3D modelers to generate high quality visuals/presentations from 3D assets for various departments

  • Assist product teams in various categories incorporating digital tools in their design process (vizcom, blender, substance painter, photoshop, etc.)

  • Research new technologies, materials and applications to share with the product teams

What do you need to succeed?

We all have unique skills that we bring to work and celebrate every day. For this role, there are foundation skills you'll need to succeed and excel. Additionally, while formal education in a related field is great to have, we are most interested in your 1-3 years of experience and professional achievements.

The foundation skills you will need in this position are:

  • Bachelor's degree or equivalent education in Industrial Design, Computer Science, Mechanical Engineering, or digital arts

  • Experience with texturing/rendering software (e.g., Rhino, Unreal, blender, etc) and proficiency in Adobe Illustrator, Photoshop, Premiere, or similar programs

  • Skilled with business software, including Microsoft Suite, Figma, Figjam, etc.

  • Demonstrates strong teamwork skills and the ability to build effective relationships with colleagues across design, development, merchandising, and other departments.

  • Exhibits self-motivation and can work independently with some collaboration with the team, ensuring tasks are completed efficiently.

  • Periodic travel required (approx. 10-20%), including air travel

There are also a few skills that are not required but preferred.

  • Preferred software experience: GenAI (MidJourney, Claude, Copilot Suite, ChatGPT, Freepic, Vizcom, and other AI tools), CAD/Render (Rhino, Maya, Blender, Unreal, etc.)

  • Experience with 3D printing files and outputs a plus

  • While the focus will be on AI optimization and visualization, experience with footwear and apparel is a plus

  • Bend, lift, open and move product and related office items varying in weight from 1 to 60lbs, depending on need

Location requirement: Hybrid schedule, 3 days a week (more as needed) out of our HQ in Costa Mesa, CA.

Hiring Range:

$60,480.00 USD - $75,600.00 USD annually

Incentive Potential: This position is eligible for additional compensation awards that may include an annual incentive plan, sales incentive, orcommissionpotential. Specific details of the additional compensation eligibility for this position will be provided during the recruiting and interview process.

Benefits at VF Corporation: You can review a general overview of each benefit program offered, including this year's medical plan rates on www.MyVFbenefits.com and by clicking Looking to Join VF? Detailed information on your benefits will be provided during the hiring process.

Please note, our hiring ranges are determined and built from market pay data. In determining the specific compensation for this position, we comply with all local, state, and federal laws.

At VF, we value a diverse, inclusive workforce and we provide equal employment opportunity for all applicants and employees. All qualified applicants for employment will be considered without regard to an individual's race, color, sex, gender identity, gender expression, religion, age, national origin or ancestry, citizenship, physical or mental disability, medical condition, family care status, marital status, domestic partner status, sexual orientation, genetic information, military or veteran status, or any other basis protected by federal, state or local laws. If you require accommodations during the application process, please contact us at peopleservices@vfc.com. VF will provide reasonable accommodations for qualified individuals to the extent required by applicable law.

Pursuant to all applicable local Fair Chance Ordinance requirements, including but not limited to the San Francisco Fair Chance Ordinance, VF will consider for employment qualified applicants with arrest and conviction records.


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About Vans

Sourced by ZipRecruiter

Vans is a reputable company in the footwear industry with its headquarters located in Costa Mesa, CA, US. Established in 1966 by James Van Doren, Paul Van Doren, Gordon C. Lee, and Serge Delia, it started as Van Doren Rubber Company. Vans specializes in producing uniquely-designed shoes, although they also offer apparel and accessories for action sports like skateboarding and BMX. Known globally, the company operates in the consumer goods sector, particularly focusing on the fashion and apparel segment. Central to the company's values is the expression of creativity, individuality, and authenticity. Its mission is to deliver high-quality products that convey personal style while maintaining robustness for sports activities.

Industry

Retail

Company size

10,000+ Employees

Headquarters location

Costa Mesa, CA, US

Year founded

1966

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