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Technical Game Designer Jobs (NOW HIRING)

As a Principal Game Designer at RBKS AI (Ring, Blink, Key, Sidewalk), you will own the design ... technical constraints, and keep complex initiatives on track - Proactively identify and resolve ...

$150K - $200K/yr

GovCIO is currently hiring for Video Game Designer/Simulation Producer to lead the narrative and ... Responsibilities Serves as the central integrator of narrative, technical, and experiential design ...

OR · On-site

We are seeking a highly technical, creative, and team-oriented Senior Sandbox Designer to contribute to a new multiplayer action game on teamLFG. You will work closely with the entire Design Team ...

We are seeking a highly technical, creative, and team-oriented Senior Sandbox Designer to contribute to a new multiplayer action game on teamLFG. You will work closely with the entire Design Team ...

We're constantly innovating to raise the bar of engine and game development. DESIGN What We Do Put ... Implement technical design solutions directly in engine, working closely with engineers to build ...

ProbablyMonstersis looking for a Technical Designer . You will be responsible for implementing ... You have experience shipping games as a tech, systems, or gameplay designer. You have opinions on ...

Technical Designer

Bellevue, WA · On-site

$77K - $108K/yr

You have experience shipping games as a tech, systems, or gameplay designer. You have opinions on ... Strong documentation skills and the ability to convey technical systems for implementation. * Self ...

From concept to execution, we combine creativity with technical excellence to shape the future of ... Work closely with the Game Designer and mathematicians to ensure that the game's visuals meet the ...

From concept to execution, we combine creativity with technical excellence to shape the future of ... Work closely with the Game Designer and mathematicians to ensure that the game's visuals meet the ...

Technical Systems Designer (Games) Full-Time Remote Position OBJECTIVES OF THIS ROLE We are in the process of staffing up our development team with outstanding talent to tackle a brand new sci-fi ...

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Technical Game Designer information

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$35.5K

$80.3K

$126K

How much do technical game designer jobs pay per year?

As of Jul 7, 2026, the average yearly pay for technical game designer in the United States is $80,265.00, according to ZipRecruiter salary data. Most workers in this role earn between $65,000.00 and $92,000.00 per year, depending on experience, location, and employer.

What is the 80 20 rule in game design?

The 80/20 rule in game design suggests that approximately 80% of player engagement comes from 20% of the game content or features. As a technical game designer, understanding this principle helps prioritize core mechanics and optimize development efforts to enhance player experience efficiently.

What is a Technical Game Designer job?

A Technical Game Designer bridges the gap between design and engineering, using scripting or programming to implement gameplay mechanics, systems, and features. They collaborate with designers, artists, and programmers to prototype ideas, optimize workflows, and solve technical challenges. Their role often involves working with game engines, creating tools, and ensuring that designs are both fun and technically feasible. This position requires both creative problem-solving and technical skills to bring game concepts to life efficiently.

How much does a technical game designer make?

A technical game designer's salary typically ranges from $70,000 to $120,000 annually, depending on experience, location, and the complexity of projects. Senior roles or those with specialized skills in scripting, programming, or tools like Unreal Engine or Unity may earn higher compensation.

What are the key skills and qualifications needed to thrive in the Technical Game Designer position, and why are they important?

To thrive as a Technical Game Designer, you need a strong background in game design principles, scripting or programming (such as C#, C++, or visual scripting), and a solid understanding of game engines like Unity or Unreal Engine, often supported by a degree in game design, computer science, or a related field. Proficiency with industry-standard tools for prototyping, version control systems (e.g., Git), and sometimes familiarity with middleware or content pipeline processes are typically required. Collaboration, creative problem-solving, and effective communication with interdisciplinary teams are crucial soft skills for this position. These abilities enable Technical Game Designers to effectively translate design concepts into playable experiences, ensure smooth cross-team workflows, and contribute to high-quality game development.

Is game design math heavy?

Game design, including for a technical game designer role, involves some math skills such as understanding probabilities, physics, and algorithms, but it is not solely focused on advanced mathematics. Creativity, problem-solving, and knowledge of game mechanics are equally important, and familiarity with tools like scripting languages can also be beneficial.

What does a game Technical Designer do?

A game Technical Designer bridges the gap between design and programming by implementing gameplay features, scripting interactions, and optimizing performance. They often work with game engines like Unity or Unreal and possess skills in scripting languages such as C# or C++. Their role ensures that design concepts are technically feasible and function correctly within the game environment.

What are the typical daily responsibilities of a Technical Game Designer?

A Technical Game Designer’s daily tasks often include prototyping new gameplay mechanics, creating or tweaking scripts to implement interactive elements, and working closely with both designers and engineers to refine features. They may also review and test game systems to ensure functionality and balance, as well as document their work for future iterations and team reference. Communication and collaboration with art, programming, and QA teams are regular parts of the workflow. This role offers a dynamic mix of creative design and technical problem-solving, making every day both challenging and rewarding.

What cities are hiring for Technical Game Designer jobs? Cities with the most Technical Game Designer job openings:
What are the most commonly searched types of Technical Game Designer jobs? The most popular types of Technical Game Designer jobs are:
What states have the most Technical Game Designer jobs? States with the most job openings for Technical Game Designer jobs include:
Infographic showing various Technical Game Designer job openings in the United States as of July 2026, with employment types broken down into 88% Full Time, 7% Part Time, 1% Temporary, and 4% Contract. Highlights an 89% Physical, 5% Hybrid, and 6% Remote job distribution, with an average salary of $80,265 per year, or $38.6 per hour.
CONTRACT - Associate Game Designer (NST)

CONTRACT - Associate Game Designer (NST)

Nintendo of America Inc

Redmond, WA • On-site

$34 - $51/hr

Contractor

Medical

Posted 28 days ago


Nintendo rating

8.2

Company rating: 8.2 out of 10

Based on 8 frontline employees who took The Breakroom Quiz

83rd of 202 rated software companies


Job description

Nintendo Software Technology Corporation Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan. Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games. Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other. DESCRIPTION OF DUTIES Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. As a Designer, you will have a desire to contribute and implement, play-test, and refine game design features, with consideration to gameplay. Proven experience with level design for gameplay is needed. If this sounds like you, we would love to see your resume Implements design specifications into playable prototypes using various software tools. Able to quickly revise implementation based on changes required to continue iterating on design concepts. Assists in designing prototypes to iterate concepts into a more complete idea. Assists and maintains game play mechanics within a game. Creates areas of a user-interface design and maintains assigned product localization with the direction of senior designers and above. Communicates ideas with various product development personnel to solicit feedback and ensure support during product development. Within a team, provides input into defining creative vision and technical specifications for assigned project. Writes and maintains assigned design documentation Works closely with senior designers and above to attain constructive feedback and direction. Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness. SUMMARY OF REQUIREMENTS 0-2 years of level design for video games or relevant experience. Understanding of interactive software methodologies, production pipelines and Nintendo quality standards. Proven proficiency with commercial 2D/3D game editor. (E.g. Unity, Unreal, etc.) Basic PC skills (Word, Excel, PowerPoint). Undergraduate degree in Game Design, Computer Science or equivalent Studies in music, art, films, television / broadcasting, and multimedia a plus. Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role. This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time. This contract position includes the base pay range listed below and is eligible for benefits through the employing agency. Agency benefits include eligibility for medical insurance, employee assistance program, and paid sick leave. All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner. Pay range: $34-$51 USD
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