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Remote Motion Capture Jobs (NOW HIRING)

Edit Motion Capture data to blend detailed character movement/facial with keyframe skills. * Work ... Remote candidates may be considered; however, preference will be given to those who can work in Los ...

Motion Designer

$72K - $100K/yr

S. and Canada, including remote, hybrid, or on-site at headquarters. ABOUT THE TEAM Our Brand ... Open to operating a camera and mic to capture interviews or talking heads at events * Experience ...

Mid-Level/Senior Animator

Madison, WI · On-site +1

$106K - $121K/yr

Our state-of-the art studio and brand-new motion capture studio are in the heart of Madison, WI, a ... open to remote work for those located in the United States and Canada. This role will work ...

Cresta is hiring a Motion Graphics & Video Editor to help scale our product and brand storytelling ... Support basic video editing needs and occasional remote capture, interviews, or long-form content ...

Motion Designer

Charleston, WV · Remote

$72K - $100K/yr

S. and Canada, including remote, hybrid, or on-site at headquarters. ABOUT THE TEAM Our Brand ... Open to operating a camera and mic to capture interviews or talking heads at events * Experience ...

Senior DHS Capture Manager

Mclean, VA · On-site +1

$175K - $225K/yr

... remote environment using standard office equipment such as computers, phones, and video ... Repetitive Motion; Use Hands / Fingers to Handle or Feel; Climb (stairs, ladders) or Balance ...

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Remote Motion Capture information

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$30.5K

$91.5K

$175.5K

How much do remote motion capture jobs pay per year?

As of Jul 11, 2026, the average yearly pay for remote motion capture in the United States is $91,454.00, according to ZipRecruiter salary data. Most workers in this role earn between $58,500.00 and $107,500.00 per year, depending on experience, location, and employer.
What cities are hiring for Remote Motion Capture jobs? Cities with the most Remote Motion Capture job openings:
What are the most commonly searched types of Motion Capture jobs? The most popular types of Motion Capture jobs are:
What states have the most Remote Motion Capture jobs? States with the most job openings for Remote Motion Capture jobs include:
Infographic showing various Remote Motion Capture job openings in the United States as of July 2026, with employment types broken down into 67% Full Time, 13% Part Time, 13% Temporary, and 7% Contract. Highlights an 100% Remote job distribution, with an average salary of $91,454 per year, or $44 per hour.
Expression of Interest - Animator

Expression of Interest - Animator

AGBO

Los Angeles, CA • On-site, Remote

Temporary

Re-posted 4 days ago


Job description

About the Company:

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios

About the Position:
AGBO is seeking a talented Animator to join our Visual Effects (VFX) team. The Animator is responsible for designing and creating the motion of computer graphics characters. This role will help lead the development of animation assets to support the execution of the overall production's creative vision.

This is an Expression of Interest role.


Key Responsibilities:

  • Show exceptional understanding of facial animation, acting, appeal, entertainment, weight, locomotion, anatomy, and dialogue.
  • Create high-quality, keyframe Character Animation.
  • Develop the timing and pace of the movement of characters or objects during the sequence of images.
  • Manage shot/sequence responsibilities within deadlines to ensure the client's requirements and VC's standard are met.
  • Edit Motion Capture data to blend detailed character movement/facial with keyframe skills.
  • Work with the Lead Animator and other team members to help evolve our tools and pipeline.
  • Maintain the visual continuity, quality, and performance across characters as set by the Director and Leads.
  • Work closely with technical animation and other stakeholders to develop and improve animation pipelines.
  • Collaborate with the Director, Leads, and other artists on the team to create a cohesive vision for animation assignments.
  • Performs other duties as assigned.

Qualifications & Skills:

  • 5+ years of experience in feature-style projects or video game cinematics.
  • At least 5 years of experience in Maya, MotionBuilder.
  • Understanding of the animation pipeline and processes involved from concept to implementation.
  • Strong posing and storytelling skills.
  • Excellent understanding of facial animation, anatomy, and caricature.
  • Strong Camera, Character Animation, and Motion Capture editing skills.
  • Proficient in animating stylized character animation.
  • Strong communication skills in client-facing situations, including but not limited to, email, database.
  • Skills in one or more related disciplines - illustration, modeling, rigging, exploring new rigs, VFX, or technical art.
  • Experience working with Motion Capture data and editing it.
  • Experience with hand key facial animation and tools.
  • Experience structuring & maintaining animation processes such as rigging, or prototyping.
  • Character Performance experience.
  • Effectively tell the story in a meaningful way through vivid and compelling character acting and movement.
  • Plan shots with an understanding of story/character context.
  • Develop a working knowledge of necessary production tools.
  • Ability to solve technical issues independently and/ or knowledge of when to elevate them.
  • Maintain an open and professional demeanor regarding direction, changes and shifting requirements.
  • Strong communication skills - able to anticipate any delays to schedule and communicate those issues as soon as possible.
  • Resume and portfolio reel demonstrating relevant animation skills required.
  • Experience in projects that leverage Unreal for animation integration greatly desired.

Additional Information:

  • This is a temporary position with the possibility of extension based on project needs.
  • This is an Expression of Interest role. You will be contacted once an opportunity becomes available.
  • Remote candidates may be considered; however, preference will be given to those who can work in Los Angeles.
  • Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
  • Please submit a portfolio or demo reel for consideration.

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.

Employment Type: TEMPORARY

AGBO logo

About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

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