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Technical Game Designer Jobs in Utah (NOW HIRING)

Game Designer

Lehi, UT · On-site

$145K/yr

The Game Designer will create Game Design Documents, generate content in Unity, and enhance ... technical flows, and research materials to support early concepting. • Familiarity with using ...

Game Designer

Lehi, UT

$145K/yr

MobilityWare is NOW looking for a Game Designer to join our team and work on our vast portfolio of ... Experience creating wireframes, mock-ups, technical flows, and research materials to support early ...

Game Designer

Lehi, UT · On-site

$145K/yr

MobilityWare is NOW looking for a Game Designer to join our team and work on our vast portfolio of ... Experience creating wireframes, mock-ups, technical flows, and research materials to support early ...

Work with Art Directors, Animation Lead, Animation Team, Game Designers, and Engineers to ensure ... Collaborate with character artists and technical artists to optimize assets for performance.

Work with Art Directors, Animation Lead, Animation Team, Game Designers, and Engineers to ensure ... Collaborate with character artists and technical artists to optimize assets for performance.

These touch points include game presentation, broadcast, social, and more. This role will ... Keep up to date on current trends & relevant technical innovations, express and share curiosity and ...

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Technical Game Designer information

See Utah salary details

$32.3K

$73.1K

$114.7K

How much do technical game designer jobs pay per year?

As of Aug 1, 2026, the average yearly pay for technical game designer in Utah is $73,071.00, according to ZipRecruiter salary data. Most workers in this role earn between $59,200.00 and $83,800.00 per year, depending on experience, location, and employer.

What is the 80 20 rule in game design?

The 80/20 rule in game design suggests that approximately 80% of player engagement comes from 20% of the game content or features. As a technical game designer, understanding this principle helps prioritize core mechanics and optimize development efforts to enhance player experience efficiently.

What is a Technical Game Designer job?

A Technical Game Designer bridges the gap between design and engineering, using scripting or programming to implement gameplay mechanics, systems, and features. They collaborate with designers, artists, and programmers to prototype ideas, optimize workflows, and solve technical challenges. Their role often involves working with game engines, creating tools, and ensuring that designs are both fun and technically feasible. This position requires both creative problem-solving and technical skills to bring game concepts to life efficiently.

How much does a technical game designer make?

A technical game designer's salary typically ranges from $70,000 to $120,000 annually, depending on experience, location, and the complexity of projects. Senior roles or those with specialized skills in scripting, programming, or tools like Unreal Engine or Unity may earn higher compensation.

What are the key skills and qualifications needed to thrive in the Technical Game Designer position, and why are they important?

To thrive as a Technical Game Designer, you need a strong background in game design principles, scripting or programming (such as C#, C++, or visual scripting), and a solid understanding of game engines like Unity or Unreal Engine, often supported by a degree in game design, computer science, or a related field. Proficiency with industry-standard tools for prototyping, version control systems (e.g., Git), and sometimes familiarity with middleware or content pipeline processes are typically required. Collaboration, creative problem-solving, and effective communication with interdisciplinary teams are crucial soft skills for this position. These abilities enable Technical Game Designers to effectively translate design concepts into playable experiences, ensure smooth cross-team workflows, and contribute to high-quality game development.

Is game design math heavy?

Game design, including for a technical game designer role, involves some math skills such as understanding probabilities, physics, and algorithms, but it is not solely focused on advanced mathematics. Creativity, problem-solving, and knowledge of game mechanics are equally important, and familiarity with tools like scripting languages can also be beneficial.

What does a game Technical Designer do?

A game Technical Designer bridges the gap between design and programming by implementing gameplay features, scripting interactions, and optimizing performance. They often work with game engines like Unity or Unreal and possess skills in scripting languages such as C# or C++. Their role ensures that design concepts are technically feasible and function correctly within the game environment.

What are the typical daily responsibilities of a Technical Game Designer?

A Technical Game Designer’s daily tasks often include prototyping new gameplay mechanics, creating or tweaking scripts to implement interactive elements, and working closely with both designers and engineers to refine features. They may also review and test game systems to ensure functionality and balance, as well as document their work for future iterations and team reference. Communication and collaboration with art, programming, and QA teams are regular parts of the workflow. This role offers a dynamic mix of creative design and technical problem-solving, making every day both challenging and rewarding.

What are the most commonly searched types of Technical Game Designer jobs in Utah? The most popular types of Technical Game Designer jobs in Utah are:
What job categories do people searching Technical Game Designer jobs in Utah look for? The top searched job categories for Technical Game Designer jobs in Utah are:
Infographic showing various Technical Game Designer job openings in Utah as of July 2026, with employment types broken down into 90% Full Time, 6% Part Time, 1% Temporary, and 3% Contract. Highlights an 88% Physical, 6% Hybrid, and 6% Remote job distribution, with an average salary of $73,071 per year, or $35.1 per hour.

$145K/yr

Full-time

Re-posted 10 days ago


Job description

Job Summary:
MobilityWare is a leading mobile game publisher known for its portfolio of casual mobile games. The Game Designer will create Game Design Documents, generate content in Unity, and enhance gameplay experiences while collaborating with Engineers, Artists, and QA to delight players.
Responsibilities:
• Enable Engineers, Artists and QA through the creation of thoughtful, implementation-focused Game and Feature Design Documents.
• Using Unity and other in-house tools to create design game content.
• Use data to understand our customers and create, tune, and balance features.
• Be a generalist game designer, ready to work end-to-end, from core loop development to live service management on new games and features.
• Seek out critiques and opportunities to improve; iterate without attachment.
• Become an industry expert on casual mobile game design.
• Be a team player who listens to, encourages, and supports others.
Qualifications:
Required:
• 3-5 years of professional experience contributing to the design of casual or mobile games, either in a studio role or live production environment.
• A genuine passion for casual mobile games, with an understanding of what keeps players engaged over time.
• Able to write clear and structured Game Design Documents (GDDs) and iterate on them in collaboration with a cross-discipline development team.
• Experience creating wireframes, mock-ups, technical flows, and research materials to support early concepting.
• Familiarity with using data and player feedback to evaluate features and inform design decisions.
• Exposure to a range of design responsibilities, such as level design, economy tuning, feature planning, or QA/test documentation.
• A growth mindset and willingness to take on new challenges, absorb feedback, and develop new skills.
• A collaborative, respectful attitude with a desire to contribute to a positive and supportive team culture.
• Enthusiasm for joining a small, fast-moving team where adaptability and curiosity are key to success.
Company:
MobilityWare develops games for mobiles. They have developed applications like graBLO Founded in 1990, the company is headquartered in Irvine, USA, with a team of 201-500 employees. The company is currently Growth Stage.