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Technical Game Designer Jobs (NOW HIRING)

Senior Gameplay Designer (Combat & AI)

$118K - $177K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

We are seeking a highly technical, creative, and team-oriented Senior Sandbox Designer to contribute to a new multiplayer action game on teamLFG. You will work closely with the entire Design Team ...

From concept to execution, we combine creativity with technical excellence to shape the future of ... Work closely with the Game Designer and mathematicians to ensure that the game's visuals meet the ...

From concept to execution, we combine creativity with technical excellence to shape the future of ... Work closely with the Game Designer and mathematicians to ensure that the game's visuals meet the ...

Work elbow-to-elbow with Game Designers to prototype and ship AI-augmented gameplay. Player-Centric ... Technical Troubleshooting: Debug complex interactions where AI systems meet deterministic game ...

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Technical Game Designer information

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$35.5K

$80.3K

$126K

How much do technical game designer jobs pay per year?

As of Aug 17, 2026, the average yearly pay for technical game designer in the United States is $80,265.00, according to ZipRecruiter salary data. Most workers in this role earn between $65,000.00 and $92,000.00 per year, depending on experience, location, and employer.

What is a technical game designer?

A Technical Game Designer bridges the gap between design and engineering, using scripting or programming to implement gameplay mechanics, systems, and features. They collaborate with designers, artists, and programmers to prototype ideas, optimize workflows, and solve technical challenges. Their role often involves working with game engines, creating tools, and ensuring that designs are both fun and technically feasible. This position requires both creative problem-solving and technical skills to bring game concepts to life efficiently.

What are the typical daily responsibilities of a technical game designer?

A Technical Game Designer’s daily tasks often include prototyping new gameplay mechanics, creating or tweaking scripts to implement interactive elements, and working closely with both designers and engineers to refine features. They may also review and test game systems to ensure functionality and balance, as well as document their work for future iterations and team reference. Communication and collaboration with art, programming, and QA teams are regular parts of the workflow. This role offers a dynamic mix of creative design and technical problem-solving, making every day both challenging and rewarding.

What are the key skills and qualifications needed to thrive in the technical game designer position, and why are they important?

To thrive as a Technical Game Designer, you need a strong background in game design principles, scripting or programming (such as C#, C++, or visual scripting), and a solid understanding of game engines like Unity or Unreal Engine, often supported by a degree in game design, computer science, or a related field. Proficiency with industry-standard tools for prototyping, version control systems (e.g., Git), and sometimes familiarity with middleware or content pipeline processes are typically required. Collaboration, creative problem-solving, and effective communication with interdisciplinary teams are crucial soft skills for this position. These abilities enable Technical Game Designers to effectively translate design concepts into playable experiences, ensure smooth cross-team workflows, and contribute to high-quality game development.

What cities are hiring for Technical Game Designer jobs?

Cities with the most Technical Game Designer job openings:

What are the most commonly searched types of Technical Game Designer jobs?

The most popular types of Technical Game Designer jobs are:

What states have the most Technical Game Designer jobs?

States with the most job openings for Technical Game Designer jobs include:

Infographic showing various Technical Game Designer job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 88% Full Time, 6% Part Time, 4% Contract, and 1% Nights. Highlights an 89% Physical, 4% Hybrid, and 7% Remote job distribution, with an average salary of $80,265 per year, or $38.6 per hour.

Technical Gameplay Designer (Player Abilities and Combat)

Gardens Interactive

Los Angeles, CA • Remote

$172K - $206K/yr

Full-time

Medical, Dental, Vision, Life, Retirement

Posted 25 days ago


Job description

At Gardens Interactive, we believe that games have the power to connect people and foster meaningful relationships. Our studio is dedicated to creating critically acclaimed and commercially successful live-service games through a sustainable and collaborative development process.

As a Technical Gameplay Designer focused on Player Abilities and Combat, you will own player-facing gameplay features such as weapon, tool, item, and armor abilities, buffs, and modifiers that shape how players move through, interact with, and experience our world. Your work will contribute to combat, traversal, social, and other moment-to-moment gameplay systems, helping ensure our mechanics feel expressive, readable, and rewarding in a multiplayer environment.

While this is not a dedicated combat designer role, experience with and an understanding of combat design is important, as many of these abilities meaningfully influence combat feel, balance, and player expression.

A Day In The Life:

  • Work in Unreal Engine, using Blueprints and other tools to design, prototype, and iterate on player abilities, such as weapons, tools, items, armors, buffs, and gameplay modifiers for an online multiplayer game.

  • Implement and maintain gameplay features from early concept through polish in close collaboration with engineering and other technical design partners.

  • Playtest, tune, and refine abilities that influence combat, traversal, exploration, social interactions, and player expression to support engaging and readable multiplayer experiences.

You Will:

  • Align with leadership and management on creative goals and desired outcomes.

  • Own the design and iteration of player-facing abilities and modifiers tied to weapons, tools, items, armors, and related systems.

