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Video Game Level Designer Jobs in Utah (NOW HIRING)

Level Designer, Missions

Salt Lake City, UT ยท On-site

$105K/yr

We've been in the video game business since 1995, creating interactive experiences for fans of the ... Avalanche, a division of WB Games Inc., is seeking a Mission Level Designer to join our team of ...

Video Game Design Tutor

Provo, UT ยท Remote

$18 - $40/hr

Deep knowledge of game design principles, game mechanics, level design, narrative design, user ... Guides students through designing game mechanics documents, building levels in game engines ...

Video Game Design Tutor

Logan, UT ยท Remote

$18 - $40/hr

Deep knowledge of game design principles, game mechanics, level design, narrative design, user ... Guides students through designing game mechanics documents, building levels in game engines ...

Video Game Design Tutor

Spanish Fork, UT ยท Remote

$18 - $40/hr

Deep knowledge of game design principles, game mechanics, level design, narrative design, user ... Guides students through designing game mechanics documents, building levels in game engines ...

Video Game Design Tutor

Cedar City, UT ยท Remote

$18 - $40/hr

Deep knowledge of game design principles, game mechanics, level design, narrative design, user ... Guides students through designing game mechanics documents, building levels in game engines ...

We've been in the video game business since 1995, creating interactive experiences for fans of the ... Translate high-level creative direction, team feedback, and cross-discipline conversations into ...

Producer, Game Experience

Salt Lake City, UT ยท On-site

$119K - $121K/yr

... of Utah designed to modernize how the University continues to build its brand. Crimson Brand ... level of excellence in the live experience. * Ensure every event reflects the excellence and ...

ESPORTS Coach

Salt Lake City, UT ยท On-site

$8 - $12/hr

Parents with no video game or esports experience will be able to connect with their kids on a level they had never imagined. What are we looking for? We are looking for a Coach to join our team of ...

ESPORTS Coach

Salt Lake City, UT ยท On-site

$8 - $12/hr

Parents with no video game or esports experience will be able to connect with their kids on a level they had never imagined. What are we looking for? We are looking for a Coach to join our team of ...

Physical Requirements and Level of Frequency that may be required Nearly Continuously: Sitting ... Photography and/or video editing experience * Understanding of NCAA rules and general athletics ...

Physical Requirements and Level of Frequency that may be required Nearly Continuously: Sitting ... Photography and/or video editing experience * Understanding of NCAA rules and general athletics ...

In this role, you will bridge the gap between complex data systems and executive-level strategy ... Fandom's Gaming division manages the online video game retailer Fanatical. Fandom Productions, the ...

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Video Game Level Designer information

See Utah salary details

$11

$16

$21

How much do video game level designer jobs pay per hour?

As of Sep 4, 2026, the average hourly pay for video game level designer in Utah is $16.89, according to ZipRecruiter salary data. Most workers in this role earn between $15.34 and $18.37 per hour, depending on experience, location, and employer.

What does a video game level designer do?

Video game level designers use development software to build specific sections within a video game. In this role, you focus on one aspect or progression of the game, determining what steps a player needs to take to progress to the next level. The nature of a level depends on the game; it can be as simple as selecting and developing challenges for the player to overcome or as complicated as a dense, objective-filled map. This is a highly-collaborative position; video game level designers often work with asset creators and producers to design levels that match the intended concept and play environment.

What does a video game level designer do?

A video game level designer is responsible for creating the environments, stages, and challenges that players experience within a game. They work closely with artists, programmers, and writers to craft engaging gameplay, ensuring that levels are both visually appealing and fun to play. Level designers use specialized software to build layouts, place objects, and script events, all while considering pacing, difficulty, and storytelling. Their goal is to guide players through the game in a way that is immersive and rewarding.

What are the key skills and qualifications needed to thrive as a video game level designer, and why are they important?

To thrive as a Video Game Level Designer, you need strong spatial design abilities, knowledge of game mechanics, and often a degree in game design or a related field. Proficiency with industry-standard tools such as Unity, Unreal Engine, and level editing software, as well as familiarity with scripting languages, is typically required. Creativity, problem-solving, and effective communication are standout soft skills for collaborating with artists, programmers, and other designers. These skills are crucial for creating engaging, balanced, and technically feasible game environments that enhance player experience.

How does a video game level designer typically collaborate with other departments during the development process?

Video Game Level Designers work closely with artists, programmers, and writers to bring a cohesive vision to each level. They frequently participate in cross-functional meetings to ensure that gameplay, visuals, and narrative are well integrated. It's common for designers to iterate on their levels based on feedback from QA testers or gameplay engineers, requiring strong communication and adaptability. Collaboration is essential, as level designers must balance creative ideas with technical constraints and project timelines.

What is the difference between Video Game Level Designer vs Video Game Environment Artist?

AspectVideo Game Level DesignerVideo Game Environment Artist
Primary FocusDesigning gameplay spaces, level layout, and player flowCreating visual assets and environments for levels
Skills & ToolsLevel design software, game engines, scripting3D modeling, texturing, art software
Work EnvironmentCollaborates with designers, programmers, artistsWorks mainly with art teams, using creative software
Industry UsageUsed in game development to craft playable levelsUsed to produce visual environment assets for levels

While both roles contribute to the game's environment, the Video Game Level Designer focuses on designing the gameplay experience within levels, whereas the Video Game Environment Artist creates the visual elements that bring those levels to life. Both roles often collaborate closely to ensure a cohesive and engaging player experience.

What are the most commonly searched types of Video Game Level Designer jobs in Utah?

