Collaborating closely with lead designers and directors to effectively act on feedback and quickly iterate. What skills will you use: * 2+ years of industry experience in Technical Design for games
Collaborating closely with lead designers and directors to effectively act on feedback and quickly iterate. What skills will you use: * 2+ years of industry experience in Technical Design for games
Game Designer, Technical (Contingent)
Santa Monica, CA · On-site
$56.70 - $65/hr
Collaborating closely with lead designers and directors to effectively act on feedback and quickly iterate. What skills will you use: * 2+ years of industry experience in Technical Design for games
Game Designer, Technical (Contingent)
Santa Monica, CA · On-site
$56.70 - $65/hr
Collaborating closely with lead designers and directors to effectively act on feedback and quickly iterate. What skills will you use: * 2+ years of industry experience in Technical Design for games
Senior Game Designer
San Francisco, CA · Remote
We're looking for a Senior Game Designer to play a leadership role on the project. We are a remote ... technical implementation to balancing and testing. Who you are: * Game systems architect: You ...
Quick apply
Senior Game Designer
San Francisco, CA · Remote
We're looking for a Senior Game Designer to play a leadership role on the project. We are a remote ... technical implementation to balancing and testing. Who you are: * Game systems architect: You ...
... designers who enjoy creating unique experiences and can combine their technical and creative skills while iterating rapidly. What you will do * Prototyping, implementing, and owning gameplay ...
... designers who enjoy creating unique experiences and can combine their technical and creative skills while iterating rapidly. What you will do * Prototyping, implementing, and owning gameplay ...
Associate Game Designer, Technical
Santa Monica, CA · On-site
$37 - $50/hr
... designers who enjoy creating unique experiences and can combine their technical and creative skills while iterating rapidly. What you will do * Prototyping, implementing, and owning gameplay ...
Associate Game Designer, Technical
Santa Monica, CA · On-site
$37 - $50/hr
... designers who enjoy creating unique experiences and can combine their technical and creative skills while iterating rapidly. What you will do * Prototyping, implementing, and owning gameplay ...
... designers who enjoy creating unique experiences and can combine their technical and creative skills while iterating rapidly. What you will do * Prototyping, implementing, and owning gameplay ...
... designers who enjoy creating unique experiences and can combine their technical and creative skills while iterating rapidly. What you will do * Prototyping, implementing, and owning gameplay ...
Game Designer with Security Clearance
Washington, DC · On-site
$77K - $176K/yr
R0239284 Game Designer The Opportunity: As a game designer, you're excited at the prospect of ... technical credibility under scrutiny * Ability to participate in code reviews, brainstorming ...
Game Designer with Security Clearance
Washington, DC · On-site
$77K - $176K/yr
R0239284 Game Designer The Opportunity: As a game designer, you're excited at the prospect of ... technical credibility under scrutiny * Ability to participate in code reviews, brainstorming ...
Senior Game Designer (Combat)
$145K - $181K/yr
Mentor junior designers and contribute to the overall growth of the design team What skills you will use: * 5+ years of industry experience in combat design and/or technical design for games ...
Senior Game Designer (Combat)
$145K - $181K/yr
Mentor junior designers and contribute to the overall growth of the design team What skills you will use: * 5+ years of industry experience in combat design and/or technical design for games ...
Mentor junior designers and contribute to the overall growth of the design team What skills you will use: * 5+ years of industry experience in combat design and/or technical design for games ...
Mentor junior designers and contribute to the overall growth of the design team What skills you will use: * 5+ years of industry experience in combat design and/or technical design for games ...
Mentor junior designers and contribute to the overall growth of the design team What skills you will use: * 5+ years of industry experience in combat design and/or technical design for games ...
Mentor junior designers and contribute to the overall growth of the design team What skills you will use: * 5+ years of industry experience in combat design and/or technical design for games ...
Senior Game Designer (Combat)
Santa Monica, CA · On-site
$145K - $181K/yr
Mentor junior designers and contribute to the overall growth of the design team What skills you will use: * 5+ years of industry experience in combat design and/or technical design for games ...