  • Collaborate with cross-disciplinary partners such as engineering, animation, audio, art, and VFX to align abilities with combat, traversal, progression, social goals, and technical constraints.

  • Balance and tune gameplay features with an understanding of multiplayer dynamics and emergent player and multiplayer behavior.

  • Advocate for the player experience, ensuring abilities feel intuitive, expressive, and fun over time.

You Bring:

  • Passion for systemic gameplay and creating meaningful player expression through combinatoric and emergent gameplay mechanics.

  • Senior-level experience designing gameplay mechanics, abilities, or progression features in shipped games.

  • Technical experience working in Unreal Engine, including Blueprint scripting or gameplay systems frameworks.

  • A solid understanding of combat design fundamentals, even if combat has not been your primary specialization.

  • Strong collaboration and communication skills, with the ability to clearly articulate design intent and tradeoffs.

  • Thoughtful playtesting and iteration habits, balancing creative goals with system health and player experience.

Bonus Points:

  • Experience working on multiplayer or live-service games, with an appreciation for iteration and long-term balance.

  • Familiarity with layered gameplay mechanics such as buffs, passives, modifiers, or status effects.

The Team:

  • This role reports to the Design Manager

How We Work

We believe great games are built by people who care deeply about both the work and one another. Our values guide how we collaborate, solve problems, make decisions, and grow together. They're practical behaviors, not slogans, and they're part of how we hire, give feedback, and support one another every day.

We're looking for teammates who are excited to:

  • Stay curious and ask thoughtful questions.

  • Adapt when plans change.

  • Exercise good judgment rather than chase perfection.

  • Care for the success of the whole team, not just their own work.

  • Pursue ambitious goals while remaining humble enough to keep learning.

  • Commit fully to the shared adventure we're building together.

You'll Thrive Here If...

  • You enjoy asking questions before jumping to conclusions.

  • You adapt comfortably when priorities evolve.

  • You balance ambition with pragmatism.

  • You communicate thoughtfully and seek feedback.

  • You care about helping your teammates succeed.

  • You embrace uncertainty as part of creating something new.

Please Note: Applicants must be legally authorized to work in the United States or Canada. Gardens cannot assist with work authorizations or work visas. Applicants must also be willing to work within North American time zones (EST–PST).

Our Interview Process

(all interviews are 1 hour video calls on Google Meet unless otherwise noted)

  • Step 1: People Operations Introduction

  • Step 2: Hiring Manager Interview

  • Step 3: Panel Interview (3 - 1 Hour Sections)

  • Step 4: Gardeners Debrief

  • Step 5: Offer

Life at Gardens

Gardens is a fully distributed game studio founded by creators behind titles including Journey, What Remains of Edith Finch, Blaseball, Dustforce, Ashen, Guild Wars 2, Baldur’s Gate 3, and more.

We're developing our flagship project: a multiplayer fantasy adventure inspired by the friendships, discoveries, and unforgettable stories that emerge when people explore together.

We believe the best ideas come from teams with diverse experiences, perspectives, backgrounds, and ways of thinking. Every Gardener helps shape not only what we build, but how we build it.

Each of us arrives by a different path, bringing unique experiences, perspectives, and ways of seeing the world. That range is part of what makes our games and our studio better than any one of us could build alone.

Gardens Offers:

  • Competitive salaries and pay transparency

  • Stock options

  • Medical, dental, and vision coverage (100% for individuals, 90% for dependents)

  • Life insurance, short-term and long-term disability, and additional benefits

  • 401(k) contributions (U.S.) / RRSP + DPSP contributions (Canada)

  • Paid parental leave

  • A fully distributed remote studio across North American time zones

Benefits and perks listed may vary depending on the nature of your employment with Gardens and the country in which you work.

Physical Requirements: This is a primarily sedentary, remote role requiring the ability to remain stationary and perform computer-based work for extended periods, including sustained use of monitors, keyboards, mice, and game controllers for a minimum of six hours per day. Reasonable accommodations may be made to enable qualified individuals with disabilities to perform the essential functions of the role. Gardens is committed to providing reasonable accommodations for qualified individuals with disabilities.

Encouragement: We believe that diverse perspectives make our team stronger and our games better. If you're excited about this role but don't meet every single qualification, we encourage you to apply anyway.

Research consistently shows that talented people, particularly women, people of color, and those from historically underrepresented communities are less likely to apply unless they meet every listed requirement. We care far more about curiosity, growth, and a willingness to learn than checking every box.

Scam Note: Unfortunately, scammers have impersonated Gardens Interactive by offering fake employment opportunities intended to collect financial information.

Official communication from our team will always come from a @gardens.dev email address. We will never ask for financial information during the hiring process.

If you're ever unsure whether a message is legitimate, please contact us directly through LinkedIn or careers@gardens.dev

Compensation Range: $172.1K - $206.4K