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Contract Motion Capture Jobs (NOW HIRING)

Evaluate and integrate biomechanics technologies (e.g., motion capture, force plates, IMUs ... SS&E is an Equal Opportunity Employer Nothing contained in this is intended to be a contract of ...

... contracts, recruiting). Cultivate trusted relationships with customer decision-makers and key ... Repetitive Motion; Use Hands / Fingers to Handle or Feel; Climb (stairs, ladders) or Balance ...

... contracts, recruiting). • Cultivate trusted relationships with customer decision-makers and key ... Repetitive Motion; Use Hands / Fingers to Handle or Feel; Climb (stairs, ladders) or Balance ...

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Contract Motion Capture information

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$30.5K

$91.5K

$175.5K

How much do contract motion capture jobs pay per year?

As of May 31, 2026, the average yearly pay for contract motion capture in the United States is $91,454.00, according to ZipRecruiter salary data. Most workers in this role earn between $58,500.00 and $107,500.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Contract Motion Capture Specialist, and why are they important?

To thrive as a Contract Motion Capture Specialist, you need expertise in animation principles, motion capture hardware setup, and data processing, often supported by a background in animation, computer graphics, or related fields. Familiarity with industry-standard software such as MotionBuilder, Vicon Blade, or Autodesk Maya, and experience with motion capture suits and camera systems are typically expected. Strong attention to detail, teamwork, and effective communication help you collaborate with performers, directors, and technical teams. These skills ensure accurate capture and translation of motion data, resulting in high-quality, realistic animations for film, gaming, or virtual reality projects.

How does a contract motion capture artist typically collaborate with game developers or animators during a project?

As a contract motion capture artist, you will frequently work closely with game developers, animators, and directors to ensure that recorded movements align with the creative vision of the project. Collaboration often involves attending planning meetings, reviewing storyboards, and performing in sessions where live feedback is provided. You may also participate in reference video shoots and offer suggestions based on your movement expertise. Effective communication and adaptability are essential, as you may need to modify performances on short notice to meet the specific requirements of the development team.

What is a Contract Motion Capture artist?

A Contract Motion Capture artist is a professional hired on a temporary or project basis to perform or capture human movements using specialized equipment for use in animation, video games, films, or virtual reality. They may act out scenes or movements, which are then recorded by motion capture systems and translated into digital character animations. These artists typically work alongside animators, directors, and technical teams to ensure realistic and expressive character movements. Employment is usually based on specific projects, making flexibility and adaptability important traits for this role.

What is the difference between Contract Motion Capture vs Contract 3D Animator?

AspectContract Motion CaptureContract 3D Animator
Required SkillsMotion capture technology, data cleanup, animation integration3D modeling, keyframe animation, character rigging
Work EnvironmentMotion capture studios, post-production facilitiesAnimation studios, game development, film production
CertificationsExperience with motion capture systems, software proficiency3D animation software certifications (Maya, Blender)
Industry UsageFilm, gaming, VR projectsVideo games, animated films, commercials

Contract Motion Capture specialists focus on capturing and processing physical movements using specialized equipment, while Contract 3D Animators create animated sequences through keyframing and modeling. Both roles often collaborate but require different technical skills and tools. Understanding these differences helps employers and freelancers find the right fit for their project needs.

More about Contract Motion Capture jobs
What cities are hiring for Contract Motion Capture jobs? Cities with the most Contract Motion Capture job openings:
What are the most commonly searched types of Motion Capture jobs? The most popular types of Motion Capture jobs are:
What states have the most Contract Motion Capture jobs? States with the most job openings for Contract Motion Capture jobs include:
What job categories do people searching Contract Motion Capture jobs look for? The top searched job categories for Contract Motion Capture jobs are:
Infographic showing various Contract Motion Capture job openings in the United States as of May 2026, with employment types broken down into 22% Full Time, 45% Part Time, and 33% Contract. Highlights an 81% Physical, 2% Hybrid, and 17% Remote job distribution, with an average salary of $91,454 per year, or $44 per hour.
Capture Production Assistant

Capture Production Assistant

Electronic Arts Inc.

Los Angeles, CA • On-site

$33 - $55/hr

Temporary

Medical, Dental, Vision, Life, Retirement, PTO

Posted 3 days ago


Job description

General Information
Locations: Los Angeles - Chatsworth, California, United States of America
Role ID
214243
Worker Type
Temporary Employee
Studio/Department
EA Studios - EA Create
Work Model
On Site
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
EA Create Capture is a highly engaged content creation team within EA Studios. Our content is generated through multiple services which encompass motion capture, performance capture, 3D head scanning and body scanning for videogame titles developed by Electronic Arts (EA). We are adventurous and creative. We are courageous and we take chances. We are excited by pioneers who cut new paths and take on challenges with determination. We are a diverse team, unified through collaboration, culture and craft. We look for the best in everyone.
The EA Create Capture team provides high-quality body and facial motion performances and character scanning for in-game, cinematic and narrative sequences. Our Los Angeles-based Motion Capture Studio serves the motion capture needs for all of EA's game development teams worldwide.
Role overview:
Reporting to the Studio Manager, the Production Assistant supports EA Create Capture services with fast and organized production planning and resource coordination for Motion Capture and Character Scanning.
You have live production on-set experience with knowledge of entertainment industry practices and protocols. You will support a team of project managers, Mocap Leads, and the Studio Manager to accomplish recording activity for game development teams.
This is a 12-month contract, based onsite at the Canoga Park studio.
Your Qualities:
You're a people-person; organized and flexible, with a desire to get things right. You excel in a creative environment, and enjoy working within a team.
Administrative Role and Responsibilities:
  • Provide support within the Create Capture team, with a specific focus on the Los Angeles studio team.
  • Create and distribute production paperwork, like Call Sheets, Production Summaries, Timesheets, Insurance Forms, Shotlists, and Schedules.
  • Coordinate on-site and virtual meetings between the Create Capture teams within the Production Assistant remit.
  • Coordinate catering requests for shoots and team lunches.
  • Reconcile PCard statements and create PO's.
  • Acquire vendor estimates and invoices.
  • Help maintain the office environment and studio inventory.
  • Help track project expenditures and budgets.
  • Organize events for local Capture/Create celebrations and team activities.
  • Book crew travel for on-location shoots.

Shoot Day Role and Responsibilities:
  • Ensure the Capture studio and studio facilities are prepared and maintained throughout the shoot day (e.g. prepping talent areas and disposing of documents securely).
  • Greet visitors as they arrive on-site and provide additional support to them.
  • Manage shoot communication channels between on-set and remote crew.
  • Receive and distribute catering orders.
  • Ensure any shoot day specific paperwork is completed (e.g. Performer timesheets).

Requirements:
  • You have 1+ year professional experience working on a live production set alongside performers and crew.
  • You have 3+ years experience in an administrative or production office environment found in film, TV, VFX or video games.
  • You have a University Bachelor's degree or equivalent professional experience.
  • You are proficient in standard software tools and can use custom software such as Monday.com, Shotgrid, and iExpense.

Pay Transparency - North America
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
* California (depending on location e.g. Los Angeles vs. San Francisco) *$33 - $55 USD
Pay is just one part of the overall compensation at EA.
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to temporary full-time employees scheduled to work 40 hours a week.
About Electronic Arts
We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.