Senior Game Designer (Combat)
Santa Monica, CA · On-site
$145K - $181K/yr
Mentor junior designers and contribute to the overall growth of the design team What skills you will use: * 5+ years of industry experience in combat design and/or technical design for games ...
As a Principal Game Designer at RBKS AI (Ring, Blink, Key, Sidewalk), you will own the design ... technical constraints, and keep complex initiatives on track - Proactively identify and resolve ...
As a Principal Game Designer at RBKS AI (Ring, Blink, Key, Sidewalk), you will own the design ... technical constraints, and keep complex initiatives on track - Proactively identify and resolve ...
As a Principal Game Designer at RBKS AI (Ring, Blink, Key, Sidewalk), you will own the design ... technical constraints, and keep complex initiatives on track - Proactively identify and resolve ...
As a Principal Game Designer at RBKS AI (Ring, Blink, Key, Sidewalk), you will own the design ... technical constraints, and keep complex initiatives on track - Proactively identify and resolve ...
Senior Game Designer (Combat)
Santa Monica, CA · On-site
$145K - $181K/yr
Mentor junior designers and contribute to the overall growth of the design team What skills you will use: * 5+ years of industry experience in combat design and/or technical design for games ...
Senior Game Designer (Combat)
Santa Monica, CA · On-site
$145K - $181K/yr
Mentor junior designers and contribute to the overall growth of the design team What skills you will use: * 5+ years of industry experience in combat design and/or technical design for games ...
Senior Game Designer (Combat)
$145K - $181K/yr
Mentor junior designers and contribute to the overall growth of the design team What skills you will use: * 5+ years of industry experience in combat design and/or technical design for games ...
Senior Game Designer (Combat)
$145K - $181K/yr
Mentor junior designers and contribute to the overall growth of the design team What skills you will use: * 5+ years of industry experience in combat design and/or technical design for games ...
Staff Gameplay Designer - Social (Contract)
Cheyenne, WY · On-site +1
$76 - $115/hr
... game feel, and expressive communication? We are seeking a highly technical, creative, and team-oriented contract Staff Gameplay Designer to contribute a new multiplayer action game on teamLFG. You ...
Staff Gameplay Designer - Social (Contract)
Cheyenne, WY · On-site +1
$76 - $115/hr
... game feel, and expressive communication? We are seeking a highly technical, creative, and team-oriented contract Staff Gameplay Designer to contribute a new multiplayer action game on teamLFG. You ...
Identify technical constraints early and develop creative solutions that maintain design integrity ... Present gameplay system designs to stakeholders, explaining design decisions and gathering feedback
Identify technical constraints early and develop creative solutions that maintain design integrity ... Present gameplay system designs to stakeholders, explaining design decisions and gathering feedback
CONTRACT - Associate Game Designer (NST)
Redmond, WA · On-site +1
As a Designer, you will have a desire to contribute and implement, play-test, and refine game ... Within a team, provides input into defining creative vision and technical specifications for ...
CONTRACT - Associate Game Designer (NST)
Redmond, WA · On-site +1
As a Designer, you will have a desire to contribute and implement, play-test, and refine game ... Within a team, provides input into defining creative vision and technical specifications for ...
CONTRACT - Associate Game Designer (NST)
Redmond, WA · On-site
$34 - $51/hr
As a Designer, you will have a desire to contribute and implement, play-test, and refine game ... Within a team, provides input into defining creative vision and technical specifications for ...
CONTRACT - Associate Game Designer (NST)
Redmond, WA · On-site
$34 - $51/hr
As a Designer, you will have a desire to contribute and implement, play-test, and refine game ... Within a team, provides input into defining creative vision and technical specifications for ...
The ideal candidate has technical game development or adjacent experience and is passionate about ... multiplayer games designed to bring friends and family together in the living room. To play ...
The ideal candidate has technical game development or adjacent experience and is passionate about ... multiplayer games designed to bring friends and family together in the living room. To play ...