The most popular types of Video Game Level Designer jobs in Utah are:

Infographic showing various Video Game Level Designer job openings in Utah as of August 2026, with employment types broken down into 80% Full Time, 16% Part Time, and 4% Contract. Highlights an 77% Physical, 2% Hybrid, and 21% Remote job distribution, with an average salary of $35,140 per year, or $16.9 per hour.

Level Designer, Missions

Warnerbros

Salt Lake City, UT โ€ข On-site

$105K/yr

Full-time

Posted 9 days ago


Key responsibilities

  • Guide the creative vision and execution of missions from concept through final implementation.

  • Implement missions using visual scripting tools, establishing core logic, progression, triggers, and integration with game systems.

  • Collaborate across disciplines to deliver cohesive, immersive experiences and refine mission flow, difficulty, and emotional impact based on feedback.


Job description

Welcome to Warner Bros. Discovery... the stuff dreams are made of.

Who We Are...

When we say, "the stuff dreams are made of," we're not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD's vast portfolio of iconic content and beloved brands, are the storytellers bringing our characters to life, the creators bringing them to your living rooms and the dreamers creating what's next...

From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you can thrive.

Avalanche is a Warner Bros. Games studio located in downtown Salt Lake City nestled against the backdrop of the beautiful Wasatch Mountains. We've been in the video game business since 1995, creating interactive experiences for fans of the world's largest franchises.Join the team behind the blockbuster open world, action RPG Hogwarts Legacy as we create what's next!

Avalanche, a division of WB Games Inc., is seeking aMission Level Designerto join our team of talented industry veterans. In this role, you willguidethe creative vision and execution of missions, owning theplayerexperience from concept through final implementation.As both a mission implementer and player-focused storyteller, you will shape gameplay, pacing, and spatial design while collaborating across disciplines to deliver cohesive, immersive experiences. The ideal candidate brings a passion for game design andTheWizardingWorld.


What part will you play?

  • Mission Ownership, Structure & Player Experience:
    Collaborate onthedesignand delivercompelling missions from concept through final implementation.Definemission structure, pacing, and gameplay flow across combat, exploration, and narrative beats, ensuring theplayerexperience is intuitive, engaging, and aligned with the game's creative vision.Communicateobjectivesand progression through level design, using spatial layout, encounter design, and environmental storytelling rather than relying on explicit instruction.
  • Implementation &Scripting:
    Implement missions using visual scripting tools,establishingcore logic, progression, triggers, and integration with game systems. Deliver functional, stable content that is consistently ready for QA, internal reviews, and playtests.
  • Iteration, Feedback & Quality Refinement:
    Champion an iterative development process by proactively gathering feedback through reviews, cross-disciplinaryinput, and playtesting. Translatefeedbackand insightsinto actionable improvements, continuously refining mission flow, difficulty, readability, and emotional impact.
  • CreativeInput:
    Serve as a key creative contributor in defining each mission's purpose, tone, emotional arc, and learning opportunities. Ensure missions not only succeed on their own terms, but also support progression goals, reinforce the broaderplayerjourney, and contribute meaningfully to the overall game experience.
  • Cross-Disciplinary Leadership & Communication:
    Act as the mission's point of ownership and alignment across disciplines, drivingcommunication with design, art,audio,narrative, engineering, and other partners as needed. Anticipate dependencies, surface risks early, andmaintainmomentum byidentifyingopportunities, proposing solutions, and guiding the mission forwardthrough initiative and ownership.
  • Mentorship & Design Stewardship:
    Uphold design standards, share bestpracticesand supportthegrowth of other designers through feedback,collaborationandbyexample.Help elevate the craft of mission design across the project through thoughtful critique and a strong understanding oftheplayerexperience.

What do we need from you?

  • Industryexperienceas a Level Designer, witha track recordof owning missions from concept to final implementation.
  • Solidexperiencein Unreal Engine 5, including level creation workflows, tools, and best practices in a production environment.
  • Proficientin Blueprints (UE5), including the ability to implement and troubleshoot gameplay logic, mission flow, and scripted events with a high degree of autonomy.
  • Strongunderstanding of mission flow, spatial composition, gameplay pacing, and player guidance across combat, exploration, and narrative-driven moments.
  • Proven cross-disciplinary leadership,with experiencecollaborating closely with art, narrative, engineering, and designtoalign contributors around a shared creative vision.
  • Excellent communication and feedback skills, with the ability to both receive direction thoughtfully and provide clear, constructive feedback to others.
  • A proactive,solutions-oriented mindset, with the ability to take ownership,anticipatedevelopment needs, andcontinuouslydrive work forward.
  • Solidcreative judgment and design sensibility, with the ability to contribute original ideas while balancing player experience, production constraints, and overall game goals.
  • Apassion for games, level design, and crafting exceptional player experiences.

How We Get Things Done...

This last bit is probably the most important! Here at WBD, our guiding principles are the core values by which we operate and are central to how we get things done. You can find them at www.wbd.com/guiding-principles/ along with some insights from the team on what they mean and how they show up in their day to day. We hope they resonate with you and look forward to discussing them during your interview.

Championing Inclusion at WBD

Warner Bros. Discovery embraces the opportunity to build a workforce that reflects a wide array of perspectives, backgrounds and experiences. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, without regard to race, color, religion, national origin, gender, sexual orientation, gender identity or expression, age, mental or physical disability, and genetic information, marital status, citizenship status, military status, protected veteran status or any other category protected by law.

If you're a qualified candidate with a disability and you require adjustments or accommodations during the job application and/or recruitment process, please visit our accessibility page for instructions to submit your request.