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Contract Motion Capture Jobs (NOW HIRING)

... Motion Capture, and an internal talent deployment function that provides flexible staffing to ... contract interpretation, and ensuring compliance with collective bargaining agreements. * Partner ...

... Motion Capture, and an internal talent deployment function that provides flexible staffing to ... contract interpretation, and ensuring compliance with collective bargaining agreements. * Partner ...

Experience with athlete monitoring systems, tracking data, force plates, motion capture systems ... SS&E is an Equal Opportunity Employer Nothing contained in this is intended to be a contract of ...

... with robotics, motion capture, or teleoperation • Familiarity with basic tracking tools or ... Work Environment This is a contract, shift-based role in a structured lab environment focused on ...

... with robotics, motion capture, or teleoperation • Familiarity with basic tracking tools or ... Work Environment This is a contract, shift-based role in a structured lab environment focused on ...

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Contract Motion Capture information

See salary details

$30.5K

$91.5K

$175.5K

How much do contract motion capture jobs pay per year?

As of May 31, 2026, the average yearly pay for contract motion capture in the United States is $91,454.00, according to ZipRecruiter salary data. Most workers in this role earn between $58,500.00 and $107,500.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Contract Motion Capture Specialist, and why are they important?

To thrive as a Contract Motion Capture Specialist, you need expertise in animation principles, motion capture hardware setup, and data processing, often supported by a background in animation, computer graphics, or related fields. Familiarity with industry-standard software such as MotionBuilder, Vicon Blade, or Autodesk Maya, and experience with motion capture suits and camera systems are typically expected. Strong attention to detail, teamwork, and effective communication help you collaborate with performers, directors, and technical teams. These skills ensure accurate capture and translation of motion data, resulting in high-quality, realistic animations for film, gaming, or virtual reality projects.

How does a contract motion capture artist typically collaborate with game developers or animators during a project?

As a contract motion capture artist, you will frequently work closely with game developers, animators, and directors to ensure that recorded movements align with the creative vision of the project. Collaboration often involves attending planning meetings, reviewing storyboards, and performing in sessions where live feedback is provided. You may also participate in reference video shoots and offer suggestions based on your movement expertise. Effective communication and adaptability are essential, as you may need to modify performances on short notice to meet the specific requirements of the development team.

What is a Contract Motion Capture artist?

A Contract Motion Capture artist is a professional hired on a temporary or project basis to perform or capture human movements using specialized equipment for use in animation, video games, films, or virtual reality. They may act out scenes or movements, which are then recorded by motion capture systems and translated into digital character animations. These artists typically work alongside animators, directors, and technical teams to ensure realistic and expressive character movements. Employment is usually based on specific projects, making flexibility and adaptability important traits for this role.

What is the difference between Contract Motion Capture vs Contract 3D Animator?

AspectContract Motion CaptureContract 3D Animator
Required SkillsMotion capture technology, data cleanup, animation integration3D modeling, keyframe animation, character rigging
Work EnvironmentMotion capture studios, post-production facilitiesAnimation studios, game development, film production
CertificationsExperience with motion capture systems, software proficiency3D animation software certifications (Maya, Blender)
Industry UsageFilm, gaming, VR projectsVideo games, animated films, commercials

Contract Motion Capture specialists focus on capturing and processing physical movements using specialized equipment, while Contract 3D Animators create animated sequences through keyframing and modeling. Both roles often collaborate but require different technical skills and tools. Understanding these differences helps employers and freelancers find the right fit for their project needs.

More about Contract Motion Capture jobs
What cities are hiring for Contract Motion Capture jobs? Cities with the most Contract Motion Capture job openings:
What are the most commonly searched types of Motion Capture jobs? The most popular types of Motion Capture jobs are:
What states have the most Contract Motion Capture jobs? States with the most job openings for Contract Motion Capture jobs include:
What job categories do people searching Contract Motion Capture jobs look for? The top searched job categories for Contract Motion Capture jobs are:
Infographic showing various Contract Motion Capture job openings in the United States as of May 2026, with employment types broken down into 22% Full Time, 45% Part Time, and 33% Contract. Highlights an 81% Physical, 2% Hybrid, and 17% Remote job distribution, with an average salary of $91,454 per year, or $44 per hour.