Technical Game Designer information
See salary details
$35.5K - $43.7K
5% of jobs
$43.7K - $52K
5% of jobs
$52K - $60.2K
6% of jobs
$64.6K is the 25th percentile. Wages below this are outliers.
$60.2K - $68.4K
16% of jobs
$68.4K - $76.6K
15% of jobs
The median wage is $77.9K / yr.
$76.6K - $84.9K
20% of jobs
$89.6K is the 75th percentile. Wages above this are outliers.
$84.9K - $93.1K
15% of jobs
$93.1K - $101.3K
6% of jobs
$101.3K - $109.5K
4% of jobs
$109.5K - $117.8K
5% of jobs
$117.8K - $126K
3% of jobs
$35.5K
$80.3K
$126K
How much do technical game designer jobs pay per year?
What is the 80 20 rule in game design?
What is a Technical Game Designer job?
A Technical Game Designer bridges the gap between design and engineering, using scripting or programming to implement gameplay mechanics, systems, and features. They collaborate with designers, artists, and programmers to prototype ideas, optimize workflows, and solve technical challenges. Their role often involves working with game engines, creating tools, and ensuring that designs are both fun and technically feasible. This position requires both creative problem-solving and technical skills to bring game concepts to life efficiently.
How much does a technical game designer make?
What are the key skills and qualifications needed to thrive in the Technical Game Designer position, and why are they important?
To thrive as a Technical Game Designer, you need a strong background in game design principles, scripting or programming (such as C#, C++, or visual scripting), and a solid understanding of game engines like Unity or Unreal Engine, often supported by a degree in game design, computer science, or a related field. Proficiency with industry-standard tools for prototyping, version control systems (e.g., Git), and sometimes familiarity with middleware or content pipeline processes are typically required. Collaboration, creative problem-solving, and effective communication with interdisciplinary teams are crucial soft skills for this position. These abilities enable Technical Game Designers to effectively translate design concepts into playable experiences, ensure smooth cross-team workflows, and contribute to high-quality game development.
Is game design math heavy?
What does a game Technical Designer do?
What are the typical daily responsibilities of a Technical Game Designer?
A Technical Game Designer’s daily tasks often include prototyping new gameplay mechanics, creating or tweaking scripts to implement interactive elements, and working closely with both designers and engineers to refine features. They may also review and test game systems to ensure functionality and balance, as well as document their work for future iterations and team reference. Communication and collaboration with art, programming, and QA teams are regular parts of the workflow. This role offers a dynamic mix of creative design and technical problem-solving, making every day both challenging and rewarding.

Job description
This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions. Candidates must be authorized to work in the United States for this position.
This is a hybrid / onsite position. Â
For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5 . We're also proud to say that The Last of Us Part I is now available for the first time on PC. Currently, we're busy at the kennel working on Intergalactic: The Heretic Prophet, and The Last of Us Part II Remastered for PC and we'd love to find talented individuals to join us.
Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.
 What you will do:
- Prototyping, implementing, and owning gameplay scenarios, narrative sequences, interactive objects, AI behaviors, and other mechanics and systems.
- Communicating with animation, programming, and art departments to effectively produce the assets and code support required for the areas you're owning.
- Collaborating closely with lead designers and directors to effectively act on feedback and quickly iterate.
 What skills will you use:
- 2+ years of industry experience in Technical Design for games
- Strong programming ability (Computer Science undergraduate degree
- preferred)
- Understanding of narrative principles and how to convey emotion through gameplay
- Proficiency in 3D math
- Fluent in C++, C#, Lua, or other text-based scripting language
- Self-starter with excellent communication and teamwork skills
Bonus Skills
- Experience developing third-person action games
- Experience making improvements to tools and workflows
- Experience with the following areas of design
- Behavior Trees
- Melee
- Combat Systems
- Enemy & boss design
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression, and gender reassignment), race (including color, nationality, ethnic, national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees, and embrace diversity. We encourage everyone to respond.
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About Naughty Dog
Sourced by ZipRecruiter
Industry
Pc games
Company size
51 - 200 Employees
Headquarters location
Santa Monica, CA, US
Year founded
1984