Assistant Professor, Digital Media Design

FGCU Florida Gulf Coast University

Campus, IL • On-site

Full-time

Posted 14 days ago


Job description

Job Summary

The Digital Media Design (B.A.) curriculum at FGCU focuses on the intersection of design and innovation. The Digital Media Design (DMD) Program is currently housed within the Daveler & Kauanui School of Entrepreneurship. Beginning with the 2026-27 academic year, DMD will transition to the Bower School of Music & the Arts, where it will become a fully integrated component of the FGCU Art & Design Program. Students of the DMD program are well prepared to begin careers in the creative industries.
The position of Assistant Professor, Digital Media Design should have a solid background in design and be able to teach the fundamentals of design to undergraduate design students. An ideal candidate would also have a record of accomplishment in the animation or games industries, specifically in 3D animation. Key skills would focus on modeling and texturing including proficiency in character rigging and modeling for animation and games, modeling for digital sets and environments, and digital sculpting and painting.
Candidates for this position must be able to demonstrate a strength in teaching design courses both practical and theoretical. The ideal candidate is expected to continue to develop their professional practice as a designer with research, exhibitions and/or client-based creative work. Additionally, the ideal candidate will be able to contribute to the development of the program by offering different perspectives and unique approaches to their practice and teaching methodologies.
Florida Gulf Coast University is a regional comprehensive university dedicated to quality education, research, and service. All faculty are expected to be excellent teachers, and responsive to changing professional needs; be committed to innovative delivery of instruction resulting in improved student learning; be committed to effective use of technology including distance learning; produce peer reviewed scholarship; and provide service to the College, University and Community. Teaching assignments may be on the main campus or at off-campus sites within our region.

Job Description

Typical duties may include but are not limited to:

  • Teach 9 credit hours per semester of undergraduate courses or as assigned and adequately perform other duties/responsibilities as articulated on the annual assignment.
  • Teach across a variety of design disciplines and media platforms such as:
    • Principles of Design
    • 3D Animation
    • Digital Illustration
    • Concept Art production
    • Principles of animation
    • 3D modelling and sculpting
    • Character animation
    • Rigging
    • Lighting, and texturing
    • Particle systems and motion graphics development
    • Interface Design
    • Motion capture
  • Plans, prepares, and teaches assigned courses, including developing syllabi, instructional materials, and assessments.
  • Delivers consistent, interactive, and engaging lectures aligned with curriculum goals and accreditation standards.
  • Maintains the highest standards of classroom instruction and engages in reflective self-assessment to ensure continuous improvement.
  • Holds regular office hours and provides academic advising and individual support to students.
  • Utilizes the University's learning management system and other instructional technologies effectively.
  • Collaborates with departmental faculty on curriculum development and program advancement.
  • Ensures curriculum outcomes and accreditation standards are met.
  • Establishes and maintains an active research program, including opportunities for undergraduate student involvement.
  • Demonstrates evidence of scholarly publication and grantsmanship.
  • Engages in continued professional development and maintains professional skills appropriate to rank and field.
  • Actively participates in departmental, college, and university committees and meetings.
  • Contributes to community, institutional, and professional service in support of the University's mission.
  • Participates in faculty evaluation, student learning assessment, and required training activities.
  • Communicates professionally and in a timely manner with students, colleagues, staff, and administrators.
  • Upholds the highest standards of integrity, responsibility, and excellence in all professional activities.
  • Complies with University policies, procedures, and the Collective Bargaining Agreement (CBA).
  • Performs other duties as assigned.

Additional Job Description

Required Qualifications:

  • Ph.D. or MFA in Digital Arts, Digital Media, Digital Design or closely related field or equivalent from a regionally accredited university institution.
  • ABDwill be considered if degree is conferred by August 7, 2026. If successful candidate isABD, appointment will be made at a Lecturer level on a fixed contract.
  • Experience with professional design/game/entertainment studios or non-profit organizations and build relationships for internships, funding and student careers.

Preferred Qualifications:

  • Three years of teaching experience at BA, BFA or MFA level.
  • Broad-based expertise in modern and contemporary issues in digital art.

Knowledge, Skills, and Abilities:

  • Knowledge of major concepts, assumptions, debates, processes of inquiry, and ways of knowing that are central to the discipline(s).
  • Understanding how to use digital and interactive technologies for efficiently and effectively achieving specific learning goals.
  • Knowledge of critical thinking processes and understanding how to help learners develop high level questioning skills.
  • Knowledge and skill in the use of inquiry-based instructional models and strategies.
  • Knowledge and ability to use technology in various teaching modalities (e.g. Face-to-face, synchronous online or asynchronous online).
  • Ability to collaborate with stakeholders both within and outside the University in the development and delivery of instruction, resulting in improved student learning.

Special Instructions to Applicants:

Appointment will be made on a 9-month multi-year appointment with an anticipated start date of August 2026.

Because applications and materials are subject to public review and retention under Florida's Public Records Law, please DONOTsend examples of your project/scholarship unless requested to do so. Therefore, all submitted materials, including articles, disks, slides, books, etc., become the property ofFGCUandCANNOTBERETURNED. As applicable, finalists will be notified of the need to submit specific additional materials. Such materials will become the property ofFGCU. Under Florida's Public Records law, applications will be available for public review upon request.

Required Application Materials:

  • Unofficial Transcripts
  • Statement of Teaching Philosophy
  • Curriculum Vitae
  • Cover Letter
  • Five (5) Professional References
  • Provide a link in a Word Document to an onlineportfolio of your work and examples of student work - Place in Additional Documents Section

The position is listed as "open until filled", however applications received by December 30, 2025 will receive priority consideration.

FGCU is a State University System of Florida member and an Equal Opportunity and Equal Access employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, age, national origin, disability, or protected veteran status.